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-rw-r--r--Ryujinx.Graphics.Gpu/Synchronization/SyncpointWaiterHandle.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/Types/NvHostEvent.cs4
2 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Synchronization/SyncpointWaiterHandle.cs b/Ryujinx.Graphics.Gpu/Synchronization/SyncpointWaiterHandle.cs
index 027b5141..dd2a5812 100644
--- a/Ryujinx.Graphics.Gpu/Synchronization/SyncpointWaiterHandle.cs
+++ b/Ryujinx.Graphics.Gpu/Synchronization/SyncpointWaiterHandle.cs
@@ -4,7 +4,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
{
public class SyncpointWaiterHandle
{
- internal uint Threshold;
+ internal uint Threshold;
internal Action<SyncpointWaiterHandle> Callback;
}
}
diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/Types/NvHostEvent.cs b/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/Types/NvHostEvent.cs
index f57a4eff..f361b937 100644
--- a/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/Types/NvHostEvent.cs
+++ b/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/Types/NvHostEvent.cs
@@ -130,11 +130,11 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
{
Logger.Warning?.Print(LogClass.ServiceNv, "GPU processing thread is too slow, waiting on CPU...");
- bool timedOut = Fence.Wait(gpuContext, Timeout.InfiniteTimeSpan);
+ Fence.Wait(gpuContext, Timeout.InfiniteTimeSpan);
ResetFailingState();
- return timedOut;
+ return false;
}
else
{