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Diffstat (limited to 'Ryujinx.Audio.Renderer/Dsp/Command/Reverb3dCommand.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/Reverb3dCommand.cs269
1 files changed, 269 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/Reverb3dCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/Reverb3dCommand.cs
new file mode 100644
index 00000000..eeb7322a
--- /dev/null
+++ b/Ryujinx.Audio.Renderer/Dsp/Command/Reverb3dCommand.cs
@@ -0,0 +1,269 @@
+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using Ryujinx.Audio.Renderer.Server.Effect;
+using System;
+using System.Diagnostics;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class Reverb3dCommand : ICommand
+ {
+ private static readonly int[] OutputEarlyIndicesTableMono = new int[20] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
+ private static readonly int[] TargetEarlyDelayLineIndicesTableMono = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
+ private static readonly int[] TargetOutputFeedbackIndicesTableMono = new int[1] { 0 };
+
+ private static readonly int[] OutputEarlyIndicesTableStereo = new int[20] { 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1 };
+ private static readonly int[] TargetEarlyDelayLineIndicesTableStereo = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
+ private static readonly int[] TargetOutputFeedbackIndicesTableStereo = new int[2] { 0, 1 };
+
+ private static readonly int[] OutputEarlyIndicesTableQuadraphonic = new int[20] { 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 3, 3, 3 };
+ private static readonly int[] TargetEarlyDelayLineIndicesTableQuadraphonic = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
+ private static readonly int[] TargetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
+
+ private static readonly int[] OutputEarlyIndicesTableSurround = new int[40] { 4, 5, 0, 5, 0, 5, 1, 5, 1, 5, 1, 5, 1, 5, 2, 5, 2, 5, 2, 5, 1, 5, 1, 5, 1, 5, 0, 5, 0, 5, 0, 5, 0, 5, 3, 5, 3, 5, 3, 5 };
+ private static readonly int[] TargetEarlyDelayLineIndicesTableSurround = new int[40] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19 };
+ private static readonly int[] TargetOutputFeedbackIndicesTableSurround = new int[6] { 0, 1, 2, 3, -1, 3 };
+
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.Reverb3d;
+
+ public ulong EstimatedProcessingTime { get; set; }
+
+ public ushort InputBufferIndex { get; }
+ public ushort OutputBufferIndex { get; }
+
+ public Reverb3dParameter Parameter => _parameter;
+ public Memory<Reverb3dState> State { get; }
+ public ulong WorkBuffer { get; }
+ public ushort[] OutputBufferIndices { get; }
+ public ushort[] InputBufferIndices { get; }
+
+ public bool IsEffectEnabled { get; }
+
+ private Reverb3dParameter _parameter;
+
+ public Reverb3dCommand(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, ulong workBuffer, int nodeId)
+ {
+ Enabled = true;
+ IsEffectEnabled = isEnabled;
+ NodeId = nodeId;
+ _parameter = parameter;
+ State = state;
+ WorkBuffer = workBuffer;
+
+ InputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax];
+ OutputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax];
+
+ for (int i = 0; i < Parameter.ChannelCount; i++)
+ {
+ InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
+ OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
+ }
+ }
+
+ private void ProcessReverb3dMono(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
+ {
+ const int delayLineSampleIndexOffset = -1;
+
+ ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableMono, TargetEarlyDelayLineIndicesTableMono, TargetOutputFeedbackIndicesTableMono, delayLineSampleIndexOffset);
+ }
+
+ private void ProcessReverb3dStereo(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
+ {
+ const int delayLineSampleIndexOffset = 1;
+
+ ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableStereo, TargetEarlyDelayLineIndicesTableStereo, TargetOutputFeedbackIndicesTableStereo, delayLineSampleIndexOffset);
+ }
+
+ private void ProcessReverb3dQuadraphonic(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
+ {
+ const int delayLineSampleIndexOffset = 1;
+
+ ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableQuadraphonic, TargetEarlyDelayLineIndicesTableQuadraphonic, TargetOutputFeedbackIndicesTableQuadraphonic, delayLineSampleIndexOffset);
+ }
+
+ private void ProcessReverb3dSurround(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
+ {
+ const int delayLineSampleIndexOffset = 1;
+
+ ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableSurround, TargetEarlyDelayLineIndicesTableSurround, TargetOutputFeedbackIndicesTableSurround, delayLineSampleIndexOffset);
+ }
+
+ private void ProcessReverb3dGeneric(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable, int delayLineSampleIndexOffset)
+ {
