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Diffstat (limited to 'Ryujinx.Audio.Renderer/Dsp/Command/ReverbCommand.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/ReverbCommand.cs284
1 files changed, 284 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/ReverbCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/ReverbCommand.cs
new file mode 100644
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+++ b/Ryujinx.Audio.Renderer/Dsp/Command/ReverbCommand.cs
@@ -0,0 +1,284 @@
+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using System;
+using System.Diagnostics;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class ReverbCommand : ICommand
+ {
+ private static readonly int[] OutputEarlyIndicesTableMono = new int[10] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
+ private static readonly int[] TargetEarlyDelayLineIndicesTableMono = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
+ private static readonly int[] OutputIndicesTableMono = new int[4] { 0, 0, 0, 0 };
+ private static readonly int[] TargetOutputFeedbackIndicesTableMono = new int[4] { 0, 1, 2, 3 };
+
+ private static readonly int[] OutputEarlyIndicesTableStereo = new int[10] { 0, 0, 1, 1, 0, 1, 0, 0, 1, 1 };
+ private static readonly int[] TargetEarlyDelayLineIndicesTableStereo = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
+ private static readonly int[] OutputIndicesTableStereo = new int[4] { 0, 0, 1, 1 };
+ private static readonly int[] TargetOutputFeedbackIndicesTableStereo = new int[4] { 2, 0, 3, 1 };
+
+ private static readonly int[] OutputEarlyIndicesTableQuadraphonic = new int[10] { 0, 0, 1, 1, 0, 1, 2, 2, 3, 3 };
+ private static readonly int[] TargetEarlyDelayLineIndicesTableQuadraphonic = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
+ private static readonly int[] OutputIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
+ private static readonly int[] TargetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
+
+ private static readonly int[] OutputEarlyIndicesTableSurround = new int[20] { 0, 5, 0, 5, 1, 5, 1, 5, 4, 5, 4, 5, 2, 5, 2, 5, 3, 5, 3, 5 };
+ private static readonly int[] TargetEarlyDelayLineIndicesTableSurround = new int[20] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9 };
+ private static readonly int[] OutputIndicesTableSurround = new int[RendererConstants.ChannelCountMax] { 0, 1, 2, 3, 4, 5 };
+ private static readonly int[] TargetOutputFeedbackIndicesTableSurround = new int[RendererConstants.ChannelCountMax] { 0, 1, 2, 3, -1, 3 };
+
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.Reverb;
+
+ public ulong EstimatedProcessingTime { get; set; }
+
+ public ReverbParameter Parameter => _parameter;
+ public Memory<ReverbState> State { get; }
+ public ulong WorkBuffer { get; }
+ public ushort[] OutputBufferIndices { get; }
+ public ushort[] InputBufferIndices { get; }
+ public bool IsLongSizePreDelaySupported { get; }
+
+ public bool IsEffectEnabled { get; }
+
+ private ReverbParameter _parameter;
+
+ private const int FixedPointPrecision = 14;
+
+ public ReverbCommand(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, ulong workBuffer, int nodeId, bool isLongSizePreDelaySupported)
+ {
+ Enabled = true;
+ IsEffectEnabled = isEnabled;
+ NodeId = nodeId;
+ _parameter = parameter;
+ State = state;
+ WorkBuffer = workBuffer;
+
+ InputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax];
+ OutputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax];
+
+ for (int i = 0; i < Parameter.ChannelCount; i++)
+ {
+ InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
+ OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
+ }
+
+ IsLongSizePreDelaySupported = isLongSizePreDelaySupported;
+ }
+
+ private void ProcessReverbMono(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
+ {
+ ProcessReverbGeneric(outputBuffers,
+ inputBuffers,
+ sampleCount,
+ OutputEarlyIndicesTableMono,
+ TargetEarlyDelayLineIndicesTableMono,
+ TargetOutputFeedbackIndicesTableMono,
+ OutputIndicesTableMono);
+ }
+
+ private void ProcessReverbStereo(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
+ {
+ ProcessReverbGeneric(outputBuffers,
+ inputBuffers,
+ sampleCount,
+ OutputEarlyIndicesTableStereo,
+ TargetEarlyDelayLineIndicesTableStereo,
+ TargetOutputFeedbackIndicesTableStereo,
+ OutputIndicesTableStereo);
+ }
+
+ private void ProcessReverbQuadraphonic(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
+ {
+ ProcessReverbGeneric(outputBuffers,
+ inputBuffers,
+ sampleCount,
+ OutputEarlyIndicesTableQuadraphonic,
+ TargetEarlyDelayLineIndicesTableQuadraphonic,
+ TargetOutputFeedbackIndicesTableQuadraphonic,
+ OutputIndicesTableQuadraphonic);
+ }
+
+ private void ProcessReverbSurround(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
+ {
+ ProcessReverbGeneric(outputBuffers,
+ inputBuffers,
+ sampleCount,
+ OutputEarlyIndicesTableSurround,
+ TargetEarlyDelayLineIndicesTableSurround,
