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-rw-r--r--Ryujinx.Graphics.GAL/IComputePipeline.cs12
-rw-r--r--Ryujinx.Graphics.GAL/IPipeline.cs (renamed from Ryujinx.Graphics.GAL/IGraphicsPipeline.cs)15
-rw-r--r--Ryujinx.Graphics.GAL/IRenderer.cs3
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Compute.cs43
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodClear.cs4
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs10
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs103
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/ShaderCache.cs3
-rw-r--r--Ryujinx.Graphics.Gpu/Image/Texture.cs7
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs231
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureManager.cs173
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TexturePool.cs14
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs10
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/BufferManager.cs17
-rw-r--r--Ryujinx.Graphics.Gpu/State/MethodOffset.cs2
-rw-r--r--Ryujinx.Graphics.OpenGL/ComputePipeline.cs95
-rw-r--r--Ryujinx.Graphics.OpenGL/Pipeline.cs (renamed from Ryujinx.Graphics.OpenGL/GraphicsPipeline.cs)104
-rw-r--r--Ryujinx.Graphics.OpenGL/Program.cs59
-rw-r--r--Ryujinx.Graphics.OpenGL/Renderer.cs6
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs2
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs90
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs1
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs1
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslProgram.cs3
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs3
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs2
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs84
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs7
-rw-r--r--Ryujinx.Graphics.Shader/Decoders/ImageComponents.cs11
-rw-r--r--Ryujinx.Graphics.Shader/Decoders/ImageDimensions.cs12
-rw-r--r--Ryujinx.Graphics.Shader/Decoders/OpCodeImage.cs48
-rw-r--r--Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs1
-rw-r--r--Ryujinx.Graphics.Shader/Decoders/TexelLoadTarget.cs16
-rw-r--r--Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs192
-rw-r--r--Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs2
-rw-r--r--Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs8
-rw-r--r--Ryujinx.Graphics.Shader/SamplerType.cs37
-rw-r--r--Ryujinx.Graphics.Shader/ShaderProgramInfo.cs3
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs8
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs40
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs2
-rw-r--r--Ryujinx.Graphics.Shader/TextureDescriptor.cs10
-rw-r--r--Ryujinx.Graphics.Shader/TextureTarget.cs35
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Translator.cs1
44 files changed, 1043 insertions, 487 deletions
diff --git a/Ryujinx.Graphics.GAL/IComputePipeline.cs b/Ryujinx.Graphics.GAL/IComputePipeline.cs
deleted file mode 100644
index e2d0b06e..00000000
--- a/Ryujinx.Graphics.GAL/IComputePipeline.cs
+++ /dev/null
@@ -1,12 +0,0 @@
-namespace Ryujinx.Graphics.GAL
-{
- public interface IComputePipeline
- {
- void Dispatch(int groupsX, int groupsY, int groupsZ);
-
- void SetProgram(IProgram program);
-
- void SetStorageBuffer(int index, BufferRange buffer);
- void SetUniformBuffer(int index, BufferRange buffer);
- }
-}
diff --git a/Ryujinx.Graphics.GAL/IGraphicsPipeline.cs b/Ryujinx.Graphics.GAL/IPipeline.cs
index 13e6ab1a..c331373b 100644
--- a/Ryujinx.Graphics.GAL/IGraphicsPipeline.cs
+++ b/Ryujinx.Graphics.GAL/IPipeline.cs
@@ -6,19 +6,21 @@ using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.GAL
{
- public interface IGraphicsPipeline
+ public interface IPipeline
{
void BindBlendState(int index, BlendDescriptor blend);
void BindIndexBuffer(BufferRange buffer, IndexType type);
+ void BindImage(int index, ShaderStage stage, ITexture texture);
+
void BindProgram(IProgram program);
void BindSampler(int index, ShaderStage stage, ISampler sampler);
void BindTexture(int index, ShaderStage stage, ITexture texture);
- void BindStorageBuffers(int index, ShaderStage stage, BufferRange[] buffers);
- void BindUniformBuffers(int index, ShaderStage stage, BufferRange[] buffers);
+ void BindStorageBuffer(int index, ShaderStage stage, BufferRange buffer);
+ void BindUniformBuffer(int index, ShaderStage stage, BufferRange buffer);
void BindVertexAttribs(VertexAttribDescriptor[] vertexAttribs);
void BindVertexBuffers(VertexBufferDescriptor[] vertexBuffers);
@@ -33,6 +35,8 @@ namespace Ryujinx.Graphics.GAL
int stencilValue,
int stencilMask);
+ void Dispatch(int groupsX, int groupsY, int groupsZ);
+
void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance);
void DrawIndexed(
int indexCount,
@@ -40,8 +44,6 @@ namespace Ryujinx.Graphics.GAL
int firstIndex,
int firstVertex,
int firstInstance);
- void DrawIndirect (BufferRange buffer, ulong offset, int drawCount, int stride);
- void DrawIndexedIndirect(BufferRange buffer, ulong offset, int drawCount, int stride);
void SetBlendColor(ColorF color);
@@ -65,5 +67,8 @@ namespace Ryujinx.Graphics.GAL
void SetStencilTest(StencilTestDescriptor stencilTest);
void SetViewports(int first, Viewport[] viewports);
+
+ void TextureBarrier();
+ void TextureBarrierTiled();
}
}
diff --git a/Ryujinx.Graphics.GAL/IRenderer.cs b/Ryujinx.Graphics.GAL/IRenderer.cs
index 609f05f5..ebe6785c 100644
--- a/Ryujinx.Graphics.GAL/IRenderer.cs
+++ b/Ryujinx.Graphics.GAL/IRenderer.cs
@@ -6,8 +6,7 @@ namespace Ryujinx.Graphics.GAL
{
public interface IRenderer
{
- IComputePipeline ComputePipeline { get; }
- IGraphicsPipeline GraphicsPipeline { get; }
+ IPipeline Pipeline { get; }
IWindow Window { get; }
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute.cs b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
index c8627435..b5acca1c 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Compute.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
@@ -1,3 +1,5 @@
+using Ryujinx.Graphics.GAL.Texture;
+using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.State;
using Ryujinx.Graphics.Shader;
using System;
@@ -23,10 +25,46 @@ namespace Ryujinx.Graphics.Gpu.Engine
dispatchParams.UnpackBlockSizeY(),
dispatchParams.UnpackBlockSizeZ());
- _context.Renderer.ComputePipeline.SetProgram(cs.Interface);
+ _context.Renderer.Pipeline.BindProgram(cs.Interface);
+
+ PoolState samplerPool = _context.State.GetSamplerPoolState();
+
+ _textureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId);
+
+ PoolState texturePool = _context.State.GetTexturePoolState();
+
+ _textureManager.SetComputeTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
+
+ _textureManager.SetComputeTextureBufferIndex(_context.State.GetTextureBufferIndex());
ShaderProgramInfo info = cs.Shader.Info;
+ var textureBindings = new TextureBindingInfo[info.Textures.Count];
+
+ for (int index = 0; index < info.Textures.Count; index++)
+ {
+ var descriptor = info.Textures[index];
+
+ Target target = GetTarget(descriptor.Type);
+
+ textureBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
+ }
+
+ _textureManager.SetComputeTextures(textureBindings);
+
+ var imageBindings = new TextureBindingInfo[info.Images.Count];
+
+ for (int index = 0; index < info.Images.Count; index++)
+ {
+ var descriptor = info.Images[index];
+
+ Target target = GetTarget(descriptor.Type);
+
+ imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
+ }
+
+ _textureManager.SetComputeImages(imageBindings);
+
uint sbEnableMask = 0;
uint ubEnableMask = dispatchParams.UnpackUniformBuffersEnableMask();
@@ -73,8 +111,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
_bufferManager.SetComputeUniformBufferEnableMask(ubEnableMask);
_bufferManager.CommitComputeBindings();
+ _textureManager.CommitComputeBindings();
- _context.Renderer.ComputePipeline.Dispatch(
+ _context.Renderer.Pipeline.Dispatch(
dispatchParams.UnpackGridSizeX(),
dispatchParams.UnpackGridSizeY(),
dispatchParams.UnpackGridSizeZ());
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs b/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs
index b4680fa5..2072f3fc 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs
@@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
clearColor.Blue,
clearColor.Alpha);
- _context.Renderer.GraphicsPipeline.ClearRenderTargetColor(
+ _context.Renderer.Pipeline.ClearRenderTargetColor(
index,
componentMask,
color);
@@ -44,7 +44,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
stencilMask = _context.State.GetStencilTestState().FrontMask;
}
- _context.Renderer.GraphicsPipeline.ClearRenderTargetDepthStencil(
+ _context.Renderer.Pipeline.ClearRenderTargetDepthStencil(
depthValue,
clearDepth,
stencilValue,
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs b/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs
index dd360113..c340aeb8 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs
@@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
int firstVertex = _context.State.GetBaseVertex();
- _context.Renderer.GraphicsPipeline.DrawIndexed(
+ _context.Renderer.Pipeline.DrawIndexed(
_indexCount,
1,
_firstIndex,
@@ -72,7 +72,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
VertexBufferDrawState drawState = _context.State.GetVertexBufferDrawState();
- _context.Renderer.GraphicsPipeline.Draw(
+ _context.Renderer.Pipeline.Draw(
drawState.Count,
1,
drawState.First,
@@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
PrimitiveType type = (PrimitiveType)(argument & 0xffff);
- _context.Renderer.GraphicsPipeline.SetPrimitiveTopology(type.Convert());
+ _context.Renderer.Pipeline.SetPrimitiveTopology(type.Convert());
PrimitiveType = type;
@@ -112,7 +112,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (_instancedIndexed)
{
- _context.Renderer.GraphicsPipeline.DrawIndexed(
+ _context.Renderer.Pipeline.DrawIndexed(
_instancedIndexCount,
_instanceIndex + 1,
_instancedFirstIndex,
