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-rw-r--r--Ryujinx.Graphics.Gpu/Image/Texture.cs3
-rw-r--r--Ryujinx.Graphics.OpenGL/Image/TextureBase.cs6
-rw-r--r--Ryujinx.Graphics.OpenGL/Pipeline.cs5
-rw-r--r--Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs26
-rw-r--r--Ryujinx.Graphics.Vulkan/PipelineState.cs167
-rw-r--r--Ryujinx.Graphics.Vulkan/PipelineUid.cs20
6 files changed, 103 insertions, 124 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index 847cfbfe..4203cb00 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -708,11 +708,12 @@ namespace Ryujinx.Graphics.Gpu.Image
else
{
bool dataMatches = _currentData != null && data.SequenceEqual(_currentData);
- _currentData = data.ToArray();
if (dataMatches)
{
return;
}
+
+ _currentData = data.ToArray();
}
}
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs b/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs
index 2e70fa82..2ab9dffb 100644
--- a/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs
+++ b/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs
@@ -34,5 +34,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
GL.ActiveTexture(TextureUnit.Texture0 + unit);
GL.BindTexture(target, Handle);
}
+
+ public static void ClearBinding(int unit)
+ {
+ GL.ActiveTexture(TextureUnit.Texture0 + unit);
+ GL.BindTextureUnit(unit, 0);
+ }
}
}
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index 5f224625..5911758e 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -919,6 +919,7 @@ namespace Ryujinx.Graphics.OpenGL
if (texture == null)
{
+ GL.BindImageTexture(binding, 0, 0, true, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
return;
}
@@ -1275,6 +1276,10 @@ namespace Ryujinx.Graphics.OpenGL
((TextureBase)texture).Bind(binding);
}
}
+ else
+ {
+ TextureBase.ClearBinding(binding);
+ }
Sampler glSampler = (Sampler)sampler;
diff --git a/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs b/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs
index 9e372311..e0d5d286 100644
--- a/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs
+++ b/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs
@@ -138,11 +138,6 @@ namespace Ryujinx.Graphics.Vulkan
public void SetImage(int binding, ITexture image, GAL.Format imageFormat)
{
- if (image == null)
- {
- return;
- }
-
if (image is TextureBuffer imageBuffer)
{
_bufferImageRefs[binding] = imageBuffer;
@@ -152,6 +147,12 @@ namespace Ryujinx.Graphics.Vulkan
{
_imageRefs[binding] = view.GetView(imageFormat).GetIdentityImageView();
}
+ else
+ {
+ _imageRefs[binding] = null;
+ _bufferImageRefs[binding] = null;
+ _bufferImageFormats[binding] = default;
+ }
SignalDirty(DirtyFlags.Image);
}
@@ -215,24 +216,23 @@ namespace Ryujinx.Graphics.Vulkan
public void SetTextureAndSampler(CommandBufferScoped cbs, ShaderStage stage, int binding, ITexture texture, ISampler sampler)
{
- if (texture == null)
- {
- return;
- }
-
if (texture is TextureBuffer textureBuffer)
{
_bufferTextureRefs[binding] = textureBuffer;
}
- else
+ else if (texture is TextureView view)
{
- TextureView view = (TextureView)texture;
-
view.Storage.InsertBarrier(cbs, AccessFlags.AccessShaderReadBit, stage.ConvertToPipelineStageFlags());
_textureRefs[binding] = view.GetImageView();
_samplerRefs[binding] = ((SamplerHolder)sampler)?.GetSampler();
}
+ else
+ {
+ _textureRefs[binding] = null;
+ _samplerRefs[binding] = null;
+ _bufferTextureRefs[binding] = null;
+ }
SignalDirty(DirtyFlags.Texture);
}
diff --git a/Ryujinx.Graphics.Vulkan/PipelineState.cs b/Ryujinx.Graphics.Vulkan/PipelineState.cs
index 7b6a2649..e20a6649 100644
--- a/Ryujinx.Graphics.Vulkan/PipelineState.cs
+++ b/Ryujinx.Graphics.Vulkan/PipelineState.cs
@@ -81,232 +81,208 @@ namespace Ryujinx.Graphics.Vulkan
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
}
- public float BlendConstantR
- {
- get => BitConverter.Int32BitsToSingle((int)((Internal.Id6 >> 0) & 0xFFFFFFFF));
- set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
- }
-
- public float BlendConstantG
- {
- get => BitConverter.Int32BitsToSingle((int)((Internal.Id6 >> 32) & 0xFFFFFFFF));
- set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
- }
-
- public float BlendConstantB
- {
- get => BitConverter.Int32BitsToSingle((int)((Internal.Id7 >> 0) & 0xFFFFFFFF));
- set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
- }
-
