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+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System;
+using System.Diagnostics;
+using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
+
+namespace Ryujinx.Audio.Renderer.Server
+{
+ /// <summary>
+ /// Behaviour context.
+ /// </summary>
+ /// <remarks>This handles features based on the audio renderer revision provided by the user.</remarks>
+ public class BehaviourContext
+ {
+ /// <summary>
+ /// The base magic of the Audio Renderer revision.
+ /// </summary>
+ public const int BaseRevisionMagic = ('R' << 0) | ('E' << 8) | ('V' << 16) | ('0' << 24);
+
+ /// <summary>
+ /// REV1: first revision.
+ /// </summary>
+ public const int Revision1 = 1 << 24;
+
+ /// <summary>
+ /// REV2: Added support for splitter and fix GC-ADPCM context not being provided to the DSP.
+ /// </summary>
+ /// <remarks>This was added in system update 2.0.0</remarks>
+ public const int Revision2 = 2 << 24;
+
+ /// <summary>
+ /// REV3: Incremented the max pre-delay from 150 to 350 for the reverb command and removed the (unused) codec system.
+ /// </summary>
+ /// <remarks>This was added in system update 3.0.0</remarks>
+ public const int Revision3 = 3 << 24;
+
+ /// <summary>
+ /// REV4: Added USB audio device support and incremented the rendering limit percent to 75%.
+ /// </summary>
+ /// <remarks>This was added in system update 4.0.0</remarks>
+ public const int Revision4 = 4 << 24;
+
+ /// <summary>
+ /// REV5: <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>, <see cref="Parameter.VoiceInParameter.FlushWaveBufferCount"/> were added to voice.
+ /// A new performance frame format (version 2) was added with support for more information about DSP timing.
+ /// <see cref="Parameter.RendererInfoOutStatus"/> was added to supply the count of update done sent to the DSP.
+ /// A new version of the command estimator was added to address timing changes caused by the voice changes.
+ /// Additionally, the rendering limit percent was incremented to 80%.
+ ///
+ /// </summary>
+ /// <remarks>This was added in system update 6.0.0</remarks>
+ public const int Revision5 = 5 << 24;
+
+ /// <summary>
+ /// REV6: This fixed a bug in the biquad filter command not clearing up <see cref="Dsp.State.BiquadFilterState"/> with <see cref="Effect.UsageState.New"/> usage state.
+ /// </summary>
+ /// <remarks>This was added in system update 6.1.0</remarks>
+ public const int Revision6 = 6 << 24;
+
+ /// <summary>
+ /// REV7: Client side (finally) doesn't send all the mix client state to the server and can do partial updates.
+ /// </summary>
+ /// <remarks>This was added in system update 8.0.0</remarks>
+ public const int Revision7 = 7 << 24;
+
+ /// <summary>
+ /// REV8:
+ /// Wavebuffer was changed to support more control over loop (you can now specify where to start and end a loop, and how many times to loop).
+ /// <see cref="Parameter.VoiceInParameter.SrcQuality"/> was added (see <see cref="Parameter.VoiceInParameter.SampleRateConversionQuality"/> for more info).
+ /// Final leftovers of the codec system were removed.
+ /// <see cref="Common.SampleFormat.PcmFloat"/> support was added.
+ /// A new version of the command estimator was added to address timing changes caused by the voice and command changes.
+ /// </summary>
+ /// <remarks>This was added in system update 9.0.0</remarks>
+ public const int Revision8 = 8 << 24;
+
+ /// <summary>
+ /// Last revision supported by the implementation.
+ /// </summary>
+ public const int LastRevision = Revision8;
+
+ /// <summary>
+ /// Target revision magic supported by the implementation.
+ /// </summary>
+ public const int ProcessRevision = BaseRevisionMagic + LastRevision;
+
+ /// <summary>
+ /// Get the revision number from the revision magic.
+ /// </summary>
+ /// <param name="revision">The revision magic.</param>
+ /// <returns>The revision number.</returns>
+ public static int GetRevisionNumber(int revision) => (revision - BaseRevisionMagic) >> 24;
+
+ /// <summary>
+ /// Current active revision.
+ /// </summary>
+ public int UserRevision { get; private set; }
+
+ /// <summary>
+ /// Error storage.
+ /// </summary>
+ private ErrorInfo[] _errorInfos;
+
+ /// <summary>
+ /// Current position in the <see cref="_errorInfos"/> array.
