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-rw-r--r--ChocolArm64/Decoders/Condition.cs4
-rw-r--r--ChocolArm64/Decoders/Decoder.cs52
-rw-r--r--ChocolArm64/Decoders/OpCode32.cs4
-rw-r--r--ChocolArm64/Decoders/OpCode32BImm.cs2
-rw-r--r--ChocolArm64/Decoders/OpCodeMemImm64.cs12
-rw-r--r--ChocolArm64/Decoders/OpCodeSimdImm64.cs18
-rw-r--r--ChocolArm64/Instructions/InstEmit32Helper.cs2
-rw-r--r--ChocolArm64/Instructions/InstEmitAlu.cs14
-rw-r--r--ChocolArm64/Instructions/InstEmitAlu32.cs2
-rw-r--r--ChocolArm64/Instructions/InstEmitAluHelper.cs20
-rw-r--r--ChocolArm64/Instructions/InstEmitBfm.cs4
-rw-r--r--ChocolArm64/Instructions/InstEmitException.cs4
-rw-r--r--ChocolArm64/Instructions/InstEmitFlow32.cs4
-rw-r--r--ChocolArm64/Instructions/InstEmitFlowHelper.cs16
-rw-r--r--ChocolArm64/Instructions/InstEmitMemory.cs8
-rw-r--r--ChocolArm64/Instructions/InstEmitMemory32.cs22
-rw-r--r--ChocolArm64/Instructions/InstEmitMemoryEx.cs42
-rw-r--r--ChocolArm64/Instructions/InstEmitMemoryHelper.cs6
-rw-r--r--ChocolArm64/Instructions/InstEmitSimdHelper.cs4
-rw-r--r--ChocolArm64/Instructions/InstEmitSimdMemory.cs2
-rw-r--r--ChocolArm64/Instructions/InstEmitSystem.cs16
-rw-r--r--ChocolArm64/Instructions/VectorHelper.cs8
-rw-r--r--ChocolArm64/Memory/MemoryManagement.cs6
-rw-r--r--ChocolArm64/Memory/MemoryManagementUnix.cs14
-rw-r--r--ChocolArm64/Memory/MemoryManager.cs26
-rw-r--r--ChocolArm64/OpCodeTable.cs18
-rw-r--r--ChocolArm64/State/CpuThreadState.cs4
-rw-r--r--ChocolArm64/Translation/ILEmitterCtx.cs50
-rw-r--r--ChocolArm64/Translation/RegisterUsage.cs4
-rw-r--r--ChocolArm64/Translation/TranslatedSub.cs12
-rw-r--r--ChocolArm64/Translation/Translator.cs10
-rw-r--r--ChocolArm64/Translation/TranslatorCache.cs14
-rw-r--r--Ryujinx.Audio/Renderers/DummyAudioOut.cs4
-rw-r--r--Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs10
-rw-r--r--Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs18
-rw-r--r--Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs2
-rw-r--r--Ryujinx.Common/Logging/LogEventArgs.cs18
-rw-r--r--Ryujinx.Common/Pools/ObjectPool.cs8
-rw-r--r--Ryujinx.Graphics/DmaPusher.cs12
-rw-r--r--Ryujinx.Graphics/Gal/GalImageFormat.cs3
-rw-r--r--Ryujinx.Graphics/Gal/GalVertexBinding.cs2
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglEnumConverter.cs4
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs8
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs12
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglShader.cs8
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs2
-rw-r--r--Ryujinx.Graphics/Gal/ShaderDumper.cs8
-rw-r--r--Ryujinx.Graphics/GpuResourceManager.cs2
-rw-r--r--Ryujinx.Graphics/Graphics3d/MacroInterpreter.cs26
-rw-r--r--Ryujinx.Graphics/Graphics3d/NvGpuEngine2d.cs8
-rw-r--r--Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs68
-rw-r--r--Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs2
-rw-r--r--Ryujinx.Graphics/Graphics3d/NvGpuEngineP2mf.cs2
-rw-r--r--Ryujinx.Graphics/Graphics3d/NvGpuFifo.cs4
-rw-r--r--Ryujinx.Graphics/Graphics3d/Texture/AstcDecoder.cs4
-rw-r--r--Ryujinx.Graphics/Graphics3d/Texture/AstcPixel.cs2
-rw-r--r--Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs4
-rw-r--r--Ryujinx.Graphics/Memory/NvGpuVmm.cs4
-rw-r--r--Ryujinx.Graphics/QuadHelper.cs12
-rw-r--r--Ryujinx.Graphics/Shader/CodeGen/Glsl/CodeGenContext.cs20
-rw-r--r--Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs10
-rw-r--r--Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs12
-rw-r--r--Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstType.cs10
-rw-r--r--Ryujinx.Graphics/Shader/CodeGen/Glsl/OperandManager.cs12
-rw-r--r--Ryujinx.Graphics/Shader/Decoders/Decoder.cs18
-rw-r--r--Ryujinx.Graphics/Shader/Decoders/OpCode.cs2
-rw-r--r--Ryujinx.Graphics/Shader/Decoders/OpCodeTextureScalar.cs1
-rw-r--r--Ryujinx.Graphics/Shader/Instructions/InstEmitAlu.cs44
-rw-r--r--Ryujinx.Graphics/Shader/Instructions/InstEmitAluHelper.cs12
-rw-r--r--Ryujinx.Graphics/Shader/Instructions/InstEmitConversion.cs14
