diff options
Diffstat (limited to 'Ryujinx.Audio.Renderer/Dsp/Command/UpsampleCommand.cs')
-rw-r--r-- | Ryujinx.Audio.Renderer/Dsp/Command/UpsampleCommand.cs | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/UpsampleCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/UpsampleCommand.cs new file mode 100644 index 00000000..0761a8da --- /dev/null +++ b/Ryujinx.Audio.Renderer/Dsp/Command/UpsampleCommand.cs @@ -0,0 +1,87 @@ +// +// Copyright (c) 2019-2020 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Server.Upsampler; +using System; +using System.Runtime.CompilerServices; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class UpsampleCommand : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.Upsample; + + public ulong EstimatedProcessingTime { get; set; } + + public uint BufferCount { get; } + public uint InputBufferIndex { get; } + public uint InputSampleCount { get; } + public uint InputSampleRate { get; } + + public UpsamplerState UpsamplerInfo { get; } + + public Memory<float> OutBuffer { get; } + + public UpsampleCommand(uint bufferOffset, UpsamplerState info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId) + { + Enabled = true; + NodeId = nodeId; + + InputBufferIndex = 0; + OutBuffer = info.OutputBuffer; + BufferCount = bufferCount; + InputSampleCount = sampleCount; + InputSampleRate = sampleRate; + info.SourceSampleCount = inputCount; + info.InputBufferIndices = new ushort[inputCount]; + + for (int i = 0; i < inputCount; i++) + { + info.InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]); + } + + UpsamplerInfo = info; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private Span<float> GetBuffer(int index, int sampleCount) + { + return UpsamplerInfo.OutputBuffer.Span.Slice(index * sampleCount, sampleCount); + } + + public void Process(CommandList context) + { + float ratio = (float)InputSampleRate / RendererConstants.TargetSampleRate; + + uint bufferCount = Math.Min(BufferCount, UpsamplerInfo.SourceSampleCount); + + for (int i = 0; i < bufferCount; i++) + { + Span<float> inputBuffer = context.GetBuffer(UpsamplerInfo.InputBufferIndices[i]); + Span<float> outputBuffer = GetBuffer(UpsamplerInfo.InputBufferIndices[i], (int)UpsamplerInfo.SampleCount); + + float fraction = 0.0f; + + ResamplerHelper.ResampleForUpsampler(outputBuffer, inputBuffer, ratio, ref fraction, (int)(InputSampleCount / ratio)); + } + } + } +} |