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Diffstat (limited to 'Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs')
-rw-r--r--Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs460
1 files changed, 460 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs b/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs
new file mode 100644
index 00000000..be01ecdc
--- /dev/null
+++ b/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs
@@ -0,0 +1,460 @@
+using Ryujinx.Audio.Backends.Common;
+using Ryujinx.Audio.Common;
+using Ryujinx.Memory;
+using SoundIOSharp;
+using System;
+using System.Collections.Generic;
+using System.Runtime.CompilerServices;
+using System.Threading;
+
+namespace Ryujinx.Audio.Backends.SoundIo
+{
+ class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
+ {
+ private object _lock = new object();
+
+ private SoundIoHardwareDeviceDriver _driver;
+ private Queue<SoundIoAudioBuffer> _queuedBuffers;
+ private SoundIOOutStream _outputStream;
+ private DynamicRingBuffer _ringBuffer;
+ private ulong _playedSampleCount;
+ private ManualResetEvent _updateRequiredEvent;
+
+ public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
+ {
+ _driver = driver;
+ _updateRequiredEvent = _driver.GetUpdateRequiredEvent();
+ _queuedBuffers = new Queue<SoundIoAudioBuffer>();
+ _ringBuffer = new DynamicRingBuffer();
+
+ SetupOutputStream();
+ }
+
+ private void SetupOutputStream()
+ {
+ _outputStream = _driver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount);
+ _outputStream.WriteCallback += Update;
+
+ // TODO: Setup other callbacks (errors, ect).
+
+ _outputStream.Open();
+ }
+
+ public override ulong GetPlayedSampleCount()
+ {
+ lock (_lock)
+ {
+ return _playedSampleCount;
+ }
+ }
+
+ public override float GetVolume()
+ {
+ return _outputStream.Volume;
+ }
+
+ public override void PrepareToClose() { }
+
+ public override void QueueBuffer(AudioBuffer buffer)
+ {
+ lock (_lock)
+ {
+ SoundIoAudioBuffer driverBuffer = new SoundIoAudioBuffer
+ {
+ DriverIdentifier = buffer.DataPointer,
+ SampleCount = GetSampleCount(buffer),
+ SamplePlayed = 0,
+ };
+
+ _ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
+
+ _queuedBuffers.Enqueue(driverBuffer);
+ }
+ }
+
+ public override void SetVolume(float volume)
+ {
+ _outputStream.SetVolume(volume);
+ }
+
+ public override void Start()
+ {
+ _outputStream.Start();
+ _outputStream.Pause(false);
+
+ _driver.FlushContextEvents();
+ }
+
+ public override void Stop()
+ {
+ _outputStream.Pause(true);
+
+ _driver.FlushContextEvents();
+ }
+
+ public override void UnregisterBuffer(AudioBuffer buffer) {}
+
+ public override bool WasBufferFullyConsumed(AudioBuffer buffer)
+ {
+ lock (_lock)
+ {
+ if (!_queuedBuffers.TryPeek(out SoundIoAudioBuffer driverBuffer))
+ {
+ return true;
+ }
+
+ return driverBuffer.DriverIdentifier != buffer.DataPointer;
+ }
+ }
+
+ private unsafe void Update(int minFrameCount, int maxFrameCount)
+ {
+ int bytesPerFrame = _outputStream.BytesPerFrame;
+ uint bytesPerSample = (uint)_outputStream.BytesPerSample;
+
+ int bufferedFrames = _ringBuffer.Length / bytesPerFrame;
+
+ int frameCount = Math.Min(bufferedFrames, maxFrameCount);
+
+ if (frameCount == 0)
+ {
+ return;
+ }
+
+ SoundIOChannelAreas areas = _outputStream.BeginWrite(ref frameCount);
+
+ int channelCount = areas.ChannelCount;
+
+ byte[] samples = new byte[frameCount * bytesPerFrame];
+
+ _ringBuffer.Read(samples, 0, samples.Length);
+
+ // This is a huge ugly block of code, but we save
+ // a significant amount of time over the generic
+ // loop that handles other channel counts.
+ // TODO: Is this still right in 2021?
