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-rw-r--r--Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs51
-rw-r--r--Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceSession.cs86
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/PcmHelper.cs41
3 files changed, 149 insertions, 29 deletions
diff --git a/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs b/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs
index b6f45a3e..fbdfe18f 100644
--- a/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs
+++ b/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs
@@ -51,6 +51,40 @@ namespace Ryujinx.Audio.Backends.CompatLayer
};
}
+ private SampleFormat SelectHardwareSampleFormat(SampleFormat targetSampleFormat)
+ {
+ if (_realDriver.SupportsSampleFormat(targetSampleFormat))
+ {
+ return targetSampleFormat;
+ }
+
+ // Attempt conversion from PCM16.
+ if (targetSampleFormat == SampleFormat.PcmInt16)
+ {
+ // Prefer PCM32 if we need to convert.
+ if (_realDriver.SupportsSampleFormat(SampleFormat.PcmInt32))
+ {
+ return SampleFormat.PcmInt32;
+ }
+
+ // If not supported, PCM float provides the best quality with a cost lower than PCM24.
+ if (_realDriver.SupportsSampleFormat(SampleFormat.PcmFloat))
+ {
+ return SampleFormat.PcmFloat;
+ }
+
+ // TODO: Implement PCM24 conversion.
+
+ // If nothing is truly supported, attempt PCM8 at the cost of loosing quality.
+ if (_realDriver.SupportsSampleFormat(SampleFormat.PcmInt8))
+ {
+ return SampleFormat.PcmInt8;
+ }
+ }
+
+ throw new ArgumentException("No valid sample format configuration found!");
+ }
+
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume)
{
if (channelCount == 0)
@@ -77,15 +111,26 @@ namespace Ryujinx.Audio.Backends.CompatLayer
throw new NotImplementedException();
}
+ SampleFormat hardwareSampleFormat = SelectHardwareSampleFormat(sampleFormat);
uint hardwareChannelCount = SelectHardwareChannelCount(channelCount);
- IHardwareDeviceSession realSession = _realDriver.OpenDeviceSession(direction, memoryManager, sampleFormat, sampleRate, hardwareChannelCount, volume);
+ IHardwareDeviceSession realSession = _realDriver.OpenDeviceSession(direction, memoryManager, hardwareSampleFormat, sampleRate, hardwareChannelCount, volume);
- if (hardwareChannelCount == channelCount)
+ if (hardwareChannelCount == channelCount && hardwareSampleFormat == sampleFormat)
{
return realSession;
}
+ if (hardwareSampleFormat != sampleFormat)
+ {
+ Logger.Warning?.Print(LogClass.Audio, $"{sampleFormat} isn't supported by the audio device, conversion to {hardwareSampleFormat} will happen.");
+
+ if (hardwareSampleFormat < sampleFormat)
+ {
+ Logger.Warning?.Print(LogClass.Audio, $"{hardwareSampleFormat} has lower quality than {sampleFormat}, expect some loss in audio fidelity.");
+ }
+ }
+
if (direction == Direction.Input)
{
Logger.Warning?.Print(LogClass.Audio, $"The selected audio backend doesn't support the requested audio input configuration, fallback to dummy...");
@@ -103,7 +148,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
}
// If we need to do post processing before sending to the hardware device, wrap around it.
