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diff --git a/Ryujinx.Audio.Renderer/Parameter/MemoryPoolInParameter.cs b/Ryujinx.Audio.Renderer/Parameter/MemoryPoolInParameter.cs
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+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using System.Runtime.InteropServices;
+using CpuAddress = System.UInt64;
+
+namespace Ryujinx.Audio.Renderer.Parameter
+{
+ /// <summary>
+ /// Input information for a memory pool.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ public struct MemoryPoolInParameter
+ {
+ /// <summary>
+ /// The CPU address used by the memory pool.
+ /// </summary>
+ public CpuAddress CpuAddress;
+
+ /// <summary>
+ /// The size used by the memory pool.
+ /// </summary>
+ public ulong Size;
+
+ /// <summary>
+ /// The target state the user wants.
+ /// </summary>
+ public MemoryPoolUserState State;
+
+ /// <summary>
+ /// Reserved/unused.
+ /// </summary>
+ private unsafe fixed uint _reserved[3];
+ }
+}