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-rw-r--r--Ryujinx.Graphics.GAL/ICounterEvent.cs11
-rw-r--r--Ryujinx.Graphics.GAL/IPipeline.cs4
-rw-r--r--Ryujinx.Graphics.GAL/IRenderer.cs6
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodClear.cs9
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs86
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs21
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodIncrementSyncpoint.cs1
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodReport.cs54
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/CounterCache.cs59
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs6
-rw-r--r--Ryujinx.Graphics.OpenGL/Counters.cs77
-rw-r--r--Ryujinx.Graphics.OpenGL/Pipeline.cs41
-rw-r--r--Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs105
-rw-r--r--Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs209
-rw-r--r--Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs100
-rw-r--r--Ryujinx.Graphics.OpenGL/Queries/Counters.cs57
-rw-r--r--Ryujinx.Graphics.OpenGL/Renderer.cs14
17 files changed, 724 insertions, 136 deletions
diff --git a/Ryujinx.Graphics.GAL/ICounterEvent.cs b/Ryujinx.Graphics.GAL/ICounterEvent.cs
new file mode 100644
index 00000000..dfabec61
--- /dev/null
+++ b/Ryujinx.Graphics.GAL/ICounterEvent.cs
@@ -0,0 +1,11 @@
+using System;
+
+namespace Ryujinx.Graphics.GAL
+{
+ public interface ICounterEvent : IDisposable
+ {
+ bool Invalid { get; set; }
+
+ void Flush();
+ }
+}
diff --git a/Ryujinx.Graphics.GAL/IPipeline.cs b/Ryujinx.Graphics.GAL/IPipeline.cs
index 290462fa..3bf7ab93 100644
--- a/Ryujinx.Graphics.GAL/IPipeline.cs
+++ b/Ryujinx.Graphics.GAL/IPipeline.cs
@@ -75,5 +75,9 @@ namespace Ryujinx.Graphics.GAL
void TextureBarrier();
void TextureBarrierTiled();
+
+ bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual);
+ bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual);
+ void EndHostConditionalRendering();
}
}
diff --git a/Ryujinx.Graphics.GAL/IRenderer.cs b/Ryujinx.Graphics.GAL/IRenderer.cs
index 56856b23..4a45f5cb 100644
--- a/Ryujinx.Graphics.GAL/IRenderer.cs
+++ b/Ryujinx.Graphics.GAL/IRenderer.cs
@@ -20,10 +20,12 @@ namespace Ryujinx.Graphics.GAL
Capabilities GetCapabilities();
- ulong GetCounter(CounterType type);
+ void UpdateCounters();
- void Initialize();
+ ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler);
void ResetCounter(CounterType type);
+
+ void Initialize();
}
}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs b/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs
index a555015d..a9552762 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs
@@ -13,7 +13,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <param name="argument">Method call argument</param>
private void Clear(GpuState state, int argument)
{
- if (!GetRenderEnable(state))
+ ConditionalRenderEnabled renderEnable = GetRenderEnable(state);
+
+ if (renderEnable == ConditionalRenderEnabled.False)
{
return;
}
@@ -68,6 +70,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
UpdateRenderTargetState(state, useControl: true);
+
+ if (renderEnable == ConditionalRenderEnabled.Host)
+ {
+ _context.Renderer.Pipeline.EndHostConditionalRendering();
+ }
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs b/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs
index 4775de02..c8d47b9f 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs
@@ -1,26 +1,34 @@
using Ryujinx.Common.Logging;
+using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.State;
namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
{
+ enum ConditionalRenderEnabled
+ {
+ False,
+ True,
+ Host
+ }
+
/// <summary>
/// Checks if draws and clears should be performed, according
/// to currently set conditional rendering conditions.
/// </summary>
/// <param name="state">GPU state</param>
/// <returns>True if rendering is enabled, false otherwise</returns>
- private bool GetRenderEnable(GpuState state)
+ private ConditionalRenderEnabled GetRenderEnable(GpuState state)
{
ConditionState condState = state.Get<ConditionState>(MethodOffset.ConditionState);
switch (condState.Condition)
{
case Condition.Always:
- return true;
+ return ConditionalRenderEnabled.True;
case Condition.Never:
- return false;
+ return ConditionalRenderEnabled.False;
case Condition.ResultNonZero:
return CounterNonZero(condState.Address.Pack());
case Condition.Equal:
@@ -31,22 +39,32 @@ namespace Ryujinx.Graphics.Gpu.Engine
Logger.PrintWarning(LogClass.Gpu, $"Invalid conditional render condition \"{condState.Condition}\".");
- return true;
+ return ConditionalRenderEnabled.True;
}
/// <summary>
/// Checks if the counter value at a given GPU memory address is non-zero.
