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Diffstat (limited to 'Ryujinx.Audio.Renderer/Dsp/State/DelayState.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/State/DelayState.cs73
1 files changed, 73 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Dsp/State/DelayState.cs b/Ryujinx.Audio.Renderer/Dsp/State/DelayState.cs
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+++ b/Ryujinx.Audio.Renderer/Dsp/State/DelayState.cs
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+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Dsp.Effect;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+
+namespace Ryujinx.Audio.Renderer.Dsp.State
+{
+ public class DelayState
+ {
+ public DelayLine[] DelayLines { get; }
+ public float[] LowPassZ { get; set; }
+ public float FeedbackGain { get; private set; }
+ public float DelayFeedbackBaseGain { get; private set; }
+ public float DelayFeedbackCrossGain { get; private set; }
+ public float LowPassFeedbackGain { get; private set; }
+ public float LowPassBaseGain { get; private set; }
+
+ private const int FixedPointPrecision = 14;
+
+ public DelayState(ref DelayParameter parameter, ulong workBuffer)
+ {
+ DelayLines = new DelayLine[parameter.ChannelCount];
+ LowPassZ = new float[parameter.ChannelCount];
+
+ uint sampleRate = (uint)FixedPointHelper.ToInt(parameter.SampleRate, FixedPointPrecision) / 1000;
+
+ for (int i = 0; i < DelayLines.Length; i++)
+ {
+ DelayLines[i] = new DelayLine(sampleRate, parameter.DelayTimeMax);
+ DelayLines[i].SetDelay(parameter.DelayTime);
+ LowPassZ[0] = 0;
+ }
+
+ UpdateParameter(ref parameter);
+ }
+
+ public void UpdateParameter(ref DelayParameter parameter)
+ {
+ FeedbackGain = FixedPointHelper.ToFloat(parameter.FeedbackGain, FixedPointPrecision) * 0.98f;
+
+ float channelSpread = FixedPointHelper.ToFloat(parameter.ChannelSpread, FixedPointPrecision);
+
+ DelayFeedbackBaseGain = (1.0f - channelSpread) * FeedbackGain;
+
+ if (parameter.ChannelCount == 4 || parameter.ChannelCount == 6)
+ {
+ DelayFeedbackCrossGain = channelSpread * 0.5f * FeedbackGain;
+ }
+ else
+ {
+ DelayFeedbackCrossGain = channelSpread * FeedbackGain;
+ }
+
+ LowPassFeedbackGain = 0.95f * FixedPointHelper.ToFloat(parameter.LowPassAmount, FixedPointPrecision);
+ LowPassBaseGain = 1.0f - LowPassFeedbackGain;
+ }
+ }
+}