+
+ // Mono
+ if (channelCount == 1)
+ {
+ SoundIOChannelArea area = areas.GetArea(0);
+
+ fixed (byte* srcptr = samples)
+ {
+ if (bytesPerSample == 1)
+ {
+ for (int frame = 0; frame < frameCount; frame++)
+ {
+ ((byte*)area.Pointer)[0] = srcptr[frame * bytesPerFrame];
+
+ area.Pointer += area.Step;
+ }
+ }
+ else if (bytesPerSample == 2)
+ {
+ for (int frame = 0; frame < frameCount; frame++)
+ {
+ ((short*)area.Pointer)[0] = ((short*)srcptr)[frame * bytesPerFrame >> 1];
+
+ area.Pointer += area.Step;
+ }
+ }
+ else if (bytesPerSample == 4)
+ {
+ for (int frame = 0; frame < frameCount; frame++)
+ {
+ ((int*)area.Pointer)[0] = ((int*)srcptr)[frame * bytesPerFrame >> 2];
+
+ area.Pointer += area.Step;
+ }
+ }
+ else
+ {
+ for (int frame = 0; frame < frameCount; frame++)
+ {
+ Unsafe.CopyBlockUnaligned((byte*)area.Pointer, srcptr + (frame * bytesPerFrame), bytesPerSample);
+
+ area.Pointer += area.Step;
+ }
+ }
+ }
+ }
+ // Stereo
+ else if (channelCount == 2)
+ {
+ SoundIOChannelArea area1 = areas.GetArea(0);
+ SoundIOChannelArea area2 = areas.GetArea(1);
+
+ fixed (byte* srcptr = samples)
+ {
+ if (bytesPerSample == 1)
+ {
+ for (int frame = 0; frame < frameCount; frame++)
+ {
+ // Channel 1
+ ((byte*)area1.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 0];
+
+ // Channel 2
+ ((byte*)area2.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 1];
+
+ area1.Pointer += area1.Step;
+ area2.Pointer += area2.Step;
+ }
+ }
+ else if (bytesPerSample == 2)
+ {
+ for (int frame = 0; frame < frameCount; frame++)
+ {
+ // Channel 1
+ ((short*)area1.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 0];
+
+ // Channel 2
+ ((short*)area2.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 1];
+
+ area1.Pointer += area1.Step;
+ area2.Pointer += area2.Step;
+ }
+ }
+ else if (bytesPerSample == 4)
+ {
+ for (int frame = 0; frame < frameCount; frame++)
+ {
+ // Channel 1
+ ((int*)area1.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 0];
+
+ // Channel 2
+ ((int*)area2.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 1];
+
+ area1.Pointer += area1.Step;
+ area2.Pointer += area2.Step;
+ }
+ }
+ else
+ {
+ for (int frame = 0; frame < frameCount; frame++)
+ {
+ // Channel 1
+ Unsafe.CopyBlockUnaligned((byte*)area1.Pointer, srcptr + (frame * bytesPerFrame) + (0 * bytesPerSample), bytesPerSample);
+
+ // Channel 2
+ Unsafe.CopyBlockUnaligned((byte*)area2.Pointer, srcptr + (frame * bytesPerFrame) + (1 * bytesPerSample), bytesPerSample);
+
+ area1.Pointer += area1.Step;
+ area2.Pointer += area2.Step;
+ }
+ }
+ }
+ }
+ // Surround
+ else if (channelCount == 6)
+ {
+ SoundIOChannelArea area1 = areas.GetArea(0);
+ SoundIOChannelArea area2 = areas.GetArea(1);
+ SoundIOChannelArea area3 = areas.GetArea(2);
+ SoundIOChannelArea area4 = areas.GetArea(3);
+ SoundIOChannelArea area5 = areas.GetArea(4);
+ SoundIOChannelArea area6 = areas.GetArea(5);
+
+ fixed (byte* srcptr = samples)
+ {
+ if (bytesPerSample == 1)
+ {
+ for (int frame = 0; frame < frameCount; frame++)
+ {
+ // Channel 1
+ ((byte*)area1.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 0];
+
+ // Channel 2
+ ((byte*)area2.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 1];
+
+ // Channel 3
+ ((byte*)area3.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 2];
+
+ // Channel 4
+ ((byte*)area4.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 3];
+
+ // Channel 5
+ ((byte*)area5.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 4];
+
+ // Channel 6
+ ((byte*)area6.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 5];
+
+ area1.Pointer += area1.Step;
+ area2.Pointer += area2.Step;
+ area3.Pointer += area3.Step;
+ area4.Pointer += area4.Step;
+ area5.Pointer += area5.Step;
+ area6.Pointer += area6.Step;
+ }
+ }
+ else if (bytesPerSample == 2)
+ {
+ for (int frame = 0; frame < frameCount; frame++)
+ {
+ // Channel 1
+ ((short*)area1.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 0];
+
+ // Channel 2
+ ((short*)area2.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 1];
+
+ // Channel 3
+ ((short*)area3.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 2];
+
+ // Channel 4
