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diff --git a/Ryujinx.Audio.Renderer/Server/AudioRenderSystem.cs b/Ryujinx.Audio.Renderer/Server/AudioRenderSystem.cs
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+++ b/Ryujinx.Audio.Renderer/Server/AudioRenderSystem.cs
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+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Dsp.Command;
+using Ryujinx.Audio.Renderer.Integration;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Server.Effect;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using Ryujinx.Audio.Renderer.Server.Mix;
+using Ryujinx.Audio.Renderer.Server.Performance;
+using Ryujinx.Audio.Renderer.Server.Sink;
+using Ryujinx.Audio.Renderer.Server.Splitter;
+using Ryujinx.Audio.Renderer.Server.Types;
+using Ryujinx.Audio.Renderer.Server.Upsampler;
+using Ryujinx.Audio.Renderer.Server.Voice;
+using Ryujinx.Audio.Renderer.Utils;
+using Ryujinx.Common;
+using Ryujinx.Common.Logging;
+using Ryujinx.Cpu;
+using System;
+using System.Buffers;
+using System.Diagnostics;
+using System.Threading;
+
+using CpuAddress = System.UInt64;
+
+namespace Ryujinx.Audio.Renderer.Server
+{
+ public class AudioRenderSystem : IDisposable
+ {
+ private object _lock = new object();
+
+ private AudioRendererExecutionMode _executionMode;
+ private IWritableEvent _systemEvent;
+ private ManualResetEvent _terminationEvent;
+ private MemoryPoolState _dspMemoryPoolState;
+ private VoiceContext _voiceContext;
+ private MixContext _mixContext;
+ private SinkContext _sinkContext;
+ private SplitterContext _splitterContext;
+ private EffectContext _effectContext;
+ private PerformanceManager _performanceManager;
+ private UpsamplerManager _upsamplerManager;
+ private bool _isActive;
+ private BehaviourContext _behaviourContext;
+ private ulong _totalElapsedTicksUpdating;
+ private ulong _totalElapsedTicks;
+ private int _sessionId;
+ private Memory<MemoryPoolState> _memoryPools;
+
+ private uint _sampleRate;
+ private uint _sampleCount;
+ private uint _mixBufferCount;
+ private uint _voiceChannelCountMax;
+ private uint _upsamplerCount;
+ private uint _memoryPoolCount;
+ private uint _processHandle;
+ private ulong _appletResourceId;
+
+ private WritableRegion _workBufferRegion;
+ private MemoryHandle _workBufferMemoryPin;
+
+ private Memory<float> _mixBuffer;
+ private Memory<float> _depopBuffer;
+
+ private uint _renderingTimeLimitPercent;
+ private bool _voiceDropEnabled;
+ private uint _voiceDropCount;
+ private bool _isDspRunningBehind;
+
+ private ICommandProcessingTimeEstimator _commandProcessingTimeEstimator;
+
+ private Memory<byte> _performanceBuffer;
+
+ public MemoryManager MemoryManager { get; private set; }
+
+ private ulong _elapsedFrameCount;
+ private ulong _renderingStartTick;
+
+ private AudioRendererManager _manager;
+
+ public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
+ {
+ _manager = manager;
+ _terminationEvent = new ManualResetEvent(false);
+ _dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
+ _voiceContext = new VoiceContext();
+ _mixContext = new MixContext();
+ _sinkContext = new SinkContext();
+ _splitterContext = new SplitterContext();
+ _effectContext = new EffectContext();
+
+ _commandProcessingTimeEstimator = null;
+ _systemEvent = systemEvent;
+ _behaviourContext = new BehaviourContext();
+
+ _totalElapsedTicksUpdating = 0;