@@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
else
{
- _context.Renderer.GraphicsPipeline.Draw(
+ _context.Renderer.Pipeline.Draw(
_instancedDrawStateCount,
_instanceIndex + 1,
_instancedDrawStateFirst,
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index db72a861..c35d6634 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -21,6 +21,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
private BufferManager _bufferManager;
private TextureManager _textureManager;
+ public BufferManager BufferManager => _bufferManager;
public TextureManager TextureManager => _textureManager;
private bool _isAnyVbInstanced;
@@ -33,7 +34,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
_shaderCache = new ShaderCache(_context);
_bufferManager = new BufferManager(context);
- _textureManager = new TextureManager(context, _bufferManager);
+ _textureManager = new TextureManager(context);
RegisterCallbacks();
}
@@ -61,7 +62,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
_context.State.RegisterUniformBufferBind3Callback(UniformBufferBind3);
_context.State.RegisterUniformBufferBind4Callback(UniformBufferBind4);
- _context.State.RegisterCallback(MethodOffset.InvalidateTextures, InvalidateTextures);
+ _context.State.RegisterCallback(MethodOffset.TextureBarrier, TextureBarrier);
+ _context.State.RegisterCallback(MethodOffset.InvalidateTextures, InvalidateTextures);
+ _context.State.RegisterCallback(MethodOffset.TextureBarrierTiled, TextureBarrierTiled);
+
_context.State.RegisterCallback(MethodOffset.ResetCounter, ResetCounter);
@@ -153,18 +157,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
private void CommitBindings()
{
_bufferManager.CommitBindings();
- _textureManager.CommitBindings();
- }
-
- public void InvalidateRange(ulong address, ulong size)
- {
- _bufferManager.InvalidateRange(address, size);
- _textureManager.InvalidateRange(address, size);
- }
-
- public void InvalidateTextureRange(ulong address, ulong size)
- {
- _textureManager.InvalidateRange(address, size);
+ _textureManager.CommitGraphicsBindings();
}
private void UpdateRenderTargetGroupState()
@@ -272,7 +265,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
private void UpdateDepthTestState()
{
- _context.Renderer.GraphicsPipeline.SetDepthTest(new DepthTestDescriptor(
+ _context.Renderer.Pipeline.SetDepthTest(new DepthTestDescriptor(
_context.State.GetDepthTestEnable().IsTrue(),
_context.State.GetDepthWriteEnable().IsTrue(),
_context.State.GetDepthTestFunc()));
@@ -305,7 +298,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
extents.DepthFar);
}
- _context.Renderer.GraphicsPipeline.SetViewports(0, viewports);
+ _context.Renderer.Pipeline.SetViewports(0, viewports);
}
private void UpdateDepthBiasState()
@@ -322,7 +315,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
enables |= (polygonOffset.LineEnable.IsTrue() ? PolygonModeMask.Line : 0);
enables |= (polygonOffset.FillEnable.IsTrue() ? PolygonModeMask.Fill : 0);
- _context.Renderer.GraphicsPipeline.SetDepthBias(enables, factor, units, clamp);
+ _context.Renderer.Pipeline.SetDepthBias(enables, factor, units, clamp);
}
private void UpdateStencilTestState()
@@ -360,7 +353,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
backMask = test.FrontMask;
}
- _context.Renderer.GraphicsPipeline.SetStencilTest(new StencilTestDescriptor(
+ _context.Renderer.Pipeline.SetStencilTest(new StencilTestDescriptor(
test.Enable.IsTrue(),
test.FrontFunc,
test.FrontSFail,
@@ -382,16 +375,16 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
PoolState samplerPool = _context.State.GetSamplerPoolState();
- _textureManager.SetSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId);
+ _textureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId);
}
private void UpdateTexturePoolState()
{
PoolState texturePool = _context.State.GetTexturePoolState();
- _textureManager.SetTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
+ _textureManager.SetGraphicsTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
- _textureManager.SetTextureBufferIndex(_context.State.GetTextureBufferIndex());
+ _textureManager.SetGraphicsTextureBufferIndex(_context.State.GetTextureBufferIndex());
}
private void UpdateInputAssemblerGroupState()
@@ -439,14 +432,14 @@ namespace Ryujinx.Graphics.Gpu.Engine
format);
}
- _context.Renderer.GraphicsPipeline.BindVertexAttribs(vertexAttribs);
+ _context.Renderer.Pipeline.BindVertexAttribs(vertexAttribs);
}
private void UpdatePrimitiveRestartState()
{
PrimitiveRestartState primitiveRestart = _context.State.Get<PrimitiveRestartState>(MethodOffset.PrimitiveRestartState);
- _context.Renderer.GraphicsPipeline.SetPrimitiveRestart(
+ _context.Renderer.Pipeline.SetPrimitiveRestart(
primitiveRestart.Enable,
primitiveRestart.Index);
}
@@ -593,9 +586,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
FaceState face = _context.State.GetFaceState();
- _context.Renderer.GraphicsPipeline.SetFaceCulling(face.CullEnable.IsTrue(), face.CullFace);
+ _context.Renderer.Pipeline.SetFaceCulling(face.CullEnable.IsTrue(), face.CullFace);
- _context.Renderer.GraphicsPipeline.SetFrontFace(face.FrontFace);
+ _context.Renderer.Pipeline.SetFrontFace(face.FrontFace);
}
private void UpdateRtColorMask()
@@ -616,7 +609,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
componentMasks[index] = componentMask;
}
- _context.Renderer.GraphicsPipeline.SetRenderTargetColorMasks(componentMasks);
+ _context.Renderer.Pipeline.SetRenderTargetColorMasks(componentMasks);
}
private void UpdateBlendState()
@@ -638,7 +631,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
blend.AlphaSrcFactor,
blend.AlphaDstFactor);
- _context.Renderer.GraphicsPipeline.BindBlendState(index, descriptor);
+ _context.Renderer.Pipeline.BindBlendState(index, descriptor);
}
}
@@ -696,12 +689,25 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var descriptor = info.Textures[index];
- Target target = GetTarget(descriptor.Target);
+ Target target = GetTarget(descriptor.Type);
textureBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
}
- _textureManager.BindTextures(stage, textureBindings);
+ _textureManager.SetGraphicsTextures(stage, textureBindings);
+
+ var imageBindings = new TextureBindingInfo[info.Images.Count];
+
+ for (int index = 0; index < info.Images.Count; index++)
+ {
+ var descriptor = info.Images[index];
+
+ Target target = GetTarget(descriptor.Type);
+
+ imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
+ }
+
+ _textureManager.SetGraphicsImages(stage, imageBindings);
uint sbEnableMask = 0;
uint ubEnableMask = 0;
@@ -734,40 +740,43 @@ namespace Ryujinx.Graphics.Gpu.Engine
_bufferManager.SetGraphicsUniformBufferEnableMask(stage, ubEnableMask);
}
- _context.Renderer.GraphicsPipeline.BindProgram(gs.Interface);
+ _context.Renderer.Pipeline.BindProgram(gs.Interface);
}
- private static Target GetTarget(Shader.TextureTarget target)
+ private static Target GetTarget(SamplerType type)
{
- target &= ~Shader.TextureTarget.Shadow;
+ type &= ~SamplerType.Shadow;
- switch (target)
+ switch (type)
{
- case Shader.TextureTarget.Texture1D:
+ case SamplerType.Texture1D:
return Target.Texture1D;
- case Shader.TextureTarget.Texture1D | Shader.TextureTarget.Array:
+ case SamplerType.TextureBuffer:
+ return Target.TextureBuffer;
+
+ case SamplerType.Texture1D | SamplerType.Array:
return Target.Texture1DArray;
- case Shader.TextureTarget.Texture2D:
+ case SamplerType.Texture2D:
return Target.Texture2D;
- case Shader.TextureTarget.Texture2D | Shader.TextureTarget.Array:
+ case SamplerType.Texture2D | SamplerType.Array:
return Target.Texture2DArray;
- case Shader.TextureTarget.Texture2D | Shader.TextureTarget.Multisample:
+ case SamplerType.Texture2D | SamplerType.Multisample:
return Target.Texture2DMultisample;
- case Shader.TextureTarget.Texture2D | Shader.TextureTarget.Multisample | Shader.TextureTarget.Array:
+ case SamplerType.Texture2D | SamplerType.Multisample | SamplerType.Array:
return Target.Texture2DMultisampleArray;
- case Shader.TextureTarget.Texture3D:
+ case SamplerType.Texture3D:
return Target.Texture3D;
- case Shader.TextureTarget.TextureCube:
+ case SamplerType.TextureCube:
return Target.Cubemap;
- case Shader.TextureTarget.TextureCube | Shader.TextureTarget.Array:
+ case SamplerType.TextureCube | SamplerType.Array:
return Target.CubemapArray;
}
@@ -776,9 +785,19 @@ namespace Ryujinx.Graphics.Gpu.Engine
return Target.Texture2D;
}
+ private void TextureBarrier(int argument)
+ {
+ _context.Renderer.Pipeline.TextureBarrier();
+ }
+
private void InvalidateTextures(int argument)
{
_textureManager.Flush();
}
+
+ private void TextureBarrierTiled(int argument)
+ {
+ _context.Renderer.Pipeline.TextureBarrierTiled();
+ }
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Engine/ShaderCache.cs
index 79a84a6d..d280ea6f 100644
--- a/Ryujinx.Graphics.Gpu/Engine/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/ShaderCache.cs
@@ -107,7 +107,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
ShaderProgram program;
const TranslationFlags flags =
- TranslationFlags.Compute |
+ TranslationFlags.Compute |
+ TranslationFlags.DebugMode |
TranslationFlags.Unspecialized;
TranslationConfig translationConfig = new TranslationConfig(0x10000, _dumper.CurrentDumpIndex, flags);
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index 32db8688..7ebf01b8 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -217,8 +217,6 @@ namespace Ryujinx.Graphics.Gpu.Image
ulong rangeSize = (EndAddress - Address + pageMask) & ~pageMask;
- _context.Methods.InvalidateRange(rangeAddress, rangeSize);
-
Span<byte> data = _context.PhysicalMemory.Read(Address, Size);
if (_info.IsLinear)
@@ -683,11 +681,6 @@ namespace Ryujinx.Graphics.Gpu.Image
return Address < address + size && address < EndAddress;
}
- public void Invalidate()
- {
- // _hasData = false;
- }
-
public void IncrementReferenceCount()
{
_referenceCount++;
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