-rw-r--r--Ryujinx.Graphics/Shader/Instructions/InstEmitFArith.cs2
-rw-r--r--Ryujinx.Graphics/Shader/Instructions/InstEmitFlow.cs12
-rw-r--r--Ryujinx.Graphics/Shader/Instructions/InstEmitHelper.cs2
-rw-r--r--Ryujinx.Graphics/Shader/Instructions/InstEmitMemory.cs4
-rw-r--r--Ryujinx.Graphics/Shader/Instructions/InstEmitTexture.cs2
-rw-r--r--Ryujinx.Graphics/Shader/Instructions/Lop3Expression.cs16
-rw-r--r--Ryujinx.Graphics/Shader/IntermediateRepresentation/Operation.cs2
-rw-r--r--Ryujinx.Graphics/Shader/ShaderHeader.cs2
-rw-r--r--Ryujinx.Graphics/Shader/StructuredIr/AstBlockVisitor.cs6
-rw-r--r--Ryujinx.Graphics/Shader/StructuredIr/GotoElimination.cs48
-rw-r--r--Ryujinx.Graphics/Shader/StructuredIr/StructuredProgram.cs8
-rw-r--r--Ryujinx.Graphics/Shader/StructuredIr/StructuredProgramContext.cs10
-rw-r--r--Ryujinx.Graphics/Shader/Translation/AttributeConsts.cs4
-rw-r--r--Ryujinx.Graphics/Shader/Translation/Dominance.cs4
-rw-r--r--Ryujinx.Graphics/Shader/Translation/Optimizations/BranchElimination.cs14
-rw-r--r--Ryujinx.Graphics/Shader/Translation/Optimizations/HalfConversion.cs4
-rw-r--r--Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs12
-rw-r--r--Ryujinx.Graphics/Shader/Translation/Optimizations/Simplification.cs22
-rw-r--r--Ryujinx.Graphics/Shader/Translation/Ssa.cs12
-rw-r--r--Ryujinx.Graphics/Shader/Translation/Translator.cs28
-rw-r--r--Ryujinx.Graphics/VDec/H264Decoder.cs6
-rw-r--r--Ryujinx.Graphics/VDec/VideoDecoder.cs2
-rw-r--r--Ryujinx.Graphics/VDec/Vp9Decoder.cs20
-rw-r--r--Ryujinx.HLE/Exceptions/ServiceNotImplementedException.cs2
-rw-r--r--Ryujinx.HLE/FileSystem/Content/ContentManager.cs2
-rw-r--r--Ryujinx.HLE/HOS/Diagnostics/Demangler/Demangler.cs8
-rw-r--r--Ryujinx.HLE/HOS/Homebrew.cs12
-rw-r--r--Ryujinx.HLE/HOS/HomebrewRomFsStream.cs2
-rw-r--r--Ryujinx.HLE/HOS/Horizon.cs10
-rw-r--r--Ryujinx.HLE/HOS/Ipc/IpcHandler.cs4
-rw-r--r--Ryujinx.HLE/HOS/Ipc/IpcMessage.cs6
-rw-r--r--Ryujinx.HLE/HOS/Kernel/Common/KernelInit.cs6
-rw-r--r--Ryujinx.HLE/HOS/Kernel/Common/MersenneTwister.cs6
-rw-r--r--Ryujinx.HLE/HOS/Kernel/Ipc/KBufferDescriptorTable.cs2
-rw-r--r--Ryujinx.HLE/HOS/Kernel/Ipc/KClientPort.cs4
-rw-r--r--Ryujinx.HLE/HOS/Kernel/Ipc/KClientSession.cs4
-rw-r--r--Ryujinx.HLE/HOS/Kernel/Ipc/KServerSession.cs34
-rw-r--r--Ryujinx.HLE/HOS/Kernel/Memory/KMemoryManager.cs94
-rw-r--r--Ryujinx.HLE/HOS/Kernel/Memory/KMemoryRegionManager.cs26
-rw-r--r--Ryujinx.HLE/HOS/Kernel/Process/HleProcessDebugger.cs10
-rw-r--r--Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs34
-rw-r--r--Ryujinx.HLE/HOS/Kernel/Process/KProcessCapabilities.cs6
-rw-r--r--Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcSystem.cs6
-rw-r--r--Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcTable.cs18
-rw-r--r--Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs2
-rw-r--r--Ryujinx.HLE/HOS/Kernel/Threading/HleScheduler.cs18
-rw-r--r--Ryujinx.HLE/HOS/Kernel/Threading/KAddressArbiter.cs22
-rw-r--r--Ryujinx.HLE/HOS/Kernel/Threading/KCriticalSection.cs6
-rw-r--r--Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs34
-rw-r--r--Ryujinx.HLE/HOS/Kernel/Threading/KSynchronization.cs2
-rw-r--r--Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs44
-rw-r--r--Ryujinx.HLE/HOS/ProgramLoader.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Am/IApplicationCreator.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Am/IApplicationFunctions.cs4
-rw-r--r--Ryujinx.HLE/HOS/Services/Am/IDebugFunctions.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Am/IDisplayController.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Am/IGlobalStateController.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Am/IHomeMenuFunctions.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Am/IStorageAccessor.cs4
-rw-r--r--Ryujinx.HLE/HOS/Services/Am/StorageHelper.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/IAudioRenderer.cs10
