diff options
Diffstat (limited to 'Ryujinx.Audio.Renderer/Dsp/Command/ReverbCommand.cs')
-rw-r--r-- | Ryujinx.Audio.Renderer/Dsp/Command/ReverbCommand.cs | 284 |
1 files changed, 284 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/ReverbCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/ReverbCommand.cs new file mode 100644 index 00000000..3935234e --- /dev/null +++ b/Ryujinx.Audio.Renderer/Dsp/Command/ReverbCommand.cs @@ -0,0 +1,284 @@ +// +// Copyright (c) 2019-2020 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Dsp.State; +using Ryujinx.Audio.Renderer.Parameter.Effect; +using System; +using System.Diagnostics; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class ReverbCommand : ICommand + { + private static readonly int[] OutputEarlyIndicesTableMono = new int[10] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; + private static readonly int[] TargetEarlyDelayLineIndicesTableMono = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; + private static readonly int[] OutputIndicesTableMono = new int[4] { 0, 0, 0, 0 }; + private static readonly int[] TargetOutputFeedbackIndicesTableMono = new int[4] { 0, 1, 2, 3 }; + + private static readonly int[] OutputEarlyIndicesTableStereo = new int[10] { 0, 0, 1, 1, 0, 1, 0, 0, 1, 1 }; + private static readonly int[] TargetEarlyDelayLineIndicesTableStereo = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; + private static readonly int[] OutputIndicesTableStereo = new int[4] { 0, 0, 1, 1 }; + private static readonly int[] TargetOutputFeedbackIndicesTableStereo = new int[4] { 2, 0, 3, 1 }; + + private static readonly int[] OutputEarlyIndicesTableQuadraphonic = new int[10] { 0, 0, 1, 1, 0, 1, 2, 2, 3, 3 }; + private static readonly int[] TargetEarlyDelayLineIndicesTableQuadraphonic = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; + private static readonly int[] OutputIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 }; + private static readonly int[] TargetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 }; + + private static readonly int[] OutputEarlyIndicesTableSurround = new int[20] { 0, 5, 0, 5, 1, 5, 1, 5, 4, 5, 4, 5, 2, 5, 2, 5, 3, 5, 3, 5 }; + private static readonly int[] TargetEarlyDelayLineIndicesTableSurround = new int[20] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9 }; + private static readonly int[] OutputIndicesTableSurround = new int[RendererConstants.ChannelCountMax] { 0, 1, 2, 3, 4, 5 }; + private static readonly int[] TargetOutputFeedbackIndicesTableSurround = new int[RendererConstants.ChannelCountMax] { 0, 1, 2, 3, -1, 3 }; + + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.Reverb; + + public ulong EstimatedProcessingTime { get; set; } + + public ReverbParameter Parameter => _parameter; + public Memory<ReverbState> State { get; } + public ulong WorkBuffer { get; } + public ushort[] OutputBufferIndices { get; } + public ushort[] InputBufferIndices { get; } + public bool IsLongSizePreDelaySupported { get; } + + public bool IsEffectEnabled { get; } + + private ReverbParameter _parameter; + + private const int FixedPointPrecision = 14; + + public ReverbCommand(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, ulong workBuffer, int nodeId, bool isLongSizePreDelaySupported) + { + Enabled = true; + IsEffectEnabled = isEnabled; + NodeId = nodeId; + _parameter = parameter; + State = state; + WorkBuffer = workBuffer; + + InputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax]; + OutputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax]; + + for (int i = 0; i < Parameter.ChannelCount; i++) + { + InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]); + OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]); + } + + IsLongSizePreDelaySupported = isLongSizePreDelaySupported; + } + + private void ProcessReverbMono(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) + { + ProcessReverbGeneric(outputBuffers, + inputBuffers, + sampleCount, + OutputEarlyIndicesTableMono, + TargetEarlyDelayLineIndicesTableMono, + TargetOutputFeedbackIndicesTableMono, + OutputIndicesTableMono); + } + + private void ProcessReverbStereo(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) + { + ProcessReverbGeneric(outputBuffers, + inputBuffers, + sampleCount, + OutputEarlyIndicesTableStereo, + TargetEarlyDelayLineIndicesTableStereo, + TargetOutputFeedbackIndicesTableStereo, + OutputIndicesTableStereo); + } + + private void ProcessReverbQuadraphonic(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) + { + ProcessReverbGeneric(outputBuffers, + inputBuffers, + sampleCount, + OutputEarlyIndicesTableQuadraphonic, + TargetEarlyDelayLineIndicesTableQuadraphonic, + TargetOutputFeedbackIndicesTableQuadraphonic, + OutputIndicesTableQuadraphonic); + } + + private void ProcessReverbSurround(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) + { + ProcessReverbGeneric(outputBuffers, + inputBuffers, + sampleCount, + OutputEarlyIndicesTableSurround, + TargetEarlyDelayLineIndicesTableSurround, + TargetOutputFeedbackIndicesTableSurround, + OutputIndicesTableSurround); + } + + private