diff options
Diffstat (limited to 'Ryujinx.Audio.Renderer/Parameter/EffectInParameter.cs')
-rw-r--r-- | Ryujinx.Audio.Renderer/Parameter/EffectInParameter.cs | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Parameter/EffectInParameter.cs b/Ryujinx.Audio.Renderer/Parameter/EffectInParameter.cs new file mode 100644 index 00000000..197cb0f0 --- /dev/null +++ b/Ryujinx.Audio.Renderer/Parameter/EffectInParameter.cs @@ -0,0 +1,103 @@ +// +// Copyright (c) 2019-2020 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Common.Utilities; +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter +{ + /// <summary> + /// Input information for an effect. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct EffectInParameter + { + /// <summary> + /// Type of the effect. + /// </summary> + public EffectType Type; + + /// <summary> + /// Set to true if the effect is new. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsNew; + + /// <summary> + /// Set to true if the effect must be active. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsEnabled; + + /// <summary> + /// Reserved/padding. + /// </summary> + private byte _reserved1; + + /// <summary> + /// The target mix id of the effect. + /// </summary> + public int MixId; + + /// <summary> + /// Address of the processing workbuffer. + /// </summary> + /// <remarks>This is additional data that could be required by the effect processing.</remarks> + public ulong BufferBase; + + /// <summary> + /// Size of the processing workbuffer. + /// </summary> + /// <remarks>This is additional data that could be required by the effect processing.</remarks> + public ulong BufferSize; + + /// <summary> + /// Position of the effect while processing effects. + /// </summary> + public uint ProcessingOrder; + + /// <summary> + /// Reserved/padding. + /// </summary> + private uint _reserved2; + + /// <summary> + /// Specific data storage. + /// </summary> + private SpecificDataStruct _specificDataStart; + + [StructLayout(LayoutKind.Sequential, Size = 0xA0, Pack = 1)] + private struct SpecificDataStruct { } + + /// <summary> + /// Specific data changing depending of the <see cref="Type"/>. See also the <see cref="Effect"/> namespace. + /// </summary> + public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart); + + /// <summary> + /// Check if the given channel count is valid. + /// </summary> + /// <param name="channelCount">The channel count to check</param> + /// <returns>Returns true if the channel count is valid.</returns> + public static bool IsChannelCountValid(int channelCount) + { + return channelCount == 1 || channelCount == 2 || channelCount == 4 || channelCount == 6; + } + } +} |