diff options
Diffstat (limited to 'Ryujinx.Audio.Renderer/Parameter/Effect/DelayParameter.cs')
-rw-r--r-- | Ryujinx.Audio.Renderer/Parameter/Effect/DelayParameter.cs | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Parameter/Effect/DelayParameter.cs b/Ryujinx.Audio.Renderer/Parameter/Effect/DelayParameter.cs new file mode 100644 index 00000000..2f2c907f --- /dev/null +++ b/Ryujinx.Audio.Renderer/Parameter/Effect/DelayParameter.cs @@ -0,0 +1,118 @@ +// +// Copyright (c) 2019-2020 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Server.Effect; +using Ryujinx.Common.Memory; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter.Effect +{ + /// <summary> + /// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Delay"/>. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct DelayParameter + { + /// <summary> + /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + public Array6<byte> Input; + + /// <summary> + /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + public Array6<byte> Output; + + /// <summary> + /// The maximum number of channels supported. + /// </summary> + public ushort ChannelCountMax; + + /// <summary> + /// The total channel count used. + /// </summary> + public ushort ChannelCount; + + /// <summary> + /// The maximum delay time in milliseconds. + /// </summary> + public uint DelayTimeMax; + + /// <summary> + /// The delay time in milliseconds. + /// </summary> + public uint DelayTime; + + /// <summary> + /// The target sample rate. (Q15) + /// </summary> + public uint SampleRate; + + /// <summary> + /// The input gain. (Q15) + /// </summary> + public uint InGain; + + /// <summary> + /// The feedback gain. (Q15) + /// </summary> + public uint FeedbackGain; + + /// <summary> + /// The output gain. (Q15) + /// </summary> + public uint OutGain; + + /// <summary> + /// The dry gain. (Q15) + /// </summary> + public uint DryGain; + + /// <summary> + /// The channel spread of the <see cref="FeedbackGain"/>. (Q15) + /// </summary> + public uint ChannelSpread; + + /// <summary> + /// The low pass amount. (Q15) + /// </summary> + public uint LowPassAmount; + + /// <summary> + /// The current usage status of the effect on the client side. + /// </summary> + public UsageState Status; + + /// <summary> + /// Check if the <see cref="ChannelCount"/> is valid. + /// </summary> + /// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns> + public bool IsChannelCountValid() + { + return EffectInParameter.IsChannelCountValid(ChannelCount); + } + + /// <summary> + /// Check if the <see cref="ChannelCountMax"/> is valid. + /// </summary> + /// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns> + public bool IsChannelCountMaxValid() + { + return EffectInParameter.IsChannelCountValid(ChannelCountMax); + } + } +} |