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-rw-r--r--src/Ryujinx.Ava/AppHost.cs18
-rw-r--r--src/Ryujinx.Ava/UI/Renderer/EmbeddedWindow.cs2
-rw-r--r--src/Ryujinx.Ava/UI/Renderer/EmbeddedWindowOpenGL.cs23
-rw-r--r--src/Ryujinx/Ui/GLRenderer.cs18
4 files changed, 43 insertions, 18 deletions
diff --git a/src/Ryujinx.Ava/AppHost.cs b/src/Ryujinx.Ava/AppHost.cs
index 0c816538..d3e0ea39 100644
--- a/src/Ryujinx.Ava/AppHost.cs
+++ b/src/Ryujinx.Ava/AppHost.cs
@@ -40,6 +40,7 @@ using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Png;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
+using SPB.Graphics.Exceptions;
using SPB.Graphics.Vulkan;
using System;
using System.Collections.Generic;
@@ -475,11 +476,20 @@ namespace Ryujinx.Ava
_windowsMultimediaTimerResolution = null;
}
- (_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent();
+ if (_rendererHost.EmbeddedWindow is EmbeddedWindowOpenGL openGlWindow)
+ {
+ // Try to bind the OpenGL context before calling the shutdown event.
+ openGlWindow.MakeCurrent(false, false);
- Device.DisposeGpu();
+ Device.DisposeGpu();
- (_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);
+ // Unbind context and destroy everything.
+ openGlWindow.MakeCurrent(true, false);
+ }
+ else
+ {
+ Device.DisposeGpu();
+ }
}
private void HideCursorState_Changed(object sender, ReactiveEventArgs<HideCursorMode> state)
@@ -930,7 +940,7 @@ namespace Ryujinx.Ava
_gpuDoneEvent.Set();
});
- (_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);
+ (_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(true);
}
public void UpdateStatus()
diff --git a/src/Ryujinx.Ava/UI/Renderer/EmbeddedWindow.cs b/src/Ryujinx.Ava/UI/Renderer/EmbeddedWindow.cs
index a5c8b003..3b2c32e3 100644
--- a/src/Ryujinx.Ava/UI/Renderer/EmbeddedWindow.cs
+++ b/src/Ryujinx.Ava/UI/Renderer/EmbeddedWindow.cs
@@ -123,7 +123,7 @@ namespace Ryujinx.Ava.UI.Renderer
}
else
{
- X11Window = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100) as GLXWindow;
+ X11Window = PlatformHelper.CreateOpenGLWindow(new FramebufferFormat(new ColorFormat(8, 8, 8, 0), 16, 0, ColorFormat.Zero, 0, 2, false), 0, 0, 100, 100) as GLXWindow;
}
WindowHandle = X11Window.WindowHandle.RawHandle;
diff --git a/src/Ryujinx.Ava/UI/Renderer/EmbeddedWindowOpenGL.cs b/src/Ryujinx.Ava/UI/Renderer/EmbeddedWindowOpenGL.cs
index 305e891a..d427ab88 100644
--- a/src/Ryujinx.Ava/UI/Renderer/EmbeddedWindowOpenGL.cs
+++ b/src/Ryujinx.Ava/UI/Renderer/EmbeddedWindowOpenGL.cs
@@ -1,9 +1,11 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Configuration;
+using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.Ui.Common.Configuration;
using SPB.Graphics;
+using SPB.Graphics.Exceptions;
using SPB.Graphics.OpenGL;
using SPB.Platform;
using SPB.Platform.WGL;
@@ -18,8 +20,6 @@ namespace Ryujinx.Ava.UI.Renderer
public OpenGLContextBase Context { get; set; }
- public EmbeddedWindowOpenGL() { }
-
protected override void OnWindowDestroying()
{
Context.Dispose();
@@ -62,14 +62,21 @@ namespace Ryujinx.Ava.UI.Renderer
Context.MakeCurrent(null);
}
- public void MakeCurrent()
+ public void MakeCurrent(bool unbind = false, bool shouldThrow = true)
{
- Context?.MakeCurrent(_window);
- }
+ try
+ {
+ Context?.MakeCurrent(!unbind ? _window : null);
+ }
+ catch (ContextException e)
+ {
+ if (shouldThrow)
+ {
+ throw;
+ }
- public void MakeCurrent(NativeWindowBase window)
- {
- Context?.MakeCurrent(window);
+ Logger.Warning?.Print(LogClass.Ui, $"Failed to {(!unbind ? "bind" : "unbind")} OpenGL context: {e}");
+ }
}
public void SwapBuffers()
diff --git a/src/Ryujinx/Ui/GLRenderer.cs b/src/Ryujinx/Ui/GLRenderer.cs
index e3a9804e..c5699691 100644
--- a/src/Ryujinx/Ui/GLRenderer.cs
+++ b/src/Ryujinx/Ui/GLRenderer.cs
@@ -1,8 +1,10 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Configuration;
+using Ryujinx.Common.Logging;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.Input.HLE;
using SPB.Graphics;
+using SPB.Graphics.Exceptions;
using SPB.Graphics.OpenGL;
using SPB.Platform;
using SPB.Platform.GLX;
@@ -112,24 +114,30 @@ namespace Ryujinx.Ui
protected override void Dispose(bool disposing)
{
- // Try to bind the OpenGL context before calling the shutdown event
+ // Try to bind the OpenGL context before calling the shutdown event.
try
{
_openGLContext?.MakeCurrent(_nativeWindow);
}
- catch (Exception) { }
+ catch (ContextException e)
+ {
+ Logger.Warning?.Print(LogClass.Ui, $"Failed to bind OpenGL context: {e}");
+ }
Device?.DisposeGpu();
NpadManager.Dispose();
- // Unbind context and destroy everything
+ // Unbind context and destroy everything.
try
{
_openGLContext?.MakeCurrent(null);
}
- catch (Exception) { }
+ catch (ContextException e)
+ {
+ Logger.Warning?.Print(LogClass.Ui, $"Failed to unbind OpenGL context: {e}");
+ }
_openGLContext?.Dispose();
}
}
-}
+} \ No newline at end of file