/// </summary>
/// <param name="gpuVa">GPU virtual address of the counter value</param>
- /// <returns>True if the value is not zero, false otherwise</returns>
- private bool CounterNonZero(ulong gpuVa)
+ /// <returns>True if the value is not zero, false otherwise. Returns host if handling with host conditional rendering</returns>
+ private ConditionalRenderEnabled CounterNonZero(ulong gpuVa)
{
- if (!FindAndFlush(gpuVa))
+ ICounterEvent evt = _counterCache.FindEvent(gpuVa);
+
+ if (evt == null)
{
- return false;
+ return ConditionalRenderEnabled.False;
}
- return _context.MemoryAccessor.ReadUInt64(gpuVa) != 0;
+ if (_context.Renderer.Pipeline.TryHostConditionalRendering(evt, 0L, false))
+ {
+ return ConditionalRenderEnabled.Host;
+ }
+ else
+ {
+ evt.Flush();
+ return (_context.MemoryAccessor.ReadUInt64(gpuVa) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
+ }
}
/// <summary>
@@ -54,29 +72,57 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// </summary>
/// <param name="gpuVa">GPU virtual address</param>
/// <param name="isEqual">True to check if the values are equal, false to check if they are not equal</param>
- /// <returns>True if the condition is met, false otherwise</returns>
- private bool CounterCompare(ulong gpuVa, bool isEqual)
+ /// <returns>True if the condition is met, false otherwise. Returns host if handling with host conditional rendering</returns>
+ private ConditionalRenderEnabled CounterCompare(ulong gpuVa, bool isEqual)
{
- if (!FindAndFlush(gpuVa) && !FindAndFlush(gpuVa + 16))
+ ICounterEvent evt = FindEvent(gpuVa);
+ ICounterEvent evt2 = FindEvent(gpuVa + 16);
+
+ if (evt == null && evt2 == null)
+ {
+ return ConditionalRenderEnabled.False;
+ }
+
+ bool useHost;
+
+ if (evt != null && evt2 == null)
+ {
+ useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, _context.MemoryAccessor.ReadUInt64(gpuVa + 16), isEqual);
+ }
+ else if (evt == null && evt2 != null)
+ {
+ useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt2, _context.MemoryAccessor.ReadUInt64(gpuVa), isEqual);
+ }
+ else
{
- return false;
+ useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, evt2, isEqual);
}
- ulong x = _context.MemoryAccessor.ReadUInt64(gpuVa);
- ulong y = _context.MemoryAccessor.ReadUInt64(gpuVa + 16);
+ if (useHost)
+ {
+ return ConditionalRenderEnabled.Host;
+ }
+ else
+ {
+ evt?.Flush();
+ evt2?.Flush();
- return isEqual ? x == y : x != y;
+ ulong x = _context.MemoryAccessor.ReadUInt64(gpuVa);
+ ulong y = _context.MemoryAccessor.ReadUInt64(gpuVa + 16);
+
+ return (isEqual ? x == y : x != y) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
+ }
}
/// <summary>
/// Tries to find a counter that is supposed to be written at the specified address,
- /// flushing if necessary.
+ /// returning the related event.