new file mode 100644
index 00000000..2d0e828e
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -0,0 +1,231 @@
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Shader;
+using System;
+
+namespace Ryujinx.Graphics.Gpu.Image
+{
+ class TextureBindingsManager
+ {
+ private GpuContext _context;
+
+ private bool _isCompute;
+
+ private SamplerPool _samplerPool;
+
+ private ulong _texturePoolAddress;
+ private int _texturePoolMaximumId;
+
+ private TexturePoolCache _texturePoolCache;
+
+ private TextureBindingInfo[][] _textureBindings;
+ private TextureBindingInfo[][] _imageBindings;
+
+ private struct TextureStatePerStage
+ {
+ public ITexture Texture;
+ public ISampler Sampler;
+ }
+
+ private TextureStatePerStage[][] _textureState;
+ private TextureStatePerStage[][] _imageState;
+
+ private int _textureBufferIndex;
+
+ private bool _rebind;
+
+ public TextureBindingsManager(GpuContext context, bool isCompute)
+ {
+ _context = context;
+ _isCompute = isCompute;
+
+ _texturePoolCache = new TexturePoolCache(context);
+
+ int stages = isCompute ? 1 : Constants.TotalShaderStages;
+
+ _textureBindings = new TextureBindingInfo[stages][];
+ _imageBindings = new TextureBindingInfo[stages][];
+
+ _textureState = new TextureStatePerStage[stages][];
+ _imageState = new TextureStatePerStage[stages][];
+ }
+
+ public void SetTextures(int stage, TextureBindingInfo[] bindings)
+ {
+ _textureBindings[stage] = bindings;
+
+ _textureState[stage] = new TextureStatePerStage[bindings.Length];
+ }
+
+ public void SetImages(int stage, TextureBindingInfo[] bindings)
+ {
+ _imageBindings[stage] = bindings;
+
+ _imageState[stage] = new TextureStatePerStage[bindings.Length];
+ }
+
+ public void SetTextureBufferIndex(int index)
+ {
+ _textureBufferIndex = index;
+ }
+
+ public void SetSamplerPool(ulong gpuVa, int maximumId)
+ {
+ ulong address = _context.MemoryManager.Translate(gpuVa);
+
+ if (_samplerPool != null)
+ {
+ if (_samplerPool.Address == address)
+ {
+ return;
+ }
+
+ _samplerPool.Dispose();
+ }
+
+ _samplerPool = new SamplerPool(_context, address, maximumId);
+ }
+
+ public void SetTexturePool(ulong gpuVa, int maximumId)
+ {
+ ulong address = _context.MemoryManager.Translate(gpuVa);
+
+ _texturePoolAddress = address;
+ _texturePoolMaximumId = maximumId;
+ }
+
+ public void CommitBindings()
+ {
+ TexturePool texturePool = _texturePoolCache.FindOrCreate(
+ _texturePoolAddress,
+ _texturePoolMaximumId);
+
+ if (_isCompute)
+ {
+ CommitTextureBindings(texturePool, ShaderStage.Compute, 0);
+ CommitImageBindings (texturePool, ShaderStage.Compute, 0);
+ }
+ else
+ {
+ for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
+ {
+ int stageIndex = (int)stage - 1;
+
+ CommitTextureBindings(texturePool, stage, stageIndex);
+ CommitImageBindings (texturePool, stage, stageIndex);
+ }
+ }
+
+ _rebind = false;
+ }
+
+ private void CommitTextureBindings(TexturePool pool, ShaderStage stage, int stageIndex)
+ {
+ if (_textureBindings[stageIndex] == null)
+ {
+ return;
+ }
+
+ for (int index = 0; index < _textureBindings[stageIndex].Length; index++)
+ {
+ TextureBindingInfo binding = _textureBindings[stageIndex][index];
+
+ int packedId = ReadPackedId(stageIndex, binding.Handle);
+
+ int textureId = UnpackTextureId(packedId);
+ int samplerId = UnpackSamplerId(packedId);
+
+ Texture texture = pool.Get(textureId);
+
+ ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
+
+ if (_textureState[stageIndex][index].Texture != hostTexture || _rebind)
+ {
+ _textureState[stageIndex][index].Texture = hostTexture;
+
+ _context.Renderer.Pipeline.BindTexture(index, stage, hostTexture);
+ }
+
+ Sampler sampler = _samplerPool.Get(samplerId);
+
+ ISampler hostSampler = sampler?.HostSampler;
+
+ if (_textureState[stageIndex][index].Sampler != hostSampler || _rebind)
+ {
+ _textureState[stageIndex][index].Sampler = hostSampler;
+
+ _context.Renderer.Pipeline.BindSampler(index, stage, hostSampler);
+ }
+ }
+ }
+
+ private void CommitImageBindings(TexturePool pool, ShaderStage stage, int stageIndex)
+ {
+ if (_imageBindings[stageIndex] == null)
+ {
+ return;
+ }
+
+ for (int index = 0; index < _imageBindings[stageIndex].Length; index++)
+ {
+ TextureBindingInfo binding = _imageBindings[stageIndex][index];
+
+ int packedId = ReadPackedId(stageIndex, binding.Handle);
+
+ int textureId = UnpackTextureId(packedId);
+
+ Texture texture = pool.Get(textureId);
+
+ ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
+
+ if (_imageState[stageIndex][index].Texture != hostTexture || _rebind)
+ {
+ _imageState[stageIndex][index].Texture = hostTexture;
+
+ _context.Renderer.Pipeline.BindImage(index, stage, hostTexture);
+ }
+ }
+ }
+
+ private int ReadPackedId(int stage, int wordOffset)
+ {
+ ulong address;
+
+ var bufferManager = _context.Methods.BufferManager;
+
+ if (_isCompute)
+ {
+ address = bufferManager.GetComputeUniformBufferAddress(_textureBufferIndex);
+ }
+ else
+ {
+ address = bufferManager.GetGraphicsUniformBufferAddress(stage, _textureBufferIndex);
+ }
+
+ address += (uint)wordOffset * 4;
+
+ return BitConverter.ToInt32(_context.PhysicalMemory.Read(address, 4));
+ }
+
+ private static int UnpackTextureId(int packedId)
+ {
+ return (packedId >> 0) & 0xfffff;
+ }
+
+ private static int UnpackSamplerId(int packedId)
+ {
+ return (packedId >> 20) & 0xfff;
+ }
+
+ public void InvalidatePoolRange(ulong address, ulong size)
+ {
+ _samplerPool?.InvalidateRange(address, size);
+
+ _texturePoolCache.InvalidateRange(address, size);
+ }
+
+ public void Rebind()
+ {
+ _rebind = true;
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index 23416ddd..91a9cfd1 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -4,7 +4,6 @@ using Ryujinx.Graphics.GAL.Texture;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.State;
-using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Texture;
using System;
@@ -12,15 +11,10 @@ namespace Ryujinx.Graphics.Gpu.Image
{
class TextureManager
{
- private GpuContext _context;
- private BufferManager _bufferManager;
+ private GpuContext _context;
- private SamplerPool _samplerPool;
-
- private ulong _texturePoolAddress;
- private int _texturePoolMaximumId;
-
- private TexturePoolCache _texturePoolCache;
+ private TextureBindingsManager _cpBindingsManager;
+ private TextureBindingsManager _gpBindingsManager;
private Texture[] _rtColors;
private Texture _rtColor3D;
@@ -35,24 +29,12 @@ namespace Ryujinx.Graphics.Gpu.Image
private AutoDeleteCache _cache;
- private TextureBindingInfo[][] _bindings;
-
- private struct TextureStatePerStage
- {
- public ITexture Texture;
- public ISampler Sampler;
- }
-
- private TextureStatePerStage[][] _textureState;
-
- private int _textureBufferIndex;
-
- public TextureManager(GpuContext context, BufferManager bufferManager)
+ public TextureManager(GpuContext context)
{
- _context = context;
- _bufferManager = bufferManager;
+ _context = context;
- _texturePoolCache = new TexturePoolCache(context, this);
+ _cpBindingsManager = new TextureBindingsManager(context, isCompute: true);
+ _gpBindingsManager = new TextureBindingsManager(context, isCompute: false);
_rtColors = new Texture[Constants.TotalRenderTargets];
@@ -61,47 +43,56 @@ namespace Ryujinx.Graphics.Gpu.Image
_textures = new RangeList<Texture>();
_cache = new AutoDeleteCache();
+ }
- _bindings = new TextureBindingInfo[Constants.TotalShaderStages][];
-
- _textureState = new TextureStatePerStage[Constants.TotalShaderStages][];
+ public void SetComputeTextures(TextureBindingInfo[] bindings)
+ {
+ _cpBindingsManager.SetTextures(0, bindings);
}
- public void BindTextures(int stage, TextureBindingInfo[] bindings)
+ public void SetGraphicsTextures(int stage, TextureBindingInfo[] bindings)
{
- _bindings[stage] = bindings;
+ _gpBindingsManager.SetTextures(stage, bindings);
+ }
- _textureState[stage] = new TextureStatePerStage[bindings.Length];
+ public void SetComputeImages(TextureBindingInfo[] bindings)
+ {
+ _cpBindingsManager.SetImages(0, bindings);
}
- public void SetTextureBufferIndex(int index)
+ public void SetGraphicsImages(int stage, TextureBindingInfo[] bindings)
{
- _textureBufferIndex = index;
+ _gpBindingsManager.SetImages(stage, bindings);
}
- public void SetSamplerPool(ulong gpuVa, int maximumId)
+ public void SetComputeTextureBufferIndex(int index)
{
- ulong address = _context.MemoryManager.Translate(gpuVa);
+ _cpBindingsManager.SetTextureBufferIndex(index);
+ }
- if (_samplerPool != null)
- {
- if (_samplerPool.Address == address)
- {
- return;
- }
+ public void SetGraphicsTextureBufferIndex(int index)
+ {
+ _gpBindingsManager.SetTextureBufferIndex(index);
+ }
- _samplerPool.Dispose();
- }
+ public void SetComputeSamplerPool(ulong gpuVa, int maximumId)
+ {
+ _cpBindingsManager.SetSamplerPool(gpuVa, maximumId);
+ }
- _samplerPool = new SamplerPool(_context, address, maximumId);
+ public void SetGraphicsSamplerPool(ulong gpuVa, int maximumId)
+ {
+ _gpBindingsManager.SetSamplerPool(gpuVa, maximumId);
}
- public void SetTexturePool(ulong gpuVa, int maximumId)
+ public void SetComputeTexturePool(ulong gpuVa, int maximumId)
{
- ulong address = _context.MemoryManager.Translate(gpuVa);
+ _cpBindingsManager.SetTexturePool(gpuVa, maximumId);
+ }
- _texturePoolAddress = address;
- _texturePoolMaximumId = maximumId;
+ public void SetGraphicsTexturePool(ulong gpuVa, int maximumId)
+ {
+ _gpBindingsManager.SetTexturePool(gpuVa, maximumId);
}
public void SetRenderTargetColor(int index, Texture color)
@@ -121,59 +112,22 @@ namespace Ryujinx.Graphics.Gpu.Image
_rtDepthStencil = depthStencil;
}
- public void CommitBindings()
+ public void CommitComputeBindings()
{
- UpdateTextures();
- UpdateRenderTargets();
+ // Evert time we switch between graphics and compute work,
+ // we must rebind everything.
+ // Since compute work happens less often, we always do that
+ // before and after the compute dispatch.