+ /// </summary>
+ private uint _errorIndex;
+
+ /// <summary>
+ /// Current flags of the <see cref="BehaviourContext"/>.
+ /// </summary>
+ private ulong _flags;
+
+ /// <summary>
+ /// Create a new instance of <see cref="BehaviourContext"/>.
+ /// </summary>
+ public BehaviourContext()
+ {
+ UserRevision = 0;
+ _errorInfos = new ErrorInfo[RendererConstants.MaxErrorInfos];
+ _errorIndex = 0;
+ }
+
+ /// <summary>
+ /// Set the active revision.
+ /// </summary>
+ /// <param name="userRevision">The active revision.</param>
+ public void SetUserRevision(int userRevision)
+ {
+ UserRevision = userRevision;
+ }
+
+ /// <summary>
+ /// Update flags of the <see cref="BehaviourContext"/>.
+ /// </summary>
+ /// <param name="flags">The new flags.</param>
+ public void UpdateFlags(ulong flags)
+ {
+ _flags = flags;
+ }
+
+ /// <summary>
+ /// Check if a given revision is valid/supported.
+ /// </summary>
+ /// <param name="revision">The revision magic to check.</param>
+ /// <returns>Returns true if the given revision is valid/supported</returns>
+ public static bool CheckValidRevision(int revision)
+ {
+ return GetRevisionNumber(revision) <= GetRevisionNumber(ProcessRevision);
+ }
+
+ /// <summary>
+ /// Check if the given revision is greater than or equal the supported revision.
+ /// </summary>
+ /// <param name="revision">The revision magic to check.</param>
+ /// <param name="supportedRevision">The revision magic of the supported revision.</param>
+ /// <returns>Returns true if the given revision is greater than or equal the supported revision.</returns>
+ public static bool CheckFeatureSupported(int revision, int supportedRevision)
+ {
+ int revA = GetRevisionNumber(revision);
+ int revB = GetRevisionNumber(supportedRevision);
+
+ if (revA > LastRevision)
+ {
+ revA = 1;
+ }
+
+ if (revB > LastRevision)
+ {
+ revB = 1;
+ }
+
+ return revA >= revB;
+ }
+
+ /// <summary>
+ /// Check if the memory pool mapping bypass flag is active.
+ /// </summary>
+ /// <returns>True if the memory pool mapping bypass flag is active.</returns>
+ public bool IsMemoryPoolForceMappingEnabled()
+ {
+ return (_flags & 1) != 0;
+ }
+
+ /// <summary>
+ /// Check if the audio renderer should fix the GC-ADPCM context not being provided to the DSP.
+ /// </summary>
+ /// <returns>True if if the audio renderer should fix it.</returns>
+ public bool IsAdpcmLoopContextBugFixed()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2);
+ }
+
+ /// <summary>
+ /// Check if the audio renderer should accept splitters.
+ /// </summary>
+ /// <returns>True if the audio renderer should accept splitters.</returns>
+ public bool IsSplitterSupported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2);
+ }
+
+ /// <summary>
+ /// Check if the audio renderer should use a max pre-delay of 350 instead of 150.
+ /// </summary>
+ /// <returns>True if the max pre-delay must be 350.</returns>
+ public bool IsLongSizePreDelaySupported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision3);
+ }
+
+ /// <summary>
+ /// Check if the audio renderer should expose USB audio device.
+ /// </summary>
+ /// <returns>True if the audio renderer should expose USB audio device.</returns>
+ public bool IsAudioUsbDeviceOutputSupported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4);
+ }
+
+ /// <summary>
+ /// Get the percentage allocated to the audio renderer on the DSP for processing.
+ /// </summary>
+ /// <returns>The percentage allocated to the audio renderer on the DSP for processing.</returns>
+ public float GetAudioRendererProcessingTimeLimit()
+ {
+ if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
+ {
+ return 0.80f;
+ }
+ else if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4))
+ {
+ return 0.75f;
+ }
+
+ return 0.70f;
+ }
+
+ /// <summary>
+ /// Check if the audio render should support voice flushing.
+ /// </summary>
+ /// <returns>True if the audio render should support voice flushing.</returns>
+ public bool IsFlushVoiceWaveBuffersSupported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
+ }
+
+ /// <summary>
+ /// Check if the audio renderer should trust the user destination count in <see cref="Splitter.SplitterState.Update(Splitter.SplitterContext, ref Parameter.SplitterInParameter, ReadOnlySpan{byte})"/>.