+ ref Reverb3dState state = ref State.Span[0];
+
+ bool isMono = Parameter.ChannelCount == 1;
+ bool isSurround = Parameter.ChannelCount == 6;
+
+ float[] outputValues = new float[RendererConstants.ChannelCountMax];
+ float[] channelInput = new float[Parameter.ChannelCount];
+ float[] feedbackValues = new float[4];
+ float[] feedbackOutputValues = new float[4];
+ float[] values = new float[4];
+
+ for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
+ {
+ outputValues.AsSpan().Fill(0);
+
+ float tapOut = state.PreDelayLine.TapUnsafe(state.ReflectionDelayTime, delayLineSampleIndexOffset);
+
+ for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
+ {
+ int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i];
+ int outputIndex = outputEarlyIndicesTable[i];
+
+ float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], delayLineSampleIndexOffset);
+
+ outputValues[outputIndex] += tempTapOut * state.EarlyGain[earlyDelayIndex];
+ }
+
+ float targetPreDelayValue = 0;
+
+ for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
+ {
+ channelInput[channelIndex] = inputBuffers[channelIndex].Span[sampleIndex];
+ targetPreDelayValue += channelInput[channelIndex];
+ }
+
+ for (int i = 0; i < Parameter.ChannelCount; i++)
+ {
+ outputValues[i] *= state.EarlyReflectionsGain;
+ }
+
+ state.PreviousPreDelayValue = (targetPreDelayValue * state.TargetPreDelayGain) + (state.PreviousPreDelayValue * state.PreviousPreDelayGain);
+
+ state.PreDelayLine.Update(state.PreviousPreDelayValue);
+
+ for (int i = 0; i < state.FdnDelayLines.Length; i++)
+ {
+ float fdnValue = state.FdnDelayLines[i].Read();
+
+ float feedbackOutputValue = fdnValue * state.DecayDirectFdnGain[i] + state.PreviousFeedbackOutputDecayed[i];
+
+ state.PreviousFeedbackOutputDecayed[i] = (fdnValue * state.DecayCurrentFdnGain[i]) + (feedbackOutputValue * state.DecayCurrentOutputGain[i]);
+
+ feedbackOutputValues[i] = feedbackOutputValue;
+ }
+
+ feedbackValues[0] = feedbackOutputValues[2] + feedbackOutputValues[1];
+ feedbackValues[1] = -feedbackOutputValues[0] - feedbackOutputValues[3];
+ feedbackValues[2] = feedbackOutputValues[0] - feedbackOutputValues[3];
+ feedbackValues[3] = feedbackOutputValues[1] - feedbackOutputValues[2];
+
+ for (int i = 0; i < state.DecayDelays1.Length; i++)
+ {
+ float temp = state.DecayDelays1[i].Update(tapOut * state.LateReverbGain + feedbackValues[i]);
+
+ values[i] = state.DecayDelays2[i].Update(temp);
+
+ state.FdnDelayLines[i].Update(values[i]);
+ }
+
+ for (int channelIndex = 0; channelIndex < targetOutputFeedbackIndicesTable.Length; channelIndex++)
+ {
+ int targetOutputFeedbackIndex = targetOutputFeedbackIndicesTable[channelIndex];
+
+ if (targetOutputFeedbackIndex >= 0)
+ {
+ outputBuffers[channelIndex].Span[sampleIndex] = (outputValues[channelIndex] + values[targetOutputFeedbackIndex] + channelInput[channelIndex] * state.DryGain);
+ }
+ }
+
+ if (isMono)
+ {
+ outputBuffers[0].Span[sampleIndex] += values[1];
+ }
+
+ if (isSurround)
+ {
+ outputBuffers[4].Span[sampleIndex] += (outputValues[4] + state.BackLeftDelayLine.Update((values[2] - values[3]) * 0.5f) + channelInput[4] * state.DryGain);
+ }
+ }
+ }
+
+ public void ProcessReverb3d(CommandList context)
+ {
+ Debug.Assert(Parameter.IsChannelCountValid());
+
+ if (IsEffectEnabled && Parameter.IsChannelCountValid())
+ {
+ ReadOnlyMemory<float>[] inputBuffers = new ReadOnlyMemory<float>[Parameter.ChannelCount];
+ Memory<float>[] outputBuffers = new Memory<float>[Parameter.ChannelCount];
+
+ for (int i = 0; i < Parameter.ChannelCount; i++)
+ {
+ inputBuffers[i] = context.GetBufferMemory(InputBufferIndices[i]);
+ outputBuffers[i] = context.GetBufferMemory(OutputBufferIndices[i]);
+ }
+
+ switch (Parameter.ChannelCount)
+ {
+ case 1:
+ ProcessReverb3dMono(outputBuffers, inputBuffers, context.SampleCount);
+ break;
+ case 2:
+ ProcessReverb3dStereo(outputBuffers, inputBuffers, context.SampleCount);
+ break;
+ case 4:
+ ProcessReverb3dQuadraphonic(outputBuffers, inputBuffers, context.SampleCount);
+ break;
+ case 6:
+ ProcessReverb3dSurround(outputBuffers, inputBuffers, context.SampleCount);
+ break;
+ default:
+ throw new NotImplementedException($"{Parameter.ChannelCount}");
+ }
+ }
+ else
+ {
+ for (int i = 0; i < Parameter.ChannelCount; i++)
+ {
+ if (InputBufferIndices[i] != OutputBufferIndices[i])
+ {
+ context.GetBufferMemory(InputBufferIndices[i]).CopyTo(context.GetBufferMemory(OutputBufferIndices[i]));
+ }
+ }
+ }
+ }
+
+ public void Process(CommandList context)
+ {
+ ref Reverb3dState state = ref State.Span[0];
+
+ if (IsEffectEnabled)
+ {
+ if (Parameter.ParameterStatus == UsageState.Invalid)
+ {
+ state = new Reverb3dState(ref _parameter, WorkBuffer);
+ }
+ else if (Parameter.ParameterStatus == UsageState.New)
+ {
+ state.UpdateParameter(ref _parameter);
+ }
+ }
+
+ ProcessReverb3d(context);
+ }
+ }
+}