diff options
Diffstat (limited to 'Ryujinx.Audio.Renderer/Parameter/Effect/Reverb3dParameter.cs')
-rw-r--r-- | Ryujinx.Audio.Renderer/Parameter/Effect/Reverb3dParameter.cs | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Parameter/Effect/Reverb3dParameter.cs b/Ryujinx.Audio.Renderer/Parameter/Effect/Reverb3dParameter.cs new file mode 100644 index 00000000..9f31cd15 --- /dev/null +++ b/Ryujinx.Audio.Renderer/Parameter/Effect/Reverb3dParameter.cs @@ -0,0 +1,144 @@ +// +// Copyright (c) 2019-2020 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Server.Effect; +using Ryujinx.Common.Memory; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter.Effect +{ + /// <summary> + /// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Reverb3d"/>. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct Reverb3dParameter + { + /// <summary> + /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + public Array6<byte> Input; + + /// <summary> + /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + public Array6<byte> Output; + + /// <summary> + /// The maximum number of channels supported. + /// </summary> + public ushort ChannelCountMax; + + /// <summary> + /// The total channel count used. + /// </summary> + public ushort ChannelCount; + + /// <summary> + /// Reserved/unused. + /// </summary> + private uint _reserved; + + /// <summary> + /// The target sample rate. + /// </summary> + /// <remarks>This is in kHz.</remarks> + public uint SampleRate; + + /// <summary> + /// Gain of the room high-frequency effect. + /// </summary> + public float RoomHf; + + /// <summary> + /// Reference high frequency. + /// </summary> + public float HfReference; + + /// <summary> + /// Reverberation decay time at low frequencies. + /// </summary> + public float DecayTime; + + /// <summary> + /// Ratio of the decay time at high frequencies to the decay time at low frequencies. + /// </summary> + public float HfDecayRatio; + + /// <summary> + /// Gain of the room effect. + /// </summary> + public float RoomGain; + + /// <summary> + /// Gain of the early reflections relative to <see cref="RoomGain"/>. + /// </summary> + public float ReflectionsGain; + + /// <summary> + /// Gain of the late reverberation relative to <see cref="RoomGain"/>. + /// </summary> + public float ReverbGain; + + /// <summary> + /// Echo density in the late reverberation decay. + /// </summary> + public float Diffusion; + + /// <summary> + /// Modal density in the late reverberation decay. + /// </summary> + public float ReflectionDelay; + + /// <summary> + /// Time limit between the early reflections and the late reverberation relative to the time of the first reflection. + /// </summary> + public float ReverbDelayTime; + + /// <summary> + /// Modal density in the late reverberation decay. + /// </summary> + public float Density; + + /// <summary> + /// The dry gain. + /// </summary> + public float DryGain; + + /// <summary> + /// The current usage status of the effect on the client side. + /// </summary> + public UsageState ParameterStatus; + + /// <summary> + /// Check if the <see cref="ChannelCount"/> is valid. + /// </summary> + /// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns> + public bool IsChannelCountValid() + { + return EffectInParameter.IsChannelCountValid(ChannelCount); + } + + /// <summary> + /// Check if the <see cref="ChannelCountMax"/> is valid. + /// </summary> + /// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns> + public bool IsChannelCountMaxValid() + { + return EffectInParameter.IsChannelCountValid(ChannelCountMax); + } + } +} |