+ /// </summary>
+ /// <returns>True if the audio renderer should trust the user destination count.</returns>
+ public bool IsSplitterBugFixed()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
+ }
+
+ /// <summary>
+ /// Check if the audio renderer should supply the elapsed frame count to the user when updating.
+ /// </summary>
+ /// <returns>True if the audio renderer should supply the elapsed frame count to the user when updating.</returns>
+ public bool IsElapsedFrameCountSupported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
+ }
+
+ /// <summary>
+ /// Get the performance metric data format version.
+ /// </summary>
+ /// <returns>The performance metric data format version.</returns>
+ public uint GetPerformanceMetricsDataFormat()
+ {
+ if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
+ {
+ return 2;
+ }
+ else
+ {
+ return 1;
+ }
+ }
+
+ /// <summary>
+ /// Check if the audio renderer should support <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>.
+ /// </summary>
+ /// <returns>True if the audio renderer should support <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>.</returns>
+ public bool IsDecodingBehaviourFlagSupported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
+ }
+
+ /// <summary>
+ /// Check if the audio renderer should fix the biquad filter command not clearing up <see cref="Dsp.State.BiquadFilterState"/> with <see cref="Effect.UsageState.New"/> usage state.
+ /// </summary>
+ /// <returns>True if the biquad filter state should be cleared.</returns>
+ public bool IsBiquadFilterEffectStateClearBugFixed()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision6);
+ }
+
+ /// <summary>
+ /// Check if the audio renderer should accept partial mix updates.
+ /// </summary>
+ /// <returns>True if the audio renderer should accept partial mix updates.</returns>
+ public bool IsMixInParameterDirtyOnlyUpdateSupported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision7);
+ }
+
+ /// <summary>
+ /// Check if the audio renderer should use the new wavebuffer format.
+ /// </summary>
+ /// <returns>True if the audio renderer should use the new wavebuffer format.</returns>
+ public bool IsWaveBufferVersion2Supported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8);
+ }
+
+ /// <summary>
+ /// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
+ /// </summary>
+ /// <returns>The version of the <see cref="ICommandProcessingTimeEstimator"/>.</returns>
+ public int GetCommandProcessingTimeEstimatorVersion()
+ {
+ if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8))
+ {
+ return 3;
+ }
+
+ if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
+ {
+ return 2;
+ }
+
+ return 1;
+ }
+
+ /// <summary>
+ /// Append a new <see cref="ErrorInfo"/> to the error array.
+ /// </summary>
+ /// <param name="errorInfo">The new <see cref="ErrorInfo"/> to add.</param>
+ public void AppendError(ref ErrorInfo errorInfo)
+ {
+ Debug.Assert(errorInfo.ErrorCode == ResultCode.Success);
+
+ if (_errorIndex <= RendererConstants.MaxErrorInfos - 1)
+ {
+ _errorInfos[_errorIndex++] = errorInfo;
+ }
+ }
+
+ /// <summary>
+ /// Copy the internal <see cref="ErrorInfo"/> array to the given <see cref="Span{ErrorInfo}"/> and output the count copied.
+ /// </summary>
+ /// <param name="errorInfos">The output <see cref="Span{ErrorInfo}"/>.</param>
+ /// <param name="errorCount">The output error count containing the count of <see cref="ErrorInfo"/> copied.</param>
+ public void CopyErrorInfo(Span<ErrorInfo> errorInfos, out uint errorCount)
+ {
+ if (errorInfos.Length != RendererConstants.MaxErrorInfos)
+ {
+ throw new ArgumentException("Invalid size of errorInfos span!");
+ }
+
+ errorCount = Math.Min(_errorIndex, RendererConstants.MaxErrorInfos);
+
+ for (int i = 0; i < RendererConstants.MaxErrorInfos; i++)
+ {
+ if (i < errorCount)
+ {
+ errorInfos[i] = _errorInfos[i];
+ }
+ else
+ {
+ errorInfos[i] = new ErrorInfo
+ {
+ ErrorCode = 0,
+ ExtraErrorInfo = 0
+ };
+ }
+ }
+ }
+
+ /// <summary>
+ /// Clear the <see cref="ErrorInfo"/> array.
+ /// </summary>
+ public void ClearError()
+ {
+ _errorIndex = 0;
+ }
+ }
+}