diff options
Diffstat (limited to 'Ryujinx.Audio.Renderer/Dsp/AdpcmHelper.cs')
-rw-r--r-- | Ryujinx.Audio.Renderer/Dsp/AdpcmHelper.cs | 219 |
1 files changed, 219 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Dsp/AdpcmHelper.cs b/Ryujinx.Audio.Renderer/Dsp/AdpcmHelper.cs new file mode 100644 index 00000000..e49c74d3 --- /dev/null +++ b/Ryujinx.Audio.Renderer/Dsp/AdpcmHelper.cs @@ -0,0 +1,219 @@ +// +// Copyright (c) 2019-2020 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Dsp.State; +using System; +using System.Diagnostics; +using System.Runtime.CompilerServices; + +namespace Ryujinx.Audio.Renderer.Dsp +{ + public static class AdpcmHelper + { + private const int FixedPointPrecision = 11; + private const int SamplesPerFrame = 14; + private const int NibblesPerFrame = SamplesPerFrame + 2; + private const int BytesPerFrame = 8; + private const int BitsPerFrame = BytesPerFrame * 8; + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static uint GetAdpcmDataSize(int sampleCount) + { + Debug.Assert(sampleCount >= 0); + + int frames = sampleCount / SamplesPerFrame; + int extraSize = 0; + + if ((sampleCount % SamplesPerFrame) != 0) + { + extraSize = (sampleCount % SamplesPerFrame) / 2 + 1 + (sampleCount % 2); + } + + return (uint)(BytesPerFrame * frames + extraSize); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static int GetAdpcmOffsetFromSampleOffset(int sampleOffset) + { + Debug.Assert(sampleOffset >= 0); + + return GetNibblesFromSampleCount(sampleOffset) / 2; + } + + public static int NibbleToSample(int nibble) + { + int frames = nibble / NibblesPerFrame; + int extraNibbles = nibble % NibblesPerFrame; + int samples = SamplesPerFrame * frames; + + return samples + extraNibbles - 2; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static int GetNibblesFromSampleCount(int sampleCount) + { + byte headerSize = 0; + + if ((sampleCount % SamplesPerFrame) != 0) + { + headerSize = 2; + } + + return sampleCount % SamplesPerFrame + NibblesPerFrame * (sampleCount / SamplesPerFrame) + headerSize; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static short Saturate(int value) + { + if (value > short.MaxValue) + value = short.MaxValue; + + if (value < short.MinValue) + value = short.MinValue; + + return (short)value; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static int Decode(Span<short> output, ReadOnlySpan<byte> input, int startSampleOffset, int endSampleOffset, int offset, int count, ReadOnlySpan<short> coefficients, ref AdpcmLoopContext loopContext) + { + if (input.IsEmpty || endSampleOffset < startSampleOffset) + { + return 0; + } + + byte predScale = (byte)loopContext.PredScale; + byte scale = (byte)(predScale & 0xF); + byte coefficientIndex = (byte)((predScale >> 4) & 0xF); + short history0 = loopContext.History0; + short history1 = loopContext.History1; + short coefficient0 = coefficients[coefficientIndex * 2 + 0]; + short coefficient1 = coefficients[coefficientIndex * 2 + 1]; + + int decodedCount = Math.Min(count, endSampleOffset - startSampleOffset - offset); + int nibbles = GetNibblesFromSampleCount(offset + startSampleOffset); + int remaining = decodedCount; + int outputBufferIndex = 0; + int inputIndex = 0; + + ReadOnlySpan<byte> targetInput; + + targetInput = input.Slice(nibbles / 2); + + while (remaining > 0) + { + int samplesCount; + + if (((uint)nibbles % NibblesPerFrame) == 0) + { + predScale = targetInput[inputIndex++]; + + scale = (byte)(predScale & 0xF); + + coefficientIndex = (byte)((predScale >> 4) & 0xF); + + coefficient0 = coefficients[coefficientIndex * 2 + 0]; + coefficient1 = coefficients[coefficientIndex * 2 + 1]; + + nibbles += 2; + + samplesCount = Math.Min(remaining, SamplesPerFrame); + } + else + { + samplesCount = 1; + } + + int scaleFixedPoint = FixedPointHelper.ToFixed(1.0f, FixedPointPrecision) << scale; + + if (samplesCount < SamplesPerFrame) + { + for (int i = 0; i < samplesCount; i++) + { + int value = targetInput[inputIndex]; + + int sample; + + if ((nibbles & 1) != 0) + { + sample = (value << 28) >> 28; + + inputIndex++; + } + else + { + sample = (value << 24) >> 28; + } + + nibbles++; + + int prediction = coefficient0 * history0 + coefficient1 * history1; + + sample = FixedPointHelper.RoundUpAndToInt(sample * scaleFixedPoint + prediction, FixedPointPrecision); + + short saturatedSample = Saturate(sample); + + history1 = history0; + history0 = saturatedSample; + + output[outputBufferIndex++] = saturatedSample; + + remaining--; + } + } + else + { + for (int i = 0; i < SamplesPerFrame / 2; i++) + { + int value = targetInput[inputIndex]; + + int sample0; + int sample1; + + sample0 = (value << 24) >> 28; + sample1 = (value << 28) >> 28; + + inputIndex++; + + int prediction0 = coefficient0 * history0 + coefficient1 * history1; + sample0 = FixedPointHelper.RoundUpAndToInt(sample0 * scaleFixedPoint + prediction0, FixedPointPrecision); + short saturatedSample0 = Saturate(sample0); + + int prediction1 = coefficient0 * saturatedSample0 + coefficient1 * history0; + sample1 = FixedPointHelper.RoundUpAndToInt(sample1 * scaleFixedPoint + prediction1, FixedPointPrecision); + short saturatedSample1 = Saturate(sample1); + + history1 = saturatedSample0; + history0 = saturatedSample1; + + output[outputBufferIndex++] = saturatedSample0; + output[outputBufferIndex++] = saturatedSample1; + } + + nibbles += SamplesPerFrame; + remaining -= SamplesPerFrame; + } + } + + loopContext.PredScale = predScale; + loopContext.History0 = history0; + loopContext.History1 = history1; + + return decodedCount; + } + } +} |