aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--Ryujinx.Graphics.GAL/IRenderer.cs1
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs5
-rw-r--r--Ryujinx.Graphics.Gpu/GpuContext.cs41
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/Buffer.cs41
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/BufferCache.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/BufferMigration.cs125
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs242
-rw-r--r--Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs5
-rw-r--r--Ryujinx.Graphics.OpenGL/Sync.cs31
-rw-r--r--Ryujinx.Graphics.Vulkan/SyncManager.cs38
-rw-r--r--Ryujinx.Graphics.Vulkan/VulkanRenderer.cs5
11 files changed, 450 insertions, 86 deletions
diff --git a/Ryujinx.Graphics.GAL/IRenderer.cs b/Ryujinx.Graphics.GAL/IRenderer.cs
index cf67f648..c72320a2 100644
--- a/Ryujinx.Graphics.GAL/IRenderer.cs
+++ b/Ryujinx.Graphics.GAL/IRenderer.cs
@@ -29,6 +29,7 @@ namespace Ryujinx.Graphics.GAL
ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size);
Capabilities GetCapabilities();
+ ulong GetCurrentSync();
HardwareInfo GetHardwareInfo();
IProgram LoadProgramBinary(byte[] programBinary, bool hasFragmentShader, ShaderInfo info);
diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
index 7a625af3..a9e3b75c 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
@@ -338,6 +338,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading
return box.Result;
}
+ public ulong GetCurrentSync()
+ {
+ return _baseRenderer.GetCurrentSync();
+ }
+
public HardwareInfo GetHardwareInfo()
{
return _baseRenderer.GetHardwareInfo();
diff --git a/Ryujinx.Graphics.Gpu/GpuContext.cs b/Ryujinx.Graphics.Gpu/GpuContext.cs
index 5913ac94..52733165 100644
--- a/Ryujinx.Graphics.Gpu/GpuContext.cs
+++ b/Ryujinx.Graphics.Gpu/GpuContext.cs
@@ -70,6 +70,12 @@ namespace Ryujinx.Graphics.Gpu
internal List<Action> SyncpointActions { get; }
/// <summary>
+ /// Buffer migrations that are currently in-flight. These are checked whenever sync is created to determine if buffer migration
+ /// copies have completed on the GPU, and their data can be freed.
+ /// </summary>
+ internal List<BufferMigration> BufferMigrations { get; }
+
+ /// <summary>
/// Queue with deferred actions that must run on the render thread.
/// </summary>
internal Queue<Action> DeferredActions { get; }
@@ -90,6 +96,7 @@ namespace Ryujinx.Graphics.Gpu
public event Action<ShaderCacheState, int, int> ShaderCacheStateChanged;
private Thread _gpuThread;
+ private bool _pendingSync;
/// <summary>
/// Creates a new instance of the GPU emulation context.
@@ -109,6 +116,7 @@ namespace Ryujinx.Graphics.Gpu
SyncActions = new List<Action>();
SyncpointActions = new List<Action>();
+ BufferMigrations = new List<BufferMigration>();
DeferredActions = new Queue<Action>();
@@ -274,6 +282,17 @@ namespace Ryujinx.Graphics.Gpu
}
/// <summary>
+ /// Registers a buffer migration. These are checked to see if they can be disposed when the sync number increases,
+ /// and the migration copy has completed.
+ /// </summary>
+ /// <param name="migration">The buffer migration</param>
+ internal void RegisterBufferMigration(BufferMigration migration)
+ {
+ BufferMigrations.Add(migration);
+ _pendingSync = true;
+ }
+
+ /// <summary>
/// Registers an action to be performed the next time a syncpoint is incremented.
/// This will also ensure a host sync object is created, and <see cref="SyncNumber"/> is incremented.