+ _sessionId = 0;
+ }
+
+ public ResultCode Initialize(ref AudioRendererConfiguration parameter, uint processHandle, CpuAddress workBuffer, ulong workBufferSize, int sessionId, ulong appletResourceId, MemoryManager memoryManager)
+ {
+ if (!BehaviourContext.CheckValidRevision(parameter.Revision))
+ {
+ return ResultCode.OperationFailed;
+ }
+
+ if (GetWorkBufferSize(ref parameter) > workBufferSize)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ Debug.Assert(parameter.RenderingDevice == AudioRendererRenderingDevice.Dsp && parameter.ExecutionMode == AudioRendererExecutionMode.Auto);
+
+ Logger.Info?.Print(LogClass.AudioRenderer, $"Initializing with REV{BehaviourContext.GetRevisionNumber(parameter.Revision)}");
+
+ _behaviourContext.SetUserRevision(parameter.Revision);
+
+ _sampleRate = parameter.SampleRate;
+ _sampleCount = parameter.SampleCount;
+ _mixBufferCount = parameter.MixBufferCount;
+ _voiceChannelCountMax = RendererConstants.VoiceChannelCountMax;
+ _upsamplerCount = parameter.SinkCount + parameter.SubMixBufferCount;
+ _appletResourceId = appletResourceId;
+ _memoryPoolCount = parameter.EffectCount + parameter.VoiceCount * RendererConstants.VoiceWaveBufferCount;
+ _executionMode = parameter.ExecutionMode;
+ _sessionId = sessionId;
+ MemoryManager = memoryManager;
+
+ WorkBufferAllocator workBufferAllocator;
+
+ _workBufferRegion = MemoryManager.GetWritableRegion(workBuffer, (int)workBufferSize);
+ _workBufferRegion.Memory.Span.Fill(0);
+ _workBufferMemoryPin = _workBufferRegion.Memory.Pin();
+
+ workBufferAllocator = new WorkBufferAllocator(_workBufferRegion.Memory);
+
+ PoolMapper poolMapper = new PoolMapper(processHandle, false);
+ poolMapper.InitializeSystemPool(ref _dspMemoryPoolState, workBuffer, workBufferSize);
+
+ _mixBuffer = workBufferAllocator.Allocate<float>(_sampleCount * (_voiceChannelCountMax + _mixBufferCount), 0x10);
+
+ if (_mixBuffer.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ Memory<float> upSamplerWorkBuffer = workBufferAllocator.Allocate<float>(RendererConstants.TargetSampleCount * (_voiceChannelCountMax + _mixBufferCount) * _upsamplerCount, 0x10);
+
+ if (upSamplerWorkBuffer.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ _depopBuffer = workBufferAllocator.Allocate<float>((ulong)BitUtils.AlignUp(parameter.MixBufferCount, RendererConstants.BufferAlignment), RendererConstants.BufferAlignment);
+
+ if (_depopBuffer.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ // Invalidate DSP cache on what was currently allocated with workBuffer.
+ AudioProcessorMemoryManager.InvalidateDspCache(_dspMemoryPoolState.Translate(workBuffer, workBufferAllocator.Offset), workBufferAllocator.Offset);
+
+ Debug.Assert((workBufferAllocator.Offset % RendererConstants.BufferAlignment) == 0);
+
+ Memory<VoiceState> voices = workBufferAllocator.Allocate<VoiceState>(parameter.VoiceCount, VoiceState.Alignment);
+
+ if (voices.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ foreach (ref VoiceState voice in voices.Span)
+ {
+ voice.Initialize();
+ }
+
+ // A pain to handle as we can't have VoiceState*, use indices to be a bit more safe
+ Memory<int> sortedVoices = workBufferAllocator.Allocate<int>(parameter.VoiceCount, 0x10);
+
+ if (sortedVoices.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ // Clear memory (use -1 as it's an invalid index)
+ sortedVoices.Span.Fill(-1);
