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diff --git a/Ryujinx.Audio.Renderer/Parameter/AudioRendererConfiguration.cs b/Ryujinx.Audio.Renderer/Parameter/AudioRendererConfiguration.cs
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+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Server.Types;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Parameter
+{
+ /// <summary>
+ /// Audio Renderer user configuration.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ public struct AudioRendererConfiguration
+ {
+ /// <summary>
+ /// The target sample rate of the user.
+ /// </summary>
+ /// <remarks>Only 32000Hz and 48000Hz are considered valid, other sample rates will cause undefined behaviour.</remarks>
+ public uint SampleRate;
+
+ /// <summary>
+ /// The target sample count per <see cref="Dsp.AudioProcessor"/> updates.
+ /// </summary>
+ public uint SampleCount;
+
+ /// <summary>
+ /// The maximum mix buffer count.
+ /// </summary>
+ public uint MixBufferCount;
+
+ /// <summary>
+ /// The maximum amount of sub mixes that could be used by the user.
+ /// </summary>
+ public uint SubMixBufferCount;
+
+ /// <summary>
+ /// The maximum amount of voices that could be used by the user.
+ /// </summary>
+ public uint VoiceCount;
+
+ /// <summary>
+ /// The maximum amount of sinks that could be used by the user.
+ /// </summary>
+ public uint SinkCount;
+
+ /// <summary>
+ /// The maximum amount of effects that could be used by the user.
+ /// </summary>
+ public uint EffectCount;
+
+ /// <summary>
+ /// The maximum amount of performance metric frames that could be used by the user.
+ /// </summary>
+ public uint PerformanceMetricFramesCount;
+
+ /// <summary>
+ /// Set to true if the user allows the <see cref="Server.AudioRenderSystem"/> to drop voices.
+ /// </summary>
+ /// <seealso cref="Server.AudioRenderSystem.ComputeVoiceDrop(Server.CommandBuffer, long, long)"/>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool VoiceDropEnabled;
+
+ /// <summary>
+ /// Reserved/unused
+ /// </summary>
+ private byte _reserved;
+
+ /// <summary>
+ /// The target rendering device.
+ /// </summary>
+ /// <remarks>Must be <see cref="AudioRendererRenderingDevice.Dsp"/></remarks>
+ public AudioRendererRenderingDevice RenderingDevice;
+
+ /// <summary>
+ /// The target execution mode.
+ /// </summary>
+ /// <remarks>Must be <see cref="AudioRendererExecutionMode.Auto"/></remarks>
+ public AudioRendererExecutionMode ExecutionMode;
+
+ /// <summary>
+ /// The maximum amount of splitters that could be used by the user.
+ /// </summary>
+ public uint SplitterCount;
+
+ /// <summary>
+ /// The maximum amount of splitters destinations that could be used by the user.
+ /// </summary>
+ public uint SplitterDestinationCount;
+
+ /// <summary>
+ /// The size of the external context.
+ /// </summary>
+ /// <remarks>This is a leftover of the old "codec" interface system that was present between 1.0.0 and 3.0.0. This was entirely removed from the server side with REV8.</remarks>
+ public uint ExternalContextSize;
+
+ /// <summary>
+ /// The user audio revision
+ /// </summary>
+ /// <seealso cref="Server.BehaviourContext"/>
+ public int Revision;
+ }
+}