+ _cpBindingsManager.Rebind();
+ _cpBindingsManager.CommitBindings();
+ _gpBindingsManager.Rebind();
}
- private void UpdateTextures()
+ public void CommitGraphicsBindings()
{
- TexturePool texturePool = _texturePoolCache.FindOrCreate(
- _texturePoolAddress,
- _texturePoolMaximumId);
-
- for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
- {
- int stageIndex = (int)stage - 1;
+ _gpBindingsManager.CommitBindings();
- if (_bindings[stageIndex] == null)
- {
- continue;
- }
-
- for (int index = 0; index < _bindings[stageIndex].Length; index++)
- {
- TextureBindingInfo binding = _bindings[stageIndex][index];
-
- int packedId = ReadPackedId(stageIndex, binding.Handle);
-
- int textureId = (packedId >> 0) & 0xfffff;
- int samplerId = (packedId >> 20) & 0xfff;
-
- Texture texture = texturePool.Get(textureId);
-
- ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
-
- if (_textureState[stageIndex][index].Texture != hostTexture)
- {
- _textureState[stageIndex][index].Texture = hostTexture;
-
- _context.Renderer.GraphicsPipeline.BindTexture(index, stage, hostTexture);
- }
-
- Sampler sampler = _samplerPool.Get(samplerId);
-
- ISampler hostSampler = sampler?.HostSampler;
-
- if (_textureState[stageIndex][index].Sampler != hostSampler)
- {
- _textureState[stageIndex][index].Sampler = hostSampler;
-
- _context.Renderer.GraphicsPipeline.BindSampler(index, stage, hostSampler);
- }
- }
- }
+ UpdateRenderTargets();
}
private void UpdateRenderTargets()
@@ -203,7 +157,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (anyChanged)
{
- _context.Renderer.GraphicsPipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
+ _context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
}
}
else
@@ -217,20 +171,11 @@ namespace Ryujinx.Graphics.Gpu.Image
if (anyChanged)
{
- _context.Renderer.GraphicsPipeline.SetRenderTargets(_rtColor3D.HostTexture, _rtHostDs);
+ _context.Renderer.Pipeline.SetRenderTargets(_rtColor3D.HostTexture, _rtHostDs);
}
}
}
- private int ReadPackedId(int stage, int wordOffset)
- {
- ulong address = _bufferManager.GetGraphicsUniformBufferAddress(stage, _textureBufferIndex);
-
- address += (uint)wordOffset * 4;
-
- return BitConverter.ToInt32(_context.PhysicalMemory.Read(address, 4));
- }
-
public Texture FindOrCreateTexture(CopyTexture copyTexture)
{
ulong address = _context.MemoryManager.Translate(copyTexture.Address.Pack());
@@ -645,20 +590,6 @@ namespace Ryujinx.Graphics.Gpu.Image
return ts[0];
}
- public void InvalidateRange(ulong address, ulong size)
- {
- Texture[] overlaps = _textures.FindOverlaps(address, size);
-
- foreach (Texture overlap in overlaps)
- {
- overlap.Invalidate();
- }
-
- _samplerPool?.InvalidateRange(address, size);
-
- _texturePoolCache.InvalidateRange(address, size);
- }
-
public void Flush()
{
foreach (Texture texture in _cache)
diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
index 558f4def..8512e370 100644
--- a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
@@ -9,8 +9,6 @@ namespace Ryujinx.Graphics.Gpu.Image
{
class TexturePool : Pool<Texture>
{
- private TextureManager _textureManager;
-
public LinkedListNode<TexturePool> CacheNode { get; set; }
private struct TextureContainer
@@ -20,13 +18,9 @@ namespace Ryujinx.Graphics.Gpu.Image
}
public TexturePool(
- GpuContext context,
- TextureManager textureManager,
- ulong address,
- int maximumId) : base(context, address, maximumId)
- {
- _textureManager = textureManager;
- }
+ GpuContext context,
+ ulong address,
+ int maximumId) : base(context, address, maximumId) { }
public override Texture Get(int id)
{
@@ -56,7 +50,7 @@ namespace Ryujinx.Graphics.Gpu.Image
return null;
}
- texture = _textureManager.FindOrCreateTexture(info, TextureSearchFlags.Sampler);
+ texture = Context.Methods.TextureManager.FindOrCreateTexture(info, TextureSearchFlags.Sampler);
texture.IncrementReferenceCount();
diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs b/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs
index 8e8313ae..9ab7e292 100644
--- a/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs
@@ -6,15 +6,13 @@ namespace Ryujinx.Graphics.Gpu.Image
{
private const int MaxCapacity = 4;
- private GpuContext _context;
- private TextureManager _textureManager;
+ private GpuContext _context;
private LinkedList<TexturePool> _pools;
- public TexturePoolCache(GpuContext context, TextureManager textureManager)
+ public TexturePoolCache(GpuContext context)
{
- _context = context;
- _textureManager = textureManager;
+ _context = context;
_pools = new LinkedList<TexturePool>();
}
@@ -42,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
// If not found, create a new one.
- pool = new TexturePool(_context, _textureManager, address, maximumId);
+ pool = new TexturePool(_context, address, maximumId);
pool.CacheNode = _pools.AddLast(pool);
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
index eb2e0ca9..3ceee206 100644
--- a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
@@ -272,7 +272,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
- _context.Renderer.ComputePipeline.SetStorageBuffer(index, buffer);
+ _context.Renderer.Pipeline.BindStorageBuffer(index, ShaderStage.Compute, buffer);
}
enableMask = _cpUniformBuffers.EnableMask;
@@ -293,7 +293,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
- _context.Renderer.ComputePipeline.SetUniformBuffer(index, buffer);
+ _context.Renderer.Pipeline.BindUniformBuffer(index, ShaderStage.Compute, buffer);
if (index == 0)
{
@@ -312,6 +312,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
buffer.Buffer.SetData(buffer.Offset, data);
}
}
+
+ // Force rebind after doing compute work.
+ _rebind = true;
}
public void CommitBindings()
@@ -324,7 +327,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
BufferRange buffer = GetBufferRange(_indexBuffer.Address, _indexBuffer.Size);
- _context.Renderer.GraphicsPipeline.BindIndexBuffer(buffer, _indexBuffer.Type);
+ _context.Renderer.Pipeline.BindIndexBuffer(buffer, _indexBuffer.Type);
}
}
else if (_indexBuffer.Address != 0)
@@ -352,7 +355,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
vertexBuffers[index] = new VertexBufferDescriptor(buffer, vb.Stride, vb.Divisor);
}
- _context.Renderer.GraphicsPipeline.BindVertexBuffers(vertexBuffers);
+ _context.Renderer.Pipeline.BindVertexBuffers(vertexBuffers);
}
else
{
@@ -445,15 +448,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
- BufferRange[] buffers = new BufferRange[] { buffer };
-
if (isStorage)
{
- _context.Renderer.GraphicsPipeline.BindStorageBuffers(index, stage, buffers);
+ _context.Renderer.Pipeline.BindStorageBuffer(index, stage, buffer);
}
else
{
- _context.Renderer.GraphicsPipeline.BindUniformBuffers(index, stage, buffers);
+ _context.Renderer.Pipeline.BindUniformBuffer(index, stage, buffer);
}
if (!isStorage && index == 0)
diff --git a/Ryujinx.Graphics.Gpu/State/MethodOffset.cs b/Ryujinx.Graphics.Gpu/State/MethodOffset.cs
index 91dffe9f..3637d874 100644
--- a/Ryujinx.Graphics.Gpu/State/MethodOffset.cs
+++ b/Ryujinx.Graphics.Gpu/State/MethodOffset.cs
@@ -23,8 +23,10 @@ namespace Ryujinx.Graphics.Gpu.State
ClearDepthValue = 0x364,
ClearStencilValue = 0x368,
DepthBiasState = 0x370,
+ TextureBarrier = 0x378,
StencilBackMasks = 0x3d5,
InvalidateTextures = 0x3dd,
+ TextureBarrierTiled = 0x3df,
RtDepthStencilState = 0x3f8,
VertexAttribState = 0x458,
RtDepthStencilSize = 0x48a,
diff --git a/Ryujinx.Graphics.OpenGL/ComputePipeline.cs b/Ryujinx.Graphics.OpenGL/ComputePipeline.cs
deleted file mode 100644
index bee96832..00000000
--- a/Ryujinx.Graphics.OpenGL/ComputePipeline.cs
+++ /dev/null
@@ -1,95 +0,0 @@
-using OpenTK.Graphics.OpenGL;
-using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Shader;
-using System;
-
-namespace Ryujinx.Graphics.OpenGL
-{
- class ComputePipeline : IComputePipeline
- {
- private Renderer _renderer;
-
- private Program _program;
-
- public ComputePipeline(Renderer renderer)
- {
- _renderer = renderer;
- }
-
- public void Dispatch(int groupsX, int groupsY, int groupsZ)
- {
- BindProgram();
-
- GL.DispatchCompute(groupsX, groupsY, groupsZ);
-
- UnbindProgram();
- }
-
- public void SetProgram(IProgram program)
- {
- _program = (Program)program;
- }
-
- public void SetStorageBuffer(int index, BufferRange buffer)
- {
- BindProgram();
-
- BindBuffer(index, buffer, isStorage: true);
-
- UnbindProgram();
- }
-
- public void SetUniformBuffer(int index, BufferRange buffer)
- {
- BindProgram();
-
- BindBuffer(index, buffer, isStorage: false);
-
- UnbindProgram();
- }
-
- private void BindBuffer(int index, BufferRange buffer, bool isStorage)
- {
- int bindingPoint = isStorage
- ? _program.GetStorageBufferBindingPoint(ShaderStage.Compute, index)
- : _program.GetUniformBufferBindingPoint(ShaderStage.Compute, index);
-
- if (bindingPoint == -1)
- {
- return;
- }
-
- BufferRangeTarget target = isStorage
- ? BufferRangeTarget.ShaderStorageBuffer
- : BufferRangeTarget.UniformBuffer;
-
- if (buffer.Buffer == null)
- {
- GL.BindBufferRange(target, bindingPoint, 0, IntPtr.Zero, 0);
-
- return;
- }
-
- int bufferHandle = ((Buffer)buffer.Buffer).Handle;
-
- IntPtr bufferOffset = (IntPtr)buffer.Offset;
-
- GL.BindBufferRange(
- target,
- bindingPoint,
- bufferHandle,
- bufferOffset,
- buffer.Size);
- }
-
- private void BindProgram()
- {
- _program.Bind();
- }
-
- private void UnbindProgram()
- {
- ((GraphicsPipeline)_renderer.GraphicsPipeline).RebindProgram();
- }
- }
-}
diff --git a/Ryujinx.Graphics.OpenGL/GraphicsPipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index e904efed..e804eff5 100644
--- a/Ryujinx.Graphics.OpenGL/GraphicsPipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -4,12 +4,13 @@ using Ryujinx.Graphics.GAL.Blend;
using Ryujinx.Graphics.GAL.Color;
using Ryujinx.Graphics.GAL.DepthStencil;
using Ryujinx.Graphics.GAL.InputAssembler;
+using Ryujinx.Graphics.OpenGL.Formats;
using Ryujinx.Graphics.Shader;
using System;
namespace Ryujinx.Graphics.OpenGL
{
- class GraphicsPipeline : IGraphicsPipeline
+ class Pipeline : IPipeline
{
private Program _program;
@@ -33,7 +34,7 @@ namespace Ryujinx.Graphics.OpenGL
private uint[] _componentMasks;
- internal GraphicsPipeline()
+ internal Pipeline()
{
_clipOrigin = ClipOrigin.LowerLeft;
}
@@ -62,6 +63,29 @@ namespace Ryujinx.Graphics.OpenGL
GL.Enable(IndexedEnableCap.Blend, index);