+
+ Memory<VoiceChannelResource> voiceChannelResources = workBufferAllocator.Allocate<VoiceChannelResource>(parameter.VoiceCount, VoiceChannelResource.Alignment);
+
+ if (voiceChannelResources.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ for (uint id = 0; id < voiceChannelResources.Length; id++)
+ {
+ ref VoiceChannelResource voiceChannelResource = ref voiceChannelResources.Span[(int)id];
+
+ voiceChannelResource.Id = id;
+ voiceChannelResource.IsUsed = false;
+ }
+
+ Memory<VoiceUpdateState> voiceUpdateStates = workBufferAllocator.Allocate<VoiceUpdateState>(parameter.VoiceCount, VoiceUpdateState.Align);
+
+ if (voiceUpdateStates.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ uint mixesCount = parameter.SubMixBufferCount + 1;
+
+ Memory<MixState> mixes = workBufferAllocator.Allocate<MixState>(mixesCount, MixState.Alignment);
+
+ if (mixes.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ if (parameter.EffectCount == 0)
+ {
+ foreach (ref MixState mix in mixes.Span)
+ {
+ mix = new MixState(Memory<int>.Empty, ref _behaviourContext);
+ }
+ }
+ else
+ {
+ Memory<int> effectProcessingOrderArray = workBufferAllocator.Allocate<int>(parameter.EffectCount * mixesCount, 0x10);
+
+ foreach (ref MixState mix in mixes.Span)
+ {
+ mix = new MixState(effectProcessingOrderArray.Slice(0, (int)parameter.EffectCount), ref _behaviourContext);
+
+ effectProcessingOrderArray = effectProcessingOrderArray.Slice((int)parameter.EffectCount);
+ }
+ }
+
+ // Initialize the final mix id
+ mixes.Span[0].MixId = RendererConstants.FinalMixId;
+
+ Memory<int> sortedMixesState = workBufferAllocator.Allocate<int>(mixesCount, 0x10);
+
+ if (sortedMixesState.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ // Clear memory (use -1 as it's an invalid index)
+ sortedMixesState.Span.Fill(-1);
+
+ Memory<byte> nodeStatesWorkBuffer = Memory<byte>.Empty;
+ Memory<byte> edgeMatrixWorkBuffer = Memory<byte>.Empty;
+
+ if (_behaviourContext.IsSplitterSupported())
+ {
+ nodeStatesWorkBuffer = workBufferAllocator.Allocate((uint)NodeStates.GetWorkBufferSize((int)mixesCount), 1);
+ edgeMatrixWorkBuffer = workBufferAllocator.Allocate((uint)EdgeMatrix.GetWorkBufferSize((int)mixesCount), 1);
+
+ if (nodeStatesWorkBuffer.IsEmpty || edgeMatrixWorkBuffer.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+ }
+
+ _mixContext.Initialize(sortedMixesState, mixes, nodeStatesWorkBuffer, edgeMatrixWorkBuffer);
+
+ _memoryPools = workBufferAllocator.Allocate<MemoryPoolState>(_memoryPoolCount, MemoryPoolState.Alignment);
+
+ if (_memoryPools.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ foreach (ref MemoryPoolState state in _memoryPools.Span)
+ {
+ state = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
+ }
+
+ if (!_splitterContext.Initialize(ref _behaviourContext, ref parameter, workBufferAllocator))
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ _processHandle = processHandle;
+
+ _upsamplerManager = new UpsamplerManager(upSamplerWorkBuffer, _upsamplerCount);
+
+ _effectContext.Initialize(parameter.EffectCount);
+ _sinkContext.Initialize(parameter.SinkCount);
+
+ Memory<VoiceUpdateState> voiceUpdateStatesDsp = workBufferAllocator.Allocate<VoiceUpdateState>(parameter.VoiceCount, VoiceUpdateState.Align);
+