- return new CompatLayerHardwareDeviceSession(realSessionOutputBase, channelCount);
+ return new CompatLayerHardwareDeviceSession(realSessionOutputBase, sampleFormat, channelCount);
}
public bool SupportsChannelCount(uint channelCount)
diff --git a/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceSession.cs b/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceSession.cs
index ff3b0988..ca6090fe 100644
--- a/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceSession.cs
+++ b/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceSession.cs
@@ -1,5 +1,6 @@
using Ryujinx.Audio.Backends.Common;
using Ryujinx.Audio.Common;
+using Ryujinx.Audio.Renderer.Dsp;
using System;
using System.Runtime.InteropServices;
@@ -8,11 +9,13 @@ namespace Ryujinx.Audio.Backends.CompatLayer
class CompatLayerHardwareDeviceSession : HardwareDeviceSessionOutputBase
{
private HardwareDeviceSessionOutputBase _realSession;
+ private SampleFormat _userSampleFormat;
private uint _userChannelCount;
- public CompatLayerHardwareDeviceSession(HardwareDeviceSessionOutputBase realSession, uint userChannelCount) : base(realSession.MemoryManager, realSession.RequestedSampleFormat, realSession.RequestedSampleRate, userChannelCount)
+ public CompatLayerHardwareDeviceSession(HardwareDeviceSessionOutputBase realSession, SampleFormat userSampleFormat, uint userChannelCount) : base(realSession.MemoryManager, realSession.RequestedSampleFormat, realSession.RequestedSampleRate, userChannelCount)
{
_realSession = realSession;
+ _userSampleFormat = userSampleFormat;
_userChannelCount = userChannelCount;
}
@@ -38,53 +41,86 @@ namespace Ryujinx.Audio.Backends.CompatLayer
public override void QueueBuffer(AudioBuffer buffer)
{
+ SampleFormat realSampleFormat = _realSession.RequestedSampleFormat;
+
+ if (_userSampleFormat != realSampleFormat)
+ {
+ if (_userSampleFormat != SampleFormat.PcmInt16)
+ {
+ throw new NotImplementedException("Converting formats other than PCM16 is not supported.");
+ }
+
+ int userSampleCount = buffer.Data.Length / BackendHelper.GetSampleSize(_userSampleFormat);
+
+ ReadOnlySpan<short> samples = MemoryMarshal.Cast<byte, short>(buffer.Data);
+ byte[] convertedSamples = new byte[BackendHelper.GetSampleSize(realSampleFormat) * userSampleCount];
+
+ switch (realSampleFormat)
+ {
+ case SampleFormat.PcmInt8:
+ PcmHelper.Convert(MemoryMarshal.Cast<byte, sbyte>(convertedSamples), samples);
+ break;
+ case SampleFormat.PcmInt32:
+ PcmHelper.Convert(MemoryMarshal.Cast<byte, int>(convertedSamples), samples);
+ break;
+ case SampleFormat.PcmFloat:
+ PcmHelper.ConvertSampleToPcmFloat(MemoryMarshal.Cast<byte, float>(convertedSamples), samples);
+ break;
+ default:
+ throw new NotImplementedException($"Sample format conversion from {_userSampleFormat} to {realSampleFormat} not implemented.");
+ }
+
+ buffer.Data = convertedSamples;
+ }
+
_realSession.QueueBuffer(buffer);
}
public override bool RegisterBuffer(AudioBuffer buffer, byte[] samples)
{
- if (RequestedSampleFormat != SampleFormat.PcmInt16)
- {
- throw new NotImplementedException("Downmixing formats other than PCM16 is not supported.");
- }
-
if (samples == null)
{
return false;
}
- short[] downmixedBufferPCM16;
+ if (_userChannelCount != _realSession.RequestedChannelCount)
+ {
+ if (_userSampleFormat != SampleFormat.PcmInt16)
+ {
+ throw new NotImplementedException("Downmixing formats other than PCM16 is not supported.");
+ }
- ReadOnlySpan<short> samplesPCM16 = MemoryMarshal.Cast<byte, short>(samples);
+ ReadOnlySpan<short> samplesPCM16 = MemoryMarshal.Cast<byte, short>(samples);
- if (_userChannelCount == 6)
- {
- downmixedBufferPCM16 = Downmixing.DownMixSurroundToStereo(samplesPCM16);