-rw-r--r--Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceChannelResourceIn.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceContext.cs14
-rw-r--r--Ryujinx.HLE/HOS/Services/Aud/IAudioDevice.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Aud/IHardwareOpusDecoder.cs4
-rw-r--r--Ryujinx.HLE/HOS/Services/Aud/IHardwareOpusDecoderManager.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Bcat/IBcatService.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Caps/IAlbumAccessorService.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Caps/IScreenshotService.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Friend/IDaemonSuspendSessionService.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Friend/IFriendService.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/FspSrv/IFile.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/FspSrv/IFileSystem.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/FspSrv/IFileSystemProxy.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/FspSrv/IStorage.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Hid/IHidServer.cs4
-rw-r--r--Ryujinx.HLE/HOS/Services/Ldr/IRoInterface.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Ns/IAddOnContentManager.cs4
-rw-r--r--Ryujinx.HLE/HOS/Services/Ns/IApplicationManagerInterface.cs1
-rw-r--r--Ryujinx.HLE/HOS/Services/Ns/ISystemUpdateInterface.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Ns/IVulnerabilityManagerInterface.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Nv/INvDrvServices.cs4
-rw-r--r--Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASCtx.cs8
-rw-r--r--Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASIoctl.cs8
-rw-r--r--Ryujinx.HLE/HOS/Services/Nv/NvHostChannel/NvHostChannelIoctl.cs4
-rw-r--r--Ryujinx.HLE/HOS/Services/Nv/NvHostCtrl/NvHostCtrlIoctl.cs4
-rw-r--r--Ryujinx.HLE/HOS/Services/Nv/NvMap/NvMapIoctl.cs10
-rw-r--r--Ryujinx.HLE/HOS/Services/Pctl/IParentalControlService.cs1
-rw-r--r--Ryujinx.HLE/HOS/Services/Pl/ISharedFontManager.cs8
-rw-r--r--Ryujinx.HLE/HOS/Services/Pm/IShellInterface.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Set/ISystemSettingsServer.cs4
-rw-r--r--Ryujinx.HLE/HOS/Services/Set/NxSettings.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Ssl/ISslContext.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Vi/ColorFormat.cs3
-rw-r--r--Ryujinx.HLE/HOS/Services/Vi/GbpBuffer.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Vi/IApplicationDisplayService.cs8
-rw-r--r--Ryujinx.HLE/HOS/Services/Vi/ISystemDisplayService.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs9
-rw-r--r--Ryujinx.HLE/HOS/SystemState/SystemStateMgr.cs2
-rw-r--r--Ryujinx.HLE/Input/Hid.cs4
-rw-r--r--Ryujinx.HLE/Input/HidNpadController.cs2
-rw-r--r--Ryujinx.HLE/Loaders/Compression/Lz4.cs4
-rw-r--r--Ryujinx.HLE/Loaders/Executables/NxStaticObject.cs6
-rw-r--r--Ryujinx.HLE/Loaders/Npdm/ACI0.cs2
-rw-r--r--Ryujinx.HLE/Loaders/Npdm/ACID.cs4
-rw-r--r--Ryujinx.HLE/Loaders/Npdm/Npdm.cs6
-rw-r--r--Ryujinx.HLE/Loaders/Npdm/ServiceAccessControl.cs6
-rw-r--r--Ryujinx.HLE/Utilities/StringUtils.cs2
-rw-r--r--Ryujinx.Profiler/InternalProfile.cs10
-rw-r--r--Ryujinx.Profiler/Profile.cs6
-rw-r--r--Ryujinx.Profiler/ProfilerConfiguration.cs5
-rw-r--r--Ryujinx.Profiler/ProfilerKeyboardHandler.cs5
-rw-r--r--Ryujinx.Profiler/Settings.cs6
-rw-r--r--Ryujinx.Profiler/TimingFlag.cs7
-rw-r--r--Ryujinx.Profiler/TimingInfo.cs2
-rw-r--r--Ryujinx.Profiler/UI/ProfileSorters.cs1
-rw-r--r--Ryujinx.Profiler/UI/ProfileWindow.cs6
-rw-r--r--Ryujinx.Profiler/UI/ProfileWindowBars.cs2
-rw-r--r--Ryujinx.Profiler/UI/ProfileWindowGraph.cs6
-rw-r--r--Ryujinx.Profiler/UI/ProfileWindowManager.cs3
-rw-r--r--Ryujinx.Profiler/UI/SharpFontHelpers/FontService.cs8
-rw-r--r--Ryujinx.Tests.Unicorn/IndexedProperty.cs4
-rw-r--r--Ryujinx.Tests.Unicorn/Native/ArmRegister.cs9
-rw-r--r--Ryujinx.Tests.Unicorn/Native/Interface.cs4
-rw-r--r--Ryujinx.Tests.Unicorn/Native/UnicornMode.cs1
-rw-r--r--Ryujinx.Tests.Unicorn/UnicornAArch64.cs199
-rw-r--r--Ryujinx.Tests.Unicorn/UnicornError.cs3