+ ((short*)area4.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 3];
+
+ // Channel 5
+ ((short*)area5.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 4];
+
+ // Channel 6
+ ((short*)area6.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 5];
+
+ area1.Pointer += area1.Step;
+ area2.Pointer += area2.Step;
+ area3.Pointer += area3.Step;
+ area4.Pointer += area4.Step;
+ area5.Pointer += area5.Step;
+ area6.Pointer += area6.Step;
+ }
+ }
+ else if (bytesPerSample == 4)
+ {
+ for (int frame = 0; frame < frameCount; frame++)
+ {
+ // Channel 1
+ ((int*)area1.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 0];
+
+ // Channel 2
+ ((int*)area2.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 1];
+
+ // Channel 3
+ ((int*)area3.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 2];
+
+ // Channel 4
+ ((int*)area4.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 3];
+
+ // Channel 5
+ ((int*)area5.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 4];
+
+ // Channel 6
+ ((int*)area6.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 5];
+
+ area1.Pointer += area1.Step;
+ area2.Pointer += area2.Step;
+ area3.Pointer += area3.Step;
+ area4.Pointer += area4.Step;
+ area5.Pointer += area5.Step;
+ area6.Pointer += area6.Step;
+ }
+ }
+ else
+ {
+ for (int frame = 0; frame < frameCount; frame++)
+ {
+ // Channel 1
+ Unsafe.CopyBlockUnaligned((byte*)area1.Pointer, srcptr + (frame * bytesPerFrame) + (0 * bytesPerSample), bytesPerSample);
+
+ // Channel 2
+ Unsafe.CopyBlockUnaligned((byte*)area2.Pointer, srcptr + (frame * bytesPerFrame) + (1 * bytesPerSample), bytesPerSample);
+
+ // Channel 3
+ Unsafe.CopyBlockUnaligned((byte*)area3.Pointer, srcptr + (frame * bytesPerFrame) + (2 * bytesPerSample), bytesPerSample);
+
+ // Channel 4
+ Unsafe.CopyBlockUnaligned((byte*)area4.Pointer, srcptr + (frame * bytesPerFrame) + (3 * bytesPerSample), bytesPerSample);
+
+ // Channel 5
+ Unsafe.CopyBlockUnaligned((byte*)area5.Pointer, srcptr + (frame * bytesPerFrame) + (4 * bytesPerSample), bytesPerSample);
+
+ // Channel 6
+ Unsafe.CopyBlockUnaligned((byte*)area6.Pointer, srcptr + (frame * bytesPerFrame) + (5 * bytesPerSample), bytesPerSample);
+
+ area1.Pointer += area1.Step;
+ area2.Pointer += area2.Step;
+ area3.Pointer += area3.Step;
+ area4.Pointer += area4.Step;
+ area5.Pointer += area5.Step;
+ area6.Pointer += area6.Step;
+ }
+ }
+ }
+ }
+ // Every other channel count
+ else
+ {
+ SoundIOChannelArea[] channels = new SoundIOChannelArea[channelCount];
+
+ // Obtain the channel area for each channel
+ for (int i = 0; i < channelCount; i++)
+ {
+ channels[i] = areas.GetArea(i);
+ }
+
+ fixed (byte* srcptr = samples)
+ {
+ for (int frame = 0; frame < frameCount; frame++)
+ for (int channel = 0; channel < areas.ChannelCount; channel++)
+ {
+ // Copy channel by channel, frame by frame. This is slow!
+ Unsafe.CopyBlockUnaligned((byte*)channels[channel].Pointer, srcptr + (frame * bytesPerFrame) + (channel * bytesPerSample), bytesPerSample);
+
+ channels[channel].Pointer += channels[channel].Step;
+ }
+ }
+ }
+
+ _outputStream.EndWrite();
+
+ ulong sampleCount = (ulong)(samples.Length / bytesPerSample / channelCount);
+
+ ulong availaibleSampleCount = sampleCount;
+
+ bool needUpdate = false;
+
+ while (availaibleSampleCount > 0 && _queuedBuffers.TryPeek(out SoundIoAudioBuffer driverBuffer))
+ {
+ ulong sampleStillNeeded = driverBuffer.SampleCount - driverBuffer.SamplePlayed;
+ ulong playedAudioBufferSampleCount = Math.Min(sampleStillNeeded, availaibleSampleCount);
+
+ driverBuffer.SamplePlayed += playedAudioBufferSampleCount;
+ availaibleSampleCount -= playedAudioBufferSampleCount;
+
+ if (driverBuffer.SamplePlayed == driverBuffer.SampleCount)
+ {
+ _queuedBuffers.TryDequeue(out _);
+
+ needUpdate = true;
+ }
+
+ _playedSampleCount += playedAudioBufferSampleCount;
+ }
+
+ // Notify the output if needed.
+ if (needUpdate)
+ {
+ _updateRequiredEvent.Set();
+ }
+ }
+
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ lock (_lock)
+ {
+ PrepareToClose();
+ Stop();
+
+ _outputStream.Dispose();
+
+ _driver.Unregister(this);
+ }
+ }
+ }
+
+ public override void Dispose()
+ {
+ Dispose(true);
+ }
+ }
+}