diff options
Diffstat (limited to 'Ryujinx.Audio.Renderer/Dsp/Command/DepopPrepareCommand.cs')
-rw-r--r-- | Ryujinx.Audio.Renderer/Dsp/Command/DepopPrepareCommand.cs | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/DepopPrepareCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/DepopPrepareCommand.cs new file mode 100644 index 00000000..21ded53a --- /dev/null +++ b/Ryujinx.Audio.Renderer/Dsp/Command/DepopPrepareCommand.cs @@ -0,0 +1,72 @@ +// +// Copyright (c) 2019-2020 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using System; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class DepopPrepareCommand : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.DepopPrepare; + + public ulong EstimatedProcessingTime { get; set; } + + public uint MixBufferCount { get; } + + public ushort[] OutputBufferIndices { get; } + + public Memory<VoiceUpdateState> State { get; } + public Memory<float> DepopBuffer { get; } + + public DepopPrepareCommand(Memory<VoiceUpdateState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled) + { + Enabled = enabled; + NodeId = nodeId; + MixBufferCount = mixBufferCount; + + OutputBufferIndices = new ushort[RendererConstants.MixBufferCountMax]; + + for (int i = 0; i < RendererConstants.MixBufferCountMax; i++) + { + OutputBufferIndices[i] = (ushort)(bufferOffset + i); + } + + State = state; + DepopBuffer = depopBuffer; + } + + public void Process(CommandList context) + { + ref VoiceUpdateState state = ref State.Span[0]; + + for (int i = 0; i < MixBufferCount; i++) + { + if (state.LastSamples[i] != 0) + { + DepopBuffer.Span[OutputBufferIndices[i]] += state.LastSamples[i]; + + state.LastSamples[i] = 0; + } + } + } + } +} |