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-rw-r--r--Ryujinx.Graphics.Gpu/Image/TexturePool.cs16
-rw-r--r--Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs115
2 files changed, 119 insertions, 12 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
index 4fd51988..59f2e901 100644
--- a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
@@ -144,6 +144,22 @@ namespace Ryujinx.Graphics.Gpu.Image
Target target = descriptor.UnpackTextureTarget().Convert((samplesInX | samplesInY) != 1);
+ // We use 2D targets for 1D textures as that makes texture cache
+ // management easier. We don't know the target for render target
+ // and copies, so those would normally use 2D targets, which are
+ // not compatible with 1D targets. By doing that we also allow those
+ // to match when looking for compatible textures on the cache.
+ if (target == Target.Texture1D)
+ {
+ target = Target.Texture2D;
+ height = 1;
+ }
+ else if (target == Target.Texture1DArray)
+ {
+ target = Target.Texture2DArray;
+ height = 1;
+ }
+
uint format = descriptor.UnpackFormat();
bool srgb = descriptor.UnpackSrgb();
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
index 77e3fae7..eaae993b 100644
--- a/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
+++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
@@ -11,6 +11,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
static partial class InstEmit
{
+ private const bool Sample1DAs2D = true;
+
public static void Suld(EmitterContext context)
{
OpCodeImage op = (OpCodeImage)context.CurrOp;
@@ -38,10 +40,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
return context.Copy(Register(raIndex++, RegisterType.Gpr));
}
- bool isArray = op.Dimensions == ImageDimensions.Image1DArray ||
- op.Dimensions == ImageDimensions.Image2DArray;
-
- Operand arrayIndex = isArray ? Ra() : null;
+ Operand arrayIndex = type.HasFlag(SamplerType.Array) ? Ra() : null;
List<Operand> sourcesList = new List<Operand>();
@@ -57,7 +56,15 @@ namespace Ryujinx.Graphics.Shader.Instructions
sourcesList.Add(Ra());
}
- if (isArray)
+ if (Sample1DAs2D && (type & SamplerType.Mask) == SamplerType.Texture1D)
+ {
+ sourcesList.Add(Const(0));
+
+ type &= ~SamplerType.Mask;
+ type |= SamplerType.Texture2D;
+ }
+
+ if (type.HasFlag(SamplerType.Array))
{
sourcesList.Add(arrayIndex);
@@ -186,10 +193,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
return context.Copy(Register(rbIndex++, RegisterType.Gpr));
}
- bool isArray = op.Dimensions == ImageDimensions.Image1DArray ||
- op.Dimensions == ImageDimensions.Image2DArray;
-
- Operand arrayIndex = isArray ? Ra() : null;
+ Operand arrayIndex = type.HasFlag(SamplerType.Array) ? Ra() : null;
List<Operand> sourcesList = new List<Operand>();
@@ -205,7 +209,15 @@ namespace Ryujinx.Graphics.Shader.Instructions
sourcesList.Add(Ra());
}
- if (isArray)
+ if (Sample1DAs2D && (type & SamplerType.Mask) == SamplerType.Texture1D)
+ {
+ sourcesList.Add(Const(0));
+
+ type &= ~SamplerType.Mask;
+ type |= SamplerType.Texture2D;
+ }
+
+ if (type.HasFlag(SamplerType.Array))
{
sourcesList.Add(arrayIndex);
@@ -355,6 +367,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
flags = ConvertTextureFlags(texsOp.Target);
+ // We don't need to handle 1D -> Buffer conversions here as
+ // only texture sample with integer coordinates can ever use buffer targets.
