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-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
index bbfb704d..b08fb3eb 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -537,7 +537,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (hostTexture != null && texture.Target == Target.TextureBuffer)
{
// Ensure that the buffer texture is using the correct buffer as storage.
- // Buffers are frequently re-created to accomodate larger data, so we need to re-bind
+ // Buffers are frequently re-created to accommodate larger data, so we need to re-bind
// to ensure we're not using a old buffer that was already deleted.
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false);
@@ -666,7 +666,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (hostTexture != null && texture.Target == Target.TextureBuffer)
{
// Ensure that the buffer texture is using the correct buffer as storage.
- // Buffers are frequently re-created to accomodate larger data, so we need to re-bind
+ // Buffers are frequently re-created to accommodate larger data, so we need to re-bind
// to ensure we're not using a old buffer that was already deleted.
Format format = bindingInfo.Format;
@@ -879,4 +879,4 @@ namespace Ryujinx.Graphics.Gpu.Image
Array.Clear(_imageState);
}
}
-} \ No newline at end of file
+}