-rw-r--r--Ryujinx/Config.jsonc14
-rw-r--r--Ryujinx/Configuration.cs18
-rw-r--r--Ryujinx/Program.cs6
-rw-r--r--Ryujinx/Ui/GLScreen.cs17
-rw-r--r--Ryujinx/Ui/NpadController.cs2
-rw-r--r--Ryujinx/Ui/NpadKeyboard.cs1
-rw-r--r--Ryujinx/_schema.json8
205 files changed, 1022 insertions, 1043 deletions
diff --git a/ChocolArm64/Decoders/Condition.cs b/ChocolArm64/Decoders/Condition.cs
index 3f341a98..ef4b2959 100644
--- a/ChocolArm64/Decoders/Condition.cs
+++ b/ChocolArm64/Decoders/Condition.cs
@@ -24,8 +24,8 @@ namespace ChocolArm64.Decoders
{
public static Condition Invert(this Condition cond)
{
- //Bit 0 of all conditions is basically a negation bit, so
- //inverting this bit has the effect of inverting the condition.
+ // Bit 0 of all conditions is basically a negation bit, so
+ // inverting this bit has the effect of inverting the condition.
return (Condition)((int)cond ^ 1);
}
}
diff --git a/ChocolArm64/Decoders/Decoder.cs b/ChocolArm64/Decoders/Decoder.cs
index 6a95bc28..a1eeee15 100644
--- a/ChocolArm64/Decoders/Decoder.cs
+++ b/ChocolArm64/Decoders/Decoder.cs
@@ -29,12 +29,12 @@ namespace ChocolArm64.Decoders
if (IsBranch(lastOp) && !IsCall(lastOp) && lastOp is IOpCodeBImm op)
{
- //It's possible that the branch on this block lands on the middle of the block.
- //This is more common on tight loops. In this case, we can improve the codegen
- //a bit by changing the CFG and either making the branch point to the same block
- //(which indicates that the block is a loop that jumps back to the start), and the
- //other possible case is a jump somewhere on the middle of the block, which is
- //also a loop, but in this case we need to split the block in half.
+ // It's possible that the branch on this block lands on the middle of the block.
+ // This is more common on tight loops. In this case, we can improve the codegen
+ // a bit by changing the CFG and either making the branch point to the same block
+ // (which indicates that the block is a loop that jumps back to the start), and the
+ // other possible case is a jump somewhere on the middle of the block, which is
+ // also a loop, but in this case we need to split the block in half.
if ((ulong)op.Imm == address)
{
block.Branch = block;
@@ -79,7 +79,7 @@ namespace ChocolArm64.Decoders
while (workQueue.TryDequeue(out Block currBlock))
{
- //Check if the current block is inside another block.
+ // Check if the current block is inside another block.
if (BinarySearch(blocks, currBlock.Address, out int nBlkIndex))
{
Block nBlock = blocks[nBlkIndex];
@@ -96,7 +96,7 @@ namespace ChocolArm64.Decoders
continue;
}
- //If we have a block after the current one, set the limit address.
+ // If we have a block after the current one, set the limit address.
ulong limitAddress = ulong.MaxValue;
if (nBlkIndex != blocks.Count)
@@ -119,10 +119,10 @@ namespace ChocolArm64.Decoders
if (currBlock.OpCodes.Count != 0)
{
- //Set child blocks. "Branch" is the block the branch instruction
- //points to (when taken), "Next" is the block at the next address,
- //executed when the branch is not taken. For Unconditional Branches
- //(except BL/BLR that are sub calls) or end of executable, Next is null.
+ // Set child blocks. "Branch" is the block the branch instruction
+ // points to (when taken), "Next" is the block at the next address,
+ // executed when the branch is not taken. For Unconditional Branches
+ // (except BL/BLR that are sub calls) or end of executable, Next is null.
OpCode64 lastOp = currBlock.GetLastOp();
bool isCall = IsCall(lastOp);
@@ -138,7 +138,7 @@ namespace ChocolArm64.Decoders
}
}
- //Insert the new block on the list (sorted by address).
+ // Insert the new block on the list (sorted by address).
if (blocks.Count != 0)
{
Block nBlock = blocks[nBlkIndex];
@@ -236,25 +236,25 @@ namespace ChocolArm64.Decoders
return false;
}
- //Note: On ARM32, most instructions have conditional execution,
- //so there's no "Always" (unconditional) branch like on ARM64.