/// </summary>
/// <param name="gpuVa">GPU virtual address where the counter is supposed to be written</param>
- /// <returns>True if a counter value is found at the specified address, false otherwise</returns>
- private bool FindAndFlush(ulong gpuVa)
+ /// <returns>The counter event, or null if not present</returns>
+ private ICounterEvent FindEvent(ulong gpuVa)
{
- return _counterCache.Contains(gpuVa);
+ return _counterCache.FindEvent(gpuVa);
}
}
}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs b/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs
index 68131f62..d70402e9 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs
@@ -35,17 +35,22 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <param name="argument">Method call argument</param>
private void DrawEnd(GpuState state, int argument)
{
- bool renderEnable = GetRenderEnable(state);
+ ConditionalRenderEnabled renderEnable = GetRenderEnable(state);
- if (!renderEnable || _instancedDrawPending)
+ if (renderEnable == ConditionalRenderEnabled.False || _instancedDrawPending)
{
- if (!renderEnable)
+ if (renderEnable == ConditionalRenderEnabled.False)
{
PerformDeferredDraws();
}
_drawIndexed = false;
+ if (renderEnable == ConditionalRenderEnabled.Host)
+ {
+ _context.Renderer.Pipeline.EndHostConditionalRendering();
+ }
+
return;
}
@@ -72,6 +77,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
_drawIndexed = false;
+ if (renderEnable == ConditionalRenderEnabled.Host)
+ {
+ _context.Renderer.Pipeline.EndHostConditionalRendering();
+ }
+
return;
}
@@ -100,6 +110,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
drawState.First,
firstInstance);
}
+
+ if (renderEnable == ConditionalRenderEnabled.Host)
+ {
+ _context.Renderer.Pipeline.EndHostConditionalRendering();
+ }
}
/// <summary>
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodIncrementSyncpoint.cs b/Ryujinx.Graphics.Gpu/Engine/MethodIncrementSyncpoint.cs
index 65742ba7..8fcfb900 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodIncrementSyncpoint.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodIncrementSyncpoint.cs
@@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
uint syncpointId = (uint)(argument) & 0xFFFF;
+ _context.Renderer.UpdateCounters(); // Poll the query counters, the game may want an updated result.
_context.Synchronization.IncrementSyncpoint(syncpointId);
}
}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs b/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs
index 997f55ff..e8efddea 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs
@@ -64,23 +64,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
CounterData counterData = new CounterData();
- ulong counter = 0;
+ var rs = state.Get<ReportState>(MethodOffset.ReportState);
- switch (type)
- {
- case ReportCounterType.Zero:
- counter = 0;
- break;
- case ReportCounterType.SamplesPassed:
- counter = _context.Renderer.GetCounter(CounterType.SamplesPassed);
- break;
- case ReportCounterType.PrimitivesGenerated:
- counter = _context.Renderer.GetCounter(CounterType.PrimitivesGenerated);
- break;
- case ReportCounterType.TransformFeedbackPrimitivesWritten:
- counter = _context.Renderer.GetCounter(CounterType.TransformFeedbackPrimitivesWritten);
- break;
- }
+ ulong gpuVa = rs.Address.Pack();
ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
@@ -91,18 +77,40 @@ namespace Ryujinx.Graphics.Gpu.Engine
ticks /= 256;
}
- counterData.Counter = counter;
- counterData.Timestamp = ticks;
+ ICounterEvent counter = null;
+
+ EventHandler<ulong> resultHandler = (object evt, ulong result) =>
+ {
+ counterData.Counter = result;
+ counterData.Timestamp = ticks;
- Span<CounterData> counterDataSpan = MemoryMarshal.CreateSpan(ref counterData, 1);
+ Span<CounterData> counterDataSpan = MemoryMarshal.CreateSpan(ref counterData, 1);
- Span<byte> data = MemoryMarshal.Cast<CounterData, byte>(counterDataSpan);
+ Span<byte> data = MemoryMarshal.Cast<CounterData, byte>(counterDataSpan);
- var rs = state.Get<ReportState>(MethodOffset.ReportState);
+ if (counter?.Invalid != true)
+ {
+ _context.MemoryAccessor.Write(gpuVa, data);
+ }
+ };
- _context.MemoryAccessor.Write(rs.Address.Pack(), data);
+ switch (type)
+ {
+ case ReportCounterType.Zero:
+ resultHandler(null, 0);
+ break;
+ case ReportCounterType.SamplesPassed:
+ counter = _context.Renderer.ReportCounter(CounterType.SamplesPassed, resultHandler);
+ break;
+ case ReportCounterType.PrimitivesGenerated:
+ counter = _context.Renderer.ReportCounter(CounterType.PrimitivesGenerated, resultHandler);
+ break;
+ case ReportCounterType.TransformFeedbackPrimitivesWritten:
+ counter = _context.Renderer.ReportCounter(CounterType.TransformFeedbackPrimitivesWritten, resultHandler);
+ break;
+ }
- _counterCache.AddOrUpdate(rs.Address.Pack());
+ _counterCache.AddOrUpdate(gpuVa, counter);
}
/// <summary>
diff --git a/Ryujinx.Graphics.Gpu/Memory/CounterCache.cs b/Ryujinx.Graphics.Gpu/Memory/CounterCache.cs
index 3110cdcc..90b9187b 100644
--- a/Ryujinx.Graphics.Gpu/Memory/CounterCache.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/CounterCache.cs
@@ -1,4 +1,5 @@
-using System.Collections.Generic;
+using Ryujinx.Graphics.GAL;
+using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Memory
{
@@ -10,10 +11,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
private struct CounterEntry
{
public ulong Address { get; }
+ public ICounterEvent Event { get; }
- public CounterEntry(ulong address)
+ public CounterEntry(ulong address, ICounterEvent evt)
{
Address = address;
+ Event = evt;
}
}
@@ -31,11 +34,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Adds a new counter to the counter cache, or updates a existing one.