+ if (voiceUpdateStatesDsp.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ _voiceContext.Initialize(sortedVoices, voices, voiceChannelResources, voiceUpdateStates, voiceUpdateStatesDsp, parameter.VoiceCount);
+
+ if (parameter.PerformanceMetricFramesCount > 0)
+ {
+ ulong performanceBufferSize = PerformanceManager.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter, ref _behaviourContext) * (parameter.PerformanceMetricFramesCount + 1) + 0xC;
+
+ _performanceBuffer = workBufferAllocator.Allocate(performanceBufferSize, RendererConstants.BufferAlignment);
+
+ if (_performanceBuffer.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ _performanceManager = PerformanceManager.Create(_performanceBuffer, ref parameter, _behaviourContext);
+ }
+ else
+ {
+ _performanceManager = null;
+ }
+
+ _totalElapsedTicksUpdating = 0;
+ _totalElapsedTicks = 0;
+ _renderingTimeLimitPercent = 100;
+ _voiceDropEnabled = parameter.VoiceDropEnabled && _executionMode == AudioRendererExecutionMode.Auto;
+
+ AudioProcessorMemoryManager.InvalidateDataCache(workBuffer, workBufferSize);
+
+ _processHandle = processHandle;
+ _elapsedFrameCount = 0;
+
+ switch (_behaviourContext.GetCommandProcessingTimeEstimatorVersion())
+ {
+ case 1:
+ _commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion1(_sampleCount, _mixBufferCount);
+ break;
+ case 2:
+ _commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion2(_sampleCount, _mixBufferCount);
+ break;
+ case 3:
+ _commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion3(_sampleCount, _mixBufferCount);
+ break;
+ default:
+ throw new NotImplementedException($"Unsupported processing time estimator version {_behaviourContext.GetCommandProcessingTimeEstimatorVersion()}.");
+ }
+
+ return ResultCode.Success;
+ }
+
+ public void Start()
+ {
+ Logger.Info?.Print(LogClass.AudioRenderer, $"Starting renderer id {_sessionId}");
+
+ lock (_lock)
+ {
+ _elapsedFrameCount = 0;
+ _isActive = true;
+ }
+ }
+
+ public void Stop()
+ {
+ Logger.Info?.Print(LogClass.AudioRenderer, $"Stopping renderer id {_sessionId}");
+
+ lock (_lock)
+ {
+ _isActive = false;
+ }
+
+ if (_executionMode == AudioRendererExecutionMode.Auto)
+ {
+ _terminationEvent.WaitOne();
+ }
+
+ Logger.Info?.Print(LogClass.AudioRenderer, $"Stopped renderer id {_sessionId}");
+ }
+
+ public ResultCode Update(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlyMemory<byte> input)
+ {
+ lock (_lock)
+ {
+ ulong updateStartTicks = GetSystemTicks();
+
+ output.Span.Fill(0);
+
+ StateUpdater stateUpdater = new StateUpdater(input, output, _processHandle, _behaviourContext);
+
+ ResultCode result;
+
+ result = stateUpdater.UpdateBehaviourContext();
+
+ if (result != ResultCode.Success)
+ {
+ return result;
+ }
+
+ result = stateUpdater.UpdateMemoryPools(_memoryPools.Span);
+
+ if (result != ResultCode.Success)
+ {
+ return result;
+ }
+
+ result = stateUpdater.UpdateVoiceChannelResources(_voiceContext);
+
+ if (result != ResultCode.Success)
+ {
+ return result;
+ }
+
+ result = stateUpdater.UpdateVoices(_voiceContext, _memoryPools);
+
+ if (result != ResultCode.Success)
+ {
+ return result;
+ }
+
+ result = stateUpdater.UpdateEffects(_effectContext, _isActive, _memoryPools);
+
+ if (result != ResultCode.Success)
+ {
+ return result;
+ }
+
+ if (_behaviourContext.IsSplitterSupported())
+ {
+ result = stateUpdater.UpdateSplitter(_splitterContext);
+
+ if (result != ResultCode.Success)
+ {
+ return result;
+ }
+ }
+
