diff options
Diffstat (limited to 'Ryujinx.Audio.Renderer/Dsp/Effect')
-rw-r--r-- | Ryujinx.Audio.Renderer/Dsp/Effect/DecayDelay.cs | 69 | ||||
-rw-r--r-- | Ryujinx.Audio.Renderer/Dsp/Effect/DelayLine.cs | 87 | ||||
-rw-r--r-- | Ryujinx.Audio.Renderer/Dsp/Effect/DelayLineReverb3d.cs | 93 | ||||
-rw-r--r-- | Ryujinx.Audio.Renderer/Dsp/Effect/IDelayLine.cs | 53 |
4 files changed, 302 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Dsp/Effect/DecayDelay.cs b/Ryujinx.Audio.Renderer/Dsp/Effect/DecayDelay.cs new file mode 100644 index 00000000..6d885dbf --- /dev/null +++ b/Ryujinx.Audio.Renderer/Dsp/Effect/DecayDelay.cs @@ -0,0 +1,69 @@ +// +// Copyright (c) 2019-2020 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +namespace Ryujinx.Audio.Renderer.Dsp.Effect +{ + public class DecayDelay : IDelayLine + { + private readonly IDelayLine _delayLine; + + public uint CurrentSampleCount => _delayLine.CurrentSampleCount; + + public uint SampleCountMax => _delayLine.SampleCountMax; + + private float _decayRate; + + public DecayDelay(IDelayLine delayLine) + { + _decayRate = 0.0f; + _delayLine = delayLine; + } + + public void SetDecayRate(float decayRate) + { + _decayRate = decayRate; + } + + public float Update(float value) + { + float delayLineValue = _delayLine.Read(); + float processedValue = value - (_decayRate * delayLineValue); + + return _delayLine.Update(processedValue) + processedValue * _decayRate; + } + + public void SetDelay(float delayTime) + { + _delayLine.SetDelay(delayTime); + } + + public float Read() + { + return _delayLine.Read(); + } + + public float TapUnsafe(uint sampleIndex, int offset) + { + return _delayLine.TapUnsafe(sampleIndex, offset); + } + + public float Tap(uint sampleIndex) + { + return _delayLine.Tap(sampleIndex); + } + } +} diff --git a/Ryujinx.Audio.Renderer/Dsp/Effect/DelayLine.cs b/Ryujinx.Audio.Renderer/Dsp/Effect/DelayLine.cs new file mode 100644 index 00000000..b443cd15 --- /dev/null +++ b/Ryujinx.Audio.Renderer/Dsp/Effect/DelayLine.cs @@ -0,0 +1,87 @@ +// +// Copyright (c) 2019-2020 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; + +namespace Ryujinx.Audio.Renderer.Dsp.Effect +{ + public class DelayLine : IDelayLine + { + private float[] _workBuffer; + private uint _sampleRate; + private uint _currentSampleIndex; + private uint _lastSampleIndex; + + public uint CurrentSampleCount { get; private set; } + public uint SampleCountMax { get; private set; } + + public DelayLine(uint sampleRate, float delayTimeMax) + { + _sampleRate = sampleRate; + SampleCountMax = IDelayLine.GetSampleCount(_sampleRate, delayTimeMax); + _workBuffer = new float[SampleCountMax]; + + SetDelay(delayTimeMax); + } + + private void ConfigureDelay(uint targetSampleCount) + { + CurrentSampleCount = Math.Min(SampleCountMax, targetSampleCount); + _currentSampleIndex = 0; + _lastSampleIndex = CurrentSampleCount - 1; + } + + public void SetDelay(float delayTime) + { + ConfigureDelay(IDelayLine.GetSampleCount(_sampleRate, delayTime)); + } + + public float Read() + { + return _workBuffer[_currentSampleIndex]; + } + + public float Update(float value) + { + float output = Read(); + + _workBuffer[_currentSampleIndex++] = value; + + if (_currentSampleIndex >= _lastSampleIndex) + { + _currentSampleIndex = 0; + } + + return output; + } + + public float TapUnsafe(uint sampleIndex, int offset) + { + return IDelayLine.Tap(_workBuffer, (int)_currentSampleIndex, (int)sampleIndex + offset, (int)CurrentSampleCount); + } + + public float Tap(uint sampleIndex) + { + if (sampleIndex >= CurrentSampleCount) + { + sampleIndex = CurrentSampleCount - 1; + } + + return TapUnsafe(sampleIndex, -1); + } + } +} diff --git a/Ryujinx.Audio.Renderer/Dsp/Effect/DelayLineReverb3d.cs b/Ryujinx.Audio.Renderer/Dsp/Effect/DelayLineReverb3d.cs new file mode 100644 index 00000000..acdfdb4f --- /dev/null +++ b/Ryujinx.Audio.Renderer/Dsp/Effect/DelayLineReverb3d.cs @@ -0,0 +1,93 @@ +// +// Copyright (c) 2019-2020 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Diagnostics; + +namespace Ryujinx.Audio.Renderer.Dsp.Effect +{ + public class DelayLine3d : IDelayLine + { + private float[] _workBuffer; + private uint _sampleRate; + private uint _currentSampleIndex; + private uint _lastSampleIndex; + + public uint CurrentSampleCount { get; private set; } + public uint SampleCountMax { get; private set; } + + public DelayLine3d(uint sampleRate, float delayTimeMax) + { + _sampleRate = sampleRate; + SampleCountMax = IDelayLine.GetSampleCount(_sampleRate, delayTimeMax); + _workBuffer = new float[SampleCountMax + 1]; + + SetDelay(delayTimeMax); + } + + private void ConfigureDelay(uint targetSampleCount) + { + if (SampleCountMax >= targetSampleCount) + { + CurrentSampleCount = targetSampleCount; + _lastSampleIndex = (_currentSampleIndex + targetSampleCount) % (SampleCountMax + 1); + } + } + + public void SetDelay(float delayTime) + { + ConfigureDelay(IDelayLine.GetSampleCount(_sampleRate, delayTime)); + } + + public float Read() + { + return _workBuffer[_currentSampleIndex]; + } + + public float Update(float value) + { + Debug.Assert(!float.IsNaN(value) && !float.IsInfinity(value)); + + _workBuffer[_lastSampleIndex++] = value; + + float output = Read(); + + _currentSampleIndex++; + + if (_currentSampleIndex >= SampleCountMax) + { + _currentSampleIndex = 0; + } + + if (_lastSampleIndex >= SampleCountMax) + { + _lastSampleIndex = 0; + } + + return output; + } + + public float TapUnsafe(uint sampleIndex, int offset) + { + return IDelayLine.Tap(_workBuffer, (int)_lastSampleIndex, (int)sampleIndex + offset, (int)SampleCountMax + 1); + } + + public float Tap(uint sampleIndex) + { + return TapUnsafe(sampleIndex, -1); + } + } +} diff --git a/Ryujinx.Audio.Renderer/Dsp/Effect/IDelayLine.cs b/Ryujinx.Audio.Renderer/Dsp/Effect/IDelayLine.cs new file mode 100644 index 00000000..d44f5596 --- /dev/null +++ b/Ryujinx.Audio.Renderer/Dsp/Effect/IDelayLine.cs @@ -0,0 +1,53 @@ +// +// Copyright (c) 2019-2020 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; +using System.Runtime.CompilerServices; + +namespace Ryujinx.Audio.Renderer.Dsp.Effect +{ + public interface IDelayLine + { + uint CurrentSampleCount { get; } + uint SampleCountMax { get; } + + void SetDelay(float delayTime); + float Read(); + float Update(float value); + + float TapUnsafe(uint sampleIndex, int offset); + float Tap(uint sampleIndex); + + public static float Tap(Span<float> workBuffer, int baseIndex, int sampleIndex, int delaySampleCount) + { + int targetIndex = baseIndex - sampleIndex; + + if (targetIndex < 0) + { + targetIndex += delaySampleCount; + } + + return workBuffer[targetIndex]; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static uint GetSampleCount(uint sampleRate, float delayTime) + { + return (uint)MathF.Round(sampleRate * delayTime); + } + } +} |