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diff --git a/Ryujinx.Audio.Renderer/Parameter/EffectOutStatus.cs b/Ryujinx.Audio.Renderer/Parameter/EffectOutStatus.cs
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+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Parameter
+{
+ /// <summary>
+ /// Output information for an effect.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ public struct EffectOutStatus
+ {
+ /// <summary>
+ /// The state of an effect.
+ /// </summary>
+ public enum EffectState : byte
+ {
+ /// <summary>
+ /// The effect is enabled.
+ /// </summary>
+ Enabled = 3,
+
+ /// <summary>
+ /// The effect is disabled.
+ /// </summary>
+ Disabled = 4
+ }
+
+ /// <summary>
+ /// Current effect state.
+ /// </summary>
+ // TODO: enum?
+ public EffectState State;
+
+ /// <summary>
+ /// Unused/Reserved.
+ /// </summary>
+ private unsafe fixed byte _reserved[15];
+ }
+}