+ result = stateUpdater.UpdateMixes(_mixContext, GetMixBufferCount(), _effectContext, _splitterContext);
+
+ if (result != ResultCode.Success)
+ {
+ return result;
+ }
+
+ result = stateUpdater.UpdateSinks(_sinkContext, _memoryPools);
+
+ if (result != ResultCode.Success)
+ {
+ return result;
+ }
+
+ result = stateUpdater.UpdatePerformanceBuffer(_performanceManager, performanceOutput.Span);
+
+ if (result != ResultCode.Success)
+ {
+ return result;
+ }
+
+ result = stateUpdater.UpdateErrorInfo();
+
+ if (result != ResultCode.Success)
+ {
+ return result;
+ }
+
+ if (_behaviourContext.IsElapsedFrameCountSupported())
+ {
+ result = stateUpdater.UpdateRendererInfo(_elapsedFrameCount);
+
+ if (result != ResultCode.Success)
+ {
+ return result;
+ }
+ }
+
+ result = stateUpdater.CheckConsumedSize();
+
+ if (result != ResultCode.Success)
+ {
+ return result;
+ }
+
+ _systemEvent.Clear();
+
+ ulong updateEndTicks = GetSystemTicks();
+
+ _totalElapsedTicksUpdating += (updateEndTicks - updateStartTicks);
+
+ return result;
+ }
+ }
+
+ private ulong GetSystemTicks()
+ {
+ double ticks = ARMeilleure.State.ExecutionContext.ElapsedTicks * ARMeilleure.State.ExecutionContext.TickFrequency;
+
+ return (ulong)(ticks * RendererConstants.TargetTimerFrequency);
+ }
+
+ private uint ComputeVoiceDrop(CommandBuffer commandBuffer, long voicesEstimatedTime, long deltaTimeDsp)
+ {
+ int i;
+
+ for (i = 0; i < commandBuffer.CommandList.Commands.Count; i++)
+ {
+ ICommand command = commandBuffer.CommandList.Commands[i];
+
+ CommandType commandType = command.CommandType;
+
+ if (commandType == CommandType.AdpcmDataSourceVersion1 ||
+ commandType == CommandType.AdpcmDataSourceVersion2 ||
+ commandType == CommandType.PcmInt16DataSourceVersion1 ||
+ commandType == CommandType.PcmInt16DataSourceVersion2 ||
+ commandType == CommandType.PcmFloatDataSourceVersion1 ||
+ commandType == CommandType.PcmFloatDataSourceVersion2 ||
+ commandType == CommandType.Performance)
+ {
+ break;
+ }
+ }
+
+ uint voiceDropped = 0;
+
+ for (; i < commandBuffer.CommandList.Commands.Count; i++)
+ {
+ ICommand targetCommand = commandBuffer.CommandList.Commands[i];
+
+ int targetNodeId = targetCommand.NodeId;
+
+ if (voicesEstimatedTime <= deltaTimeDsp || NodeIdHelper.GetType(targetNodeId) != NodeIdType.Voice)
+ {
+ break;
+ }
+
+ ref VoiceState voice = ref _voiceContext.GetState(NodeIdHelper.GetBase(targetNodeId));
+
+ if (voice.Priority == RendererConstants.VoiceHighestPriority)
+ {
+ break;
+ }
+
+ // We can safely drop this voice, disable all associated commands while activating depop preparation commands.
+ voiceDropped++;
+ voice.VoiceDropFlag = true;
+
+ Logger.Warning?.Print(LogClass.AudioRenderer, $"Dropping voice {voice.NodeId}");
+
+ for (; i < commandBuffer.CommandList.Commands.Count; i++)
+ {
+ ICommand command = commandBuffer.CommandList.Commands[i];
+
+ if (command.NodeId != targetNodeId)
+ {
+ break;
+ }
+
+ if (command.CommandType == CommandType.DepopPrepare)
+ {
+ command.Enabled = true;
+ }
+ else if (command.CommandType == CommandType.Performance || !command.Enabled)
+ {
+ continue;
+ }
+ else
+ {
+ command.Enabled = false;
+
+ voicesEstimatedTime -= (long)command.EstimatedProcessingTime;
+ }
+ }
+ }
+
+ return voiceDropped;
+ }
+
+ private void GenerateCommandList(out CommandList commandList)
+ {
+ Debug.Assert(_executionMode == AudioRendererExecutionMode.Auto);
