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Diffstat (limited to 'Ryujinx.Audio.Renderer/Parameter/MixParameter.cs')
-rw-r--r-- | Ryujinx.Audio.Renderer/Parameter/MixParameter.cs | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Parameter/MixParameter.cs b/Ryujinx.Audio.Renderer/Parameter/MixParameter.cs new file mode 100644 index 00000000..e666f669 --- /dev/null +++ b/Ryujinx.Audio.Renderer/Parameter/MixParameter.cs @@ -0,0 +1,112 @@ +// +// Copyright (c) 2019-2020 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Common.Utilities; +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter +{ + /// <summary> + /// Input information for a mix. + /// </summary> + /// <remarks>Also used on the client side for mix tracking.</remarks> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct MixParameter + { + /// <summary> + /// Base volume of the mix. + /// </summary> + public float Volume; + + /// <summary> + /// Target sample rate of the mix. + /// </summary> + public uint SampleRate; + + /// <summary> + /// Target buffer count. + /// </summary> + public uint BufferCount; + + /// <summary> + /// Set to true if in use. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsUsed; + + /// <summary> + /// Set to true if it was changed. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsDirty; + + /// <summary> + /// Reserved/padding. + /// </summary> + private ushort _reserved1; + + /// <summary> + /// The id of the mix. + /// </summary> + public int MixId; + + /// <summary> + /// The effect count. (client side) + /// </summary> + public uint EffectCount; + + /// <summary> + /// The mix node id. + /// </summary> + public int NodeId; + + /// <summary> + /// Reserved/padding. + /// </summary> + private ulong _reserved2; + + /// <summary> + /// Mix buffer volumes storage. + /// </summary> + private MixVolumeArray _mixBufferVolumeArray; + + /// <summary> + /// The mix to output the result of this mix. + /// </summary> + public int DestinationMixId; + + /// <summary> + /// The splitter to output the result of this mix. + /// </summary> + public uint DestinationSplitterId; + + /// <summary> + /// Reserved/padding. + /// </summary> + private uint _reserved3; + + [StructLayout(LayoutKind.Sequential, Size = 4 * RendererConstants.MixBufferCountMax * RendererConstants.MixBufferCountMax, Pack = 1)] + private struct MixVolumeArray { } + + /// <summary> + /// Mix buffer volumes. + /// </summary> + /// <remarks>Used when no splitter id is specified.</remarks> + public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixVolumeArray, float>(ref _mixBufferVolumeArray); + } +} |