diff options
Diffstat (limited to 'Ryujinx.Audio.Renderer/Server/Effect/DelayEffect.cs')
-rw-r--r-- | Ryujinx.Audio.Renderer/Server/Effect/DelayEffect.cs | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/DelayEffect.cs b/Ryujinx.Audio.Renderer/Server/Effect/DelayEffect.cs new file mode 100644 index 00000000..9134e003 --- /dev/null +++ b/Ryujinx.Audio.Renderer/Server/Effect/DelayEffect.cs @@ -0,0 +1,100 @@ +// +// Copyright (c) 2019-2020 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Dsp.State; +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Audio.Renderer.Parameter.Effect; +using Ryujinx.Audio.Renderer.Server.MemoryPool; +using System; +using System.Diagnostics; +using System.Runtime.InteropServices; +using DspAddress = System.UInt64; + +namespace Ryujinx.Audio.Renderer.Server.Effect +{ + /// <summary> + /// Server state for a delay effect. + /// </summary> + public class DelayEffect : BaseEffect + { + /// <summary> + /// The delay parameter. + /// </summary> + public DelayParameter Parameter; + + /// <summary> + /// The delay state. + /// </summary> + public Memory<DelayState> State { get; } + + public DelayEffect() + { + State = new DelayState[1]; + } + + public override EffectType TargetEffectType => EffectType.Delay; + + public override DspAddress GetWorkBuffer(int index) + { + return GetSingleBuffer(); + } + + public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper) + { + Debug.Assert(IsTypeValid(ref parameter)); + + ref DelayParameter delayParameter = ref MemoryMarshal.Cast<byte, DelayParameter>(parameter.SpecificData)[0]; + + updateErrorInfo = new BehaviourParameter.ErrorInfo(); + + if (delayParameter.IsChannelCountMaxValid()) + { + UpdateParameterBase(ref parameter); + + UsageState oldParameterStatus = Parameter.Status; + + Parameter = delayParameter; + + if (delayParameter.IsChannelCountValid()) + { + IsEnabled = parameter.IsEnabled; + + if (oldParameterStatus != UsageState.Enabled) + { + Parameter.Status = oldParameterStatus; + } + + if (BufferUnmapped || parameter.IsNew) + { + UsageState = UsageState.New; + Parameter.Status = UsageState.Invalid; + + BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize); + } + } + } + } + + public override void UpdateForCommandGeneration() + { + UpdateUsageStateForCommandGeneration(); + + Parameter.Status = UsageState.Enabled; + } + } +} |