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Diffstat (limited to 'Ryujinx.Audio.Renderer/Parameter/Sink/DeviceParameter.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/Sink/DeviceParameter.cs75
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diff --git a/Ryujinx.Audio.Renderer/Parameter/Sink/DeviceParameter.cs b/Ryujinx.Audio.Renderer/Parameter/Sink/DeviceParameter.cs
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+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Common.Memory;
+using Ryujinx.Common.Utilities;
+using System;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Parameter.Sink
+{
+ /// <summary>
+ /// <see cref="SinkInParameter.SpecificData"/> for <see cref="Common.SinkType.Device"/>.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ public struct DeviceParameter
+ {
+ /// <summary>
+ /// Device name storage.
+ /// </summary>
+ private DeviceNameStruct _deviceName;
+
+ /// <summary>
+ /// Reserved/padding.
+ /// </summary>
+ private byte _padding;
+
+ /// <summary>
+ /// The total count of channels to output to the device.
+ /// </summary>
+ public uint InputCount;
+
+ /// <summary>
+ /// The input channels index that will be used.
+ /// </summary>
+ public Array6<byte> Input;
+
+ /// <summary>
+ /// Reserved/padding.
+ /// </summary>
+ private byte _reserved;
+
+ /// <summary>
+ /// Set to true if the user controls Surround to Stereo downmixing coefficients.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool DownMixParameterEnabled;
+
+ /// <summary>
+ /// The user Surround to Stereo downmixing coefficients.
+ /// </summary>
+ public Array4<float> DownMixParameter;
+
+ [StructLayout(LayoutKind.Sequential, Size = 0xFF, Pack = 1)]
+ private struct DeviceNameStruct { }
+
+ /// <summary>
+ /// The output device name.
+ /// </summary>
+ public Span<byte> DeviceName => SpanHelpers.AsSpan<DeviceNameStruct, byte>(ref _deviceName);
+ }
+}