/// </summary>
/// <param name="gpuVa">GPU virtual address where the counter will be written in memory</param>
- public void AddOrUpdate(ulong gpuVa)
+ public void AddOrUpdate(ulong gpuVa, ICounterEvent evt)
{
int index = BinarySearch(gpuVa);
- CounterEntry entry = new CounterEntry(gpuVa);
+ CounterEntry entry = new CounterEntry(gpuVa, evt);
if (index < 0)
{
@@ -76,6 +79,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
count++;
}
+ // Notify the removed counter events that their result should no longer be written out.
+ for (int i = 0; i < count; i++)
+ {
+ ICounterEvent evt = _items[index + i].Event;
+ if (evt != null)
+ {
+ evt.Invalid = true;
+ }
+ }
+
_items.RemoveRange(index, count);
}
@@ -102,6 +115,44 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
/// <summary>
+ /// Flush any counter value written to the specified GPU virtual memory address.
+ /// </summary>
+ /// <param name="gpuVa">GPU virtual address</param>
+ /// <returns>True if any counter value was written on the specified address, false otherwise</returns>
+ public bool FindAndFlush(ulong gpuVa)
+ {
+ int index = BinarySearch(gpuVa);
+ if (index > 0)
+ {
+ _items[index].Event?.Flush();
+
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ /// <summary>
+ /// Find any counter event that would write to the specified GPU virtual memory address.
+ /// </summary>
+ /// <param name="gpuVa">GPU virtual address</param>
+ /// <returns>The counter event, or null if not present</returns>
+ public ICounterEvent FindEvent(ulong gpuVa)
+ {
+ int index = BinarySearch(gpuVa);
+ if (index > 0)
+ {
+ return _items[index].Event;
+ }
+ else
+ {
+ return null;
+ }
+ }
+
+ /// <summary>
/// Performs binary search of an address on the list.
/// </summary>
/// <param name="address">Address to search</param>
diff --git a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
index f4af86f3..6f9ee6a4 100644
--- a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
@@ -181,13 +181,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
lock (_pageTable)
{
+ // Event handlers are not expected to be thread safe.
+ MemoryUnmapped?.Invoke(this, new UnmapEventArgs(va, size));
+
for (ulong offset = 0; offset < size; offset += PageSize)
{
SetPte(va + offset, PteUnmapped);
}
-
- // Event handlers are not expected to be thread safe.