+
if ((type & SamplerType.Array) != 0)
{
Operand arrayIndex = Ra();
@@ -380,6 +395,15 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
case TextureTarget.Texture1DLodZero:
sourcesList.Add(Ra());
+
+ if (Sample1DAs2D)
+ {
+ sourcesList.Add(ConstF(0));
+
+ type &= ~SamplerType.Mask;
+ type |= SamplerType.Texture2D;
+ }
+
sourcesList.Add(ConstF(0));
break;
@@ -423,7 +447,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else if (op is OpCodeTlds tldsOp)
{
- type = ConvertSamplerType (tldsOp.Target);
+ type = ConvertSamplerType(tldsOp.Target);
if (type == SamplerType.None)
{
@@ -449,12 +473,29 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (type != SamplerType.TextureBuffer)
{
- sourcesList.Add(Const(0));
+ if (Sample1DAs2D)
+ {
+ sourcesList.Add(ConstF(0));
+
+ type &= ~SamplerType.Mask;
+ type |= SamplerType.Texture2D;
+ }
+
+ sourcesList.Add(ConstF(0));
}
break;
case TexelLoadTarget.Texture1DLodLevel:
sourcesList.Add(Ra());
+
+ if (Sample1DAs2D)
+ {
+ sourcesList.Add(ConstF(0));
+
+ type &= ~SamplerType.Mask;
+ type |= SamplerType.Texture2D;
+ }
+
sourcesList.Add(Rb());
break;
@@ -649,6 +690,15 @@ namespace Ryujinx.Graphics.Shader.Instructions
sourcesList.Add(Ra());
}
+ bool is1DTo2D = Sample1DAs2D && type == SamplerType.Texture1D;
+
+ if (is1DTo2D)
+ {
+ sourcesList.Add(ConstF(0));
+
+ type = SamplerType.Texture2D;
+ }
+
if (op.IsArray)
{
sourcesList.Add(arrayIndex);
@@ -679,6 +729,14 @@ namespace Ryujinx.Graphics.Shader.Instructions
sourcesList.Add(context.BitfieldExtractS32(packed, Const((index & 3) * 8), Const(6)));
}
+ if (is1DTo2D)
+ {
+ for (int index = 0; index < offsetTexelsCount; index++)
+ {
+ sourcesList.Add(Const(0));
+ }
+ }
+
flags |= op.Offset == TextureGatherOffset.Offsets
? TextureFlags.Offsets
: TextureFlags.Offset;
@@ -786,6 +844,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
sourcesList.Add(Ra());
}
+ if (Sample1DAs2D && type == SamplerType.Texture1D)
+ {
+ sourcesList.Add(ConstF(0));
+
+ type = SamplerType.Texture2D;
+ }
+
if (op.IsArray)
{
sourcesList.Add(arrayIndex);
@@ -898,6 +963,15 @@ namespace Ryujinx.Graphics.Shader.Instructions
sourcesList.Add(Ra());
}
+ bool is1DTo2D = Sample1DAs2D && type == SamplerType.Texture1D;
+
+ if (is1DTo2D)
+ {
+ sourcesList.Add(ConstF(0));
+
+ type = SamplerType.Texture2D;
+ }
+
Operand packedParams = Ra();
if (op.IsArray)
@@ -911,6 +985,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
for (int dIndex = 0; dIndex < 2 * coordsCount; dIndex++)
{
sourcesList.Add(Rb());
+
+ if (is1DTo2D)
+ {
+ sourcesList.Add(ConstF(0));
+ }
}
if (op.HasOffset)
@@ -920,6 +999,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
sourcesList.Add(context.BitfieldExtractS32(packedParams, Const(16 + index * 4), Const(4)));
}
+ if (is1DTo2D)
+ {
+ sourcesList.Add(Const(0));
+ }
+
flags |= TextureFlags.Offset;
}
@@ -1114,6 +1198,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
sourcesList.Add(Ra());
}
+ if (Sample1DAs2D && type == SamplerType.Texture1D)
+ {
+ sourcesList.Add(ConstF(0));
+
+ type = SamplerType.Texture2D;
+ }
+
if (op.IsArray)
{
sourcesList.Add(arrayIndex);