- public float BlendConstantA
- {
- get => BitConverter.Int32BitsToSingle((int)((Internal.Id7 >> 32) & 0xFFFFFFFF));
- set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
- }
-
public PolygonMode PolygonMode
{
- get => (PolygonMode)((Internal.Id8 >> 0) & 0x3FFFFFFF);
- set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
+ get => (PolygonMode)((Internal.Id6 >> 0) & 0x3FFFFFFF);
+ set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
}
public uint StagesCount
{
- get => (byte)((Internal.Id8 >> 30) & 0xFF);
- set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
+ get => (byte)((Internal.Id6 >> 30) & 0xFF);
+ set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
}
public uint VertexAttributeDescriptionsCount
{
- get => (byte)((Internal.Id8 >> 38) & 0xFF);
- set => Internal.Id8 = (Internal.Id8 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
+ get => (byte)((Internal.Id6 >> 38) & 0xFF);
+ set => Internal.Id6 = (Internal.Id6 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
}
public uint VertexBindingDescriptionsCount
{
- get => (byte)((Internal.Id8 >> 46) & 0xFF);
- set => Internal.Id8 = (Internal.Id8 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
+ get => (byte)((Internal.Id6 >> 46) & 0xFF);
+ set => Internal.Id6 = (Internal.Id6 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
}
public uint ViewportsCount
{
- get => (byte)((Internal.Id8 >> 54) & 0xFF);
- set => Internal.Id8 = (Internal.Id8 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
+ get => (byte)((Internal.Id6 >> 54) & 0xFF);
+ set => Internal.Id6 = (Internal.Id6 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
}
public uint ScissorsCount
{
- get => (byte)((Internal.Id9 >> 0) & 0xFF);
- set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
+ get => (byte)((Internal.Id7 >> 0) & 0xFF);
+ set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
}
public uint ColorBlendAttachmentStateCount
{
- get => (byte)((Internal.Id9 >> 8) & 0xFF);
- set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
+ get => (byte)((Internal.Id7 >> 8) & 0xFF);
+ set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
}
public PrimitiveTopology Topology
{
- get => (PrimitiveTopology)((Internal.Id9 >> 16) & 0xF);
- set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
+ get => (PrimitiveTopology)((Internal.Id7 >> 16) & 0xF);
+ set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
}
public LogicOp LogicOp
{
- get => (LogicOp)((Internal.Id9 >> 20) & 0xF);
- set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
+ get => (LogicOp)((Internal.Id7 >> 20) & 0xF);
+ set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
}
public CompareOp DepthCompareOp
{
- get => (CompareOp)((Internal.Id9 >> 24) & 0x7);
- set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
+ get => (CompareOp)((Internal.Id7 >> 24) & 0x7);
+ set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
}
public StencilOp StencilFrontFailOp
{
- get => (StencilOp)((Internal.Id9 >> 27) & 0x7);
- set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
+ get => (StencilOp)((Internal.Id7 >> 27) & 0x7);
+ set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
}
public StencilOp StencilFrontPassOp
{
- get => (StencilOp)((Internal.Id9 >> 30) & 0x7);
- set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
+ get => (StencilOp)((Internal.Id7 >> 30) & 0x7);
+ set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
}
public StencilOp StencilFrontDepthFailOp
{
- get => (StencilOp)((Internal.Id9 >> 33) & 0x7);
- set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
+ get => (StencilOp)((Internal.Id7 >> 33) & 0x7);
+ set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
}
public CompareOp StencilFrontCompareOp
{
- get => (CompareOp)((Internal.Id9 >> 36) & 0x7);
- set => Internal.Id9 = (Internal.Id9 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
+ get => (CompareOp)((Internal.Id7 >> 36) & 0x7);
+ set => Internal.Id7 = (Internal.Id7 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
}
public StencilOp StencilBackFailOp
{
- get => (StencilOp)((Internal.Id9 >> 39) & 0x7);
- set => Internal.Id9 = (Internal.Id9 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
+ get => (StencilOp)((Internal.Id7 >> 39) & 0x7);
+ set => Internal.Id7 = (Internal.Id7 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
}
