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Diffstat (limited to 'Ryujinx.Audio.Renderer/Parameter/Effect/ReverbParameter.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/Effect/ReverbParameter.cs136
1 files changed, 136 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Parameter/Effect/ReverbParameter.cs b/Ryujinx.Audio.Renderer/Parameter/Effect/ReverbParameter.cs
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+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Server.Effect;
+using Ryujinx.Common.Memory;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Parameter.Effect
+{
+ /// <summary>
+ /// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Reverb"/>.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ public struct ReverbParameter
+ {
+ /// <summary>
+ /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
+ /// </summary>
+ public Array6<byte> Input;
+
+ /// <summary>
+ /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
+ /// </summary>
+ public Array6<byte> Output;
+
+ /// <summary>
+ /// The maximum number of channels supported.
+ /// </summary>
+ public ushort ChannelCountMax;
+
+ /// <summary>
+ /// The total channel count used.
+ /// </summary>
+ public ushort ChannelCount;
+
+ /// <summary>
+ /// The target sample rate. (Q15)
+ /// </summary>
+ /// <remarks>This is in kHz.</remarks>
+ public int SampleRate;
+
+ /// <summary>
+ /// The early mode to use.
+ /// </summary>
+ public ReverbEarlyMode EarlyMode;
+
+ /// <summary>
+ /// The gain to apply to the result of the early reflection. (Q15)
+ /// </summary>
+ public int EarlyGain;
+
+ /// <summary>
+ /// The pre-delay time in milliseconds. (Q15)
+ /// </summary>
+ public int PreDelayTime;
+
+ /// <summary>
+ /// The late mode to use.
+ /// </summary>
+ public ReverbLateMode LateMode;
+
+ /// <summary>
+ /// The gain to apply to the result of the late reflection. (Q15)
+ /// </summary>
+ public int LateGain;
+
+ /// <summary>
+ /// The decay time. (Q15)
+ /// </summary>
+ public int DecayTime;
+
+ /// <summary>
+ /// The high frequency decay ratio. (Q15)
+ /// </summary>
+ /// <remarks>If <see cref="HighFrequencyDecayRatio"/> >= 0.995f, it is considered disabled.</remarks>
+ public int HighFrequencyDecayRatio;
+
+ /// <summary>
+ /// The coloration of the decay. (Q15)
+ /// </summary>
+ public int Coloration;
+
+ /// <summary>
+ /// The reverb gain. (Q15)
+ /// </summary>
+ public int ReverbGain;
+
+ /// <summary>
+ /// The output gain. (Q15)
+ /// </summary>
+ public int OutGain;
+
+ /// <summary>
+ /// The dry gain. (Q15)
+ /// </summary>
+ public int DryGain;
+
+ /// <summary>
+ /// The current usage status of the effect on the client side.
+ /// </summary>
+ public UsageState Status;
+
+ /// <summary>
+ /// Check if the <see cref="ChannelCount"/> is valid.
+ /// </summary>
+ /// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
+ public bool IsChannelCountValid()
+ {
+ return EffectInParameter.IsChannelCountValid(ChannelCount);
+ }
+
+ /// <summary>
+ /// Check if the <see cref="ChannelCountMax"/> is valid.
+ /// </summary>
+ /// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
+ public bool IsChannelCountMaxValid()
+ {
+ return EffectInParameter.IsChannelCountValid(ChannelCountMax);
+ }
+ }
+}