/// </summary>
@@ -288,6 +307,7 @@ namespace Ryujinx.Graphics.Gpu
else
{
SyncActions.Add(action);
+ _pendingSync = true;
}
}
@@ -298,7 +318,24 @@ namespace Ryujinx.Graphics.Gpu
/// <param name="syncpoint">True if host sync is being created by a syncpoint</param>
public void CreateHostSyncIfNeeded(bool syncpoint)
{
- if (SyncActions.Count > 0 || (syncpoint && SyncpointActions.Count > 0))
+ if (BufferMigrations.Count > 0)
+ {
+ ulong currentSyncNumber = Renderer.GetCurrentSync();
+
+ for (int i = 0; i < BufferMigrations.Count; i++)
+ {
+ BufferMigration migration = BufferMigrations[i];
+ long diff = (long)(currentSyncNumber - migration.SyncNumber);
+
+ if (diff >= 0)
+ {
+ migration.Dispose();
+ BufferMigrations.RemoveAt(i--);
+ }
+ }
+ }
+
+ if (_pendingSync || (syncpoint && SyncpointActions.Count > 0))
{
Renderer.CreateSync(SyncNumber);
@@ -317,6 +354,8 @@ namespace Ryujinx.Graphics.Gpu
SyncActions.Clear();
SyncpointActions.Clear();
}
+
+ _pendingSync = false;
}
/// <summary>
diff --git a/Ryujinx.Graphics.Gpu/Memory/Buffer.cs b/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
index 1e49f6bf..842249f3 100644
--- a/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
@@ -65,6 +65,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
private bool _useGranular;
private bool _syncActionRegistered;
+ private int _referenceCount = 1;
+
/// <summary>
/// Creates a new instance of the buffer.
/// </summary>
@@ -229,7 +231,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (_modifiedRanges == null)
{
- _modifiedRanges = new BufferModifiedRangeList(_context);
+ _modifiedRanges = new BufferModifiedRangeList(_context, this, Flush);
}
}
@@ -290,7 +292,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="from">The buffer to inherit from</param>
public void InheritModifiedRanges(Buffer from)
{
- if (from._modifiedRanges != null)
+ if (from._modifiedRanges != null && from._modifiedRanges.HasRanges)
{
if (from._syncActionRegistered && !_syncActionRegistered)
{
@@ -310,17 +312,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
};
- if (_modifiedRanges == null)
- {
- _modifiedRanges = from._modifiedRanges;
- _modifiedRanges.ReregisterRanges(registerRangeAction);
+ EnsureRangeList();
- from._modifiedRanges = null;
- }
- else
- {
- _modifiedRanges.InheritRanges(from._modifiedRanges, registerRangeAction);
- }
+ _modifiedRanges.InheritRanges(from._modifiedRanges, registerRangeAction);
}
}
@@ -456,7 +450,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (ranges != null)
{
(address, size) = PageAlign(address, size);
- ranges.WaitForAndGetRanges(address, size, Flush);
+ ranges.WaitForAndFlushRanges(address, size);
}
}, true);
}
@@ -509,6 +503,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
/// <summary>
+ /// Increments the buffer reference count.
+ /// </summary>
+ public void IncrementReferenceCount()
+ {
+ _referenceCount++;
+ }
+
+ /// <summary>
+ /// Decrements the buffer reference count.
+ /// </summary>
+ public void DecrementReferenceCount()
+ {
+ if (--_referenceCount == 0)
+ {
+ DisposeData();
+ }
+ }
+
+ /// <summary>
/// Disposes the host buffer's data, not its tracking handles.