+ TargetOutputFeedbackIndicesTableSurround,
+ OutputIndicesTableSurround);
+ }
+
+ private void ProcessReverbGeneric(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable, ReadOnlySpan<int> outputIndicesTable)
+ {
+ ref ReverbState state = ref State.Span[0];
+
+ bool isSurround = Parameter.ChannelCount == 6;
+
+ float reverbGain = FixedPointHelper.ToFloat(Parameter.ReverbGain, FixedPointPrecision);
+ float lateGain = FixedPointHelper.ToFloat(Parameter.LateGain, FixedPointPrecision);
+ float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
+ float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
+
+ float[] outputValues = new float[RendererConstants.ChannelCountMax];
+ float[] feedbackValues = new float[4];
+ float[] feedbackOutputValues = new float[4];
+ float[] channelInput = new float[Parameter.ChannelCount];
+
+ for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
+ {
+ outputValues.AsSpan().Fill(0);
+
+ for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
+ {
+ int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i];
+ int outputIndex = outputEarlyIndicesTable[i];
+
+ float tapOutput = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], 0);
+
+ outputValues[outputIndex] += tapOutput * state.EarlyGain[earlyDelayIndex];
+ }
+
+ if (isSurround)
+ {
+ outputValues[5] *= 0.2f;
+ }
+
+ float targetPreDelayValue = 0;
+
+ for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
+ {
+ channelInput[channelIndex] = inputBuffers[channelIndex].Span[sampleIndex] * 64;
+ targetPreDelayValue += channelInput[channelIndex] * reverbGain;
+ }
+
+ state.PreDelayLine.Update(targetPreDelayValue);
+
+ float lateValue = state.PreDelayLine.Tap(state.PreDelayLineDelayTime) * lateGain;
+
+ for (int i = 0; i < state.FdnDelayLines.Length; i++)
+ {
+ feedbackOutputValues[i] = state.FdnDelayLines[i].Read() * state.HighFrequencyDecayDirectGain[i] + state.PreviousFeedbackOutput[i] * state.HighFrequencyDecayPreviousGain[i];
+ state.PreviousFeedbackOutput[i] = feedbackOutputValues[i];
+ }
+
+ feedbackValues[0] = feedbackOutputValues[2] + feedbackOutputValues[1];
+ feedbackValues[1] = -feedbackOutputValues[0] - feedbackOutputValues[3];
+ feedbackValues[2] = feedbackOutputValues[0] - feedbackOutputValues[3];
+ feedbackValues[3] = feedbackOutputValues[1] - feedbackOutputValues[2];
+
+ for (int i = 0; i < state.FdnDelayLines.Length; i++)
+ {
+ feedbackOutputValues[i] = state.DecayDelays[i].Update(feedbackValues[i] + lateValue);
+ state.FdnDelayLines[i].Update(feedbackOutputValues[i]);
+ }
+
+ for (int i = 0; i < targetOutputFeedbackIndicesTable.Length; i++)
+ {
+ int targetOutputFeedbackIndex = targetOutputFeedbackIndicesTable[i];
+ int outputIndex = outputIndicesTable[i];
+
+ if (targetOutputFeedbackIndex >= 0)
+ {
+ outputValues[outputIndex] += feedbackOutputValues[targetOutputFeedbackIndex];
+ }
+ }
+
+ if (isSurround)
+ {
+ outputValues[4] += state.BackLeftDelayLine.Update((feedbackOutputValues[2] - feedbackOutputValues[3]) * 0.5f);
+ }
+
+ for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
+ {
+ outputBuffers[channelIndex].Span[sampleIndex] = (outputValues[channelIndex] * outGain + channelInput[channelIndex] * dryGain) / 64;
+ }
+ }
+ }
+
+ private void ProcessReverb(CommandList context)
+ {
+ Debug.Assert(Parameter.IsChannelCountValid());
+
+ if (IsEffectEnabled && Parameter.IsChannelCountValid())
+ {
+ ReadOnlyMemory<float>[] inputBuffers = new ReadOnlyMemory<float>[Parameter.ChannelCount];
+ Memory<float>[] outputBuffers = new Memory<float>[Parameter.ChannelCount];
+
+ for (int i = 0; i < Parameter.ChannelCount; i++)
+ {
+ inputBuffers[i] = context.GetBufferMemory(InputBufferIndices[i]);
+ outputBuffers[i] = context.GetBufferMemory(OutputBufferIndices[i]);
+ }
+
+ switch (Parameter.ChannelCount)
+ {
+ case 1:
+ ProcessReverbMono(outputBuffers, inputBuffers, context.SampleCount);
+ break;
+ case 2:
+ ProcessReverbStereo(outputBuffers, inputBuffers, context.SampleCount);
+ break;
+ case 4:
+ ProcessReverbQuadraphonic(outputBuffers, inputBuffers, context.SampleCount);
+ break;
+ case 6:
+ ProcessReverbSurround(outputBuffers, inputBuffers, context.SampleCount);
+ break;
+ default:
+ throw new NotImplementedException($"{Parameter.ChannelCount}");
+ }
+ }
+ else
+ {
+ for (int i = 0; i < Parameter.ChannelCount; i++)
+ {
+ if (InputBufferIndices[i] != OutputBufferIndices[i])
+ {
+ context.GetBufferMemory(InputBufferIndices[i]).CopyTo(context.GetBufferMemory(OutputBufferIndices[i]));
+ }
+ }
+ }
+ }
+
+ public void Process(CommandList context)
+ {
+ ref ReverbState state = ref State.Span[0];
+
+ if (IsEffectEnabled)
+ {
+ if (Parameter.Status == Server.Effect.UsageState.Invalid)
+ {
+ state = new ReverbState(ref _parameter, WorkBuffer, IsLongSizePreDelaySupported);
+ }
+ else if (Parameter.Status == Server.Effect.UsageState.New)
+ {
+ state.UpdateParameter(ref _parameter);
+ }
+ }
+
+ ProcessReverb(context);
+ }
+ }
+}