}
+ public void BindImage(int index, ShaderStage stage, ITexture texture)
+ {
+ int unit = _program.GetImageUnit(stage, index);
+
+ if (unit != -1 && texture != null)
+ {
+ TextureView view = (TextureView)texture;
+
+ FormatInfo formatInfo = FormatTable.GetFormatInfo(view.Format);
+
+ SizedInternalFormat format = (SizedInternalFormat)formatInfo.PixelInternalFormat;
+
+ GL.BindImageTexture(
+ unit,
+ view.Handle,
+ 0,
+ true,
+ 0,
+ TextureAccess.ReadWrite,
+ format);
+ }
+ }
+
public void BindIndexBuffer(BufferRange buffer, IndexType type)
{
_elementsType = type.Convert();
@@ -107,53 +131,48 @@ namespace Ryujinx.Graphics.OpenGL
}
}
- public void BindStorageBuffers(int index, ShaderStage stage, BufferRange[] buffers)
+ public void BindStorageBuffer(int index, ShaderStage stage, BufferRange buffer)
{
- BindBuffers(index, stage, buffers, isStorage: true);
+ BindBuffer(index, stage, buffer, isStorage: true);
}
- public void BindUniformBuffers(int index, ShaderStage stage, BufferRange[] buffers)
+ public void BindUniformBuffer(int index, ShaderStage stage, BufferRange buffer)
{
- BindBuffers(index, stage, buffers, isStorage: false);
+ BindBuffer(index, stage, buffer, isStorage: false);
}
- private void BindBuffers(int index, ShaderStage stage, BufferRange[] buffers, bool isStorage)
+ private void BindBuffer(int index, ShaderStage stage, BufferRange buffer, bool isStorage)
{
- for (int bufferIndex = 0; bufferIndex < buffers.Length; bufferIndex++, index++)
- {
- int bindingPoint = isStorage
- ? _program.GetStorageBufferBindingPoint(stage, index)
- : _program.GetUniformBufferBindingPoint(stage, index);
-
- if (bindingPoint == -1)
- {
- continue;
- }
+ int bindingPoint = isStorage
+ ? _program.GetStorageBufferBindingPoint(stage, index)
+ : _program.GetUniformBufferBindingPoint(stage, index);
- BufferRange buffer = buffers[bufferIndex];
+ if (bindingPoint == -1)
+ {
+ return;
+ }
- BufferRangeTarget target = isStorage
- ? BufferRangeTarget.ShaderStorageBuffer
- : BufferRangeTarget.UniformBuffer;
+ BufferRangeTarget target = isStorage
+ ? BufferRangeTarget.ShaderStorageBuffer
+ : BufferRangeTarget.UniformBuffer;
- if (buffer.Buffer == null)
- {
- GL.BindBufferRange(target, bindingPoint, 0, IntPtr.Zero, 0);
+ if (buffer.Buffer == null)
+ {
+ GL.BindBufferRange(target, bindingPoint, 0, IntPtr.Zero, 0);
- continue;
- }
+ return;
+ }
- int bufferHandle = ((Buffer)buffer.Buffer).Handle;
+ int bufferHandle = ((Buffer)buffer.Buffer).Handle;
- IntPtr bufferOffset = (IntPtr)buffer.Offset;
+ IntPtr bufferOffset = (IntPtr)buffer.Offset;
- GL.BindBufferRange(
- target,
- bindingPoint,
- bufferHandle,
- bufferOffset,
- buffer.Size);
- }
+ GL.BindBufferRange(
+ target,
+ bindingPoint,
+ bufferHandle,
+ bufferOffset,
+ buffer.Size);
}
public void BindVertexAttribs(VertexAttribDescriptor[] vertexAttribs)
@@ -264,6 +283,11 @@ namespace Ryujinx.Graphics.OpenGL
}
}
+ public void Dispatch(int groupsX, int groupsY, int groupsZ)
+ {
+ GL.DispatchCompute(groupsX, groupsY, groupsZ);
+ }
+
public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
{
if (!_program.IsLinked)
@@ -803,6 +827,16 @@ namespace Ryujinx.Graphics.OpenGL
SetOrigin(flipY ? ClipOrigin.UpperLeft : ClipOrigin.LowerLeft);
}
+ public void TextureBarrier()
+ {
+ GL.MemoryBarrier(MemoryBarrierFlags.TextureFetchBarrierBit);
+ }
+
+ public void TextureBarrierTiled()
+ {
+ GL.MemoryBarrier(MemoryBarrierFlags.TextureFetchBarrierBit);
+ }
+
private void SetOrigin(ClipOrigin origin)
{
if (_clipOrigin != origin)
diff --git a/Ryujinx.Graphics.OpenGL/Program.cs b/Ryujinx.Graphics.OpenGL/Program.cs
index 1f95b449..61b1645a 100644
--- a/Ryujinx.Graphics.OpenGL/Program.cs
+++ b/Ryujinx.Graphics.OpenGL/Program.cs
@@ -6,8 +6,17 @@ namespace Ryujinx.Graphics.OpenGL
{
class Program : IProgram
{
- private const int StageShift = 5;
- private const int SbStageShift = 4;
+ private const int ShaderStages = 6;
+
+ private const int UbStageShift = 5;
+ private const int SbStageShift = 4;
+ private const int TexStageShift = 5;
+ private const int ImgStageShift = 3;
+
+ private const int UbsPerStage = 1 << UbStageShift;
+ private const int SbsPerStage = 1 << SbStageShift;
+ private const int TexsPerStage = 1 << TexStageShift;
+ private const int ImgsPerStage = 1 << ImgStageShift;
public int Handle { get; private set; }
@@ -16,12 +25,14 @@ namespace Ryujinx.Graphics.OpenGL
private int[] _ubBindingPoints;
private int[] _sbBindingPoints;
private int[] _textureUnits;
+ private int[] _imageUnits;
public Program(IShader[] shaders)
{
- _ubBindingPoints = new int[32 * 6];
- _sbBindingPoints = new int[16 * 6];
- _textureUnits = new int[32 * 6];
+ _ubBindingPoints = new int[UbsPerStage * ShaderStages];
+ _sbBindingPoints = new int[SbsPerStage * ShaderStages];
+ _textureUnits = new int[TexsPerStage * ShaderStages];
+ _imageUnits = new int[ImgsPerStage * ShaderStages];
for (int index = 0; index < _ubBindingPoints.Length; index++)
{
@@ -38,6 +49,11 @@ namespace Ryujinx.Graphics.OpenGL
_textureUnits[index] = -1;
}
+ for (int index = 0; index < _imageUnits.Length; index++)
+ {
+ _imageUnits[index] = -1;
+ }
+
Handle = GL.CreateProgram();
for (int index = 0; index < shaders.Length; index++)
@@ -79,7 +95,7 @@ namespace Ryujinx.Graphics.OpenGL
GL.UniformBlockBinding(Handle, location, ubBindingPoint);
- int bpIndex = (int)shader.Stage << StageShift | descriptor.Slot;
+ int bpIndex = (int)shader.Stage << UbStageShift | descriptor.Slot;
_ubBindingPoints[bpIndex] = ubBindingPoint;
@@ -117,7 +133,27 @@ namespace Ryujinx.Graphics.OpenGL
GL.Uniform1(location, textureUnit);
- int uIndex = (int)shader.Stage << StageShift | samplerIndex++;
+ int uIndex = (int)shader.Stage << TexStageShift | samplerIndex++;
+
+ _textureUnits[uIndex] = textureUnit;
+
+ textureUnit++;
+ }
+
+ int imageIndex = 0;
+
+ foreach (TextureDescriptor descriptor in shader.Info.Images)
+ {
+ int location = GL.GetUniformLocation(Handle, descriptor.Name);
+
+ if (location < 0)
+ {
+ continue;
+ }
+
+ GL.Uniform1(location, textureUnit);
+
+ int uIndex = (int)shader.Stage << ImgStageShift | imageIndex++;
_textureUnits[uIndex] = textureUnit;
@@ -133,7 +169,7 @@ namespace Ryujinx.Graphics.OpenGL
public int GetUniformBufferBindingPoint(ShaderStage stage, int index)
{
- return _ubBindingPoints[(int)stage << StageShift | index];
+ return _ubBindingPoints[(int)stage << UbStageShift | index];
}
public int GetStorageBufferBindingPoint(ShaderStage stage, int index)
@@ -143,7 +179,12 @@ namespace Ryujinx.Graphics.OpenGL
public int GetTextureUnit(ShaderStage stage, int index)
{
- return _textureUnits[(int)stage << StageShift | index];
+ return _textureUnits[(int)stage << TexStageShift | index];
+ }
+
+ public int GetImageUnit(ShaderStage stage, int index)
+ {
+ return _textureUnits[(int)stage << ImgStageShift | index];
}
private void CheckProgramLink()
diff --git a/Ryujinx.Graphics.OpenGL/Renderer.cs b/Ryujinx.Graphics.OpenGL/Renderer.cs
index 56ba7624..1baee04b 100644
--- a/Ryujinx.Graphics.OpenGL/Renderer.cs
+++ b/Ryujinx.Graphics.OpenGL/Renderer.cs
@@ -8,8 +8,7 @@ namespace Ryujinx.Graphics.OpenGL
{
public class Renderer : IRenderer
{
- public IComputePipeline ComputePipeline { get; }
- public IGraphicsPipeline GraphicsPipeline { get; }
+ public IPipeline Pipeline { get; }
private Counters _counters;
@@ -21,8 +20,7 @@ namespace Ryujinx.Graphics.OpenGL
public Renderer()
{
- ComputePipeline = new ComputePipeline(this);
- GraphicsPipeline = new GraphicsPipeline();
+ Pipeline = new Pipeline();
_counters = new Counters();
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
index 322bfbf5..abfe55a5 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
@@ -12,6 +12,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public List<BufferDescriptor> CBufferDescriptors { get; }
public List<BufferDescriptor> SBufferDescriptors { get; }
public List<TextureDescriptor> TextureDescriptors { get; }
+ public List<TextureDescriptor> ImageDescriptors { get; }
public OperandManager OperandManager { get; }
@@ -28,6 +29,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
CBufferDescriptors = new List<BufferDescriptor>();
SBufferDescriptors = new List<BufferDescriptor>();
TextureDescriptors = new List<TextureDescriptor>();
+ ImageDescriptors = new List<TextureDescriptor>();
OperandManager = new OperandManager();
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index 3644b21a..ab10d91a 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -88,6 +88,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine();
}
+ if (info.Images.Count != 0)
+ {
+ DeclareImages(context, info);
+
+ context.AppendLine();
+ }
+
if (context.Config.Stage != ShaderStage.Compute)
{
if (info.IAttributes.Count != 0)
@@ -204,7 +211,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
continue;
}
- string samplerTypeName = GetSamplerTypeName(texOp.Target);
+ string samplerTypeName = GetSamplerTypeName(texOp.Type);
context.AppendLine("uniform " + samplerTypeName + " " + samplerName + ";");
}
@@ -221,17 +228,47 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
AstOperand operand = texOp.GetSource(0) as AstOperand;
- desc = new TextureDescriptor(samplerName, texOp.Target, operand.CbufSlot, operand.CbufOffset);
+ desc = new TextureDescriptor(samplerName, texOp.Type, operand.CbufSlot, operand.CbufOffset);
}
else
{
- desc = new TextureDescriptor(samplerName, texOp.Target, texOp.Handle);
+ desc = new TextureDescriptor(samplerName, texOp.Type, texOp.Handle);
}
context.TextureDescriptors.Add(desc);
}
}
+ private static void DeclareImages(CodeGenContext context, StructuredProgramInfo info)
+ {
+ Dictionary<string, AstTextureOperation> images = new Dictionary<string, AstTextureOperation>();
+
+ foreach (AstTextureOperation texOp in info.Images.OrderBy(x => x.Handle))
+ {
+ string imageName = OperandManager.GetImageName(context.Config.Stage, texOp);
+
+ if (!images.TryAdd(imageName, texOp))
+ {
+ continue;
+ }
+
+ string imageTypeName = GetImageTypeName(texOp.Type);
+
+ context.AppendLine("writeonly uniform " + imageTypeName + " " + imageName + ";");
+ }
+
+ foreach (KeyValuePair<string, AstTextureOperation> kv in images)
+ {
+ string imageName = kv.Key;
+
+ AstTextureOperation texOp = kv.Value;
+
+ TextureDescriptor desc = new TextureDescriptor(imageName, texOp.Type, texOp.Handle);
+
