diff options
Diffstat (limited to 'Ryujinx.Audio.Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs')
-rw-r--r-- | Ryujinx.Audio.Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs new file mode 100644 index 00000000..76f5c576 --- /dev/null +++ b/Ryujinx.Audio.Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs @@ -0,0 +1,89 @@ +// +// Copyright (c) 2019-2020 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; +using System.Runtime.CompilerServices; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class DownMixSurroundToStereoCommand : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.DownMixSurroundToStereo; + + public ulong EstimatedProcessingTime { get; set; } + + public ushort[] InputBufferIndices { get; } + public ushort[] OutputBufferIndices { get; } + + public float[] Coefficients { get; } + + public DownMixSurroundToStereoCommand(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, ReadOnlySpan<float> downMixParameter, int nodeId) + { + Enabled = true; + NodeId = nodeId; + + InputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax]; + OutputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax]; + + for (int i = 0; i < RendererConstants.VoiceChannelCountMax; i++) + { + InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]); + OutputBufferIndices[i] = (ushort)(bufferOffset + outputBufferOffset[i]); + } + + Coefficients = downMixParameter.ToArray(); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static float DownMixSurroundToStereo(ReadOnlySpan<float> coefficients, float back, float lfe, float center, float front) + { + return FloatingPointHelper.RoundUp(coefficients[3] * back + coefficients[2] * lfe + coefficients[1] * center + coefficients[0] * front); + } + + public void Process(CommandList context) + { + ReadOnlySpan<float> frontLeft = context.GetBuffer(InputBufferIndices[0]); + ReadOnlySpan<float> frontRight = context.GetBuffer(InputBufferIndices[1]); + ReadOnlySpan<float> lowFrequency = context.GetBuffer(InputBufferIndices[2]); + ReadOnlySpan<float> frontCenter = context.GetBuffer(InputBufferIndices[3]); + ReadOnlySpan<float> backLeft = context.GetBuffer(InputBufferIndices[4]); + ReadOnlySpan<float> backRight = context.GetBuffer(InputBufferIndices[5]); + + Span<float> stereoLeft = context.GetBuffer(OutputBufferIndices[0]); + Span<float> stereoRight = context.GetBuffer(OutputBufferIndices[1]); + Span<float> unused2 = context.GetBuffer(OutputBufferIndices[2]); + Span<float> unused3 = context.GetBuffer(OutputBufferIndices[3]); + Span<float> unused4 = context.GetBuffer(OutputBufferIndices[4]); + Span<float> unused5 = context.GetBuffer(OutputBufferIndices[5]); + + for (int i = 0; i < context.SampleCount; i++) + { + stereoLeft[i] = DownMixSurroundToStereo(Coefficients, backLeft[i], lowFrequency[i], frontCenter[i], frontLeft[i]); + stereoRight[i] = DownMixSurroundToStereo(Coefficients, backRight[i], lowFrequency[i], frontCenter[i], frontRight[i]); + } + + unused2.Fill(0); + unused3.Fill(0); + unused4.Fill(0); + unused5.Fill(0); + } + } +} |