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diff --git a/Ryujinx.Audio.Renderer/Parameter/Effect/AuxiliaryBufferParameter.cs b/Ryujinx.Audio.Renderer/Parameter/Effect/AuxiliaryBufferParameter.cs
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+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Common.Memory;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Parameter.Effect
+{
+ /// <summary>
+ /// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.AuxiliaryBuffer"/>.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ public struct AuxiliaryBufferParameter
+ {
+ /// <summary>
+ /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/> to write data to <see cref="SendBufferInfoAddress"/>.
+ /// </summary>
+ public Array24<byte> Input;
+
+ /// <summary>
+ /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/> to read data from <see cref="ReturnBufferInfoAddress"/>.
+ /// </summary>
+ public Array24<byte> Output;
+
+ /// <summary>
+ /// The total channel count used.
+ /// </summary>
+ public uint ChannelCount;
+
+ /// <summary>
+ /// The target sample rate.
+ /// </summary>
+ public uint SampleRate;
+
+ /// <summary>
+ /// The buffer storage total size.
+ /// </summary>
+ public uint BufferStorageSize;
+
+ /// <summary>
+ /// The maximum number of channels supported.
+ /// </summary>
+ /// <remarks>This is unused.</remarks>
+ public uint ChannelCountMax;
+
+ /// <summary>
+ /// The address of the start of the region containing two <see cref="Dsp.State.AuxiliaryBufferHeader"/> followed by the data that will be written by the <see cref="Dsp.AudioProcessor"/>.
+ /// </summary>
+ public ulong SendBufferInfoAddress;
+
+ /// <summary>
+ /// The address of the start of the region containling data that will be written by the <see cref="Dsp.AudioProcessor"/>.
+ /// </summary>
+ /// <remarks>This is unused.</remarks>
+ public ulong SendBufferStorageAddress;
+
+ /// <summary>
+ /// The address of the start of the region containing two <see cref="Dsp.State.AuxiliaryBufferHeader"/> followed by the data that will be read by the <see cref="Dsp.AudioProcessor"/>.
+ /// </summary>
+ public ulong ReturnBufferInfoAddress;
+
+ /// <summary>
+ /// The address of the start of the region containling data that will be read by the <see cref="Dsp.AudioProcessor"/>.
+ /// </summary>
+ /// <remarks>This is unused.</remarks>
+ public ulong ReturnBufferStorageAddress;
+
+ /// <summary>
+ /// Size of a sample of the mix buffer.
+ /// </summary>
+ /// <remarks>This is unused.</remarks>
+ public uint MixBufferSampleSize;
+
+ /// <summary>
+ /// The total count of sample that can be stored.
+ /// </summary>
+ /// <remarks>This is unused.</remarks>
+ public uint TotalSampleCount;
+
+ /// <summary>
+ /// The count of sample of the mix buffer.
+ /// </summary>
+ /// <remarks>This is unused.</remarks>
+ public uint MixBufferSampleCount;
+ }
+}