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Diffstat (limited to 'Ryujinx.Audio.Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs89
1 files changed, 89 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs
new file mode 100644
index 00000000..76f5c576
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+++ b/Ryujinx.Audio.Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs
@@ -0,0 +1,89 @@
+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class DownMixSurroundToStereoCommand : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.DownMixSurroundToStereo;
+
+ public ulong EstimatedProcessingTime { get; set; }
+
+ public ushort[] InputBufferIndices { get; }
+ public ushort[] OutputBufferIndices { get; }
+
+ public float[] Coefficients { get; }
+
+ public DownMixSurroundToStereoCommand(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, ReadOnlySpan<float> downMixParameter, int nodeId)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+
+ InputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax];
+ OutputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax];
+
+ for (int i = 0; i < RendererConstants.VoiceChannelCountMax; i++)
+ {
+ InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]);
+ OutputBufferIndices[i] = (ushort)(bufferOffset + outputBufferOffset[i]);
+ }
+
+ Coefficients = downMixParameter.ToArray();
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static float DownMixSurroundToStereo(ReadOnlySpan<float> coefficients, float back, float lfe, float center, float front)
+ {
+ return FloatingPointHelper.RoundUp(coefficients[3] * back + coefficients[2] * lfe + coefficients[1] * center + coefficients[0] * front);
+ }
+
+ public void Process(CommandList context)
+ {
+ ReadOnlySpan<float> frontLeft = context.GetBuffer(InputBufferIndices[0]);
+ ReadOnlySpan<float> frontRight = context.GetBuffer(InputBufferIndices[1]);
+ ReadOnlySpan<float> lowFrequency = context.GetBuffer(InputBufferIndices[2]);
+ ReadOnlySpan<float> frontCenter = context.GetBuffer(InputBufferIndices[3]);
+ ReadOnlySpan<float> backLeft = context.GetBuffer(InputBufferIndices[4]);
+ ReadOnlySpan<float> backRight = context.GetBuffer(InputBufferIndices[5]);
+
+ Span<float> stereoLeft = context.GetBuffer(OutputBufferIndices[0]);
+ Span<float> stereoRight = context.GetBuffer(OutputBufferIndices[1]);
+ Span<float> unused2 = context.GetBuffer(OutputBufferIndices[2]);
+ Span<float> unused3 = context.GetBuffer(OutputBufferIndices[3]);
+ Span<float> unused4 = context.GetBuffer(OutputBufferIndices[4]);
+ Span<float> unused5 = context.GetBuffer(OutputBufferIndices[5]);
+
+ for (int i = 0; i < context.SampleCount; i++)
+ {
+ stereoLeft[i] = DownMixSurroundToStereo(Coefficients, backLeft[i], lowFrequency[i], frontCenter[i], frontLeft[i]);
+ stereoRight[i] = DownMixSurroundToStereo(Coefficients, backRight[i], lowFrequency[i], frontCenter[i], frontRight[i]);
+ }
+
+ unused2.Fill(0);
+ unused3.Fill(0);
+ unused4.Fill(0);
+ unused5.Fill(0);
+ }
+ }
+}