aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Audio.Renderer/RendererConstants.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Ryujinx.Audio.Renderer/RendererConstants.cs')
-rw-r--r--Ryujinx.Audio.Renderer/RendererConstants.cs167
1 files changed, 167 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/RendererConstants.cs b/Ryujinx.Audio.Renderer/RendererConstants.cs
new file mode 100644
index 00000000..32efebc8
--- /dev/null
+++ b/Ryujinx.Audio.Renderer/RendererConstants.cs
@@ -0,0 +1,167 @@
+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+namespace Ryujinx.Audio.Renderer
+{
+ /// <summary>
+ /// Define constants used by the Audio Renderer.
+ /// </summary>
+ public static class RendererConstants
+ {
+ /// <summary>
+ /// The maximum number of channels supported. (6 channels for 5.1 surround)
+ /// </summary>
+ public const int ChannelCountMax = 6;
+
+ /// <summary>
+ /// The maximum number of channels supported per voice.
+ /// </summary>
+ public const int VoiceChannelCountMax = ChannelCountMax;
+
+ /// <summary>
+ /// The max count of mix buffer supported per operations (volumes, mix effect, ...)
+ /// </summary>
+ public const int MixBufferCountMax = 24;
+
+ /// <summary>
+ /// The max count of wavebuffer per voice.
+ /// </summary>
+ public const int VoiceWaveBufferCount = 4;
+
+ /// <summary>
+ /// The max count of biquad filter per voice.
+ /// </summary>
+ public const int VoiceBiquadFilterCount = 2;
+
+ /// <summary>
+ /// The lowest priority that a voice can have.
+ /// </summary>
+ public const int VoiceLowestPriority = 0xFF;
+
+ /// <summary>
+ /// The highest priority that a voice can have.
+ /// </summary>
+ /// <remarks>Voices with the highest priority will not be dropped if a voice drop needs to occur.</remarks>
+ public const int VoiceHighestPriority = 0;
+
+ /// <summary>
+ /// Max <see cref="Common.BehaviourParameter.ErrorInfo"/> that can be returned by <see cref="Parameter.BehaviourErrorInfoOutStatus"/>.
+ /// </summary>
+ public const int MaxErrorInfos = 10;
+
+ /// <summary>
+ /// Default alignment for buffers.
+ /// </summary>
+ public const int BufferAlignment = 0x40;
+
+ /// <summary>
+ /// Alignment required for the work buffer.
+ /// </summary>
+ public const int WorkBufferAlignment = 0x1000;
+
+ /// <summary>
+ /// Alignment required for every performance metrics frame.
+ /// </summary>
+ public const int PerformanceMetricsPerFramesSizeAlignment = 0x100;
+
+ /// <summary>
+ /// The id of the final mix.
+ /// </summary>
+ public const int FinalMixId = 0;
+
+ /// <summary>
+ /// The id defining an unused mix id.
+ /// </summary>
+ public const int UnusedMixId = int.MaxValue;
+
+ /// <summary>
+ /// The id defining an unused splitter id as a signed integer.
+ /// </summary>
+ public const int UnusedSplitterIdInt = -1;
+
+ /// <summary>
+ /// The id defining an unused splitter id.
+ /// </summary>
+ public const uint UnusedSplitterId = uint.MaxValue;
+
+ /// <summary>
+ /// The id of invalid/unused node id.
+ /// </summary>
+ public const int InvalidNodeId = -268435456;
+
+ /// <summary>
+ /// The indice considered invalid for processing order.
+ /// </summary>
+ public const int InvalidProcessingOrder = -1;
+
+ /// <summary>
+ /// The max number of audio renderer sessions allowed to be created system wide.
+ /// </summary>
+ public const int AudioRendererSessionCountMax = 2;
+
+ /// <summary>
+ /// The target sample rate of the audio renderer. (48kHz)
+ /// </summary>
+ public const uint TargetSampleRate = 48000;
+
+ /// <summary>
+ /// The target sample size of the audio renderer. (PCM16)
+ /// </summary>
+ public const int TargetSampleSize = sizeof(ushort);
+
+ /// <summary>
+ /// The target sample count per audio renderer update.
+ /// </summary>
+ public const int TargetSampleCount = 240;
+
+ /// <summary>
+ /// The size of an upsampler entry to process upsampling to <see cref="TargetSampleRate"/>.
+ /// </summary>
+ public const int UpSampleEntrySize = TargetSampleCount * VoiceChannelCountMax;
+
+ /// <summary>
+ /// The target audio latency computed from <see cref="TargetSampleRate"/> and <see cref="TargetSampleCount"/>.
+ /// </summary>
+ public const int AudioProcessorMaxUpdateTimeTarget = 1000000000 / ((int)TargetSampleRate / TargetSampleCount); // 5.00 ms
+
+ /// <summary>
+ /// The max update time of the DSP on original hardware.
+ /// </summary>
+ public const int AudioProcessorMaxUpdateTime = 5760000; // 5.76 ms
+
+ /// <summary>
+ /// The max update time per audio renderer session.
+ /// </summary>
+ public const int AudioProcessorMaxUpdateTimePerSessions = AudioProcessorMaxUpdateTime / AudioRendererSessionCountMax;
+
+ /// <summary>
+ /// Guest timer frequency used for system ticks.
+ /// </summary>
+ public const int TargetTimerFrequency = 19200000;
+
+ /// <summary>
+ /// The default coefficients used for standard 5.1 surround to stereo downmixing.
+ /// </summary>
+ public static float[] DefaultSurroundToStereoCoefficients = new float[4]
+ {
+ 1.0f,
+ 0.707f,
+ 0.251f,
+ 0.707f,
+ };
+ }
+}