- //We need to check if the condition is "Always" instead.
+ // Note: On ARM32, most instructions have conditional execution,
+ // so there's no "Always" (unconditional) branch like on ARM64.
+ // We need to check if the condition is "Always" instead.
return IsAarch32Branch(op) && op.Cond >= Condition.Al;
}
private static bool IsAarch32Branch(OpCode64 opCode)
{
- //Note: On ARM32, most ALU operations can write to R15 (PC),
- //so we must consider such operations as a branch in potential aswell.
+ // Note: On ARM32, most ALU operations can write to R15 (PC),
+ // so we must consider such operations as a branch in potential as well.
if (opCode is IOpCode32Alu opAlu && opAlu.Rd == RegisterAlias.Aarch32Pc)
{
return true;
}
- //Same thing for memory operations. We have the cases where PC is a target
- //register (Rt == 15 or (mask & (1 << 15)) != 0), and cases where there is
- //a write back to PC (wback == true && Rn == 15), however the later may
- //be "undefined" depending on the CPU, so compilers should not produce that.
+ // Same thing for memory operations. We have the cases where PC is a target
+ // register (Rt == 15 or (mask & (1 << 15)) != 0), and cases where there is
+ // a write back to PC (wback == true && Rn == 15), however the later may
+ // be "undefined" depending on the CPU, so compilers should not produce that.
if (opCode is IOpCode32Mem || opCode is IOpCode32MemMult)
{
int rt, rn;
@@ -268,8 +268,8 @@ namespace ChocolArm64.Decoders
wBack = opMem.WBack;
isLoad = opMem.IsLoad;
- //For the dual load, we also need to take into account the
- //case were Rt2 == 15 (PC).
+ // For the dual load, we also need to take into account the
+ // case were Rt2 == 15 (PC).
if (rt == 14 && opMem.Emitter == InstEmit32.Ldrd)
{
rt = RegisterAlias.Aarch32Pc;
@@ -296,14 +296,14 @@ namespace ChocolArm64.Decoders
}
}
- //Explicit branch instructions.
+ // Explicit branch instructions.
return opCode is IOpCode32BImm ||
opCode is IOpCode32BReg;
}
private static bool IsCall(OpCode64 opCode)
{
- //TODO (CQ): ARM32 support.
+ // TODO (CQ): ARM32 support.
return opCode.Emitter == InstEmit.Bl ||
opCode.Emitter == InstEmit.Blr;
}
diff --git a/ChocolArm64/Decoders/OpCode32.cs b/ChocolArm64/Decoders/OpCode32.cs
index 8534b78f..1909757c 100644
--- a/ChocolArm64/Decoders/OpCode32.cs
+++ b/ChocolArm64/Decoders/OpCode32.cs
@@ -16,8 +16,8 @@ namespace ChocolArm64.Decoders
public uint GetPc()
{
- //Due to backwards compatibility and legacy behavior of ARMv4 CPUs pipeline,
- //the PC actually points 2 instructions ahead.
+ // Due to backwards compatibility and legacy behavior of ARMv4 CPUs pipeline,
+ // the PC actually points 2 instructions ahead.
return (uint)Position + (uint)OpCodeSizeInBytes * 2;
}
}
diff --git a/ChocolArm64/Decoders/OpCode32BImm.cs b/ChocolArm64/Decoders/OpCode32BImm.cs
index 43f191eb..7f3c29a6 100644
--- a/ChocolArm64/Decoders/OpCode32BImm.cs
+++ b/ChocolArm64/Decoders/OpCode32BImm.cs
@@ -10,7 +10,7 @@ namespace ChocolArm64.Decoders
{
uint pc = GetPc();
- //When the codition is never, the instruction is BLX to Thumb mode.
+ // When the condition is never, the instruction is BLX to Thumb mode.
if (Cond != Condition.Nv)
{
pc &= ~3u;
diff --git a/ChocolArm64/Decoders/OpCodeMemImm64.cs b/ChocolArm64/Decoders/OpCodeMemImm64.cs
index d9f322ea..01a62ef5 100644
--- a/ChocolArm64/Decoders/OpCodeMemImm64.cs
+++ b/ChocolArm64/Decoders/OpCodeMemImm64.cs
@@ -23,16 +23,16 @@ namespace ChocolArm64.Decoders
Extend64 = ((opCode >> 22) & 3) == 2;
WBack = ((opCode >> 24) & 1) == 0;
- //The type is not valid for the Unsigned Immediate 12-bits encoding,
- //because the bits 11:10 are used for the larger Immediate offset.
+ // The type is not valid for the Unsigned Immediate 12-bits encoding,
+ // because the bits 11:10 are used for the larger Immediate offset.
MemOp type = WBack ? (MemOp)((opCode >> 10) & 3) : MemOp.Unsigned;
PostIdx = type == MemOp.PostIndexed;
Unscaled = type == MemOp.Unscaled ||
type == MemOp.Unprivileged;
- //Unscaled and Unprivileged doesn't write back,
- //but they do use the 9-bits Signed Immediate.
