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-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs b/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
index 84de779c..bc291174 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
@@ -94,6 +94,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
{
var memoryManager = _channel.MemoryManager;
+ // Since we're going to change the state, make sure any pending instanced draws are done.
+ _3dEngine.PerformDeferredDraws();
+
+ // Make sure all pending uniform buffer data is written to memory.
_3dEngine.FlushUboDirty();
uint qmdAddress = _state.State.SendPcasA;