public StencilOp StencilBackPassOp
{
- get => (StencilOp)((Internal.Id9 >> 42) & 0x7);
- set => Internal.Id9 = (Internal.Id9 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
+ get => (StencilOp)((Internal.Id7 >> 42) & 0x7);
+ set => Internal.Id7 = (Internal.Id7 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
}
public StencilOp StencilBackDepthFailOp
{
- get => (StencilOp)((Internal.Id9 >> 45) & 0x7);
- set => Internal.Id9 = (Internal.Id9 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
+ get => (StencilOp)((Internal.Id7 >> 45) & 0x7);
+ set => Internal.Id7 = (Internal.Id7 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
}
public CompareOp StencilBackCompareOp
{
- get => (CompareOp)((Internal.Id9 >> 48) & 0x7);
- set => Internal.Id9 = (Internal.Id9 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
+ get => (CompareOp)((Internal.Id7 >> 48) & 0x7);
+ set => Internal.Id7 = (Internal.Id7 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
}
public CullModeFlags CullMode
{
- get => (CullModeFlags)((Internal.Id9 >> 51) & 0x3);
- set => Internal.Id9 = (Internal.Id9 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
+ get => (CullModeFlags)((Internal.Id7 >> 51) & 0x3);
+ set => Internal.Id7 = (Internal.Id7 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
}
public bool PrimitiveRestartEnable
{
- get => ((Internal.Id9 >> 53) & 0x1) != 0UL;
- set => Internal.Id9 = (Internal.Id9 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
+ get => ((Internal.Id7 >> 53) & 0x1) != 0UL;
+ set => Internal.Id7 = (Internal.Id7 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
}
public bool DepthClampEnable
{
- get => ((Internal.Id9 >> 54) & 0x1) != 0UL;
- set => Internal.Id9 = (Internal.Id9 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
+ get => ((Internal.Id7 >> 54) & 0x1) != 0UL;
+ set => Internal.Id7 = (Internal.Id7 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
}
public bool RasterizerDiscardEnable
{
- get => ((Internal.Id9 >> 55) & 0x1) != 0UL;
- set => Internal.Id9 = (Internal.Id9 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
+ get => ((Internal.Id7 >> 55) & 0x1) != 0UL;
+ set => Internal.Id7 = (Internal.Id7 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
}
public FrontFace FrontFace
{
- get => (FrontFace)((Internal.Id9 >> 56) & 0x1);
- set => Internal.Id9 = (Internal.Id9 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
+ get => (FrontFace)((Internal.Id7 >> 56) & 0x1);
+ set => Internal.Id7 = (Internal.Id7 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
}
public bool DepthBiasEnable
{
- get => ((Internal.Id9 >> 57) & 0x1) != 0UL;
- set => Internal.Id9 = (Internal.Id9 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
+ get => ((Internal.Id7 >> 57) & 0x1) != 0UL;
+ set => Internal.Id7 = (Internal.Id7 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
}
public bool DepthTestEnable
{
- get => ((Internal.Id9 >> 58) & 0x1) != 0UL;
- set => Internal.Id9 = (Internal.Id9 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
+ get => ((Internal.Id7 >> 58) & 0x1) != 0UL;
+ set => Internal.Id7 = (Internal.Id7 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
}
public bool DepthWriteEnable
{
- get => ((Internal.Id9 >> 59) & 0x1) != 0UL;
- set => Internal.Id9 = (Internal.Id9 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
+ get => ((Internal.Id7 >> 59) & 0x1) != 0UL;
+ set => Internal.Id7 = (Internal.Id7 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
}
public bool DepthBoundsTestEnable
{
- get => ((Internal.Id9 >> 60) & 0x1) != 0UL;
- set => Internal.Id9 = (Internal.Id9 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
+ get => ((Internal.Id7 >> 60) & 0x1) != 0UL;
+ set => Internal.Id7 = (Internal.Id7 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
}
public bool StencilTestEnable
{
- get => ((Internal.Id9 >> 61) & 0x1) != 0UL;
- set => Internal.Id9 = (Internal.Id9 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
+ get => ((Internal.Id7 >> 61) & 0x1) != 0UL;
+ set => Internal.Id7 = (Internal.Id7 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
}
public bool LogicOpEnable
{
- get => ((Internal.Id9 >> 62) & 0x1) != 0UL;
- set => Internal.Id9 = (Internal.Id9 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
+ get => ((Internal.Id7 >> 62) & 0x1) != 0UL;