/// </summary>
public void DisposeData()
@@ -528,7 +541,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
_memoryTrackingGranular?.Dispose();
_memoryTracking?.Dispose();
- DisposeData();
+ DecrementReferenceCount();
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs b/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs
index a523c76f..00f59083 100644
--- a/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs
@@ -273,7 +273,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
buffer.CopyTo(newBuffer, dstOffset);
newBuffer.InheritModifiedRanges(buffer);
- buffer.DisposeData();
+ buffer.DecrementReferenceCount();
}
newBuffer.SynchronizeMemory(address, newSize);
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferMigration.cs b/Ryujinx.Graphics.Gpu/Memory/BufferMigration.cs
new file mode 100644
index 00000000..e020c0c3
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Memory/BufferMigration.cs
@@ -0,0 +1,125 @@
+using System;
+
+namespace Ryujinx.Graphics.Gpu.Memory
+{
+ /// <summary>
+ /// A record of when buffer data was copied from one buffer to another, along with the SyncNumber when the migration will be complete.
+ /// Keeps the source buffer alive for data flushes until the migration is complete.
+ /// </summary>
+ internal class BufferMigration : IDisposable
+ {
+ /// <summary>
+ /// The offset for the migrated region.
+ /// </summary>
+ private readonly ulong _offset;
+
+ /// <summary>
+ /// The size for the migrated region.
+ /// </summary>
+ private readonly ulong _size;
+
+ /// <summary>
+ /// The buffer that was migrated from.
+ /// </summary>
+ private readonly Buffer _buffer;
+
+ /// <summary>
+ /// The source range action, to be called on overlap with an unreached sync number.
+ /// </summary>
+ private readonly Action<ulong, ulong> _sourceRangeAction;
+
+ /// <summary>
+ /// The source range list.
+ /// </summary>
+ private readonly BufferModifiedRangeList _source;
+
+ /// <summary>
+ /// The destination range list. This range list must be updated when flushing the source.
+ /// </summary>
+ public readonly BufferModifiedRangeList Destination;
+
+ /// <summary>
+ /// The sync number that needs to be reached for this migration to be removed. This is set to the pending sync number on creation.
+ /// </summary>
+ public readonly ulong SyncNumber;
+
+ /// <summary>
+ /// Creates a record for a buffer migration.
+ /// </summary>
+ /// <param name="buffer">The source buffer for this migration</param>
+ /// <param name="sourceRangeAction">The flush action for the source buffer</param>
+ /// <param name="source">The modified range list for the source buffer</param>
+ /// <param name="dest">The modified range list for the destination buffer</param>
+ /// <param name="syncNumber">The sync number for when the migration is complete</param>
+ public BufferMigration(
+ Buffer buffer,
+ Action<ulong, ulong> sourceRangeAction,
+ BufferModifiedRangeList source,
+ BufferModifiedRangeList dest,
+ ulong syncNumber)
+ {
+ _offset = buffer.Address;
+ _size = buffer.Size;
+ _buffer = buffer;
+ _sourceRangeAction = sourceRangeAction;
+ _source = source;
+ Destination = dest;
+ SyncNumber = syncNumber;
+ }
+
+ /// <summary>
+ /// Determine if the given range overlaps this migration, and has not been completed yet.
+ /// </summary>
+ /// <param name="offset">Start offset</param>
+ /// <param name="size">Range size</param>
+ /// <param name="syncNumber">The sync number that was waited on</param>
+ /// <returns>True if overlapping and in progress, false otherwise</returns>
+ public bool Overlaps(ulong offset, ulong size, ulong syncNumber)
+ {
+ ulong end = offset + size;
+ ulong destEnd = _offset + _size;
+ long syncDiff = (long)(syncNumber - SyncNumber); // syncNumber is less if the copy has not completed.
+
+ return !(end <= _offset || offset >= destEnd) && syncDiff < 0;
+ }
+
+ /// <summary>
+ /// Determine if the given range matches this migration.
+ /// </summary>
+ /// <param name="offset">Start offset</param>
+ /// <param name="size">Range size</param>
+ /// <returns>True if the range exactly matches, false otherwise</returns>
+ public bool FullyMatches(ulong offset, ulong size)
+ {
+ return _offset == offset && _size == size;
+ }
+
+ /// <summary>
+ /// Perform the migration source's range action on the range provided, clamped to the bounds of the source buffer.
