diff options
Diffstat (limited to 'Ryujinx.Audio.Renderer/Server/Effect/EffectContext.cs')
-rw-r--r-- | Ryujinx.Audio.Renderer/Server/Effect/EffectContext.cs | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/EffectContext.cs b/Ryujinx.Audio.Renderer/Server/Effect/EffectContext.cs new file mode 100644 index 00000000..d637592e --- /dev/null +++ b/Ryujinx.Audio.Renderer/Server/Effect/EffectContext.cs @@ -0,0 +1,82 @@ +// +// Copyright (c) 2019-2020 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Diagnostics; + +namespace Ryujinx.Audio.Renderer.Server.Effect +{ + /// <summary> + /// Effect context. + /// </summary> + public class EffectContext + { + /// <summary> + /// Storage for <see cref="BaseEffect"/>. + /// </summary> + private BaseEffect[] _effects; + + /// <summary> + /// The total effect count. + /// </summary> + private uint _effectCount; + + /// <summary> + /// Create a new <see cref="EffectContext"/>. + /// </summary> + public EffectContext() + { + _effects = null; + _effectCount = 0; + } + + /// <summary> + /// Initialize the <see cref="EffectContext"/>. + /// </summary> + /// <param name="effectCount">The total effect count.</param> + public void Initialize(uint effectCount) + { + _effectCount = effectCount; + _effects = new BaseEffect[effectCount]; + + for (int i = 0; i < _effectCount; i++) + { + _effects[i] = new BaseEffect(); + } + } + + /// <summary> + /// Get the total effect count. + /// </summary> + /// <returns>The total effect count.</returns> + public uint GetCount() + { + return _effectCount; + } + + /// <summary> + /// Get a reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>. + /// </summary> + /// <param name="index">The index to use.</param> + /// <returns>A reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.</returns> + public ref BaseEffect GetEffect(int index) + { + Debug.Assert(index >= 0 && index < _effectCount); + + return ref _effects[index]; + } + } +} |