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-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/Sampler.cs7
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/SamplerDescriptor.cs9
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs10
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs28
4 files changed, 48 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/Sampler.cs b/src/Ryujinx.Graphics.Gpu/Image/Sampler.cs
index d6a3d975..b007c159 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/Sampler.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/Sampler.cs
@@ -14,6 +14,11 @@ namespace Ryujinx.Graphics.Gpu.Image
public bool IsDisposed { get; private set; }
/// <summary>
+ /// True if the sampler has sRGB conversion enabled, false otherwise.
+ /// </summary>
+ public bool IsSrgb { get; }
+
+ /// <summary>
/// Host sampler object.
/// </summary>
private readonly ISampler _hostSampler;
@@ -30,6 +35,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="descriptor">The Maxwell sampler descriptor</param>
public Sampler(GpuContext context, SamplerDescriptor descriptor)
{
+ IsSrgb = descriptor.UnpackSrgb();
+
MinFilter minFilter = descriptor.UnpackMinFilter();
MagFilter magFilter = descriptor.UnpackMagFilter();
diff --git a/src/Ryujinx.Graphics.Gpu/Image/SamplerDescriptor.cs b/src/Ryujinx.Graphics.Gpu/Image/SamplerDescriptor.cs
index e04c31df..836a3260 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/SamplerDescriptor.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/SamplerDescriptor.cs
@@ -114,6 +114,15 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Unpacks the sampler sRGB format flag.
+ /// </summary>
+ /// <returns>True if the has sampler is sRGB conversion enabled, false otherwise</returns>
+ public readonly bool UnpackSrgb()
+ {
+ return (Word0 & (1 << 13)) != 0;
+ }
+
+ /// <summary>
/// Unpacks and converts the maximum anisotropy value used for texture anisotropic filtering.
/// </summary>
/// <returns>The maximum anisotropy</returns>
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
index ad018f15..f96ddfb1 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -187,7 +187,9 @@ namespace Ryujinx.Graphics.Gpu.Image
{
(TexturePool texturePool, SamplerPool samplerPool) = GetPools();
- return (texturePool.Get(textureId), samplerPool.Get(samplerId));
+ Sampler sampler = samplerPool?.Get(samplerId);
+
+ return (texturePool.Get(textureId, sampler?.IsSrgb ?? true), sampler);
}
/// <summary>
@@ -508,11 +510,11 @@ namespace Ryujinx.Graphics.Gpu.Image
state.TextureHandle = textureId;
state.SamplerHandle = samplerId;
- ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture);
+ Sampler sampler = samplerPool?.Get(samplerId);
- specStateMatches &= specState.MatchesTexture(stage, index, descriptor);
+ ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, sampler?.IsSrgb ?? true, out Texture texture);
- Sampler sampler = samplerPool?.Get(samplerId);
+ specStateMatches &= specState.MatchesTexture(stage, index, descriptor);
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
ISampler hostSampler = sampler?.GetHostSampler(texture);
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs b/src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
index 5f43c182..be7cb0b8 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
@@ -228,6 +228,17 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>The texture with the given ID</returns>
public override Texture Get(int id)
{
+ return Get(id, srgbSampler: true);
+ }
+
+ /// <summary>
+ /// Gets the texture with the given ID.
+ /// </summary>
+ /// <param name="id">ID of the texture. This is effectively a zero-based index</param>
+ /// <param name="srgbSampler">Whether the texture is being accessed with a sampler that has sRGB conversion enabled</param>
+ /// <returns>The texture with the given ID</returns>
+ public Texture Get(int id, bool srgbSampler)
+ {
if ((uint)id >= Items.Length)
{
return null;
@@ -240,7 +251,7 @@ namespace Ryujinx.Graphics.Gpu.Image
SynchronizeMemory();
}
- GetInternal(id, out Texture texture);
+ GetForBinding(id, srgbSampler, out Texture texture);
return texture;
}
@@ -252,9 +263,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// This method assumes that the pool has been manually synchronized before doing binding.
/// </remarks>
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
+ /// <param name="srgbSampler">Whether the texture is being accessed with a sampler that has sRGB conversion enabled</param>
/// <param name="texture">The texture with the given ID</param>
/// <returns>The texture descriptor with the given ID</returns>
- public ref readonly TextureDescriptor GetForBinding(int id, out Texture texture)
+ public ref readonly TextureDescriptor GetForBinding(int id, bool srgbSampler, out Texture texture)
{
if ((uint)id >= Items.Length)
{
@@ -264,6 +276,18 @@ namespace Ryujinx.Graphics.Gpu.Image
// When getting for binding, assume the pool has already been synchronized.
+ if (!srgbSampler)
+ {
+ // If the sampler does not have the sRGB bit enabled, then the texture can't use a sRGB format.
+ ref readonly TextureDescriptor tempDescriptor = ref GetDescriptorRef(id);
+
+ if (tempDescriptor.UnpackSrgb() && FormatTable.TryGetTextureFormat(tempDescriptor.UnpackFormat(), isSrgb: false, out FormatInfo formatInfo))
+ {
+ // Get a view of the texture with the right format.
+ return ref GetForBinding(id, formatInfo, out texture);
+ }
+ }
+
return ref GetInternal(id, out texture);
}