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Diffstat (limited to 'Ryujinx.Audio.Renderer/Server/Upsampler/UpsamplerManager.cs')
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diff --git a/Ryujinx.Audio.Renderer/Server/Upsampler/UpsamplerManager.cs b/Ryujinx.Audio.Renderer/Server/Upsampler/UpsamplerManager.cs
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+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System;
+using System.Diagnostics;
+
+namespace Ryujinx.Audio.Renderer.Server.Upsampler
+{
+ /// <summary>
+ /// Upsampler manager.
+ /// </summary>
+ public class UpsamplerManager
+ {
+ /// <summary>
+ /// Work buffer for upsampler.
+ /// </summary>
+ private Memory<float> _upSamplerWorkBuffer;
+
+ /// <summary>
+ /// Global lock of the object.
+ /// </summary>
+ private object Lock = new object();
+
+ /// <summary>
+ /// The upsamplers instances.
+ /// </summary>
+ private UpsamplerState[] _upsamplers;
+
+ /// <summary>
+ /// The count of upsamplers.
+ /// </summary>
+ private uint _count;
+
+ /// <summary>
+ /// Create a new <see cref="UpsamplerManager"/>.
+ /// </summary>
+ /// <param name="upSamplerWorkBuffer">Work buffer for upsampler.</param>
+ /// <param name="count">The count of upsamplers.</param>
+ public UpsamplerManager(Memory<float> upSamplerWorkBuffer, uint count)
+ {
+ _upSamplerWorkBuffer = upSamplerWorkBuffer;
+ _count = count;
+
+ _upsamplers = new UpsamplerState[_count];
+ }
+
+ /// <summary>
+ /// Allocate a new <see cref="UpsamplerState"/>.
+ /// </summary>
+ /// <returns>A new <see cref="UpsamplerState"/> or null if out of memory.</returns>
+ public UpsamplerState Allocate()
+ {
+ int workBufferOffset = 0;
+
+ lock (Lock)
+ {
+ for (int i = 0; i < _count; i++)
+ {
+ if (_upsamplers[i] == null)
+ {
+ _upsamplers[i] = new UpsamplerState(this, i, _upSamplerWorkBuffer.Slice(workBufferOffset, RendererConstants.UpSampleEntrySize), RendererConstants.TargetSampleCount);
+
+ return _upsamplers[i];
+ }
+
+ workBufferOffset += RendererConstants.UpSampleEntrySize;
+ }
+ }
+
+ return null;
+ }
+
+ /// <summary>
+ /// Free a <see cref="UpsamplerState"/> at the given index.
+ /// </summary>
+ /// <param name="index">The index of the <see cref="UpsamplerState"/> to free.</param>
+ public void Free(int index)
+ {
+ lock (Lock)
+ {
+ Debug.Assert(_upsamplers[index] != null);
+
+ _upsamplers[index] = null;
+ }
+ }
+ }
+}