+
+ PoolMapper.ClearUsageState(_memoryPools);
+
+ ulong startTicks = GetSystemTicks();
+
+ commandList = new CommandList(this);
+
+ if (_performanceManager != null)
+ {
+ _performanceManager.TapFrame(_isDspRunningBehind, _voiceDropCount, _renderingStartTick);
+
+ _isDspRunningBehind = false;
+ _voiceDropCount = 0;
+ _renderingStartTick = 0;
+ }
+
+ CommandBuffer commandBuffer = new CommandBuffer(commandList, _commandProcessingTimeEstimator);
+
+ CommandGenerator commandGenerator = new CommandGenerator(commandBuffer, GetContext(), _voiceContext, _mixContext, _effectContext, _sinkContext, _splitterContext, _performanceManager);
+
+ _voiceContext.Sort();
+ commandGenerator.GenerateVoices();
+
+ long voicesEstimatedTime = (long)commandBuffer.EstimatedProcessingTime;
+
+ commandGenerator.GenerateSubMixes();
+ commandGenerator.GenerateFinalMixes();
+ commandGenerator.GenerateSinks();
+
+ long totalEstimatedTime = (long)commandBuffer.EstimatedProcessingTime;
+
+ if (_voiceDropEnabled)
+ {
+ long maxDspTime = GetMaxAllocatedTimeForDsp();
+
+ long restEstimateTime = totalEstimatedTime - voicesEstimatedTime;
+
+ long deltaTimeDsp = Math.Max(maxDspTime - restEstimateTime, 0);
+
+ _voiceDropCount = ComputeVoiceDrop(commandBuffer, voicesEstimatedTime, deltaTimeDsp);
+ }
+
+ _voiceContext.UpdateForCommandGeneration();
+
+ ulong endTicks = GetSystemTicks();
+
+ _totalElapsedTicks = endTicks - startTicks;
+
+ _renderingStartTick = GetSystemTicks();
+ _elapsedFrameCount++;
+ }
+
+ private int GetMaxAllocatedTimeForDsp()
+ {
+ return (int)(RendererConstants.AudioProcessorMaxUpdateTimePerSessions * _behaviourContext.GetAudioRendererProcessingTimeLimit() * (GetRenderingTimeLimit() / 100.0f));
+ }
+
+ public void SendCommands()
+ {
+ lock (_lock)
+ {
+ if (_isActive)
+ {
+ _terminationEvent.Reset();
+
+ GenerateCommandList(out CommandList commands);
+
+ _manager.Processor.Send(_sessionId,
+ commands,
+ GetMaxAllocatedTimeForDsp(),
+ _appletResourceId);
+
+ _systemEvent.Signal();
+ }
+ else
+ {
+ _terminationEvent.Set();
+ }
+ }
+ }
+
+ public uint GetMixBufferCount()
+ {
+ return _mixBufferCount;
+ }
+
+ public void SetRenderingTimeLimitPercent(uint percent)
+ {
+ Debug.Assert(percent <= 100);
+
+ _renderingTimeLimitPercent = percent;
+ }
+
+ public uint GetRenderingTimeLimit()
+ {
+ return _renderingTimeLimitPercent;
+ }
+
+ public Memory<float> GetMixBuffer()
+ {
+ return _mixBuffer;
+ }
+
+ public uint GetSampleCount()
+ {
+ return _sampleCount;
+ }
+
+ public uint GetSampleRate()
+ {
+ return _sampleRate;
+ }
+
+ public uint GetVoiceChannelCountMax()
+ {
+ return _voiceChannelCountMax;
+ }
+
+ public bool IsActive()
+ {
+ return _isActive;
+ }
+
+ private RendererSystemContext GetContext()
+ {
+ return new RendererSystemContext
+ {
+ ChannelCount = _manager.OutputDevices[_sessionId].GetChannelCount(),
+ BehaviourContext = _behaviourContext,
+ DepopBuffer = _depopBuffer,
+ MixBufferCount = GetMixBufferCount(),
+ SessionId = _sessionId,
+ UpsamplerManager = _upsamplerManager
+ };
+ }
+
+ public int GetSessionId()
+ {
+ return _sessionId;
+ }
+
+ public static ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter)
+ {
+ BehaviourContext behaviourContext = new BehaviourContext();
+
+ behaviourContext.SetUserRevision(parameter.Revision);
+
+ uint mixesCount = parameter.SubMixBufferCount + 1;
+
