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Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 22 |
1 files changed, 10 insertions, 12 deletions
@@ -13,7 +13,7 @@ <p align="center"> Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#. This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds. - It was written from scratch and development on the project began in September 2017. Ryujinx is available on Github under the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>. <br /> + It was written from scratch and development on the project began in September 2017. Ryujinx is available on Github under the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>. <br /> </p> <p align="center"> @@ -31,14 +31,14 @@ </p> <h5 align="center"> - + </h5> ## Compatibility As of January 2022, Ryujinx has been tested on approximately 3,500 titles; over 3,200 boot past menus and into gameplay, with roughly 2,500 of those being considered playable. You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). Anyone is free to submit an updated test on an existing game entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already! - + ## Usage To run this emulator, your PC must be equipped with at least 8GB of RAM; failing to meet this requirement may result in a poor gameplay experience or unexpected crashes. @@ -84,7 +84,7 @@ Ryujinx system files are stored in the `Ryujinx` folder. This folder is located - **CPU** - The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code. + The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code. There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster). The fastest option (host, unchecked) is set by default. Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: this feature is enabled by default in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! These improvements are permanent and do not require any extra launches going forward. @@ -94,7 +94,7 @@ Ryujinx system files are stored in the `Ryujinx` folder. This folder is located - **Input** - We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers. Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required. + We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers. Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required. In all scenarios, you can set up everything inside the input configuration menu. - **DLC & Modifications** @@ -111,7 +111,7 @@ Ryujinx system files are stored in the `Ryujinx` folder. This folder is located If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our [Discord server](https://discord.com/invite/Ryujinx). You may also review our [FAQ](https://github.com/Ryujinx/Ryujinx/wiki/Frequently-Asked-Questions). ## Donations - + If you'd like to support the project financially, Ryujinx has an active Patreon campaign. <a href="https://www.patreon.com/ryujinx"> @@ -120,20 +120,18 @@ If you'd like to support the project financially, Ryujinx has an active Patreon All the developers working on the project do so on their free time, but the project has several expenses: * Hackable Nintendo Switch consoles to reverse-engineer the hardware -* Additional computer hardware for testing purposes (e.g. GPUs to diagnose graphical bugs, etc.) +* Additional computer hardware for testing purposes (e.g. GPUs to diagnose graphical bugs, etc.) * Licenses for various software development tools (e.g. Jetbrains, LDN servers, IDA) * Web hosting and infrastructure maintenance - + All funds received through Patreon are considered a donation to support the project. Patrons receive early access to progress reports and exclusive access to developer interviews. ## License -This software is licensed under the terms of the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license.</a></i><br /> -The Ryujinx.Audio project is licensed under the terms of the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/Ryujinx.Audio/LICENSE.txt -" target="_blank">LGPLv3 license.</a></i><br /> +This software is licensed under the terms of the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license.</a></i><br /> This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3. See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](distribution/legal/THIRDPARTY.md) for more details. ## Credits -- [LibHac](https://github.com/Thealexbarney/LibHac) is used for our file-system. +- [LibHac](https://github.com/Thealexbarney/LibHac) is used for our file-system. - [AmiiboAPI](https://www.amiiboapi.com) is used in our Amiibo emulation. |