+ // Unscaled and Unprivileged doesn't write back,
+ // but they do use the 9-bits Signed Immediate.
if (Unscaled)
{
WBack = false;
@@ -40,12 +40,12 @@ namespace ChocolArm64.Decoders
if (WBack || Unscaled)
{
- //9-bits Signed Immediate.
+ // 9-bits Signed Immediate.
Imm = (opCode << 11) >> 23;
}
else
{
- //12-bits Unsigned Immediate.
+ // 12-bits Unsigned Immediate.
Imm = ((opCode >> 10) & 0xfff) << Size;
}
}
diff --git a/ChocolArm64/Decoders/OpCodeSimdImm64.cs b/ChocolArm64/Decoders/OpCodeSimdImm64.cs
index 37ee504d..27f586f1 100644
--- a/ChocolArm64/Decoders/OpCodeSimdImm64.cs
+++ b/ChocolArm64/Decoders/OpCodeSimdImm64.cs
@@ -30,14 +30,14 @@ namespace ChocolArm64.Decoders
switch (op | (modeLow << 1))
{
case 0:
- //64-bits Immediate.
- //Transform abcd efgh into abcd efgh abcd efgh ...
+ // 64-bits Immediate.
+ // Transform abcd efgh into abcd efgh abcd efgh ...
imm = (long)((ulong)imm * 0x0101010101010101);
break;
case 1:
- //64-bits Immediate.
- //Transform abcd efgh into aaaa aaaa bbbb bbbb ...
+ // 64-bits Immediate.
+ // Transform abcd efgh into aaaa aaaa bbbb bbbb ...
imm = (imm & 0xf0) >> 4 | (imm & 0x0f) << 4;
imm = (imm & 0xcc) >> 2 | (imm & 0x33) << 2;
imm = (imm & 0xaa) >> 1 | (imm & 0x55) << 1;
@@ -52,29 +52,29 @@ namespace ChocolArm64.Decoders
case 2:
case 3:
- //Floating point Immediate.
+ // Floating point Immediate.
imm = DecoderHelper.DecodeImm8Float(imm, Size);
break;
}
}
else if ((modeHigh & 0b110) == 0b100)
{
- //16-bits shifted Immediate.
+ // 16-bits shifted Immediate.
Size = 1; imm <<= (modeHigh & 1) << 3;
}
else if ((modeHigh & 0b100) == 0b000)
{
- //32-bits shifted Immediate.
+ // 32-bits shifted Immediate.
Size = 2; imm <<= modeHigh << 3;
}
else if ((modeHigh & 0b111) == 0b110)
{
- //32-bits shifted Immediate (fill with ones).
+ // 32-bits shifted Immediate (fill with ones).
Size = 2; imm = ShlOnes(imm, 8 << modeLow);
}
else
{
- //8 bits without shift.
+ // 8 bits without shift.
Size = 0;
}
diff --git a/ChocolArm64/Instructions/InstEmit32Helper.cs b/ChocolArm64/Instructions/InstEmit32Helper.cs
index 49377981..c5d08b8a 100644
--- a/ChocolArm64/Instructions/InstEmit32Helper.cs
+++ b/ChocolArm64/Instructions/InstEmit32Helper.cs
@@ -24,7 +24,7 @@ namespace ChocolArm64.Instructions
}
else
{
- context.EmitLdint(InstEmit32Helper.GetRegisterAlias(context.Mode, register));
+ context.EmitLdint(GetRegisterAlias(context.Mode, register));
}
}
diff --git a/ChocolArm64/Instructions/InstEmitAlu.cs b/ChocolArm64/Instructions/InstEmitAlu.cs
index 36ce8c7f..25bd8e64 100644
--- a/ChocolArm64/Instructions/InstEmitAlu.cs
+++ b/ChocolArm64/Instructions/InstEmitAlu.cs
@@ -151,7 +151,7 @@ namespace ChocolArm64.Instructions
public static void Extr(ILEmitterCtx context)
{
- //TODO: Ensure that the Shift is valid for the Is64Bits.
+ // TODO: Ensure that the Shift is valid for the Is64Bits.
OpCodeAluRs64 op = (OpCodeAluRs64)context.CurrOp;
context.EmitLdintzr(op.Rm);
@@ -309,7 +309,7 @@ namespace ChocolArm64.Instructions
private static void EmitDiv(ILEmitterCtx context, OpCode ilOp)
{
- //If Rm == 0, Rd = 0 (division by zero).
+ // If Rm == 0, Rd = 0 (division by zero).
context.EmitLdc_I(0);
EmitAluLoadRm(context);
@@ -323,7 +323,7 @@ namespace ChocolArm64.Instructions
if (ilOp == OpCodes.Div)
{
- //If Rn == INT_MIN && Rm == -1, Rd = INT_MIN (overflow).