+ set => Internal.Id7 = (Internal.Id7 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
}
public bool HasDepthStencil
{
- get => ((Internal.Id9 >> 63) & 0x1) != 0UL;
- set => Internal.Id9 = (Internal.Id9 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
+ get => ((Internal.Id7 >> 63) & 0x1) != 0UL;
+ set => Internal.Id7 = (Internal.Id7 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
}
public uint PatchControlPoints
{
- get => (uint)((Internal.Id10 >> 0) & 0xFFFFFFFF);
- set => Internal.Id10 = (Internal.Id10 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
+ get => (uint)((Internal.Id8 >> 0) & 0xFFFFFFFF);
+ set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
}
public uint SamplesCount
{
- get => (uint)((Internal.Id10 >> 32) & 0xFFFFFFFF);
- set => Internal.Id10 = (Internal.Id10 & 0xFFFFFFFF) | ((ulong)value << 32);
+ get => (uint)((Internal.Id8 >> 32) & 0xFFFFFFFF);
+ set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF) | ((ulong)value << 32);
}
public bool AlphaToCoverageEnable
{
- get => ((Internal.Id11 >> 0) & 0x1) != 0UL;
- set => Internal.Id11 = (Internal.Id11 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
+ get => ((Internal.Id9 >> 0) & 0x1) != 0UL;
+ set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
}
public bool AlphaToOneEnable
{
- get => ((Internal.Id11 >> 1) & 0x1) != 0UL;
- set => Internal.Id11 = (Internal.Id11 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
+ get => ((Internal.Id9 >> 1) & 0x1) != 0UL;
+ set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
}
public NativeArray<PipelineShaderStageCreateInfo> Stages;
@@ -356,7 +332,7 @@ namespace Ryujinx.Graphics.Vulkan
Pipeline pipelineHandle = default;
bool hasSpec = program.SpecDescriptions != null;
-
+
var desc = hasSpec ? program.SpecDescriptions[0] : SpecDescription.Empty;
if (hasSpec && SpecializationData.Length < (int)desc.Info.DataSize)
@@ -510,11 +486,6 @@ namespace Ryujinx.Graphics.Vulkan
PAttachments = pColorBlendAttachmentState
};
- colorBlendState.BlendConstants[0] = BlendConstantR;
- colorBlendState.BlendConstants[1] = BlendConstantG;
- colorBlendState.BlendConstants[2] = BlendConstantB;
- colorBlendState.BlendConstants[3] = BlendConstantA;
-
bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
int dynamicStatesCount = supportsExtDynamicState ? 9 : 8;
diff --git a/Ryujinx.Graphics.Vulkan/PipelineUid.cs b/Ryujinx.Graphics.Vulkan/PipelineUid.cs
index 8ea52e20..78d6e9f7 100644
--- a/Ryujinx.Graphics.Vulkan/PipelineUid.cs
+++ b/Ryujinx.Graphics.Vulkan/PipelineUid.cs
@@ -21,15 +21,13 @@ namespace Ryujinx.Graphics.Vulkan
public ulong Id8;
public ulong Id9;
- public ulong Id10;
- public ulong Id11;
- private uint VertexAttributeDescriptionsCount => (byte)((Id8 >> 38) & 0xFF);
- private uint VertexBindingDescriptionsCount => (byte)((Id8 >> 46) & 0xFF);
- private uint ViewportsCount => (byte)((Id8 >> 54) & 0xFF);
- private uint ScissorsCount => (byte)((Id9 >> 0) & 0xFF);
- private uint ColorBlendAttachmentStateCount => (byte)((Id9 >> 8) & 0xFF);
- private bool HasDepthStencil => ((Id9 >> 63) & 0x1) != 0UL;
+ private uint VertexAttributeDescriptionsCount => (byte)((Id6 >> 38) & 0xFF);
+ private uint VertexBindingDescriptionsCount => (byte)((Id6 >> 46) & 0xFF);
+ private uint ViewportsCount => (byte)((Id6 >> 54) & 0xFF);
+ private uint ScissorsCount => (byte)((Id7 >> 0) & 0xFF);
+ private uint ColorBlendAttachmentStateCount => (byte)((Id7 >> 8) & 0xFF);
+ private bool HasDepthStencil => ((Id7 >> 63) & 0x1) != 0UL;
public Array32<VertexInputAttributeDescription> VertexAttributeDescriptions;
public Array33<VertexInputBindingDescription> VertexBindingDescriptions;
@@ -47,7 +45,7 @@ namespace Ryujinx.Graphics.Vulkan
{
if (!Unsafe.As<ulong, Vector256<byte>>(ref Id0).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id0)) ||
!Unsafe.As<ulong, Vector256<byte>>(ref Id4).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id4)) ||
- !Unsafe.As<ulong, Vector256<byte>>(ref Id8).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id8)))
+ !Unsafe.As<ulong, Vector128<byte>>(ref Id8).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id8)))
{
return false;
}
@@ -91,9 +89,7 @@ namespace Ryujinx.Graphics.Vulkan
Id6 * 23 ^
Id7 * 23 ^
Id8 * 23 ^
- Id9 * 23 ^
- Id10 * 23 ^
- Id11 * 23;
+ Id9 * 23;
for (int i = 0; i < (int)VertexAttributeDescriptionsCount; i++)
{