- MemoryUnmapped?.Invoke(this, new UnmapEventArgs(va, size));
}
}
diff --git a/Ryujinx.Graphics.OpenGL/Counters.cs b/Ryujinx.Graphics.OpenGL/Counters.cs
deleted file mode 100644
index e82a040f..00000000
--- a/Ryujinx.Graphics.OpenGL/Counters.cs
+++ /dev/null
@@ -1,77 +0,0 @@
-using OpenTK.Graphics.OpenGL;
-using Ryujinx.Graphics.GAL;
-using System;
-
-namespace Ryujinx.Graphics.OpenGL
-{
- class Counters
- {
- private int[] _queryObjects;
-
- private ulong[] _accumulatedCounters;
-
- public Counters()
- {
- int count = Enum.GetNames(typeof(CounterType)).Length;
-
- _queryObjects = new int[count];
-
- _accumulatedCounters = new ulong[count];
- }
-
- public void Initialize()
- {
- for (int index = 0; index < _queryObjects.Length; index++)
- {
- int handle = GL.GenQuery();
-
- _queryObjects[index] = handle;
-
- CounterType type = (CounterType)index;
-
- GL.BeginQuery(GetTarget(type), handle);
- }
- }
-
- public ulong GetCounter(CounterType type)
- {
- UpdateAccumulatedCounter(type);
-
- return _accumulatedCounters[(int)type];
- }
-
- public void ResetCounter(CounterType type)
- {
- UpdateAccumulatedCounter(type);
-
- _accumulatedCounters[(int)type] = 0;
- }
-
- private void UpdateAccumulatedCounter(CounterType type)
- {
- int handle = _queryObjects[(int)type];
-
- QueryTarget target = GetTarget(type);
-
- GL.EndQuery(target);
-
- GL.GetQueryObject(handle, GetQueryObjectParam.QueryResult, out long result);
-
- _accumulatedCounters[(int)type] += (ulong)result;
-
- GL.BeginQuery(target, handle);
- }
-
- private static QueryTarget GetTarget(CounterType type)
- {
- switch (type)
- {
- case CounterType.SamplesPassed: return QueryTarget.SamplesPassed;
- case CounterType.PrimitivesGenerated: return QueryTarget.PrimitivesGenerated;
- case CounterType.TransformFeedbackPrimitivesWritten: return QueryTarget.TransformFeedbackPrimitivesWritten;
- }
-
- return QueryTarget.SamplesPassed;
- }
- }
-}
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index dc04805d..80b07108 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -1,6 +1,7 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.OpenGL.Queries;
using Ryujinx.Graphics.Shader;
using System;
@@ -1023,6 +1024,46 @@ namespace Ryujinx.Graphics.OpenGL
}
}
+ public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
+ {
+ if (value is CounterQueueEvent)
+ {
+ // Compare an event and a constant value.
+ CounterQueueEvent evt = (CounterQueueEvent)value;
+
+ // Easy host conditional rendering when the check matches what GL can do:
+ // - Event is of type samples passed.
+ // - Result is not a combination of multiple queries.
+ // - Comparing against 0.
+ // - Event has not already been flushed.
+
+ if (evt.Disposed)
+ {
+ // If the event has been flushed, then just use the values on the CPU.
+ // The query object may already be repurposed for another draw (eg. begin + end).
+ return false;
+ }
+
+ if (compare == 0 && evt.Type == QueryTarget.SamplesPassed && evt.ClearCounter)
+ {
+ GL.BeginConditionalRender(evt.Query, isEqual ? ConditionalRenderType.QueryNoWaitInverted : ConditionalRenderType.QueryNoWait);
+ return true;
+ }
+ }
+
+ return false; // The GPU will flush the queries to CPU and evaluate the condition there instead.
+ }
+
+ public bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual)
+ {
+ return false; // We don't currently have a way to compare two counters for conditional rendering.
