diff options
Diffstat (limited to 'Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs')
-rw-r--r-- | Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs | 237 |
1 files changed, 237 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs b/Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs new file mode 100644 index 00000000..f86e75dd --- /dev/null +++ b/Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs @@ -0,0 +1,237 @@ +// +// Copyright (c) 2019-2020 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// +using Ryujinx.Audio.Renderer.Parameter; +using System; +using System.Buffers; +using System.Diagnostics; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Server.Splitter +{ + /// <summary> + /// Server state for a splitter. + /// </summary> + [StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = Alignment)] + public struct SplitterState + { + public const int Alignment = 0x10; + + /// <summary> + /// The unique id of this <see cref="SplitterState"/>. + /// </summary> + public int Id; + + /// <summary> + /// Target sample rate to use on the splitter. + /// </summary> + public uint SampleRate; + + /// <summary> + /// Count of splitter destinations (<see cref="SplitterDestination"/>). + /// </summary> + public int DestinationCount; + + /// <summary> + /// Set to true if the splitter has a new connection. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool HasNewConnection; + + /// <summary> + /// Linked list of <see cref="SplitterDestination"/>. + /// </summary> + private unsafe SplitterDestination* _destinationsData; + + /// <summary> + /// Span to the first element of the linked list of <see cref="SplitterDestination"/>. + /// </summary> + public Span<SplitterDestination> Destinations + { + get + { + unsafe + { + return (IntPtr)_destinationsData != IntPtr.Zero ? new Span<SplitterDestination>(_destinationsData, 1) : Span<SplitterDestination>.Empty; + } + } + } + + /// <summary> + /// Create a new <see cref="SplitterState"/>. + /// </summary> + /// <param name="id">The unique id of this <see cref="SplitterState"/>.</param> + public SplitterState(int id) : this() + { + Id = id; + } + + public Span<SplitterDestination> GetData(int index) + { + int i = 0; + + Span<SplitterDestination> result = Destinations; + + while (i < index) + { + if (result.IsEmpty) + { + break; + } + + result = result[0].Next; + i++; + } + + return result; + } + + /// <summary> + /// Clear the new connection flag. + /// </summary> + public void ClearNewConnectionFlag() + { + HasNewConnection = false; + } + + /// <summary> + /// Utility function to apply a given <see cref="SpanAction{T, TArg}"/> to all <see cref="Destinations"/>. + /// </summary> + /// <param name="action">The action to execute on each elements.</param> + private void ForEachDestination(SpanAction<SplitterDestination, int> action) + { + Span<SplitterDestination> temp = Destinations; + + int i = 0; + + while (true) + { + if (temp.IsEmpty) + { + break; + } + + Span<SplitterDestination> next = temp[0].Next; + + action.Invoke(temp, i++); + + temp = next; + } + } + + /// <summary> + /// Update the <see cref="SplitterState"/> from user parameter. + /// </summary> + /// <param name="context">The splitter context.</param> + /// <param name="parameter">The user parameter.</param> + /// <param name="input">The raw input data after the <paramref name="parameter"/>.</param> + public void Update(SplitterContext context, ref SplitterInParameter parameter, ReadOnlySpan<byte> input) + { + ClearLinks(); + + int destinationCount; + + if (context.IsBugFixed) + { + destinationCount = parameter.DestinationCount; + } + else + { + destinationCount = Math.Min(context.GetDestinationCountPerStateForCompatibility(), parameter.DestinationCount); + } + + if (destinationCount > 0) + { + ReadOnlySpan<int> destinationIds = MemoryMarshal.Cast<byte, int>(input); + + Memory<SplitterDestination> destination = context.GetDestinationMemory(destinationIds[0]); + + SetDestination(ref destination.Span[0]); + + DestinationCount = destinationCount; + + for (int i = 1; i < destinationCount; i++) + { + Memory<SplitterDestination> nextDestination = context.GetDestinationMemory(destinationIds[i]); + + destination.Span[0].Link(ref nextDestination.Span[0]); + destination = nextDestination; + } + } + + Debug.Assert(parameter.Id == Id); + + if (parameter.Id == Id) + { + SampleRate = parameter.SampleRate; + HasNewConnection = true; + } + } + + /// <summary> + /// Set the head of the linked list of <see cref="Destinations"/>. + /// </summary> + /// <param name="newValue">A reference to a <see cref="SplitterDestination"/>.</param> + public void SetDestination(ref SplitterDestination newValue) + { + unsafe + { + fixed (SplitterDestination* newValuePtr = &newValue) + { + _destinationsData = newValuePtr; + } + } + } + + /// <summary> + /// Update the internal state of this instance. + /// </summary> + public void UpdateInternalState() + { + ForEachDestination((destination, _) => destination[0].UpdateInternalState()); + } + + /// <summary> + /// Clear all links from the <see cref="Destinations"/>. + /// </summary> + public void ClearLinks() + { + ForEachDestination((destination, _) => destination[0].Unlink()); + + unsafe + { + _destinationsData = (SplitterDestination*)IntPtr.Zero; + } + } + + /// <summary> + /// Initialize a given <see cref="Span{SplitterState}"/>. + /// </summary> + /// <param name="splitters">All the <see cref="SplitterState"/> to initialize.</param> + public static void InitializeSplitters(Span<SplitterState> splitters) + { + foreach (ref SplitterState splitter in splitters) + { + unsafe + { + splitter._destinationsData = (SplitterDestination*)IntPtr.Zero; + } + + splitter.DestinationCount = 0; + } + } + } +} |