+ uint memoryPoolCount = parameter.EffectCount + parameter.VoiceCount * RendererConstants.VoiceWaveBufferCount;
+
+ ulong size = 0;
+
+ // Mix Buffers
+ size = WorkBufferAllocator.GetTargetSize<float>(size, parameter.SampleCount * (RendererConstants.VoiceChannelCountMax + parameter.MixBufferCount), 0x10);
+
+ // Upsampler workbuffer
+ size = WorkBufferAllocator.GetTargetSize<float>(size, RendererConstants.TargetSampleCount * (RendererConstants.VoiceChannelCountMax + parameter.MixBufferCount) * (parameter.SinkCount + parameter.SubMixBufferCount), 0x10);
+
+ // Depop buffer
+ size = WorkBufferAllocator.GetTargetSize<float>(size, (ulong)BitUtils.AlignUp(parameter.MixBufferCount, RendererConstants.BufferAlignment), RendererConstants.BufferAlignment);
+
+ // Voice
+ size = WorkBufferAllocator.GetTargetSize<VoiceState>(size, parameter.VoiceCount, VoiceState.Alignment);
+ size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.VoiceCount, 0x10);
+ size = WorkBufferAllocator.GetTargetSize<VoiceChannelResource>(size, parameter.VoiceCount, VoiceChannelResource.Alignment);
+ size = WorkBufferAllocator.GetTargetSize<VoiceUpdateState>(size, parameter.VoiceCount, VoiceUpdateState.Align);
+
+ // Mix
+ size = WorkBufferAllocator.GetTargetSize<MixState>(size, mixesCount, MixState.Alignment);
+ size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.EffectCount * mixesCount, 0x10);
+ size = WorkBufferAllocator.GetTargetSize<int>(size, mixesCount, 0x10);
+
+ if (behaviourContext.IsSplitterSupported())
+ {
+ size += (ulong)BitUtils.AlignUp(NodeStates.GetWorkBufferSize((int)mixesCount) + EdgeMatrix.GetWorkBufferSize((int)mixesCount), 0x10);
+ }
+
+ // Memory Pool
+ size = WorkBufferAllocator.GetTargetSize<MemoryPoolState>(size, memoryPoolCount, MemoryPoolState.Alignment);
+
+ // Splitter
+ size = SplitterContext.GetWorkBufferSize(size, ref behaviourContext, ref parameter);
+
+ // DSP Voice
+ size = WorkBufferAllocator.GetTargetSize<VoiceUpdateState>(size, parameter.VoiceCount, VoiceUpdateState.Align);
+
+ // Performance
+ if (parameter.PerformanceMetricFramesCount > 0)
+ {
+ ulong performanceMetricsPerFramesSize = PerformanceManager.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter, ref behaviourContext) * (parameter.PerformanceMetricFramesCount + 1) + 0xC;
+
+ size += BitUtils.AlignUp(performanceMetricsPerFramesSize, RendererConstants.PerformanceMetricsPerFramesSizeAlignment);
+ }
+
+ return BitUtils.AlignUp(size, RendererConstants.WorkBufferAlignment);
+ }
+
+ public ResultCode QuerySystemEvent(out IWritableEvent systemEvent)
+ {
+ systemEvent = default;
+
+ if (_executionMode == AudioRendererExecutionMode.Manual)
+ {
+ return ResultCode.UnsupportedOperation;
+ }
+
+ systemEvent = _systemEvent;
+
+ return ResultCode.Success;
+ }
+
+ public void Dispose()
+ {
+ Dispose(true);
+ }
+
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ if (_isActive)
+ {
+ Stop();
+ }
+
+ PoolMapper mapper = new PoolMapper(_processHandle, false);
+ mapper.Unmap(ref _dspMemoryPoolState);
+
+ PoolMapper.ClearUsageState(_memoryPools);
+
+ for (int i = 0; i < _memoryPoolCount; i++)
+ {
+ ref MemoryPoolState memoryPool = ref _memoryPools.Span[i];
+
+ if (memoryPool.IsMapped())
+ {
+ mapper.Unmap(ref memoryPool);
+ }
+ }
+
+ _manager.Unregister(this);
+ _terminationEvent.Dispose();
+ _workBufferMemoryPin.Dispose();
+ _workBufferRegion.Dispose();
+ }
+ }
+ }
+}