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-rw-r--r--Ryujinx.Audio.Renderer/Dsp/State/ReverbState.cs221
1 files changed, 221 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Dsp/State/ReverbState.cs b/Ryujinx.Audio.Renderer/Dsp/State/ReverbState.cs
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+++ b/Ryujinx.Audio.Renderer/Dsp/State/ReverbState.cs
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+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Dsp.Effect;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using System;
+
+namespace Ryujinx.Audio.Renderer.Dsp.State
+{
+ public class ReverbState
+ {
+ private static readonly float[] FdnDelayTimes = new float[20]
+ {
+ // Room
+ 53.953247f, 79.192566f, 116.238770f, 130.615295f,
+ // Hall
+ 53.953247f, 79.192566f, 116.238770f, 170.615295f,
+ // Plate
+ 5f, 10f, 5f, 10f,
+ // Cathedral
+ 47.03f, 71f, 103f, 170f,
+ // Max delay (Hall is the one with the highest values so identical to Hall)
+ 53.953247f, 79.192566f, 116.238770f, 170.615295f,
+ };
+
+ private static readonly float[] DecayDelayTimes = new float[20]
+ {
+ // Room
+ 7f, 9f, 13f, 17f,
+ // Hall
+ 7f, 9f, 13f, 17f,
+ // Plate (no decay)
+ 1f, 1f, 1f, 1f,
+ // Cathedral
+ 7f, 7f, 13f, 9f,
+ // Max delay (Hall is the one with the highest values so identical to Hall)
+ 7f, 9f, 13f, 17f,
+ };
+
+ private static readonly float[] EarlyDelayTimes = new float[50]
+ {
+ // Room
+ 0.0f, 3.5f, 2.8f, 3.9f, 2.7f, 13.4f, 7.9f, 8.4f, 9.9f, 12.0f,
+ // Chamber
+ 0.0f, 11.8f, 5.5f, 11.2f, 10.4f, 38.1f, 22.2f, 29.6f, 21.2f, 24.8f,
+ // Hall
+ 0.0f, 41.5f, 20.5f, 41.3f, 0.0f, 29.5f, 33.8f, 45.2f, 46.8f, 0.0f,
+ // Cathedral
+ 33.1f, 43.3f, 22.8f, 37.9f, 14.9f, 35.3f, 17.9f, 34.2f, 0.0f, 43.3f,
+ // Disabled
+ 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f
+ };
+
+ private static readonly float[] EarlyGainBase = new float[50]
+ {
+ // Room
+ 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f,
+ // Chamber
+ 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f, 0.68f, 0.68f,
+ // Hall
+ 0.50f, 0.70f, 0.70f, 0.68f, 0.50f, 0.68f, 0.68f, 0.70f, 0.68f, 0.00f,
+ // Cathedral
+ 0.93f, 0.92f, 0.87f, 0.86f, 0.94f, 0.81f, 0.80f, 0.77f, 0.76f, 0.65f,
+ // Disabled
+ 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f
+ };
+
+ private static readonly float[] PreDelayTimes = new float[5]
+ {
+ // Room
+ 12.5f,
+ // Chamber
+ 40.0f,
+ // Hall
+ 50.0f,
+ // Cathedral
+ 50.0f,
+ // Disabled
+ 0.0f
+ };
+
+ public IDelayLine[] FdnDelayLines { get; }
+ public DecayDelay[] DecayDelays { get; }
+ public IDelayLine PreDelayLine { get; }
+ public IDelayLine BackLeftDelayLine { get; }
+ public uint[] EarlyDelayTime { get; }
+ public float[] EarlyGain { get; }
+ public uint PreDelayLineDelayTime { get; private set; }
+
+ public float[] HighFrequencyDecayDirectGain { get; }
+ public float[] HighFrequencyDecayPreviousGain { get; }
+ public float[] PreviousFeedbackOutput { get; }
+
+ public const int EarlyModeCount = 10;
+
+ private const int FixedPointPrecision = 14;
+
+ private ReadOnlySpan<float> GetFdnDelayTimesByLateMode(ReverbLateMode lateMode)
+ {
+ return FdnDelayTimes.AsSpan().Slice((int)lateMode * 4, 4);
+ }
+
+ private ReadOnlySpan<float> GetDecayDelayTimesByLateMode(ReverbLateMode lateMode)
+ {
+ return DecayDelayTimes.AsSpan().Slice((int)lateMode * 4, 4);
+ }
+
+ public ReverbState(ref ReverbParameter parameter, ulong workBuffer, bool isLongSizePreDelaySupported)
+ {
+ FdnDelayLines = new IDelayLine[4];