+ context.ImageDescriptors.Add(desc);
+ }
+ }
+
private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
{
string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
@@ -284,36 +321,65 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
- private static string GetSamplerTypeName(TextureTarget type)
+ private static string GetSamplerTypeName(SamplerType type)
{
string typeName;
- switch (type & TextureTarget.Mask)
+ switch (type & SamplerType.Mask)
{
- case TextureTarget.Texture1D: typeName = "sampler1D"; break;
- case TextureTarget.Texture2D: typeName = "sampler2D"; break;
- case TextureTarget.Texture3D: typeName = "sampler3D"; break;
- case TextureTarget.TextureCube: typeName = "samplerCube"; break;
+ case SamplerType.Texture1D: typeName = "sampler1D"; break;
+ case SamplerType.TextureBuffer: typeName = "samplerBuffer"; break;
+ case SamplerType.Texture2D: typeName = "sampler2D"; break;
+ case SamplerType.Texture3D: typeName = "sampler3D"; break;
+ case SamplerType.TextureCube: typeName = "samplerCube"; break;
default: throw new ArgumentException($"Invalid sampler type \"{type}\".");
}
- if ((type & TextureTarget.Multisample) != 0)
+ if ((type & SamplerType.Multisample) != 0)
{
typeName += "MS";
}
- if ((type & TextureTarget.Array) != 0)
+ if ((type & SamplerType.Array) != 0)
{
typeName += "Array";
}
- if ((type & TextureTarget.Shadow) != 0)
+ if ((type & SamplerType.Shadow) != 0)
{
typeName += "Shadow";
}
return typeName;
}
+
+ private static string GetImageTypeName(SamplerType type)
+ {
+ string typeName;
+
+ switch (type & SamplerType.Mask)
+ {
+ case SamplerType.Texture1D: typeName = "image1D"; break;
+ case SamplerType.TextureBuffer: typeName = "imageBuffer"; break;
+ case SamplerType.Texture2D: typeName = "image2D"; break;
+ case SamplerType.Texture3D: typeName = "image3D"; break;
+ case SamplerType.TextureCube: typeName = "imageCube"; break;
+
+ default: throw new ArgumentException($"Invalid sampler type \"{type}\".");
+ }
+
+ if ((type & SamplerType.Multisample) != 0)
+ {
+ typeName += "MS";
+ }
+
+ if ((type & SamplerType.Array) != 0)
+ {
+ typeName += "Array";
+ }
+
+ return typeName;
+ }
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs
index 67de3b43..a06b0cc8 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs
@@ -5,6 +5,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public const string LocalNamePrefix = "temp";
public const string SamplerNamePrefix = "tex";
+ public const string ImageNamePrefix = "img";
public const string IAttributePrefix = "in_attr";
public const string OAttributePrefix = "out_attr";
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
index 65246d97..b5407eb8 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
@@ -21,6 +21,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.CBufferDescriptors.ToArray(),
context.SBufferDescriptors.ToArray(),
context.TextureDescriptors.ToArray(),
+ context.ImageDescriptors.ToArray(),
context.GetCode());
}
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslProgram.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslProgram.cs
index 7807cb49..31b7f312 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslProgram.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslProgram.cs
@@ -5,6 +5,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public BufferDescriptor[] CBufferDescriptors { get; }
public BufferDescriptor[] SBufferDescriptors { get; }
public TextureDescriptor[] TextureDescriptors { get; }
+ public TextureDescriptor[] ImageDescriptors { get; }
public string Code { get; }
@@ -12,11 +13,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
BufferDescriptor[] cBufferDescriptors,
BufferDescriptor[] sBufferDescriptors,
TextureDescriptor[] textureDescriptors,
+ TextureDescriptor[] imageDescriptors,
string code)
{
CBufferDescriptors = cBufferDescriptors;
SBufferDescriptors = sBufferDescriptors;
TextureDescriptors = textureDescriptors;
+ ImageDescriptors = imageDescriptors;
Code = code;
}
}
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
index 350de348..3bf31c16 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
@@ -87,6 +87,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
switch (inst)
{
+ case Instruction.ImageStore:
+ return InstGenMemory.ImageStore(context, operation);
+
case Instruction.LoadAttribute:
return InstGenMemory.LoadAttribute(context, operation);
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
index 6989e997..6dfbe61a 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
@@ -48,6 +48,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Add(Instruction.ExponentB2, InstType.CallUnary, "exp2");
Add(Instruction.Floor, InstType.CallUnary, "floor");
Add(Instruction.FusedMultiplyAdd, InstType.CallTernary, "fma");
+ Add(Instruction.ImageLoad, InstType.Special);
+ Add(Instruction.ImageStore, InstType.Special);
Add(Instruction.IsNan, InstType.CallUnary, "isnan");
Add(Instruction.LoadAttribute, InstType.Special);
Add(Instruction.LoadConstant, InstType.Special);
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
index 5c9ec830..f2f6ae0c 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
@@ -9,6 +9,80 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
static class InstGenMemory
{
+ public static string ImageStore(CodeGenContext context, AstOperation operation)
+ {
+ AstTextureOperation texOp = (AstTextureOperation)operation;
+
+ bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
+
+ bool isArray = (texOp.Type & SamplerType.Array) != 0;
+
+ string texCall = "imageStore";
+
+ string imageName = OperandManager.GetImageName(context.Config.Stage, texOp);
+
+ texCall += "(" + imageName;
+
+ int coordsCount = texOp.Type.GetDimensions();
+
+ int pCount = coordsCount;
+
+ int arrayIndexElem = -1;
+
+ if (isArray)
+ {
+ arrayIndexElem = pCount++;
+ }
+
+ int srcIndex = isBindless ? 1 : 0;
+
+ string Src(VariableType type)
+ {
+ return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
+ }
+
+ void Append(string str)
+ {
+ texCall += ", " + str;
+ }
+
+ if (pCount > 1)
+ {
+ string[] elems = new string[pCount];
+
+ for (int index = 0; index < pCount; index++)
+ {
+ elems[index] = Src(VariableType.S32);
+ }
+
+ Append("ivec" + pCount + "(" + string.Join(", ", elems) + ")");
+ }
+ else
+ {
+ Append(Src(VariableType.S32));
+ }
+
+ string[] cElems = new string[4];
+
+ for (int index = 0; index < 4; index++)
+ {
+ if (srcIndex < texOp.SourcesCount)
+ {
+ cElems[index] = Src(VariableType.F32);
+ }
+ else
+ {
+ cElems[index] = NumberFormatter.FormatFloat(0);
+ }
+ }
+
+ Append("vec4(" + string.Join(", ", cElems) + ")");
+
+ texCall += ")";
+
+ return texCall;
+ }
+
public static string LoadAttribute(CodeGenContext context, AstOperation operation)
{
IAstNode src1 = operation.GetSource(0);
@@ -98,9 +172,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
- bool isArray = (texOp.Target & TextureTarget.Array) != 0;
- bool isMultisample = (texOp.Target & TextureTarget.Multisample) != 0;
- bool isShadow = (texOp.Target & TextureTarget.Shadow) != 0;
+ bool isArray = (texOp.Type & SamplerType.Array) != 0;
+ bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
+ bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
// This combination is valid, but not available on GLSL.
// For now, ignore the LOD level and do a normal sample.
@@ -134,7 +208,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
texCall += "(" + samplerName;
- int coordsCount = texOp.Target.GetDimensions();
+ int coordsCount = texOp.Type.GetDimensions();
int pCount = coordsCount;
@@ -147,7 +221,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
// The sampler 1D shadow overload expects a
// dummy value on the middle of the vector, who knows why...
- bool hasDummy1DShadowElem = texOp.Target == (TextureTarget.Texture1D | TextureTarget.Shadow);
+ bool hasDummy1DShadowElem = texOp.Type == (SamplerType.Texture1D | SamplerType.Shadow);
if (hasDummy1DShadowElem)
{
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
index 88095920..fe307396 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
@@ -241,6 +241,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return GetShaderStagePrefix(stage) + "_" + DefaultNames.SamplerNamePrefix + suffix;
}
+ public static string GetImageName(ShaderStage stage, AstTextureOperation texOp)
+ {
+ string suffix = texOp.Handle.ToString();
+
+ return GetShaderStagePrefix(stage) + "_" + DefaultNames.ImageNamePrefix + suffix;
+ }
+
public static string GetShaderStagePrefix(ShaderStage stage)
{
int index = (int)stage;
diff --git a/Ryujinx.Graphics.Shader/Decoders/ImageComponents.cs b/Ryujinx.Graphics.Shader/Decoders/ImageComponents.cs
new file mode 100644
index 00000000..b8a4f6d5
--- /dev/null
+++ b/Ryujinx.Graphics.Shader/Decoders/ImageComponents.cs
@@ -0,0 +1,11 @@
+namespace Ryujinx.Graphics.Shader.Decoders
+{
+ enum ImageComponents
+ {
+ Red = 1 << 0,
+ Green = 1 << 1,
+ Blue = 1 << 2,
+ Alpha = 1 << 3
+
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Decoders/ImageDimensions.cs b/Ryujinx.Graphics.Shader/Decoders/ImageDimensions.cs
new file mode 100644
index 00000000..ecf41a82
--- /dev/null
+++ b/Ryujinx.Graphics.Shader/Decoders/ImageDimensions.cs
@@ -0,0 +1,12 @@
+namespace Ryujinx.Graphics.Shader.Decoders
+{
+ enum ImageDimensions
+ {
+ Image1D,
+ ImageBuffer,
+ Image1DArray,
+ Image2D,
+ Image2DArray,
+ Image3D
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Decoders/OpCodeImage.cs b/Ryujinx.Graphics.Shader/Decoders/OpCodeImage.cs
new file mode 100644
index 00000000..42fe677b
--- /dev/null
+++ b/Ryujinx.Graphics.Shader/Decoders/OpCodeImage.cs
@@ -0,0 +1,48 @@
+using Ryujinx.Graphics.Shader.Instructions;
+
+namespace Ryujinx.Graphics.Shader.Decoders
+{
+ class OpCodeImage : OpCode
+ {
+ public Register Ra { get; }
+ public Register Rb { get; }
+ public Register Rc { get; }
+
+ public ImageComponents Components { get; }
+ public IntegerSize Size { get; }
+
+ public bool ByteAddress { get; }
+
+ public ImageDimensions Dimensions { get; }
+
+ public int Immediate { get; }
+
+ public bool UseComponents { get; }
+ public bool IsBindless { get; }
+
+ public OpCodeImage(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
+ {
+ Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
+ Rb = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
+ Rc = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
