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-rw-r--r--Ryujinx.Audio.Renderer/Server/Splitter/SplitterContext.cs320
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diff --git a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterContext.cs b/Ryujinx.Audio.Renderer/Server/Splitter/SplitterContext.cs
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+++ b/Ryujinx.Audio.Renderer/Server/Splitter/SplitterContext.cs
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+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Utils;
+using Ryujinx.Common;
+using System;
+using System.Diagnostics;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Splitter
+{
+ /// <summary>
+ /// Splitter context.
+ /// </summary>
+ public class SplitterContext
+ {
+ /// <summary>
+ /// Storage for <see cref="SplitterState"/>.
+ /// </summary>
+ private Memory<SplitterState> _splitters;
+
+ /// <summary>
+ /// Storage for <see cref="SplitterDestination"/>.
+ /// </summary>
+ private Memory<SplitterDestination> _splitterDestinations;
+
+ /// <summary>
+ /// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.
+ /// </summary>
+ public bool IsBugFixed { get; private set; }
+
+ /// <summary>
+ /// Initialize <see cref="SplitterContext"/>.
+ /// </summary>
+ /// <param name="behaviourContext">The behaviour context.</param>
+ /// <param name="parameter">The audio renderer configuration.</param>
+ /// <param name="workBufferAllocator">The <see cref="WorkBufferAllocator"/>.</param>
+ /// <returns>Return true if the initialization was successful.</returns>
+ public bool Initialize(ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter, WorkBufferAllocator workBufferAllocator)
+ {
+ if (!behaviourContext.IsSplitterSupported() || parameter.SplitterCount <= 0 || parameter.SplitterDestinationCount <= 0)
+ {
+ Setup(Memory<SplitterState>.Empty, Memory<SplitterDestination>.Empty, false);
+
+ return true;
+ }
+
+ Memory<SplitterState> splitters = workBufferAllocator.Allocate<SplitterState>(parameter.SplitterCount, SplitterState.Alignment);
+
+ if (splitters.IsEmpty)
+ {
+ return false;
+ }
+
+ int splitterId = 0;
+
+ foreach (ref SplitterState splitter in splitters.Span)
+ {
+ splitter = new SplitterState(splitterId++);
+ }
+
+ Memory<SplitterDestination> splitterDestinations = workBufferAllocator.Allocate<SplitterDestination>(parameter.SplitterDestinationCount,
+ SplitterDestination.Alignment);
+
+ if (splitterDestinations.IsEmpty)
+ {
+ return false;
+ }
+
+ int splitterDestinationId = 0;
+ foreach (ref SplitterDestination data in splitterDestinations.Span)
+ {
+ data = new SplitterDestination(splitterDestinationId++);
+ }
+
+ SplitterState.InitializeSplitters(splitters.Span);
+
+ Setup(splitters, splitterDestinations, behaviourContext.IsSplitterBugFixed());
+
+ return true;
+ }
+
+ /// <summary>
+ /// Get the work buffer size while adding the size needed for splitter to operate.
+ /// </summary>
+ /// <param name="size">The current size.</param>
+ /// <param name="behaviourContext">The behaviour context.</param>
+ /// <param name="parameter">The renderer configuration.</param>
+ /// <returns>Return the new size taking splitter into account.</returns>
+ public static ulong GetWorkBufferSize(ulong size, ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter)
+ {
+ if (behaviourContext.IsSplitterSupported())
+ {
+ size = WorkBufferAllocator.GetTargetSize<SplitterState>(size, parameter.SplitterCount, SplitterState.Alignment);
+ size = WorkBufferAllocator.GetTargetSize<SplitterDestination>(size, parameter.SplitterDestinationCount, SplitterDestination.Alignment);
+
+ if (behaviourContext.IsSplitterBugFixed())
+ {
+ size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.SplitterDestinationCount, 0x10);
+ }
+
+ return size;
+ }
+ else
+ {
+ return size;
+ }
+ }
+
+ /// <summary>
+ /// Setup the <see cref="SplitterContext"/> instance.
+ /// </summary>
+ /// <param name="splitters">The <see cref="SplitterState"/> storage.</param>
+ /// <param name="splitterDestinations">The <see cref="SplitterDestination"/> storage.</param>
+ /// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.</param>
+ private void Setup(Memory<SplitterState> splitters, Memory<SplitterDestination> splitterDestinations, bool isBugFixed)
+ {
+ _splitters = splitters;
+ _splitterDestinations = splitterDestinations;
+ IsBugFixed = isBugFixed;
+ }
+
+ /// <summary>
+ /// Clear the new connection flag.
+ /// </summary>
+ private void ClearAllNewConnectionFlag()
+ {
+ foreach (ref SplitterState splitter in _splitters.Span)
+ {
+ splitter.ClearNewConnectionFlag();
+ }
+ }
+
+ /// <summary>
+ /// Get the destination count using the count of splitter.
+ /// </summary>
+ /// <returns>The destination count using the count of splitter.</returns>
+ public int GetDestinationCountPerStateForCompatibility()
+ {
+ if (_splitters.IsEmpty)
+ {
+ return 0;
+ }
+
+ return _splitterDestinations.Length / _splitters.Length;
+ }
+
+ /// <summary>
+ /// Update one or multiple <see cref="SplitterState"/> from user parameters.