void ProcessReverbGeneric(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable, ReadOnlySpan<int> outputIndicesTable) + { + ref ReverbState state = ref State.Span[0]; + + bool isSurround = Parameter.ChannelCount == 6; + + float reverbGain = FixedPointHelper.ToFloat(Parameter.ReverbGain, FixedPointPrecision); + float lateGain = FixedPointHelper.ToFloat(Parameter.LateGain, FixedPointPrecision); + float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); + float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); + + float[] outputValues = new float[RendererConstants.ChannelCountMax]; + float[] feedbackValues = new float[4]; + float[] feedbackOutputValues = new float[4]; + float[] channelInput = new float[Parameter.ChannelCount]; + + for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++) + { + outputValues.AsSpan().Fill(0); + + for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++) + { + int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i]; + int outputIndex = outputEarlyIndicesTable[i]; + + float tapOutput = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], 0); + + outputValues[outputIndex] += tapOutput * state.EarlyGain[earlyDelayIndex]; + } + + if (isSurround) + { + outputValues[5] *= 0.2f; + } + + float targetPreDelayValue = 0; + + for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++) + { + channelInput[channelIndex] = inputBuffers[channelIndex].Span[sampleIndex] * 64; + targetPreDelayValue += channelInput[channelIndex] * reverbGain; + } + + state.PreDelayLine.Update(targetPreDelayValue); + + float lateValue = state.PreDelayLine.Tap(state.PreDelayLineDelayTime) * lateGain; + + for (int i = 0; i < state.FdnDelayLines.Length; i++) + { + feedbackOutputValues[i] = state.FdnDelayLines[i].Read() * state.HighFrequencyDecayDirectGain[i] + state.PreviousFeedbackOutput[i] * state.HighFrequencyDecayPreviousGain[i]; + state.PreviousFeedbackOutput[i] = feedbackOutputValues[i]; + } + + feedbackValues[0] = feedbackOutputValues[2] + feedbackOutputValues[1]; + feedbackValues[1] = -feedbackOutputValues[0] - feedbackOutputValues[3]; + feedbackValues[2] = feedbackOutputValues[0] - feedbackOutputValues[3]; + feedbackValues[3] = feedbackOutputValues[1] - feedbackOutputValues[2]; + + for (int i = 0; i < state.FdnDelayLines.Length; i++) + { + feedbackOutputValues[i] = state.DecayDelays[i].Update(feedbackValues[i] + lateValue); + state.FdnDelayLines[i].Update(feedbackOutputValues[i]); + } + + for (int i = 0; i < targetOutputFeedbackIndicesTable.Length; i++) + { + int targetOutputFeedbackIndex = targetOutputFeedbackIndicesTable[i]; + int outputIndex = outputIndicesTable[i]; + + if (targetOutputFeedbackIndex >= 0) + { + outputValues[outputIndex] += feedbackOutputValues[targetOutputFeedbackIndex]; + } + } + + if (isSurround) + { + outputValues[4] += state.BackLeftDelayLine.Update((feedbackOutputValues[2] - feedbackOutputValues[3]) * 0.5f); + } + + for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++) + { + outputBuffers[channelIndex].Span[sampleIndex] = (outputValues[channelIndex] * outGain + channelInput[channelIndex] * dryGain) / 64; + } + } + } + + private void ProcessReverb(CommandList context) + { + Debug.Assert(Parameter.IsChannelCountValid()); + + if (IsEffectEnabled && Parameter.IsChannelCountValid()) + { + ReadOnlyMemory<float>[] inputBuffers = new ReadOnlyMemory<float>[Parameter.ChannelCount]; + Memory<float>[] outputBuffers = new Memory<float>[Parameter.ChannelCount]; + + for (int i = 0; i < Parameter.ChannelCount; i++) + { + inputBuffers[i] = context.GetBufferMemory(InputBufferIndices[i]); + outputBuffers[i] = context.GetBufferMemory(OutputBufferIndices[i]); + } + + switch (Parameter.ChannelCount) + { + case 1: + ProcessReverbMono(outputBuffers, inputBuffers, context.SampleCount); + break; + case 2: + ProcessReverbStereo(outputBuffers, inputBuffers, context.SampleCount); + break; + case 4: + ProcessReverbQuadraphonic(outputBuffers, inputBuffers, context.SampleCount); + break; + case 6: + ProcessReverbSurround(outputBuffers, inputBuffers, context.SampleCount); + break; + default: + throw new NotImplementedException($"{Parameter.ChannelCount}"); + } + } + else + { + for (int i = 0; i < Parameter.ChannelCount; i++) + { + if (InputBufferIndices[i] != OutputBufferIndices[i]) + { + context.GetBufferMemory(InputBufferIndices[i]).CopyTo(context.GetBufferMemory(OutputBufferIndices[i])); + } + } + } + } + + public void Process(CommandList context) + { + ref ReverbState state = ref State.Span[0]; + + if (IsEffectEnabled) + { + if (Parameter.Status == Server.Effect.UsageState.Invalid) + { + state = new ReverbState(ref _parameter, WorkBuffer, IsLongSizePreDelaySupported); + } + else if (Parameter.Status == Server.Effect.UsageState.New) + { + state.UpdateParameter(ref _parameter); + } + } + + ProcessReverb(context); + } + } +} |