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Diffstat (limited to 'Ryujinx.Audio.Renderer/Server/Voice/VoiceChannelResource.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Server/Voice/VoiceChannelResource.cs57
1 files changed, 57 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Server/Voice/VoiceChannelResource.cs b/Ryujinx.Audio.Renderer/Server/Voice/VoiceChannelResource.cs
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+++ b/Ryujinx.Audio.Renderer/Server/Voice/VoiceChannelResource.cs
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+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Common.Memory;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Voice
+{
+ /// <summary>
+ /// Server state for a voice channel resource.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Size = 0xD0, Pack = Alignment)]
+ public struct VoiceChannelResource
+ {
+ public const int Alignment = 0x10;
+
+ /// <summary>
+ /// Mix volumes for the resource.
+ /// </summary>
+ public Array24<float> Mix;
+
+ /// <summary>
+ /// Previous mix volumes for resource.
+ /// </summary>
+ public Array24<float> PreviousMix;
+
+ /// <summary>
+ /// The id of the resource.
+ /// </summary>
+ public uint Id;
+
+ /// <summary>
+ /// Indicate if the resource is used.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool IsUsed;
+
+ public void UpdateState()
+ {
+ Mix.ToSpan().CopyTo(PreviousMix.ToSpan());
+ }
+ }
+}