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Diffstat (limited to 'Ryujinx.Audio.Renderer/Device/VirtualDevice.cs')
-rw-r--r-- | Ryujinx.Audio.Renderer/Device/VirtualDevice.cs | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Device/VirtualDevice.cs b/Ryujinx.Audio.Renderer/Device/VirtualDevice.cs new file mode 100644 index 00000000..ca9011e8 --- /dev/null +++ b/Ryujinx.Audio.Renderer/Device/VirtualDevice.cs @@ -0,0 +1,84 @@ +// +// Copyright (c) 2019-2020 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Diagnostics; + +namespace Ryujinx.Audio.Renderer.Device +{ + /// <summary> + /// Represents a virtual device used by IAudioDevice. + /// </summary> + public class VirtualDevice + { + /// <summary> + /// All the defined virtual devices. + /// </summary> + public static readonly VirtualDevice[] Devices = new VirtualDevice[4] + { + new VirtualDevice("AudioStereoJackOutput", 2), + new VirtualDevice("AudioBuiltInSpeakerOutput", 2), + new VirtualDevice("AudioTvOutput", 6), + new VirtualDevice("AudioUsbDeviceOutput", 2), + }; + + /// <summary> + /// The name of the <see cref="VirtualDevice"/>. + /// </summary> + public string Name { get; } + + /// <summary> + /// The count of channels supported by the <see cref="VirtualDevice"/>. + /// </summary> + public uint ChannelCount { get; } + + /// <summary> + /// The system master volume of the <see cref="VirtualDevice"/>. + /// </summary> + public float MasterVolume { get; private set; } + + /// <summary> + /// Create a new <see cref="VirtualDevice"/> instance. + /// </summary> + /// <param name="name">The name of the <see cref="VirtualDevice"/>.</param> + /// <param name="channelCount">The count of channels supported by the <see cref="VirtualDevice"/>.</param> + private VirtualDevice(string name, uint channelCount) + { + Name = name; + ChannelCount = channelCount; + } + + /// <summary> + /// Update the master volume of the <see cref="VirtualDevice"/>. + /// </summary> + /// <param name="volume">The new master volume.</param> + public void UpdateMasterVolume(float volume) + { + Debug.Assert(volume >= 0.0f && volume <= 1.0f); + + MasterVolume = volume; + } + + /// <summary> + /// Check if the <see cref="VirtualDevice"/> is a usb device. + /// </summary> + /// <returns>Returns true if the <see cref="VirtualDevice"/> is a usb device.</returns> + public bool IsUsbDevice() + { + return Name.Equals("AudioUsbDeviceOutput"); + } + } +} |