+ /// </summary>
+ /// <param name="offset">Start offset</param>
+ /// <param name="size">Range size</param>
+ /// <param name="syncNumber">Current sync number</param>
+ /// <param name="parent">The modified range list that originally owned this range</param>
+ public void RangeActionWithMigration(ulong offset, ulong size, ulong syncNumber, BufferModifiedRangeList parent)
+ {
+ ulong end = offset + size;
+ end = Math.Min(_offset + _size, end);
+ offset = Math.Max(_offset, offset);
+
+ size = end - offset;
+
+ _source.RangeActionWithMigration(offset, size, syncNumber, parent, _sourceRangeAction);
+ }
+
+ /// <summary>
+ /// Removes this reference to the range list, potentially allowing for the source buffer to be disposed.
+ /// </summary>
+ public void Dispose()
+ {
+ Destination.RemoveMigration(this);
+
+ _buffer.DecrementReferenceCount();
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs b/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs
index 07dbd209..d0230b62 100644
--- a/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs
@@ -1,6 +1,8 @@
-using Ryujinx.Common.Pools;
+using Ryujinx.Common.Logging;
+using Ryujinx.Common.Pools;
using Ryujinx.Memory.Range;
using System;
+using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Graphics.Gpu.Memory
@@ -31,16 +33,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
public ulong SyncNumber { get; internal set; }
/// <summary>
+ /// The range list that originally owned this range.
+ /// </summary>
+ public BufferModifiedRangeList Parent { get; internal set; }
+
+ /// <summary>
/// Creates a new instance of a modified range.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size of the range in bytes</param>
/// <param name="syncNumber">The GPU sync number at the time of creation</param>
- public BufferModifiedRange(ulong address, ulong size, ulong syncNumber)
+ /// <param name="parent">The range list that owns this range</param>
+ public BufferModifiedRange(ulong address, ulong size, ulong syncNumber, BufferModifiedRangeList parent)
{
Address = address;
Size = size;
SyncNumber = syncNumber;
+ Parent = parent;
}
/// <summary>
@@ -63,16 +72,39 @@ namespace Ryujinx.Graphics.Gpu.Memory
private const int BackingInitialSize = 8;
private GpuContext _context;
+ private Buffer _parent;
+ private Action<ulong, ulong> _flushAction;
+
+ private List<BufferMigration> _sources;
+ private BufferMigration _migrationTarget;
private object _lock = new object();
/// <summary>
+ /// Whether the modified range list has any entries or not.
+ /// </summary>
+ public bool HasRanges
+ {
+ get
+ {
+ lock (_lock)
+ {
+ return Count > 0;
+ }
+ }
+ }
+
+ /// <summary>
/// Creates a new instance of a modified range list.
/// </summary>
/// <param name="context">GPU context that the buffer range list belongs to</param>
- public BufferModifiedRangeList(GpuContext context) : base(BackingInitialSize)
+ /// <param name="parent">The parent buffer that owns this range list</param>
+ /// <param name="flushAction">The flush action for the parent buffer</param>
+ public BufferModifiedRangeList(GpuContext context, Buffer parent, Action<ulong, ulong> flushAction) : base(BackingInitialSize)
{
_context = context;
+ _parent = parent;
+ _flushAction = flushAction;
}
/// <summary>
@@ -142,6 +174,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
// Region already exists. Just update the existing sync number.
overlap.SyncNumber = syncNumber;
+ overlap.Parent = this;
return;
}
@@ -152,18 +185,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
// A split item must be created behind this overlap.
- Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber));
+ Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
}
if (overlap.Address < endAddress && overlap.EndAddress > endAddress)
{
// A split item must be created after this overlap.
- Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber));
+ Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
}
}
- Add(new BufferModifiedRange(address, size, syncNumber));
+ Add(new BufferModifiedRange(address, size, syncNumber, this));
}
}
@@ -208,8 +241,101 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
/// <summary>
+ /// Performs the given range action, or one from a migration that overlaps and has not synced yet.
