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Diffstat (limited to 'Ryujinx.Audio.Renderer/Dsp/Command/VolumeCommand.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/VolumeCommand.cs125
1 files changed, 125 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/VolumeCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/VolumeCommand.cs
new file mode 100644
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+++ b/Ryujinx.Audio.Renderer/Dsp/Command/VolumeCommand.cs
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+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Runtime.Intrinsics;
+using System.Runtime.Intrinsics.X86;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class VolumeCommand : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.Volume;
+
+ public ulong EstimatedProcessingTime { get; set; }
+
+ public ushort InputBufferIndex { get; }
+ public ushort OutputBufferIndex { get; }
+
+ public float Volume { get; }
+
+ public VolumeCommand(float volume, uint bufferIndex, int nodeId)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+
+ InputBufferIndex = (ushort)bufferIndex;
+ OutputBufferIndex = (ushort)bufferIndex;
+
+ Volume = volume;
+ }
+
+ private void ProcessVolumeAvx(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
+ {
+ Vector256<float> volumeVec = Vector256.Create(Volume);
+
+ ReadOnlySpan<Vector256<float>> inputVec = MemoryMarshal.Cast<float, Vector256<float>>(inputBuffer);
+ Span<Vector256<float>> outputVec = MemoryMarshal.Cast<float, Vector256<float>>(outputBuffer);
+
+ int sisdStart = inputVec.Length * 8;
+
+ for (int i = 0; i < inputVec.Length; i++)
+ {
+ outputVec[i] = Avx.Ceiling(Avx.Multiply(inputVec[i], volumeVec));
+ }
+
+ for (int i = sisdStart; i < inputBuffer.Length; i++)
+ {
+ outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
+ }
+ }
+
+ private void ProcessVolumeSse41(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
+ {
+ Vector128<float> volumeVec = Vector128.Create(Volume);
+
+ ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputBuffer);
+ Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputBuffer);
+
+ int sisdStart = inputVec.Length * 4;
+
+ for (int i = 0; i < inputVec.Length; i++)
+ {
+ outputVec[i] = Sse41.Ceiling(Sse.Multiply(inputVec[i], volumeVec));
+ }
+
+ for (int i = sisdStart; i < inputBuffer.Length; i++)
+ {
+ outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
+ }
+ }
+
+ private void ProcessVolume(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
+ {
+ if (Avx.IsSupported)
+ {
+ ProcessVolumeAvx(outputBuffer, inputBuffer);
+ }
+ else if (Sse41.IsSupported)
+ {
+ ProcessVolumeSse41(outputBuffer, inputBuffer);
+ }
+ else
+ {
+ ProcessVolumeSlowPath(outputBuffer, inputBuffer);
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessVolumeSlowPath(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
+ {
+ for (int i = 0; i < outputBuffer.Length; i++)
+ {
+ outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
+ }
+ }
+
+ public void Process(CommandList context)
+ {
+ ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
+ Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
+
+ ProcessVolume(outputBuffer, inputBuffer);
+ }
+ }
+}