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-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs11
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs42
2 files changed, 29 insertions, 24 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
index 70909168..3078cc8a 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
@@ -152,14 +152,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
dst.MemoryLayout.UnpackGobBlocksInZ(),
dstBpp);
- ulong srcBaseAddress = memoryManager.Translate(srcGpuVa);
- ulong dstBaseAddress = memoryManager.Translate(dstGpuVa);
-
(int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, xCount, yCount);
(int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, xCount, yCount);
- ReadOnlySpan<byte> srcSpan = memoryManager.Physical.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true);
- Span<byte> dstSpan = memoryManager.Physical.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
+ ReadOnlySpan<byte> srcSpan = memoryManager.GetSpan(srcGpuVa + (uint)srcBaseOffset, srcSize, true);
+ Span<byte> dstSpan = memoryManager.GetSpan(dstGpuVa + (uint)dstBaseOffset, dstSize).ToArray();
bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
@@ -217,7 +214,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
{
srcSpan.CopyTo(dstSpan); // No layout conversion has to be performed, just copy the data entirely.
- memoryManager.Physical.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
+ memoryManager.Write(dstGpuVa + (uint)dstBaseOffset, dstSpan);
return;
}
@@ -258,7 +255,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
_ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
};
- memoryManager.Physical.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
+ memoryManager.Write(dstGpuVa + (uint)dstBaseOffset, dstSpan);
}
else
{
diff --git a/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs b/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs
index 186a4648..81c5ad77 100644
--- a/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs
@@ -4,6 +4,7 @@ using Ryujinx.Graphics.Texture;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
+using System.Runtime.Intrinsics;
namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
{
@@ -169,13 +170,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
/// </summary>
private void FinishTransfer()
{
- Span<byte> data = MemoryMarshal.Cast<int, byte>(_buffer).Slice(0, _size);
+ var memoryManager = _channel.MemoryManager;
+
+ var data = MemoryMarshal.Cast<int, byte>(_buffer).Slice(0, _size);
if (_isLinear && _lineCount == 1)
{
- ulong address = _channel.MemoryManager.Translate(_dstGpuVa);
-
- _channel.MemoryManager.Physical.Write(address, data);
+ memoryManager.Write(_dstGpuVa, data);
}
else
{
@@ -189,36 +190,43 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
int srcOffset = 0;
- ulong dstBaseAddress = _channel.MemoryManager.Translate(_dstGpuVa);
-
for (int y = _dstY; y < _dstY + _lineCount; y++)
{
int x1 = _dstX;
int x2 = _dstX + _lineLengthIn;
- int x2Trunc = _dstX + BitUtils.AlignDown(_lineLengthIn, 16);
+ int x1Round = BitUtils.AlignUp(_dstX, 16);
+ int x2Trunc = BitUtils.AlignDown(x2, 16);
- int x;
+ int x = x1;
- for (x = x1; x < x2Trunc; x += 16, srcOffset += 16)
+ if (x1Round <= x2)
{
- int dstOffset = dstCalculator.GetOffset(x, y);
+ for (; x < x1Round; x++, srcOffset++)
+ {
+ int dstOffset = dstCalculator.GetOffset(x, y);
+
+ ulong dstAddress = _dstGpuVa + (uint)dstOffset;
- ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
+ memoryManager.Write(dstAddress, data[srcOffset]);
+ }
+ }
- Span<byte> pixel = data.Slice(srcOffset, 16);
+ for (; x < x2Trunc; x += 16, srcOffset += 16)
+ {
+ int dstOffset = dstCalculator.GetOffset(x, y);
- _channel.MemoryManager.Physical.Write(dstAddress, pixel);
+ ulong dstAddress = _dstGpuVa + (uint)dstOffset;
+
+ memoryManager.Write(dstAddress, MemoryMarshal.Cast<byte, Vector128<byte>>(data.Slice(srcOffset, 16))[0]);
}
for (; x < x2; x++, srcOffset++)
{
int dstOffset = dstCalculator.GetOffset(x, y);
- ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
-
- Span<byte> pixel = data.Slice(srcOffset, 1);
+ ulong dstAddress = _dstGpuVa + (uint)dstOffset;
- _channel.MemoryManager.Physical.Write(dstAddress, pixel);
+ memoryManager.Write(dstAddress, data[srcOffset]);
}
}
}