+ /// </summary>
+ /// <param name="offset">The offset to pass to the action</param>
+ /// <param name="size">The size to pass to the action</param>
+ /// <param name="syncNumber">The sync number that has been reached</param>
+ /// <param name="parent">The modified range list that originally owned this range</param>
+ /// <param name="rangeAction">The action to perform</param>
+ public void RangeActionWithMigration(ulong offset, ulong size, ulong syncNumber, BufferModifiedRangeList parent, Action<ulong, ulong> rangeAction)
+ {
+ bool firstSource = true;
+
+ if (parent != this)
+ {
+ lock (_lock)
+ {
+ if (_sources != null)
+ {
+ foreach (BufferMigration source in _sources)
+ {
+ if (source.Overlaps(offset, size, syncNumber))
+ {
+ if (firstSource && !source.FullyMatches(offset, size))
+ {
+ // Perform this buffer's action first. The migrations will run after.
+ rangeAction(offset, size);
+ }
+
+ source.RangeActionWithMigration(offset, size, syncNumber, parent);
+
+ firstSource = false;
+ }
+ }
+ }
+ }
+ }
+
+ if (firstSource)
+ {
+ // No overlapping migrations, or they are not meant for this range, flush the data using the given action.
+ rangeAction(offset, size);
+ }
+ }
+
+ /// <summary>
+ /// Removes modified ranges ready by the sync number from the list, and flushes their buffer data within a given address range.
+ /// </summary>
+ /// <param name="overlaps">Overlapping ranges to check</param>
+ /// <param name="rangeCount">Number of overlapping ranges</param>
+ /// <param name="highestDiff">The highest difference between an overlapping range's sync number and the current one</param>
+ /// <param name="currentSync">The current sync number</param>
+ /// <param name="address">The start address of the flush range</param>
+ /// <param name="endAddress">The end address of the flush range</param>
+ private void RemoveRangesAndFlush(
+ BufferModifiedRange[] overlaps,
+ int rangeCount,
+ long highestDiff,
+ ulong currentSync,
+ ulong address,
+ ulong endAddress)
+ {
+ lock (_lock)
+ {
+ if (_migrationTarget == null)
+ {
+ ulong waitSync = currentSync + (ulong)highestDiff;
+
+ for (int i = 0; i < rangeCount; i++)
+ {
+ BufferModifiedRange overlap = overlaps[i];
+
+ long diff = (long)(overlap.SyncNumber - currentSync);
+
+ if (diff <= highestDiff)
+ {
+ ulong clampAddress = Math.Max(address, overlap.Address);
+ ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
+
+ ClearPart(overlap, clampAddress, clampEnd);
+
+ RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, overlap.Parent, _flushAction);
+ }
+ }
+
+ return;
+ }
+ }
+
+ // There is a migration target to call instead. This can't be changed after set so accessing it outside the lock is fine.
+
+ _migrationTarget.Destination.RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
+ }
+
+ /// <summary>
/// Gets modified ranges within the specified region, waits on ones from a previous sync number,
- /// and then fires the given action for each range individually.
+ /// and then fires the flush action for each range individually.
/// </summary>
/// <remarks>
/// This function assumes it is called from the background thread.
@@ -218,8 +344,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </remarks>
/// <param name="address">Start address to query</param>
/// <param name="size">Size to query</param>
- /// <param name="rangeAction">The action to call for each modified range</param>
- public void WaitForAndGetRanges(ulong address, ulong size, Action<ulong, ulong> rangeAction)
+ public void WaitForAndFlushRanges(ulong address, ulong size)
{
ulong endAddress = address + size;
ulong currentSync = _context.SyncNumber;
@@ -231,10 +356,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
// Range list must be consistent for this operation
lock (_lock)
{
- rangeCount = FindOverlapsNonOverlapping(address, size, ref overlaps);
+ if (_migrationTarget != null)
+ {
+ rangeCount = -1;
+ }
+ else
+ {
+ rangeCount = FindOverlapsNonOverlapping(address, size, ref overlaps);
+ }
}
- if (rangeCount == 0)
+ if (rangeCount == -1)
+ {
+ _migrationTarget.Destination.WaitForAndFlushRanges(address, size);
+
+ return;
+ }
+ else if (rangeCount == 0)
{
return;
}
@@ -264,47 +402,37 @@ namespace Ryujinx.Graphics.Gpu.Memory
// Wait for the syncpoint.