+ /// </summary>
+ /// <param name="inputHeader">The splitter header.</param>
+ /// <param name="input">The raw data after the splitter header.</param>
+ private void UpdateState(ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input)
+ {
+ for (int i = 0; i < inputHeader.SplitterCount; i++)
+ {
+ SplitterInParameter parameter = MemoryMarshal.Read<SplitterInParameter>(input);
+
+ Debug.Assert(parameter.IsMagicValid());
+
+ if (parameter.IsMagicValid())
+ {
+ if (parameter.Id >= 0 && parameter.Id < _splitters.Length)
+ {
+ ref SplitterState splitter = ref GetState(parameter.Id);
+
+ splitter.Update(this, ref parameter, input.Slice(Unsafe.SizeOf<SplitterInParameter>()));
+ }
+
+ input = input.Slice(0x1C + (int)parameter.DestinationCount * 4);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Update one or multiple <see cref="SplitterDestination"/> from user parameters.
+ /// </summary>
+ /// <param name="inputHeader">The splitter header.</param>
+ /// <param name="input">The raw data after the splitter header.</param>
+ private void UpdateData(ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input)
+ {
+ for (int i = 0; i < inputHeader.SplitterDestinationCount; i++)
+ {
+ SplitterDestinationInParameter parameter = MemoryMarshal.Read<SplitterDestinationInParameter>(input);
+
+ Debug.Assert(parameter.IsMagicValid());
+
+ if (parameter.IsMagicValid())
+ {
+ if (parameter.Id >= 0 && parameter.Id < _splitterDestinations.Length)
+ {
+ ref SplitterDestination destination = ref GetDestination(parameter.Id);
+
+ destination.Update(parameter);
+ }
+
+ input = input.Slice(Unsafe.SizeOf<SplitterDestinationInParameter>());
+ }
+ }
+ }
+
+ /// <summary>
+ /// Update splitter from user parameters.
+ /// </summary>
+ /// <param name="input">The input raw user data.</param>
+ /// <param name="consumedSize">The total consumed size.</param>
+ /// <returns>Return true if the update was successful.</returns>
+ public bool Update(ReadOnlySpan<byte> input, out int consumedSize)
+ {
+ if (_splitterDestinations.IsEmpty || _splitters.IsEmpty)
+ {
+ consumedSize = 0;
+
+ return true;
+ }
+
+ int originalSize = input.Length;
+
+ SplitterInParameterHeader header = SpanIOHelper.Read<SplitterInParameterHeader>(ref input);
+
+ if (header.IsMagicValid())
+ {
+ ClearAllNewConnectionFlag();
+
+ UpdateState(ref header, ref input);
+ UpdateData(ref header, ref input);
+
+ consumedSize = BitUtils.AlignUp(originalSize - input.Length, 0x10);
+
+ return true;
+ }
+ else
+ {
+ consumedSize = 0;
+
+ return false;
+ }
+ }
+
+ /// <summary>
+ /// Get a reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>.
+ /// </summary>
+ /// <param name="id">The index to use.</param>
+ /// <returns>A reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>.</returns>
+ public ref SplitterState GetState(int id)
+ {
+ return ref SpanIOHelper.GetFromMemory(_splitters, id, (uint)_splitters.Length);
+ }
+
+ /// <summary>
+ /// Get a reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.
+ /// </summary>
+ /// <param name="id">The index to use.</param>
+ /// <returns>A reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.</returns>
+ public ref SplitterDestination GetDestination(int id)
+ {
+ return ref SpanIOHelper.GetFromMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
+ }
+
+ /// <summary>
+ /// Get a <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.
+ /// </summary>
+ /// <param name="id">The index to use.</param>
+ /// <returns>A <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.</returns>
+ public Memory<SplitterDestination> GetDestinationMemory(int id)
+ {
+ return SpanIOHelper.GetMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
+ }
+
+ /// <summary>
+ /// Get a <see cref="Span{SplitterDestination}"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>.
+ /// </summary>
+ /// <param name="id">The index to use to get the <see cref="SplitterState"/>.</param>
+ /// <param name="destinationId">The index of the <see cref="SplitterDestination"/>.</param>
+ /// <returns>A <see cref="Span{SplitterDestination}"/>.</returns>
+ public Span<SplitterDestination> GetDestination(int id, int destinationId)
+ {
+ ref SplitterState splitter = ref GetState(id);
+
+ return splitter.GetData(destinationId);
+ }
+
+ /// <summary>
+ /// Return true if the audio renderer has any splitters.
+ /// </summary>
+ /// <returns>True if the audio renderer has any splitters.</returns>
+ public bool UsingSplitter()
+ {
+ return !_splitters.IsEmpty && !_splitterDestinations.IsEmpty;
+ }
+
+ /// <summary>
+ /// Update the internal state of all splitters.
+ /// </summary>
+ public void UpdateInternalState()
+ {
+ foreach (ref SplitterState splitter in _splitters.Span)
+ {
+ splitter.UpdateInternalState();
+ }
+ }
+ }
+}