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Diffstat (limited to 'Ryujinx.Audio.Renderer/Dsp/Command/UpsampleCommand.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/UpsampleCommand.cs87
1 files changed, 87 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/UpsampleCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/UpsampleCommand.cs
new file mode 100644
index 00000000..0761a8da
--- /dev/null
+++ b/Ryujinx.Audio.Renderer/Dsp/Command/UpsampleCommand.cs
@@ -0,0 +1,87 @@
+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Server.Upsampler;
+using System;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class UpsampleCommand : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.Upsample;
+
+ public ulong EstimatedProcessingTime { get; set; }
+
+ public uint BufferCount { get; }
+ public uint InputBufferIndex { get; }
+ public uint InputSampleCount { get; }
+ public uint InputSampleRate { get; }
+
+ public UpsamplerState UpsamplerInfo { get; }
+
+ public Memory<float> OutBuffer { get; }
+
+ public UpsampleCommand(uint bufferOffset, UpsamplerState info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+
+ InputBufferIndex = 0;
+ OutBuffer = info.OutputBuffer;
+ BufferCount = bufferCount;
+ InputSampleCount = sampleCount;
+ InputSampleRate = sampleRate;
+ info.SourceSampleCount = inputCount;
+ info.InputBufferIndices = new ushort[inputCount];
+
+ for (int i = 0; i < inputCount; i++)
+ {
+ info.InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]);
+ }
+
+ UpsamplerInfo = info;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private Span<float> GetBuffer(int index, int sampleCount)
+ {
+ return UpsamplerInfo.OutputBuffer.Span.Slice(index * sampleCount, sampleCount);
+ }
+
+ public void Process(CommandList context)
+ {
+ float ratio = (float)InputSampleRate / RendererConstants.TargetSampleRate;
+
+ uint bufferCount = Math.Min(BufferCount, UpsamplerInfo.SourceSampleCount);
+
+ for (int i = 0; i < bufferCount; i++)
+ {
+ Span<float> inputBuffer = context.GetBuffer(UpsamplerInfo.InputBufferIndices[i]);
+ Span<float> outputBuffer = GetBuffer(UpsamplerInfo.InputBufferIndices[i], (int)UpsamplerInfo.SampleCount);
+
+ float fraction = 0.0f;
+
+ ResamplerHelper.ResampleForUpsampler(outputBuffer, inputBuffer, ratio, ref fraction, (int)(InputSampleCount / ratio));
+ }
+ }
+ }
+}