+ // If Rn == INT_MIN && Rm == -1, Rd = INT_MIN (overflow).
long intMin = 1L << (context.CurrOp.GetBitsCount() - 1);
context.EmitLdc_I(intMin);
@@ -381,10 +381,10 @@ namespace ChocolArm64.Instructions
context.Emit(OpCodes.And);
- //Note: Only 32-bits shift values are valid, so when the value is 64-bits
- //we need to cast it to a 32-bits integer. This is fine because we
- //AND the value and only keep the lower 5 or 6 bits anyway -- it
- //could very well fit on a byte.
+ // Note: Only 32-bits shift values are valid, so when the value is 64-bits
+ // we need to cast it to a 32-bits integer. This is fine because we
+ // AND the value and only keep the lower 5 or 6 bits anyway -- it
+ // could very well fit on a byte.
if (context.CurrOp.RegisterSize != RegisterSize.Int32)
{
context.Emit(OpCodes.Conv_I4);
diff --git a/ChocolArm64/Instructions/InstEmitAlu32.cs b/ChocolArm64/Instructions/InstEmitAlu32.cs
index 0b4bac2f..94a8c750 100644
--- a/ChocolArm64/Instructions/InstEmitAlu32.cs
+++ b/ChocolArm64/Instructions/InstEmitAlu32.cs
@@ -87,7 +87,7 @@ namespace ChocolArm64.Instructions
{
if (op.SetFlags)
{
- //TODO: Load SPSR etc.
+ // TODO: Load SPSR etc.
context.EmitLdflg((int)PState.TBit);
diff --git a/ChocolArm64/Instructions/InstEmitAluHelper.cs b/ChocolArm64/Instructions/InstEmitAluHelper.cs
index 181f645a..64822088 100644
--- a/ChocolArm64/Instructions/InstEmitAluHelper.cs
+++ b/ChocolArm64/Instructions/InstEmitAluHelper.cs
@@ -10,7 +10,7 @@ namespace ChocolArm64.Instructions
{
public static void EmitAdcsCCheck(ILEmitterCtx context)
{
- //C = (Rd == Rn && CIn) || Rd < Rn
+ // C = (Rd == Rn && CIn) || Rd < Rn
context.EmitSttmp();
context.EmitLdtmp();
context.EmitLdtmp();
@@ -35,7 +35,7 @@ namespace ChocolArm64.Instructions
public static void EmitAddsCCheck(ILEmitterCtx context)
{
- //C = Rd < Rn
+ // C = Rd < Rn
context.Emit(OpCodes.Dup);
EmitAluLoadRn(context);
@@ -47,7 +47,7 @@ namespace ChocolArm64.Instructions
public static void EmitAddsVCheck(ILEmitterCtx context)
{
- //V = (Rd ^ Rn) & ~(Rn ^ Rm) < 0
+ // V = (Rd ^ Rn) & ~(Rn ^ Rm) < 0
context.Emit(OpCodes.Dup);
EmitAluLoadRn(context);
@@ -69,7 +69,7 @@ namespace ChocolArm64.Instructions
public static void EmitSbcsCCheck(ILEmitterCtx context)
{
- //C = (Rn == Rm && CIn) || Rn > Rm
+ // C = (Rn == Rm && CIn) || Rn > Rm
EmitAluLoadOpers(context);
context.Emit(OpCodes.Ceq);
@@ -88,7 +88,7 @@ namespace ChocolArm64.Instructions
public static void EmitSubsCCheck(ILEmitterCtx context)
{
- //C = Rn == Rm || Rn > Rm = !(Rn < Rm)
+ // C = Rn == Rm || Rn > Rm = !(Rn < Rm)
EmitAluLoadOpers(context);
context.Emit(OpCodes.Clt_Un);
@@ -102,7 +102,7 @@ namespace ChocolArm64.Instructions
public static void EmitSubsVCheck(ILEmitterCtx context)
{
- //V = (Rd ^ Rn) & (Rn ^ Rm) < 0
+ // V = (Rd ^ Rn) & (Rn ^ Rm) < 0
context.Emit(OpCodes.Dup);
EmitAluLoadRn(context);
@@ -170,7 +170,7 @@ namespace ChocolArm64.Instructions
{
switch (context.CurrOp)
{
- //ARM32.
+ // ARM32.
case OpCode32AluImm op:
context.EmitLdc_I4(op.Imm);
@@ -190,7 +190,7 @@ namespace ChocolArm64.Instructions
context.EmitLdc_I4(op.Imm);
break;
- //ARM64.
+ // ARM64.
case IOpCodeAluImm64 op:
context.EmitLdc_I(op.Imm);
break;
@@ -245,7 +245,7 @@ namespace ChocolArm64.Instructions
context.EmitStflg((int)PState.NBit);
}
- //ARM32 helpers.
+ // ARM32 helpers.
private static void EmitLoadRmShiftedByImmediate(ILEmitterCtx context, OpCode32AluRsImm op, bool setCarry)
{
int shift = op.Imm;
@@ -432,7 +432,7 @@ namespace ChocolArm64.Instructions
private static void EmitRrxC(ILEmitterCtx context, bool setCarry)
{
- //Rotate right by 1 with carry.