+
+ UseComponents = !opCode.Extract(52);
+
+ if (UseComponents)
+ {
+ Components = (ImageComponents)opCode.Extract(20, 4);
+ }
+ else
+ {
+ Size = (IntegerSize)opCode.Extract(20, 4);
+ }
+
+ ByteAddress = !opCode.Extract(23);
+
+ Dimensions = (ImageDimensions)opCode.Extract(33, 3);
+
+ Immediate = opCode.Extract(36, 13);
+ IsBindless = !opCode.Extract(51);
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs b/Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs
index 3fd1de86..5128dae3 100644
--- a/Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs
+++ b/Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs
@@ -143,6 +143,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
Set("111000101001xx", InstEmit.Ssy, typeof(OpCodeSsy));
Set("1110111101010x", InstEmit.St, typeof(OpCodeMemory));
Set("1110111011011x", InstEmit.Stg, typeof(OpCodeMemory));
+ Set("11101011001xxx", InstEmit.Sust, typeof(OpCodeImage));
Set("1111000011111x", InstEmit.Sync, typeof(OpCodeSync));
Set("110000xxxx111x", InstEmit.Tex, typeof(OpCodeTex));
Set("1101111010111x", InstEmit.TexB, typeof(OpCodeTexB));
diff --git a/Ryujinx.Graphics.Shader/Decoders/TexelLoadTarget.cs b/Ryujinx.Graphics.Shader/Decoders/TexelLoadTarget.cs
index 478cac44..e5a0c004 100644
--- a/Ryujinx.Graphics.Shader/Decoders/TexelLoadTarget.cs
+++ b/Ryujinx.Graphics.Shader/Decoders/TexelLoadTarget.cs
@@ -2,14 +2,14 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
enum TexelLoadTarget
{
- Texture1DLodZero = 0x0,
- Texture1DLodLevel = 0x1,
- Texture2DLodZero = 0x2,
- Texture2DLodZeroOffset = 0x4,
- Texture2DLodLevel = 0x5,
+ Texture1DLodZero = 0x0,
+ Texture1DLodLevel = 0x1,
+ Texture2DLodZero = 0x2,
+ Texture2DLodZeroOffset = 0x4,
+ Texture2DLodLevel = 0x5,
Texture2DLodZeroMultisample = 0x6,
- Texture3DLodZero = 0x7,
- Texture2DArrayLodZero = 0x8,
- Texture2DLodLevelOffset = 0xc
+ Texture3DLodZero = 0x7,
+ Texture2DArrayLodZero = 0x8,
+ Texture2DLodLevelOffset = 0xc
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
index 554deb7b..39672789 100644
--- a/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
+++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
@@ -10,6 +10,96 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
static partial class InstEmit
{
+ public static void Sust(EmitterContext context)
+ {
+ OpCodeImage op = (OpCodeImage)context.CurrOp;
+
+ int raIndex = op.Ra.Index;
+ int rbIndex = op.Rb.Index;
+
+ Operand Ra()
+ {
+ if (raIndex > RegisterConsts.RegisterZeroIndex)
+ {
+ return Const(0);
+ }
+
+ return context.Copy(Register(raIndex++, RegisterType.Gpr));
+ }
+
+ Operand Rb()
+ {
+ if (rbIndex > RegisterConsts.RegisterZeroIndex)
+ {
+ return Const(0);
+ }
+
+ return context.Copy(Register(rbIndex++, RegisterType.Gpr));
+ }
+
+ bool isArray = op.Dimensions == ImageDimensions.Image1DArray ||
+ op.Dimensions == ImageDimensions.Image2DArray;
+
+ Operand arrayIndex = isArray ? Ra() : null;
+
+ List<Operand> sourcesList = new List<Operand>();
+
+ if (op.IsBindless)
+ {
+ sourcesList.Add(context.Copy(Register(op.Rc)));
+ }
+
+ SamplerType type = GetSamplerType(op.Dimensions);
+
+ int coordsCount = type.GetDimensions();
+
+ for (int index = 0; index < coordsCount; index++)
+ {
+ sourcesList.Add(Ra());
+ }
+
+ if (isArray)
+ {
+ sourcesList.Add(arrayIndex);
+
+ type |= SamplerType.Array;
+ }
+
+ if (op.UseComponents)
+ {
+ int componentMask = (int)op.Components;
+
+ for (int compMask = componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
+ {
+ if ((compMask & 1) != 0)
+ {
+ sourcesList.Add(Rb());
+ }
+ }
+ }
+ else
+ {
+ // TODO.
+ }
+
+ Operand[] sources = sourcesList.ToArray();
+
+ int handle = !op.IsBindless ? op.Immediate : 0;
+
+ TextureFlags flags = op.IsBindless ? TextureFlags.Bindless : TextureFlags.None;
+
+ TextureOperation operation = new TextureOperation(
+ Instruction.ImageStore,
+ type,
+ flags,
+ handle,
+ 0,
+ null,
+ sources);
+
+ context.Add(operation);
+ }
+
public static void Tex(EmitterContext context)
{
Tex(context, TextureFlags.None);
@@ -74,15 +164,15 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
}
- TextureTarget type;
+ SamplerType type;
TextureFlags flags;
if (op is OpCodeTexs texsOp)
{
- type = GetTextureType (texsOp.Target);
- flags = GetTextureFlags(texsOp.Target);
+ type = GetSamplerType (texsOp.Target);
+ flags = GetSamplerFlags(texsOp.Target);
- if ((type & TextureTarget.Array) != 0)
+ if ((type & SamplerType.Array) != 0)
{
Operand arrayIndex = Ra();
@@ -91,7 +181,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
sourcesList.Add(arrayIndex);
- if ((type & TextureTarget.Shadow) != 0)
+ if ((type & SamplerType.Shadow) != 0)
{
sourcesList.Add(Rb());
}
@@ -149,8 +239,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else if (op is OpCodeTlds tldsOp)
{
- type = GetTextureType (tldsOp.Target);
- flags = GetTextureFlags(tldsOp.Target) | TextureFlags.IntCoords;
+ type = GetSamplerType (tldsOp.Target);
+ flags = GetSamplerFlags(tldsOp.Target) | TextureFlags.IntCoords;
switch (tldsOp.Target)
{
@@ -217,14 +307,14 @@ namespace Ryujinx.Graphics.Shader.Instructions
sourcesList.Add(Ra());
}
- type = TextureTarget.Texture2D;
+ type = SamplerType.Texture2D;
flags = TextureFlags.Gather;
if (tld4sOp.HasDepthCompare)
{
sourcesList.Add(Rb());
- type |= TextureTarget.Shadow;
+ type |= SamplerType.Shadow;
}
if (tld4sOp.HasOffset)
@@ -338,7 +428,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
List<Operand> sourcesList = new List<Operand>();
- TextureTarget type = GetTextureType(op.Dimensions);
+ SamplerType type = GetSamplerType(op.Dimensions);
TextureFlags flags = TextureFlags.Gather;
@@ -353,7 +443,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
sourcesList.Add(arrayIndex);
- type |= TextureTarget.Array;
+ type |= SamplerType.Array;
}
Operand[] packedOffs = new Operand[2];
@@ -365,7 +455,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
sourcesList.Add(Rb());
- type |= TextureTarget.Shadow;
+ type |= SamplerType.Shadow;
}
if (op.Offset != TextureGatherOffset.None)
@@ -446,7 +536,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
// TODO: Validate and use property.
Instruction inst = Instruction.TextureSize;
- TextureTarget type = TextureTarget.Texture2D;
+ SamplerType type = SamplerType.Texture2D;
TextureFlags flags = bindless ? TextureFlags.Bindless : TextureFlags.None;
@@ -551,7 +641,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
sourcesList.Add(Rb());
}
- TextureTarget type = GetTextureType(op.Dimensions);
+ SamplerType type = GetSamplerType(op.Dimensions);
int coordsCount = type.GetDimensions();
@@ -564,7 +654,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
sourcesList.Add(arrayIndex);
- type |= TextureTarget.Array;
+ type |= SamplerType.Array;
}
bool hasLod = op.LodMode > TextureLodMode.LodZero;
@@ -577,7 +667,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
sourcesList.Add(Rb());
- type |= TextureTarget.Shadow;
+ type |= SamplerType.Shadow;
}
if ((op.LodMode == TextureLodMode.LodZero ||
@@ -611,7 +701,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
sourcesList.Add(Rb());
- type |= TextureTarget.Multisample;
+ type |= SamplerType.Multisample;
}
Operand[] sources = sourcesList.ToArray();
@@ -650,83 +740,109 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
}
- private static TextureTarget GetTextureType(TextureDimensions dimensions)
+ private static SamplerType GetSamplerType(ImageDimensions target)
+ {
+ switch (target)
+ {
+ case ImageDimensions.Image1D:
+ return SamplerType.Texture1D;
+
+ case ImageDimensions.ImageBuffer:
+ return SamplerType.TextureBuffer;
+
+ case ImageDimensions.Image1DArray:
+ return SamplerType.Texture1D | SamplerType.Array;
+
+ case ImageDimensions.Image2D:
+ return SamplerType.Texture2D;
+
+ case ImageDimensions.Image2DArray:
+ return SamplerType.Texture2D | SamplerType.Array;
+
+ case ImageDimensions.Image3D:
+ return SamplerType.Texture3D;
+ }
+
+ throw new ArgumentException($"Invalid image target \"{target}\".");
+ }
+
+ private static SamplerType GetSamplerType(TextureDimensions dimensions)
{
switch (dimensions)
{
- case TextureDimensions.Texture1D: return TextureTarget.Texture1D;
- case TextureDimensions.Texture2D: return TextureTarget.Texture2D;
- case TextureDimensions.Texture3D: return TextureTarget.Texture3D;
- case TextureDimensions.TextureCube: return TextureTarget.TextureCube;
+ case TextureDimensions.Texture1D: return SamplerType.Texture1D;
+ case TextureDimensions.Texture2D: return SamplerType.Texture2D;
+ case TextureDimensions.Texture3D: return SamplerType.Texture3D;
+ case TextureDimensions.TextureCube: return SamplerType.TextureCube;
}
throw new ArgumentException($"Invalid texture dimensions \"{dimensions}\".");
}
- private static TextureTarget GetTextureType(Decoders.TextureTarget type)
+ private static SamplerType GetSamplerType(Decoders.TextureTarget type)
{
switch (type)
{
case Decoders.TextureTarget.Texture1DLodZero:
- return TextureTarget.Texture1D;
+ return SamplerType.Texture1D;
case Decoders.TextureTarget.Texture2D:
case Decoders.TextureTarget.Texture2DLodZero:
case Decoders.TextureTarget.Texture2DLodLevel:
- return TextureTarget.Texture2D;
+ return SamplerType.Texture2D;
case Decoders.TextureTarget.Texture2DDepthCompare:
case Decoders.TextureTarget.Texture2DLodLevelDepthCompare:
case Decoders.TextureTarget.Texture2DLodZeroDepthCompare:
- return TextureTarget.Texture2D | TextureTarget.Shadow;
+ return SamplerType.Texture2D | SamplerType.Shadow;
case Decoders.TextureTarget.Texture2DArray:
case Decoders.TextureTarget.Texture2DArrayLodZero:
- return TextureTarget.Texture2D | TextureTarget.Array;
+ return SamplerType.Texture2D | SamplerType.Array;
case Decoders.TextureTarget.Texture2DArrayLodZeroDepthCompare:
- return TextureTarget.Texture2D | TextureTarget.Array | TextureTarget.Shadow;
+ return SamplerType.Texture2D | SamplerType.Array | SamplerType.Shadow;
case Decoders.TextureTarget.Texture3D:
case Decoders.TextureTarget.Texture3DLodZero:
- return TextureTarget.Texture3D;
+ return SamplerType.Texture3D;
case Decoders.TextureTarget.TextureCube:
case Decoders.TextureTarget.TextureCubeLodLevel:
- return TextureTarget.TextureCube;
+ return SamplerType.TextureCube;
}
throw new ArgumentException($"Invalid texture type \"{type}\".");
}
