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diff --git a/Ryujinx.Audio.Renderer/Server/Effect/EffectContext.cs b/Ryujinx.Audio.Renderer/Server/Effect/EffectContext.cs
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+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System.Diagnostics;
+
+namespace Ryujinx.Audio.Renderer.Server.Effect
+{
+ /// <summary>
+ /// Effect context.
+ /// </summary>
+ public class EffectContext
+ {
+ /// <summary>
+ /// Storage for <see cref="BaseEffect"/>.
+ /// </summary>
+ private BaseEffect[] _effects;
+
+ /// <summary>
+ /// The total effect count.
+ /// </summary>
+ private uint _effectCount;
+
+ /// <summary>
+ /// Create a new <see cref="EffectContext"/>.
+ /// </summary>
+ public EffectContext()
+ {
+ _effects = null;
+ _effectCount = 0;
+ }
+
+ /// <summary>
+ /// Initialize the <see cref="EffectContext"/>.
+ /// </summary>
+ /// <param name="effectCount">The total effect count.</param>
+ public void Initialize(uint effectCount)
+ {
+ _effectCount = effectCount;
+ _effects = new BaseEffect[effectCount];
+
+ for (int i = 0; i < _effectCount; i++)
+ {
+ _effects[i] = new BaseEffect();
+ }
+ }
+
+ /// <summary>
+ /// Get the total effect count.
+ /// </summary>
+ /// <returns>The total effect count.</returns>
+ public uint GetCount()
+ {
+ return _effectCount;
+ }
+
+ /// <summary>
+ /// Get a reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.
+ /// </summary>
+ /// <param name="index">The index to use.</param>
+ /// <returns>A reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.</returns>
+ public ref BaseEffect GetEffect(int index)
+ {
+ Debug.Assert(index >= 0 && index < _effectCount);
+
+ return ref _effects[index];
+ }
+ }
+}