_context.Renderer.WaitSync(currentSync + (ulong)highestDiff);
- // Flush and remove all regions with the older syncpoint.
- lock (_lock)
- {
- for (int i = 0; i < rangeCount; i++)
- {
- BufferModifiedRange overlap = overlaps[i];
-
- long diff = (long)(overlap.SyncNumber - currentSync);
-
- if (diff <= highestDiff)
- {
- ulong clampAddress = Math.Max(address, overlap.Address);
- ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
-
- ClearPart(overlap, clampAddress, clampEnd);
-
- rangeAction(clampAddress, clampEnd - clampAddress);
- }
- }
- }
+ RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
}
/// <summary>
/// Inherit ranges from another modified range list.
/// </summary>
/// <param name="ranges">The range list to inherit from</param>
- /// <param name="rangeAction">The action to call for each modified range</param>
- public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> rangeAction)
+ /// <param name="registerRangeAction">The action to call for each modified range</param>
+ public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> registerRangeAction)
{
BufferModifiedRange[] inheritRanges;
lock (ranges._lock)
{
+ BufferMigration migration = new(ranges._parent, ranges._flushAction, ranges, this, _context.SyncNumber);
+
+ ranges._parent.IncrementReferenceCount();
+ ranges._migrationTarget = migration;
+
+ _context.RegisterBufferMigration(migration);
+
inheritRanges = ranges.ToArray();
- }
- lock (_lock)
- {
- foreach (BufferModifiedRange range in inheritRanges)
+ lock (_lock)
{
- Add(range);
+ (_sources ??= new List<BufferMigration>()).Add(migration);
+
+ foreach (BufferModifiedRange range in inheritRanges)
+ {
+ Add(range);
+ }
}
}
@@ -313,44 +441,20 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (range.SyncNumber != currentSync)
{
- rangeAction(range.Address, range.Size);
+ registerRangeAction(range.Address, range.Size);
}
}
}
/// <summary>
- /// Calls the given action for modified ranges that aren't from the current sync number.
+ /// Removes a source buffer migration, indicating its copy has completed.
/// </summary>
- /// <param name="rangeAction">The action to call for each modified range</param>
- public void ReregisterRanges(Action<ulong, ulong> rangeAction)
+ /// <param name="migration">The migration to remove</param>
+ public void RemoveMigration(BufferMigration migration)
{
- ref var ranges = ref ThreadStaticArray<BufferModifiedRange>.Get();
- int count;
-
- // Range list must be consistent for this operation.