+ }
+
+ public void EndHostConditionalRendering()
+ {
+ GL.EndConditionalRender();
+ }
+
public void Dispose()
{
_framebuffer?.Dispose();
diff --git a/Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs b/Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs
new file mode 100644
index 00000000..9750ec92
--- /dev/null
+++ b/Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs
@@ -0,0 +1,105 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Common.Logging;
+using System;
+using System.Runtime.InteropServices;
+using System.Threading;
+
+namespace Ryujinx.Graphics.OpenGL.Queries
+{
+ class BufferedQuery : IDisposable
+ {
+ private const int MaxQueryRetries = 5000;
+ private const long DefaultValue = -1;
+
+ public int Query { get; }
+
+ private int _buffer;
+ private IntPtr _bufferMap;
+ private QueryTarget _type;
+
+ public BufferedQuery(QueryTarget type)
+ {
+ _buffer = GL.GenBuffer();
+ Query = GL.GenQuery();
+ _type = type;
+
+ GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
+
+ unsafe
+ {
+ long defaultValue = DefaultValue;
+ GL.BufferStorage(BufferTarget.QueryBuffer, sizeof(long), (IntPtr)(&defaultValue), BufferStorageFlags.MapReadBit | BufferStorageFlags.MapWriteBit | BufferStorageFlags.MapPersistentBit);
+ }
+ _bufferMap = GL.MapBufferRange(BufferTarget.QueryBuffer, IntPtr.Zero, sizeof(long), BufferAccessMask.MapReadBit | BufferAccessMask.MapWriteBit | BufferAccessMask.MapPersistentBit);
+ }
+
+ public void Reset()
+ {
+ GL.EndQuery(_type);
+ GL.BeginQuery(_type, Query);
+ }
+
+ public void Begin()
+ {
+ GL.BeginQuery(_type, Query);
+ }
+
+ public unsafe void End()
+ {
+ GL.Flush();
+ GL.EndQuery(_type);
+
+ GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
+
+ Marshal.WriteInt64(_bufferMap, -1L);
+ GL.GetQueryObject(Query, GetQueryObjectParam.QueryResult, (long*)0);
+ }
+
+ public bool TryGetResult(out long result)
+ {
+ result = Marshal.ReadInt64(_bufferMap);
+
+ return result != DefaultValue;
+ }
+
+ public long AwaitResult(AutoResetEvent wakeSignal = null)
+ {
+ long data = DefaultValue;
+
+ if (wakeSignal == null)
+ {
+ while (data == DefaultValue)
+ {
+ data = Marshal.ReadInt64(_bufferMap);
+ }
+ }
+ else
+ {
+ int iterations = 0;
+ while (data == DefaultValue && iterations++ < MaxQueryRetries)
+ {
+ data = Marshal.ReadInt64(_bufferMap);
+ if (data == DefaultValue)
+ {
+ wakeSignal.WaitOne(1);
+ }
+ }
+
+ if (iterations >= MaxQueryRetries)
+ {
+ Logger.PrintError(LogClass.Gpu, $"Error: Query result timed out. Took more than {MaxQueryRetries} tries.");
+ }
+ }
+
+ return data;
+ }
+
+ public void Dispose()
+ {
+ GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
+ GL.UnmapBuffer(BufferTarget.QueryBuffer);
+ GL.DeleteBuffer(_buffer);
+ GL.DeleteQuery(Query);
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs b/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs
new file mode 100644
index 00000000..f34bc86d
--- /dev/null
+++ b/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs
@@ -0,0 +1,209 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.GAL;
+using System;
+using System.Collections.Generic;
+using System.Threading;
+
+namespace Ryujinx.Graphics.OpenGL.Queries
+{
+ class CounterQueue : IDisposable
+ {
+ private const int QueryPoolInitialSize = 100;
+
+ public CounterType Type { get; }
+ public bool Disposed { get; private set; }
+
+ private Queue<CounterQueueEvent> _events = new Queue<CounterQueueEvent>();
+ private CounterQueueEvent _current;
+
+ private ulong _accumulatedCounter;
+
+ private object _lock = new object();
+
+ private Queue<BufferedQuery> _queryPool;
+ private AutoResetEvent _queuedEvent = new AutoResetEvent(false);
+ private AutoResetEvent _wakeSignal = new AutoResetEvent(false);
+
+ private Thread _consumerThread;
+
+ internal CounterQueue(CounterType type)
+ {
+ Type = type;
+
+ QueryTarget glType = GetTarget(Type);
+
+ _queryPool = new Queue<BufferedQuery>(QueryPoolInitialSize);
+ for (int i = 0; i < QueryPoolInitialSize; i++)
+ {
+ _queryPool.Enqueue(new BufferedQuery(glType));
+ }
+
+ _current = new CounterQueueEvent(this, glType);
+
+ _consumerThread = new Thread(EventConsumer);
+ _consumerThread.Start();
+ }
+
+ private void EventConsumer()
+ {
+ while (!Disposed)
+ {
+ CounterQueueEvent evt = null;
+ lock (_lock)
+ {
+ if (_events.Count > 0)
+ {
+ evt = _events.Dequeue();
+ }
+ }
+
+ if (evt == null)
+ {
+ _queuedEvent.WaitOne(); // No more events to go through, wait for more.
