aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Audio.Renderer/Dsp/Effect/IDelayLine.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Ryujinx.Audio.Renderer/Dsp/Effect/IDelayLine.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Effect/IDelayLine.cs53
1 files changed, 53 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Dsp/Effect/IDelayLine.cs b/Ryujinx.Audio.Renderer/Dsp/Effect/IDelayLine.cs
new file mode 100644
index 00000000..d44f5596
--- /dev/null
+++ b/Ryujinx.Audio.Renderer/Dsp/Effect/IDelayLine.cs
@@ -0,0 +1,53 @@
+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Effect
+{
+ public interface IDelayLine
+ {
+ uint CurrentSampleCount { get; }
+ uint SampleCountMax { get; }
+
+ void SetDelay(float delayTime);
+ float Read();
+ float Update(float value);
+
+ float TapUnsafe(uint sampleIndex, int offset);
+ float Tap(uint sampleIndex);
+
+ public static float Tap(Span<float> workBuffer, int baseIndex, int sampleIndex, int delaySampleCount)
+ {
+ int targetIndex = baseIndex - sampleIndex;
+
+ if (targetIndex < 0)
+ {
+ targetIndex += delaySampleCount;
+ }
+
+ return workBuffer[targetIndex];
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static uint GetSampleCount(uint sampleRate, float delayTime)
+ {
+ return (uint)MathF.Round(sampleRate * delayTime);
+ }
+ }
+}