+ DecayDelays = new DecayDelay[4];
+ EarlyDelayTime = new uint[EarlyModeCount];
+ EarlyGain = new float[EarlyModeCount];
+ HighFrequencyDecayDirectGain = new float[4];
+ HighFrequencyDecayPreviousGain = new float[4];
+ PreviousFeedbackOutput = new float[4];
+
+ ReadOnlySpan<float> fdnDelayTimes = GetFdnDelayTimesByLateMode(ReverbLateMode.Limit);
+ ReadOnlySpan<float> decayDelayTimes = GetDecayDelayTimesByLateMode(ReverbLateMode.Limit);
+
+ uint sampleRate = (uint)FixedPointHelper.ToFloat((uint)parameter.SampleRate, FixedPointPrecision);
+
+ for (int i = 0; i < 4; i++)
+ {
+ FdnDelayLines[i] = new DelayLine(sampleRate, fdnDelayTimes[i]);
+ DecayDelays[i] = new DecayDelay(new DelayLine(sampleRate, decayDelayTimes[i]));
+ }
+
+ float preDelayTimeMax = 150.0f;
+
+ if (isLongSizePreDelaySupported)
+ {
+ preDelayTimeMax = 350.0f;
+ }
+
+ PreDelayLine = new DelayLine(sampleRate, preDelayTimeMax);
+ BackLeftDelayLine = new DelayLine(sampleRate, 5.0f);
+
+ UpdateParameter(ref parameter);
+ }
+
+ public void UpdateParameter(ref ReverbParameter parameter)
+ {
+ uint sampleRate = (uint)FixedPointHelper.ToFloat((uint)parameter.SampleRate, FixedPointPrecision);
+
+ float preDelayTimeInMilliseconds = FixedPointHelper.ToFloat(parameter.PreDelayTime, FixedPointPrecision);
+ float earlyGain = FixedPointHelper.ToFloat(parameter.EarlyGain, FixedPointPrecision);
+ float coloration = FixedPointHelper.ToFloat(parameter.Coloration, FixedPointPrecision);
+ float decayTime = FixedPointHelper.ToFloat(parameter.DecayTime, FixedPointPrecision);
+
+ for (int i = 0; i < 10; i++)
+ {
+ EarlyDelayTime[i] = Math.Min(IDelayLine.GetSampleCount(sampleRate, EarlyDelayTimes[i] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax) + 1;
+ EarlyGain[i] = EarlyGainBase[i] * earlyGain;
+ }
+
+ if (parameter.ChannelCount == 2)
+ {
+ EarlyGain[4] = EarlyGain[4] * 0.5f;
+ EarlyGain[5] = EarlyGain[5] * 0.5f;
+ }
+
+ PreDelayLineDelayTime = Math.Min(IDelayLine.GetSampleCount(sampleRate, PreDelayTimes[(int)parameter.EarlyMode] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax);
+
+ ReadOnlySpan<float> fdnDelayTimes = GetFdnDelayTimesByLateMode(parameter.LateMode);
+ ReadOnlySpan<float> decayDelayTimes = GetDecayDelayTimesByLateMode(parameter.LateMode);
+
+ float highFrequencyDecayRatio = FixedPointHelper.ToFloat(parameter.HighFrequencyDecayRatio, FixedPointPrecision);
+ float highFrequencyUnknownValue = FloatingPointHelper.Cos(1280.0f / sampleRate);
+
+ for (int i = 0; i < 4; i++)
+ {
+ FdnDelayLines[i].SetDelay(fdnDelayTimes[i]);
+ DecayDelays[i].SetDelay(decayDelayTimes[i]);
+
+ float tempA = -3 * (DecayDelays[i].CurrentSampleCount + FdnDelayLines[i].CurrentSampleCount);
+ float tempB = tempA / (decayTime * sampleRate);
+ float tempC;
+ float tempD;
+
+ if (highFrequencyDecayRatio < 0.995f)
+ {
+ float tempE = FloatingPointHelper.Pow10((((1.0f / highFrequencyDecayRatio) - 1.0f) * 2) / 100 * (tempB / 10));
+ float tempF = 1.0f - tempE;
+ float tempG = 2.0f - (tempE * 2 * highFrequencyUnknownValue);
+ float tempH = MathF.Sqrt((tempG * tempG) - (tempF * tempF * 4));
+
+ tempC = (tempG - tempH) / (tempF * 2);
+ tempD = 1.0f - tempC;
+ }
+ else
+ {
+ // no high frequency decay ratio
+ tempC = 0.0f;
+ tempD = 1.0f;
+ }
+
+ HighFrequencyDecayDirectGain[i] = FloatingPointHelper.Pow10(tempB / 1000) * tempD * 0.7071f;
+ HighFrequencyDecayPreviousGain[i] = tempC;
+ PreviousFeedbackOutput[i] = 0.0f;
+
+ DecayDelays[i].SetDecayRate(0.6f * (1.0f - coloration));
+ }
+ }
+ }
+}