- private static TextureTarget GetTextureType(TexelLoadTarget type)
+ private static SamplerType GetSamplerType(TexelLoadTarget type)
{
switch (type)
{
case TexelLoadTarget.Texture1DLodZero:
case TexelLoadTarget.Texture1DLodLevel:
- return TextureTarget.Texture1D;
+ return SamplerType.Texture1D;
case TexelLoadTarget.Texture2DLodZero:
case TexelLoadTarget.Texture2DLodZeroOffset:
case TexelLoadTarget.Texture2DLodLevel:
case TexelLoadTarget.Texture2DLodLevelOffset:
- return TextureTarget.Texture2D;
+ return SamplerType.Texture2D;
case TexelLoadTarget.Texture2DLodZeroMultisample:
- return TextureTarget.Texture2D | TextureTarget.Multisample;
+ return SamplerType.Texture2D | SamplerType.Multisample;
case TexelLoadTarget.Texture3DLodZero:
- return TextureTarget.Texture3D;
+ return SamplerType.Texture3D;
case TexelLoadTarget.Texture2DArrayLodZero:
- return TextureTarget.Texture2D | TextureTarget.Array;
+ return SamplerType.Texture2D | SamplerType.Array;
}
throw new ArgumentException($"Invalid texture type \"{type}\".");
}
- private static TextureFlags GetTextureFlags(Decoders.TextureTarget type)
+ private static TextureFlags GetSamplerFlags(Decoders.TextureTarget type)
{
switch (type)
{
@@ -752,7 +868,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
throw new ArgumentException($"Invalid texture type \"{type}\".");
}
- private static TextureFlags GetTextureFlags(TexelLoadTarget type)
+ private static TextureFlags GetSamplerFlags(TexelLoadTarget type)
{
switch (type)
{
diff --git a/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs b/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs
index e580965e..74194f35 100644
--- a/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs
+++ b/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs
@@ -45,6 +45,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
ExponentB2,
Floor,
FusedMultiplyAdd,
+ ImageLoad,
+ ImageStore,
IsNan,
LoadAttribute,
LoadConstant,
diff --git a/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs b/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs
index 0c768345..b96c55e8 100644
--- a/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs
+++ b/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs
@@ -2,21 +2,21 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
class TextureOperation : Operation
{
- public TextureTarget Target { get; }
- public TextureFlags Flags { get; }
+ public SamplerType Type { get; }
+ public TextureFlags Flags { get; }
public int Handle { get; }
public TextureOperation(
Instruction inst,
- TextureTarget target,
+ SamplerType type,
TextureFlags flags,
int handle,
int compIndex,
Operand dest,
params Operand[] sources) : base(inst, compIndex, dest, sources)
{
- Target = target;
+ Type = type;
Flags = flags;
Handle = handle;
}
diff --git a/Ryujinx.Graphics.Shader/SamplerType.cs b/Ryujinx.Graphics.Shader/SamplerType.cs
new file mode 100644
index 00000000..42854c97
--- /dev/null
+++ b/Ryujinx.Graphics.Shader/SamplerType.cs
@@ -0,0 +1,37 @@
+using System;
+
+namespace Ryujinx.Graphics.Shader
+{
+ [Flags]
+ public enum SamplerType
+ {
+ Texture1D,
+ TextureBuffer,
+ Texture2D,
+ Texture3D,
+ TextureCube,
+
+ Mask = 0xff,
+
+ Array = 1 << 8,
+ Multisample = 1 << 9,
+ Shadow = 1 << 10
+ }
+
+ static class SamplerTypeExtensions
+ {
+ public static int GetDimensions(this SamplerType type)
+ {
+ switch (type & SamplerType.Mask)
+ {
+ case SamplerType.Texture1D: return 1;
+ case SamplerType.TextureBuffer: return 1;
+ case SamplerType.Texture2D: return 2;
+ case SamplerType.Texture3D: return 3;
+ case SamplerType.TextureCube: return 3;
+ }
+
+ throw new ArgumentException($"Invalid texture type \"{type}\".");
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs b/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs
index 841e636d..1ff602a2 100644
--- a/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs
+++ b/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs
@@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Shader
public ReadOnlyCollection<BufferDescriptor> CBuffers { get; }
public ReadOnlyCollection<BufferDescriptor> SBuffers { get; }
public ReadOnlyCollection<TextureDescriptor> Textures { get; }
+ public ReadOnlyCollection<TextureDescriptor> Images { get; }
public ReadOnlyCollection<InterpolationQualifier> InterpolationQualifiers { get; }
@@ -17,12 +18,14 @@ namespace Ryujinx.Graphics.Shader
BufferDescriptor[] cBuffers,
BufferDescriptor[] sBuffers,
TextureDescriptor[] textures,
+ TextureDescriptor[] images,
InterpolationQualifier[] interpolationQualifiers,
bool usesInstanceId)
{
CBuffers = Array.AsReadOnly(cBuffers);
SBuffers = Array.AsReadOnly(sBuffers);
Textures = Array.AsReadOnly(textures);
+ Images = Array.AsReadOnly(images);
InterpolationQualifiers = Array.AsReadOnly(interpolationQualifiers);
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs b/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
index c9bd5750..7261b9ff 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
@@ -4,20 +4,20 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
class AstTextureOperation : AstOperation
{
- public TextureTarget Target { get; }
- public TextureFlags Flags { get; }
+ public SamplerType Type { get; }
+ public TextureFlags Flags { get; }
public int Handle { get; }
public AstTextureOperation(
Instruction inst,
- TextureTarget target,
+ SamplerType type,
TextureFlags flags,
int handle,
int compMask,
params IAstNode[] sources) : base(inst, compMask, sources)
{
- Target = target;
+ Type = type;
Flags = flags;
Handle = handle;
}
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
index dc822621..53ca6700 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
@@ -51,6 +51,19 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
sources[index] = context.GetOperandUse(operation.GetSource(index));
}
+ int componentMask = 1 << operation.ComponentIndex;
+
+ AstTextureOperation GetAstTextureOperation(TextureOperation texOp)
+ {
+ return new AstTextureOperation(
+ inst,
+ texOp.Type,
+ texOp.Flags,
+ texOp.Handle,
+ componentMask,
+ sources);
+ }
+
if (operation.Dest != null)
{
AstOperand dest = context.GetOperandDef(operation.Dest);
@@ -108,21 +121,20 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
dest.VarType = InstructionInfo.GetDestVarType(inst);
}
- int componentMask = 1 << operation.ComponentIndex;
-
IAstNode source;
if (operation is TextureOperation texOp)
{
- AstTextureOperation astTexOp = new AstTextureOperation(
- inst,
- texOp.Target,
- texOp.Flags,
- texOp.Handle,
- componentMask,
- sources);
+ AstTextureOperation astTexOp = GetAstTextureOperation(texOp);
- context.Info.Samplers.Add(astTexOp);
+ if (texOp.Inst == Instruction.ImageLoad)
+ {
+ context.Info.Images.Add(astTexOp);
+ }
+ else
+ {
+ context.Info.Samplers.Add(astTexOp);
+ }
source = astTexOp;
}
@@ -143,6 +155,14 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
context.AddNode(new AstComment(((CommentNode)operation).Comment));
}
+ else if (operation is TextureOperation texOp)
+ {
+ AstTextureOperation astTexOp = GetAstTextureOperation(texOp);
+
+ context.Info.Images.Add(astTexOp);
+
+ context.AddNode(astTexOp);
+ }
else
{
if (inst == Instruction.StoreStorage)
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs
index 27fd1487..1094fba2 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs
@@ -19,6 +19,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public bool UsesInstanceId { get; set; }
public HashSet<AstTextureOperation> Samplers { get; }
+ public HashSet<AstTextureOperation> Images { get; }
public StructuredProgramInfo(AstBlock mainBlock)
{
@@ -35,6 +36,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
InterpolationQualifiers = new InterpolationQualifier[32];
Samplers = new HashSet<AstTextureOperation>();
+ Images = new HashSet<AstTextureOperation>();
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/TextureDescriptor.cs b/Ryujinx.Graphics.Shader/TextureDescriptor.cs
index 484fa1bc..bfcdde59 100644
--- a/Ryujinx.Graphics.Shader/TextureDescriptor.cs
+++ b/Ryujinx.Graphics.Shader/TextureDescriptor.cs
@@ -4,7 +4,7 @@ namespace Ryujinx.Graphics.Shader
{
public string Name { get; }
- public TextureTarget Target { get; }
+ public SamplerType Type { get; }
public int HandleIndex { get; }
@@ -13,10 +13,10 @@ namespace Ryujinx.Graphics.Shader
public int CbufSlot { get; }
public int CbufOffset { get; }
- public TextureDescriptor(string name, TextureTarget target, int hIndex)
+ public TextureDescriptor(string name, SamplerType type, int hIndex)
{
Name = name;
- Target = target;
+ Type = type;
HandleIndex = hIndex;
IsBindless = false;
@@ -25,10 +25,10 @@ namespace Ryujinx.Graphics.Shader
CbufOffset = 0;
}
- public TextureDescriptor(string name, TextureTarget target, int cbufSlot, int cbufOffset)
+ public TextureDescriptor(string name, SamplerType type, int cbufSlot, int cbufOffset)
{
Name = name;
- Target = target;
+ Type = type;
HandleIndex = 0;
IsBindless = true;
diff --git a/Ryujinx.Graphics.Shader/TextureTarget.cs b/Ryujinx.Graphics.Shader/TextureTarget.cs
deleted file mode 100644
index 3642ef23..00000000
--- a/Ryujinx.Graphics.Shader/TextureTarget.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-using System;
-
-namespace Ryujinx.Graphics.Shader
-{
- [Flags]
- public enum TextureTarget
- {
- Texture1D,
- Texture2D,
- Texture3D,
- TextureCube,
-
- Mask = 0xff,
-
- Array = 1 << 8,
- Multisample = 1 << 9,
- Shadow = 1 << 10
- }
-
- static class TextureTargetExtensions
- {
- public static int GetDimensions(this TextureTarget type)
- {
- switch (type & TextureTarget.Mask)
- {
- case TextureTarget.Texture1D: return 1;
- case TextureTarget.Texture2D: return 2;
- case TextureTarget.Texture3D: return 3;
- case TextureTarget.TextureCube: return 3;
- }
-
- throw new ArgumentException($"Invalid texture type \"{type}\".");
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/Translator.cs b/Ryujinx.Graphics.Shader/Translation/Translator.cs
index 4838b1e2..aaf618e9 100644
--- a/Ryujinx.Graphics.Shader/Translation/Translator.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Translator.cs
@@ -81,6 +81,7 @@ namespace Ryujinx.Graphics.Shader.Translation
program.CBufferDescriptors,
program.SBufferDescriptors,
program.TextureDescriptors,
+ program.ImageDescriptors,
sInfo.InterpolationQualifiers,
sInfo.UsesInstanceId);