lock (_lock)
{
- count = Count;
- if (ranges.Length < count)
- {
- Array.Resize(ref ranges, count);
- }
-
- int i = 0;
- foreach (BufferModifiedRange range in this)
- {
- ranges[i++] = range;
- }
- }
-
- ulong currentSync = _context.SyncNumber;
- for (int i = 0; i < count; i++)
- {
- BufferModifiedRange range = ranges[i];
- if (range.SyncNumber != currentSync)
- {
- rangeAction(range.Address, range.Size);
- }
+ _sources.Remove(migration);
}
}
@@ -362,12 +466,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (overlap.Address < address)
{
- Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber));
+ Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
}
if (overlap.EndAddress > endAddress)
{
- Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber));
+ Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
}
}
diff --git a/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
index e26fe6b6..63c96fa2 100644
--- a/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
+++ b/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
@@ -238,6 +238,11 @@ namespace Ryujinx.Graphics.OpenGL
_sync.Wait(id);
}
+ public ulong GetCurrentSync()
+ {
+ return _sync.GetCurrent();
+ }
+
public void Screenshot()
{
_window.ScreenCaptureRequested = true;
diff --git a/Ryujinx.Graphics.OpenGL/Sync.cs b/Ryujinx.Graphics.OpenGL/Sync.cs
index de94fd31..58818e6a 100644
--- a/Ryujinx.Graphics.OpenGL/Sync.cs
+++ b/Ryujinx.Graphics.OpenGL/Sync.cs
@@ -40,6 +40,37 @@ namespace Ryujinx.Graphics.OpenGL
}
}
+ public ulong GetCurrent()
+ {
+ lock (_handles)
+ {
+ ulong lastHandle = _firstHandle;
+
+ foreach (SyncHandle handle in _handles)
+ {
+ lock (handle)
+ {
+ if (handle.Handle == IntPtr.Zero)
+ {
+ continue;
+ }
+
+ if (handle.ID > lastHandle)
+ {
+ WaitSyncStatus syncResult = GL.ClientWaitSync(handle.Handle, _syncFlags, 0);
+
+ if (syncResult == WaitSyncStatus.AlreadySignaled)
+ {
+ lastHandle = handle.ID;
+ }
+ }
+ }
+ }
+
+ return lastHandle;
+ }
+ }
+
public void Wait(ulong id)
{
SyncHandle result = null;
diff --git a/Ryujinx.Graphics.Vulkan/SyncManager.cs b/Ryujinx.Graphics.Vulkan/SyncManager.cs
index a39862d0..35e3adf1 100644
--- a/Ryujinx.Graphics.Vulkan/SyncManager.cs
+++ b/Ryujinx.Graphics.Vulkan/SyncManager.cs
@@ -11,6 +11,7 @@ namespace Ryujinx.Graphics.Vulkan
{
public ulong ID;
public MultiFenceHolder Waitable;
+ public bool Signalled;
}
private ulong _firstHandle = 0;
@@ -45,6 +46,37 @@ namespace Ryujinx.Graphics.Vulkan
}
}
+ public ulong GetCurrent()
+ {
+ lock (_handles)
+ {
+ ulong lastHandle = _firstHandle;
+
+ foreach (SyncHandle handle in _handles)
+ {
+ lock (handle)
+ {
+ if (handle.Waitable == null)
+ {
+ continue;
+ }
+
+ if (handle.ID > lastHandle)
+ {
+ bool signaled = handle.Signalled || handle.Waitable.WaitForFences(_gd.Api, _device, 0);
+ if (signaled)
+ {
+ lastHandle = handle.ID;
+ handle.Signalled = true;
+ }
+ }
+ }
+ }
+
+ return lastHandle;
+ }
+ }
+
public void Wait(ulong id)
{
SyncHandle result = null;
@@ -75,11 +107,15 @@ namespace Ryujinx.Graphics.Vulkan
return;
}
- bool signaled = result.Waitable.WaitForFences(_gd.Api, _device, 1000000000);
+ bool signaled = result.Signalled || result.Waitable.WaitForFences(_gd.Api, _device, 1000000000);
if (!signaled)
{
Logger.Error?.PrintMsg(LogClass.Gpu, $"VK Sync Object {result.ID} failed to signal within 1000ms. Continuing...");
}
+ else
+ {
+ result.Signalled = true;
+ }
}
}
}
diff --git a/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
index 22e30329..5acbe841 100644
--- a/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
+++ b/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
@@ -565,6 +565,11 @@ namespace Ryujinx.Graphics.Vulkan
_syncManager.Wait(id);
}
+ public ulong GetCurrentSync()
+ {
+ return _syncManager.GetCurrent();
+ }
+
public void Screenshot()
{
_window.ScreenCaptureRequested = true;