+ }
+ else
+ {
+ evt.TryConsume(ref _accumulatedCounter, true, _wakeSignal);
+ }
+ }
+ }
+
+ internal BufferedQuery GetQueryObject()
+ {
+ // Creating/disposing query objects on a context we're sharing with will cause issues.
+ // So instead, make a lot of query objects on the main thread and reuse them.
+
+ lock (_lock)
+ {
+ if (_queryPool.Count > 0)
+ {
+ BufferedQuery result = _queryPool.Dequeue();
+ return result;
+ }
+ else
+ {
+ return new BufferedQuery(GetTarget(Type));
+ }
+ }
+ }
+
+ internal void ReturnQueryObject(BufferedQuery query)
+ {
+ lock (_lock)
+ {
+ _queryPool.Enqueue(query);
+ }
+ }
+
+ public CounterQueueEvent QueueReport(EventHandler<ulong> resultHandler)
+ {
+ CounterQueueEvent result;
+
+ lock (_lock)
+ {
+ _current.Complete();
+ _events.Enqueue(_current);
+
+ result = _current;
+ result.OnResult += resultHandler;
+
+ _current = new CounterQueueEvent(this, GetTarget(Type));
+ }
+
+ _queuedEvent.Set();
+
+ return result;
+ }
+
+ public void QueueReset()
+ {
+ lock (_lock)
+ {
+ _current.Clear();
+ }
+ }
+
+ private static QueryTarget GetTarget(CounterType type)
+ {
+ switch (type)
+ {
+ case CounterType.SamplesPassed: return QueryTarget.SamplesPassed;
+ case CounterType.PrimitivesGenerated: return QueryTarget.PrimitivesGenerated;
+ case CounterType.TransformFeedbackPrimitivesWritten: return QueryTarget.TransformFeedbackPrimitivesWritten;
+ }
+
+ return QueryTarget.SamplesPassed;
+ }
+
+ public void Flush(bool blocking)
+ {
+ if (!blocking)
+ {
+ // Just wake the consumer thread - it will update the queries.
+ _wakeSignal.Set();
+ return;
+ }
+
+ lock (_lock)
+ {
+ // Tell the queue to process all events.
+ while (_events.Count > 0)
+ {
+ CounterQueueEvent flush = _events.Peek();
+ if (!flush.TryConsume(ref _accumulatedCounter, true))
+ {
+ return; // If not blocking, then return when we encounter an event that is not ready yet.
+ }
+ _events.Dequeue();
+ }
+ }
+ }
+
+ public void FlushTo(CounterQueueEvent evt)
+ {
+ lock (_lock)
+ {
+ if (evt.Disposed)
+ {
+ return;
+ }
+
+ // Tell the queue to process all events up to this one.
+ while (_events.Count > 0)
+ {
+ CounterQueueEvent flush = _events.Dequeue();
+ flush.TryConsume(ref _accumulatedCounter, true);
+
+ if (flush == evt)
+ {
+ return;
+ }
+ }
+ }
+ }
+
+ public void Dispose()
+ {
+ lock (_lock)
+ {
+ while (_events.Count > 0)
+ {
+ CounterQueueEvent evt = _events.Dequeue();
+
+ evt.Dispose();
+ }
+
+ Disposed = true;
+ }
+
+ _queuedEvent.Set();
+
+ _consumerThread.Join();
+
+ foreach (BufferedQuery query in _queryPool)
+ {
+ query.Dispose();
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs b/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs
new file mode 100644
index 00000000..0fba24a1
--- /dev/null
+++ b/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs
@@ -0,0 +1,100 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.GAL;
+using System;
+using System.Threading;
+
+namespace Ryujinx.Graphics.OpenGL.Queries
+{
+ class CounterQueueEvent : ICounterEvent
+ {
+ public event EventHandler<ulong> OnResult;
+
+ public QueryTarget Type { get; }
+ public bool ClearCounter { get; private set; }
+ public int Query => _counter.Query;
+
+ public bool Disposed { get; private set; }
+ public bool Invalid { get; set; }
+
+ private CounterQueue _queue;
+ private BufferedQuery _counter;
+
+ private object _lock = new object();
+
+ public CounterQueueEvent(CounterQueue queue, QueryTarget type)
+ {
+ _queue = queue;
+
+ _counter = queue.GetQueryObject();
+ Type = type;
+
+ _counter.Begin();
+ }
+
+ internal void Clear()
+ {
+ _counter.Reset();
+ ClearCounter = true;
+ }
+
+ internal void Complete()
+ {
+ _counter.End();
+ }
+
+ internal bool TryConsume(ref ulong result, bool block, AutoResetEvent wakeSignal = null)
+ {
+ lock (_lock)
+ {
+ if (Disposed)
+ {
+ return true;
+ }
+
+ if (ClearCounter || Type == QueryTarget.Timestamp)
+ {
+ result = 0;
+ }
+
+ long queryResult;
+
+ if (block)
+ {
+ queryResult = _counter.AwaitResult(wakeSignal);
+ }
+ else
+ {
+ if (!_counter.TryGetResult(out queryResult))
+ {
+ return false;
+ }
+ }
+
+ result += (ulong)queryResult;
+
+ OnResult?.Invoke(this, result);
+
+ Dispose(); // Return the our resources to the pool.
