diff options
Diffstat (limited to 'Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs')
-rw-r--r-- | Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs | 251 |
1 files changed, 251 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs b/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs new file mode 100644 index 00000000..00977fcb --- /dev/null +++ b/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs @@ -0,0 +1,251 @@ +using Ryujinx.Audio.Common; +using Ryujinx.Audio.Integration; +using Ryujinx.Memory; +using SoundIOSharp; +using System; +using System.Collections.Generic; +using System.Threading; + +using static Ryujinx.Audio.Integration.IHardwareDeviceDriver; + +namespace Ryujinx.Audio.Backends.SoundIo +{ + public class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver + { + private object _lock = new object(); + + private SoundIO _audioContext; + private SoundIODevice _audioDevice; + private ManualResetEvent _updateRequiredEvent; + private List<SoundIoHardwareDeviceSession> _sessions; + + public SoundIoHardwareDeviceDriver() + { + _audioContext = new SoundIO(); + _updateRequiredEvent = new ManualResetEvent(false); + _sessions = new List<SoundIoHardwareDeviceSession>(); + + _audioContext.Connect(); + _audioContext.FlushEvents(); + + _audioDevice = FindNonRawDefaultAudioDevice(_audioContext, true); + } + + public static bool IsSupported => IsSupportedInternal(); + + private static bool IsSupportedInternal() + { + SoundIO context = null; + SoundIODevice device = null; + SoundIOOutStream stream = null; + + bool backendDisconnected = false; + + try + { + context = new SoundIO(); + + context.OnBackendDisconnect = (i) => + { + backendDisconnected = true; + }; + + context.Connect(); + context.FlushEvents(); + + if (backendDisconnected) + { + return false; + } + + if (context.OutputDeviceCount == 0) + { + return false; + } + + device = FindNonRawDefaultAudioDevice(context); + + if (device == null || backendDisconnected) + { + return false; + } + + stream = device.CreateOutStream(); + + if (stream == null || backendDisconnected) + { + return false; + } + + return true; + } + catch + { + return false; + } + finally + { + if (stream != null) + { + stream.Dispose(); + } + + if (context != null) + { + context.Dispose(); + } + } + } + + private static SoundIODevice FindNonRawDefaultAudioDevice(SoundIO audioContext, bool fallback = false) + { + SoundIODevice defaultAudioDevice = audioContext.GetOutputDevice(audioContext.DefaultOutputDeviceIndex); + + if (!defaultAudioDevice.IsRaw) + { + return defaultAudioDevice; + } + + for (int i = 0; i < audioContext.BackendCount; i++) + { + SoundIODevice audioDevice = audioContext.GetOutputDevice(i); + + if (audioDevice.Id == defaultAudioDevice.Id && !audioDevice.IsRaw) + { + return audioDevice; + } + } + + return fallback ? defaultAudioDevice : null; + } + + public ManualResetEvent GetUpdateRequiredEvent() + { + return _updateRequiredEvent; + } + + public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount) + { + if (channelCount == 0) + { + channelCount = 2; + } + + if (sampleRate == 0) + { + sampleRate = Constants.TargetSampleRate; + } + + if (direction != Direction.Output) + { + throw new NotImplementedException("Input direction is currently not implemented on SoundIO backend!"); + } + + lock (_lock) + { + SoundIoHardwareDeviceSession session = new SoundIoHardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount); + + _sessions.Add(session); + + return session; + } + } + + internal void Unregister(SoundIoHardwareDeviceSession session) + { + lock (_lock) + { + _sessions.Remove(session); + } + } + + public static SoundIOFormat GetSoundIoFormat(SampleFormat format) + { + return format switch + { + SampleFormat.PcmInt8 => SoundIOFormat.S8, + SampleFormat.PcmInt16 => SoundIOFormat.S16LE, + SampleFormat.PcmInt24 => SoundIOFormat.S24LE, + SampleFormat.PcmInt32 => SoundIOFormat.S32LE, + SampleFormat.PcmFloat => SoundIOFormat.Float32LE, + _ => throw new ArgumentException ($"Unsupported sample format {format}"), + }; + } + + internal SoundIOOutStream OpenStream(SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) + { + SoundIOFormat driverSampleFormat = GetSoundIoFormat(requestedSampleFormat); + + if (!_audioDevice.SupportsSampleRate((int)requestedSampleRate)) + { + throw new ArgumentException($"This sound device does not support a sample rate of {requestedSampleRate}Hz"); + } + + if (!_audioDevice.SupportsFormat(driverSampleFormat)) + { + throw new ArgumentException($"This sound device does not support {requestedSampleFormat}"); + } + + if (!_audioDevice.SupportsChannelCount((int)requestedChannelCount)) + { + throw new ArgumentException($"This sound device does not support channel count {requestedChannelCount}"); + } + + SoundIOOutStream result = _audioDevice.CreateOutStream(); + + result.Name = "Ryujinx"; + result.Layout = SoundIOChannelLayout.GetDefault((int)requestedChannelCount); + result.Format = driverSampleFormat; + result.SampleRate = (int)requestedSampleRate; + + return result; + } + + internal void FlushContextEvents() + { + _audioContext.FlushEvents(); + } + + public void Dispose() + { + Dispose(true); + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + while (_sessions.Count > 0) + { + SoundIoHardwareDeviceSession session = _sessions[_sessions.Count - 1]; + + session.Dispose(); + } + + _audioContext.Disconnect(); + _audioContext.Dispose(); + } + } + + public bool SupportsSampleRate(uint sampleRate) + { + return _audioDevice.SupportsSampleRate((int)sampleRate); + } + + public bool SupportsSampleFormat(SampleFormat sampleFormat) + { + return _audioDevice.SupportsFormat(GetSoundIoFormat(sampleFormat)); + } + + public bool SupportsChannelCount(uint channelCount) + { + return _audioDevice.SupportsChannelCount((int)channelCount); + } + + public bool SupportsDirection(Direction direction) + { + // TODO: add direction input when supported. + return direction == Direction.Output; + } + } +} |