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Diffstat (limited to 'Ryujinx.Audio.Renderer/Server/Sink/CircularBufferSink.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Server/Sink/CircularBufferSink.cs126
1 files changed, 126 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Server/Sink/CircularBufferSink.cs b/Ryujinx.Audio.Renderer/Server/Sink/CircularBufferSink.cs
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+++ b/Ryujinx.Audio.Renderer/Server/Sink/CircularBufferSink.cs
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+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Parameter.Sink;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using System.Diagnostics;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Sink
+{
+ /// <summary>
+ /// Server information for a circular buffer sink.
+ /// </summary>
+ public class CircularBufferSink : BaseSink
+ {
+ /// <summary>
+ /// The circular buffer parameter.
+ /// </summary>
+ public CircularBufferParameter Parameter;
+
+ /// <summary>
+ /// The last written data offset on the circular buffer.
+ /// </summary>
+ private uint _lastWrittenOffset;
+
+ /// <summary>
+ /// THe previous written offset of the circular buffer.
+ /// </summary>
+ private uint _oldWrittenOffset;
+
+ /// <summary>
+ /// The current offset to write data on the circular buffer.
+ /// </summary>
+ public uint CurrentWriteOffset { get; private set; }
+
+ /// <summary>
+ /// The <see cref="AddressInfo"/> of the circular buffer.
+ /// </summary>
+ public AddressInfo CircularBufferAddressInfo;
+
+ public CircularBufferSink()
+ {
+ CircularBufferAddressInfo = AddressInfo.Create();
+ }
+
+ public override SinkType TargetSinkType => SinkType.CircularBuffer;
+
+ public override void Update(out BehaviourParameter.ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
+ {
+ errorInfo = new BehaviourParameter.ErrorInfo();
+ outStatus = new SinkOutStatus();
+
+ Debug.Assert(IsTypeValid(ref parameter));
+
+ ref CircularBufferParameter inputDeviceParameter = ref MemoryMarshal.Cast<byte, CircularBufferParameter>(parameter.SpecificData)[0];
+
+ if (parameter.IsUsed != IsUsed || ShouldSkip)
+ {
+ UpdateStandardParameter(ref parameter);
+
+ if (parameter.IsUsed)
+ {
+ Debug.Assert(CircularBufferAddressInfo.CpuAddress == 0);
+ Debug.Assert(CircularBufferAddressInfo.GetReference(false) == 0);
+
+ ShouldSkip = !mapper.TryAttachBuffer(out errorInfo, ref CircularBufferAddressInfo, inputDeviceParameter.BufferAddress, inputDeviceParameter.BufferSize);
+ }
+ else
+ {
+ Debug.Assert(CircularBufferAddressInfo.CpuAddress != 0);
+ Debug.Assert(CircularBufferAddressInfo.GetReference(false) != 0);
+ }
+
+ Parameter = inputDeviceParameter;
+ }
+
+ outStatus.LastWrittenOffset = _lastWrittenOffset;
+ }
+
+ public override void UpdateForCommandGeneration()
+ {
+ Debug.Assert(Type == TargetSinkType);
+
+ if (IsUsed)
+ {
+ uint frameSize = RendererConstants.TargetSampleSize * Parameter.SampleCount * Parameter.InputCount;
+
+ _lastWrittenOffset = _oldWrittenOffset;
+
+ _oldWrittenOffset = CurrentWriteOffset;
+
+ CurrentWriteOffset += frameSize;
+
+ if (Parameter.BufferSize > 0)
+ {
+ CurrentWriteOffset %= Parameter.BufferSize;
+ }
+ }
+ }
+
+ public override void CleanUp()
+ {
+ CircularBufferAddressInfo = AddressInfo.Create();
+ _lastWrittenOffset = 0;
+ _oldWrittenOffset = 0;
+ CurrentWriteOffset = 0;
+ base.CleanUp();
+ }
+ }
+}