+ if (_userChannelCount == 6)
+ {
+ samplesPCM16 = Downmixing.DownMixSurroundToStereo(samplesPCM16);
- if (_realSession.RequestedChannelCount == 1)
+ if (_realSession.RequestedChannelCount == 1)
+ {
+ samplesPCM16 = Downmixing.DownMixStereoToMono(samplesPCM16);
+ }
+ }
+ else if (_userChannelCount == 2 && _realSession.RequestedChannelCount == 1)
{
- downmixedBufferPCM16 = Downmixing.DownMixStereoToMono(downmixedBufferPCM16);
+ samplesPCM16 = Downmixing.DownMixStereoToMono(samplesPCM16);
+ }
+ else
+ {
+ throw new NotImplementedException($"Downmixing from {_userChannelCount} to {_realSession.RequestedChannelCount} not implemented.");
}
- }
- else if (_userChannelCount == 2 && _realSession.RequestedChannelCount == 1)
- {
- downmixedBufferPCM16 = Downmixing.DownMixStereoToMono(samplesPCM16);
- }
- else
- {
- throw new NotImplementedException($"Downmixing from {_userChannelCount} to {_realSession.RequestedChannelCount} not implemented.");
- }
- byte[] downmixedBuffer = MemoryMarshal.Cast<short, byte>(downmixedBufferPCM16).ToArray();
+ samples = MemoryMarshal.Cast<short, byte>(samplesPCM16).ToArray();
+ }
AudioBuffer fakeBuffer = new AudioBuffer
{
BufferTag = buffer.BufferTag,
DataPointer = buffer.DataPointer,
- DataSize = (ulong)downmixedBuffer.Length
+ DataSize = (ulong)samples.Length
};
- bool result = _realSession.RegisterBuffer(fakeBuffer, downmixedBuffer);
+ bool result = _realSession.RegisterBuffer(fakeBuffer, samples);
if (result)
{
diff --git a/Ryujinx.Audio/Renderer/Dsp/PcmHelper.cs b/Ryujinx.Audio/Renderer/Dsp/PcmHelper.cs
index 1eec3e41..1459e3a0 100644
--- a/Ryujinx.Audio/Renderer/Dsp/PcmHelper.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/PcmHelper.cs
@@ -1,4 +1,5 @@
using System;
+using System.Numerics;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp
@@ -24,6 +25,44 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float ConvertSampleToPcmFloat(short sample)
+ {
+ return (float)sample / short.MaxValue;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static short ConvertSampleToPcmInt16(float sample)
+ {
+ return Saturate(sample * short.MaxValue);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static TOutput ConvertSample<TInput, TOutput>(TInput value) where TInput: INumber<TInput>, IMinMaxValue<TInput> where TOutput : INumber<TOutput>, IMinMaxValue<TOutput>
+ {
+ TInput conversionRate = TInput.CreateSaturating(TOutput.MaxValue / TOutput.CreateSaturating(TInput.MaxValue));
+
+ return TOutput.CreateSaturating(value * conversionRate);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void Convert<TInput, TOutput>(Span<TOutput> output, ReadOnlySpan<TInput> input) where TInput : INumber<TInput>, IMinMaxValue<TInput> where TOutput : INumber<TOutput>, IMinMaxValue<TOutput>
+ {
+ for (int i = 0; i < input.Length; i++)
+ {
+ output[i] = ConvertSample<TInput, TOutput>(input[i]);
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void ConvertSampleToPcmFloat(Span<float> output, ReadOnlySpan<short> input)
+ {
+ for (int i = 0; i < input.Length; i++)
+ {
+ output[i] = ConvertSampleToPcmFloat(input[i]);
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int Decode(Span<short> output, ReadOnlySpan<short> input, int startSampleOffset, int endSampleOffset, int channelIndex, int channelCount)
{
if (input.IsEmpty || endSampleOffset < startSampleOffset)
@@ -53,7 +92,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
for (int i = 0; i < decodedCount; i++)
{
- output[i] = (short)(input[i * channelCount + channelIndex] * short.MaxValue);
+ output[i] = ConvertSampleToPcmInt16(input[i * channelCount + channelIndex]);
}
return decodedCount;