aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Audio.Renderer/Dsp/Effect/DecayDelay.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Ryujinx.Audio.Renderer/Dsp/Effect/DecayDelay.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Effect/DecayDelay.cs69
1 files changed, 69 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Dsp/Effect/DecayDelay.cs b/Ryujinx.Audio.Renderer/Dsp/Effect/DecayDelay.cs
new file mode 100644
index 00000000..6d885dbf
--- /dev/null
+++ b/Ryujinx.Audio.Renderer/Dsp/Effect/DecayDelay.cs
@@ -0,0 +1,69 @@
+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+namespace Ryujinx.Audio.Renderer.Dsp.Effect
+{
+ public class DecayDelay : IDelayLine
+ {
+ private readonly IDelayLine _delayLine;
+
+ public uint CurrentSampleCount => _delayLine.CurrentSampleCount;
+
+ public uint SampleCountMax => _delayLine.SampleCountMax;
+
+ private float _decayRate;
+
+ public DecayDelay(IDelayLine delayLine)
+ {
+ _decayRate = 0.0f;
+ _delayLine = delayLine;
+ }
+
+ public void SetDecayRate(float decayRate)
+ {
+ _decayRate = decayRate;
+ }
+
+ public float Update(float value)
+ {
+ float delayLineValue = _delayLine.Read();
+ float processedValue = value - (_decayRate * delayLineValue);
+
+ return _delayLine.Update(processedValue) + processedValue * _decayRate;
+ }
+
+ public void SetDelay(float delayTime)
+ {
+ _delayLine.SetDelay(delayTime);
+ }
+
+ public float Read()
+ {
+ return _delayLine.Read();
+ }
+
+ public float TapUnsafe(uint sampleIndex, int offset)
+ {
+ return _delayLine.TapUnsafe(sampleIndex, offset);
+ }
+
+ public float Tap(uint sampleIndex)
+ {
+ return _delayLine.Tap(sampleIndex);
+ }
+ }
+}