+
+ return true;
+ }
+ }
+
+ public void Flush()
+ {
+ if (Disposed)
+ {
+ return;
+ }
+
+ // Tell the queue to process all events up to this one.
+ _queue.FlushTo(this);
+ }
+
+ public void Dispose()
+ {
+ Disposed = true;
+ _queue.ReturnQueryObject(_counter);
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.OpenGL/Queries/Counters.cs b/Ryujinx.Graphics.OpenGL/Queries/Counters.cs
new file mode 100644
index 00000000..7560fb17
--- /dev/null
+++ b/Ryujinx.Graphics.OpenGL/Queries/Counters.cs
@@ -0,0 +1,57 @@
+using Ryujinx.Graphics.GAL;
+using System;
+
+namespace Ryujinx.Graphics.OpenGL.Queries
+{
+ class Counters : IDisposable
+ {
+ private CounterQueue[] _counterQueues;
+
+ public Counters()
+ {
+ int count = Enum.GetNames(typeof(CounterType)).Length;
+
+ _counterQueues = new CounterQueue[count];
+ }
+
+ public void Initialize()
+ {
+ for (int index = 0; index < _counterQueues.Length; index++)
+ {
+ CounterType type = (CounterType)index;
+ _counterQueues[index] = new CounterQueue(type);
+ }
+ }
+
+ public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler)
+ {
+ return _counterQueues[(int)type].QueueReport(resultHandler);
+ }
+
+ public void QueueReset(CounterType type)
+ {
+ _counterQueues[(int)type].QueueReset();
+ }
+
+ public void Update()
+ {
+ foreach (var queue in _counterQueues)
+ {
+ queue.Flush(false);
+ }
+ }
+
+ public void Flush(CounterType type)
+ {
+ _counterQueues[(int)type].Flush(true);
+ }
+
+ public void Dispose()
+ {
+ foreach (var queue in _counterQueues)
+ {
+ queue.Dispose();
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.OpenGL/Renderer.cs b/Ryujinx.Graphics.OpenGL/Renderer.cs
index 3f718345..b3ae8c33 100644
--- a/Ryujinx.Graphics.OpenGL/Renderer.cs
+++ b/Ryujinx.Graphics.OpenGL/Renderer.cs
@@ -1,7 +1,9 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.OpenGL.Queries;
using Ryujinx.Graphics.Shader;
+using System;
namespace Ryujinx.Graphics.OpenGL
{
@@ -66,9 +68,14 @@ namespace Ryujinx.Graphics.OpenGL
HwCapabilities.MaxSupportedAnisotropy);
}
- public ulong GetCounter(CounterType type)
+ public void UpdateCounters()
{
- return _counters.GetCounter(type);
+ _counters.Update();
+ }
+
+ public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler)
+ {
+ return _counters.QueueReport(type, resultHandler);
}
public void Initialize()
@@ -89,7 +96,7 @@ namespace Ryujinx.Graphics.OpenGL
public void ResetCounter(CounterType type)
{
- _counters.ResetCounter(type);
+ _counters.QueueReset(type);
}
public void Dispose()
@@ -97,6 +104,7 @@ namespace Ryujinx.Graphics.OpenGL
TextureCopy.Dispose();
_pipeline.Dispose();
_window.Dispose();
+ _counters.Dispose();
}
}
}