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diff --git a/Ryujinx.Audio.Renderer/Server/Upsampler/UpsamplerState.cs b/Ryujinx.Audio.Renderer/Server/Upsampler/UpsamplerState.cs
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+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System;
+
+namespace Ryujinx.Audio.Renderer.Server.Upsampler
+{
+ /// <summary>
+ /// Server state for a upsampling.
+ /// </summary>
+ public class UpsamplerState
+ {
+ /// <summary>
+ /// The output buffer containing the target samples.
+ /// </summary>
+ public Memory<float> OutputBuffer { get; }
+
+ /// <summary>
+ /// The target sample count.
+ /// </summary>
+ public uint SampleCount { get; }
+
+ /// <summary>
+ /// The index of the <see cref="UpsamplerState"/>. (used to free it)
+ /// </summary>
+ private int _index;
+
+ /// <summary>
+ /// The <see cref="UpsamplerManager"/>.
+ /// </summary>
+ private UpsamplerManager _manager;
+
+ /// <summary>
+ /// The source sample count.
+ /// </summary>
+ public uint SourceSampleCount;
+
+ /// <summary>
+ /// The input buffer indices of the buffers holding the samples that need upsampling.
+ /// </summary>
+ public ushort[] InputBufferIndices;
+
+ /// <summary>
+ /// Create a new <see cref="UpsamplerState"/>.
+ /// </summary>
+ /// <param name="manager">The upsampler manager.</param>
+ /// <param name="index">The index of the <see cref="UpsamplerState"/>. (used to free it)</param>
+ /// <param name="outputBuffer">The output buffer used to contain the target samples.</param>
+ /// <param name="sampleCount">The target sample count.</param>
+ public UpsamplerState(UpsamplerManager manager, int index, Memory<float> outputBuffer, uint sampleCount)
+ {
+ _manager = manager;
+ _index = index;
+ OutputBuffer = outputBuffer;
+ SampleCount = sampleCount;
+ }
+
+ /// <summary>
+ /// Release the <see cref="UpsamplerState"/>.
+ /// </summary>
+ public void Release()
+ {
+ _manager.Free(_index);
+ }
+ }
+}