diff options
Diffstat (limited to 'Ryujinx.Audio.Renderer/Dsp/State/ReverbState.cs')
-rw-r--r-- | Ryujinx.Audio.Renderer/Dsp/State/ReverbState.cs | 221 |
1 files changed, 221 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Dsp/State/ReverbState.cs b/Ryujinx.Audio.Renderer/Dsp/State/ReverbState.cs new file mode 100644 index 00000000..31b03dd6 --- /dev/null +++ b/Ryujinx.Audio.Renderer/Dsp/State/ReverbState.cs @@ -0,0 +1,221 @@ +// +// Copyright (c) 2019-2020 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Dsp.Effect; +using Ryujinx.Audio.Renderer.Parameter.Effect; +using System; + +namespace Ryujinx.Audio.Renderer.Dsp.State +{ + public class ReverbState + { + private static readonly float[] FdnDelayTimes = new float[20] + { + // Room + 53.953247f, 79.192566f, 116.238770f, 130.615295f, + // Hall + 53.953247f, 79.192566f, 116.238770f, 170.615295f, + // Plate + 5f, 10f, 5f, 10f, + // Cathedral + 47.03f, 71f, 103f, 170f, + // Max delay (Hall is the one with the highest values so identical to Hall) + 53.953247f, 79.192566f, 116.238770f, 170.615295f, + }; + + private static readonly float[] DecayDelayTimes = new float[20] + { + // Room + 7f, 9f, 13f, 17f, + // Hall + 7f, 9f, 13f, 17f, + // Plate (no decay) + 1f, 1f, 1f, 1f, + // Cathedral + 7f, 7f, 13f, 9f, + // Max delay (Hall is the one with the highest values so identical to Hall) + 7f, 9f, 13f, 17f, + }; + + private static readonly float[] EarlyDelayTimes = new float[50] + { + // Room + 0.0f, 3.5f, 2.8f, 3.9f, 2.7f, 13.4f, 7.9f, 8.4f, 9.9f, 12.0f, + // Chamber + 0.0f, 11.8f, 5.5f, 11.2f, 10.4f, 38.1f, 22.2f, 29.6f, 21.2f, 24.8f, + // Hall + 0.0f, 41.5f, 20.5f, 41.3f, 0.0f, 29.5f, 33.8f, 45.2f, 46.8f, 0.0f, + // Cathedral + 33.1f, 43.3f, 22.8f, 37.9f, 14.9f, 35.3f, 17.9f, 34.2f, 0.0f, 43.3f, + // Disabled + 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f + }; + + private static readonly float[] EarlyGainBase = new float[50] + { + // Room + 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f, + // Chamber + 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f, 0.68f, 0.68f, + // Hall + 0.50f, 0.70f, 0.70f, 0.68f, 0.50f, 0.68f, 0.68f, 0.70f, 0.68f, 0.00f, + // Cathedral + 0.93f, 0.92f, 0.87f, 0.86f, 0.94f, 0.81f, 0.80f, 0.77f, 0.76f, 0.65f, + // Disabled + 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f + }; + + private static readonly float[] PreDelayTimes = new float[5] + { + // Room + 12.5f, + // Chamber + 40.0f, + // Hall + 50.0f, + // Cathedral + 50.0f, + // Disabled + 0.0f + }; + + public IDelayLine[] FdnDelayLines { get; } + public DecayDelay[] DecayDelays { get; } + public IDelayLine PreDelayLine { get; } + public IDelayLine BackLeftDelayLine { get; } + public uint[] EarlyDelayTime { get; } + public float[] EarlyGain { get; } + public uint PreDelayLineDelayTime { get; private set; } + + public float[] HighFrequencyDecayDirectGain { get; } + public float[] HighFrequencyDecayPreviousGain { get; } + public float[] PreviousFeedbackOutput { get; } + + public const int EarlyModeCount = 10; + + private const int FixedPointPrecision = 14; + + private ReadOnlySpan<float> GetFdnDelayTimesByLateMode(ReverbLateMode lateMode) + { + return FdnDelayTimes.AsSpan().Slice((int)lateMode * 4, 4); + } + + private ReadOnlySpan<float> GetDecayDelayTimesByLateMode(ReverbLateMode lateMode) + { + return DecayDelayTimes.AsSpan().Slice((int)lateMode * 4, 4); + } + + public ReverbState(ref ReverbParameter parameter, ulong workBuffer, bool isLongSizePreDelaySupported) + { + FdnDelayLines = new IDelayLine[4]; + DecayDelays = new DecayDelay[4]; + EarlyDelayTime = new uint[EarlyModeCount]; + EarlyGain = new float[EarlyModeCount]; + HighFrequencyDecayDirectGain = new float[4]; + HighFrequencyDecayPreviousGain = new float[4]; + PreviousFeedbackOutput = new float[4]; + + ReadOnlySpan<float> fdnDelayTimes = GetFdnDelayTimesByLateMode(ReverbLateMode.Limit); + ReadOnlySpan<float> decayDelayTimes = GetDecayDelayTimesByLateMode(ReverbLateMode.Limit); + + uint sampleRate = (uint)FixedPointHelper.ToFloat((uint)parameter.SampleRate, FixedPointPrecision); + + for (int i = 0; i < 4; i++) + { + FdnDelayLines[i] = new DelayLine(sampleRate, fdnDelayTimes[i]); + DecayDelays[i] = new DecayDelay(new DelayLine(sampleRate, decayDelayTimes[i])); + } + + float preDelayTimeMax = 150.0f; + + if (isLongSizePreDelaySupported) + { + preDelayTimeMax = 350.0f; + } + + PreDelayLine = new DelayLine(sampleRate, preDelayTimeMax); + BackLeftDelayLine = new DelayLine(sampleRate, 5.0f); + + UpdateParameter(ref parameter); + } + + public void UpdateParameter(ref ReverbParameter parameter) + { + uint sampleRate = (uint)FixedPointHelper.ToFloat((uint)parameter.SampleRate, FixedPointPrecision); + + float preDelayTimeInMilliseconds = FixedPointHelper.ToFloat(parameter.PreDelayTime, FixedPointPrecision); + float earlyGain = FixedPointHelper.ToFloat(parameter.EarlyGain, FixedPointPrecision); + float coloration = FixedPointHelper.ToFloat(parameter.Coloration, FixedPointPrecision); + float decayTime = FixedPointHelper.ToFloat(parameter.DecayTime, FixedPointPrecision); + + for (int i = 0; i < 10; i++) + { + EarlyDelayTime[i] = Math.Min(IDelayLine.GetSampleCount(sampleRate, EarlyDelayTimes[i] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax) + 1; + EarlyGain[i] = EarlyGainBase[i] * earlyGain; + } + + if (parameter.ChannelCount == 2) + { + EarlyGain[4] = EarlyGain[4] * 0.5f; + EarlyGain[5] = EarlyGain[5] * 0.5f; + } + + PreDelayLineDelayTime = Math.Min(IDelayLine.GetSampleCount(sampleRate, PreDelayTimes[(int)parameter.EarlyMode] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax); + + ReadOnlySpan<float> fdnDelayTimes = GetFdnDelayTimesByLateMode(parameter.LateMode); + ReadOnlySpan<float> decayDelayTimes = GetDecayDelayTimesByLateMode(parameter.LateMode); + + float highFrequencyDecayRatio = FixedPointHelper.ToFloat(parameter.HighFrequencyDecayRatio, FixedPointPrecision); + float highFrequencyUnknownValue = FloatingPointHelper.Cos(1280.0f / sampleRate); + + for (int i = 0; i < 4; i++) + { + FdnDelayLines[i].SetDelay(fdnDelayTimes[i]); + DecayDelays[i].SetDelay(decayDelayTimes[i]); + + float tempA = -3 * (DecayDelays[i].CurrentSampleCount + FdnDelayLines[i].CurrentSampleCount); + float tempB = tempA / (decayTime * sampleRate); + float tempC; + float tempD; + + if (highFrequencyDecayRatio < 0.995f) + { + float tempE = FloatingPointHelper.Pow10((((1.0f / highFrequencyDecayRatio) - 1.0f) * 2) / 100 * (tempB / 10)); + float tempF = 1.0f - tempE; + float tempG = 2.0f - (tempE * 2 * highFrequencyUnknownValue); + float tempH = MathF.Sqrt((tempG * tempG) - (tempF * tempF * 4)); + + tempC = (tempG - tempH) / (tempF * 2); + tempD = 1.0f - tempC; + } + else + { + // no high frequency decay ratio + tempC = 0.0f; + tempD = 1.0f; + } + + HighFrequencyDecayDirectGain[i] = FloatingPointHelper.Pow10(tempB / 1000) * tempD * 0.7071f; + HighFrequencyDecayPreviousGain[i] = tempC; + PreviousFeedbackOutput[i] = 0.0f; + + DecayDelays[i].SetDecayRate(0.6f * (1.0f - coloration)); + } + } + } +} |