+ // Rotate right by 1 with carry.
if (setCarry)
{
context.Emit(OpCodes.Dup);
diff --git a/ChocolArm64/Instructions/InstEmitBfm.cs b/ChocolArm64/Instructions/InstEmitBfm.cs
index 4a039599..75e259c1 100644
--- a/ChocolArm64/Instructions/InstEmitBfm.cs
+++ b/ChocolArm64/Instructions/InstEmitBfm.cs
@@ -13,7 +13,7 @@ namespace ChocolArm64.Instructions
if (op.Pos < op.Shift)
{
- //BFI.
+ // BFI.
context.EmitLdintzr(op.Rn);
int shift = op.GetBitsCount() - op.Shift;
@@ -39,7 +39,7 @@ namespace ChocolArm64.Instructions
}
else
{
- //BFXIL.
+ // BFXIL.
context.EmitLdintzr(op.Rn);
context.EmitLsr(op.Shift);
diff --git a/ChocolArm64/Instructions/InstEmitException.cs b/ChocolArm64/Instructions/InstEmitException.cs
index 7922c62b..c835fb0d 100644
--- a/ChocolArm64/Instructions/InstEmitException.cs
+++ b/ChocolArm64/Instructions/InstEmitException.cs
@@ -31,8 +31,8 @@ namespace ChocolArm64.Instructions
context.EmitPrivateCall(typeof(CpuThreadState), mthdName);
- //Check if the thread should still be running, if it isn't then we return 0
- //to force a return to the dispatcher and then exit the thread.
+ // Check if the thread should still be running, if it isn't then we return 0
+ // to force a return to the dispatcher and then exit the thread.
context.EmitLdarg(TranslatedSub.StateArgIdx);
context.EmitCallPropGet(typeof(CpuThreadState), nameof(CpuThreadState.Running));
diff --git a/ChocolArm64/Instructions/InstEmitFlow32.cs b/ChocolArm64/Instructions/InstEmitFlow32.cs
index b0b9754f..133e2784 100644
--- a/ChocolArm64/Instructions/InstEmitFlow32.cs
+++ b/ChocolArm64/Instructions/InstEmitFlow32.cs
@@ -66,8 +66,8 @@ namespace ChocolArm64.Instructions
context.EmitStint(GetBankedRegisterAlias(context.Mode, RegisterAlias.Aarch32Lr));
- //If x is true, then this is a branch with link and exchange.
- //In this case we need to swap the mode between Arm <-> Thumb.
+ // If x is true, then this is a branch with link and exchange.
+ // In this case we need to swap the mode between Arm <-> Thumb.
if (x)
{
context.EmitLdc_I4(isThumb ? 0 : 1);
diff --git a/ChocolArm64/Instructions/InstEmitFlowHelper.cs b/ChocolArm64/Instructions/InstEmitFlowHelper.cs
index e7a6bf38..f36fe5a1 100644
--- a/ChocolArm64/Instructions/InstEmitFlowHelper.cs
+++ b/ChocolArm64/Instructions/InstEmitFlowHelper.cs
@@ -90,10 +90,10 @@ namespace ChocolArm64.Instructions
if (isJump)
{
- //The tail prefix allows the JIT to jump to the next function,
- //while releasing the stack space used by the current one.
- //This is ideal for BR ARM instructions, which are
- //basically indirect tail calls.
+ // The tail prefix allows the JIT to jump to the next function,
+ // while releasing the stack space used by the current one.
+ // This is ideal for BR ARM instructions, which are
+ // basically indirect tail calls.
context.Emit(OpCodes.Tailcall);
}
@@ -114,10 +114,10 @@ namespace ChocolArm64.Instructions
private static void EmitContinueOrReturnCheck(ILEmitterCtx context)
{
- //Note: The return value of the called method will be placed
- //at the Stack, the return value is always a Int64 with the
- //return address of the function. We check if the address is
- //correct, if it isn't we keep returning until we reach the dispatcher.
+ // Note: The return value of the called method will be placed
+ // at the Stack, the return value is always a Int64 with the
+ // return address of the function. We check if the address is
+ // correct, if it isn't we keep returning until we reach the dispatcher.
if (context.CurrBlock.Next != null)
{
context.Emit(OpCodes.Dup);
diff --git a/ChocolArm64/Instructions/InstEmitMemory.cs b/ChocolArm64/Instructions/InstEmitMemory.cs
index ea779c8d..1328f393 100644
--- a/ChocolArm64/Instructions/InstEmitMemory.cs
+++ b/ChocolArm64/Instructions/InstEmitMemory.cs
@@ -192,7 +192,7 @@ namespace ChocolArm64.Instructions
if (!op.PostIdx)
{
- //Pre-indexing.
+ // Pre-indexing.
context.EmitLdc_I(op.Imm);
context.Emit(OpCodes.Add);
@@ -213,7 +213,7 @@ namespace ChocolArm64.Instructions
break;
}
- //Save address to Scratch var since the register value may change.
+ // Save address to Scratch var since the register value may change.
context.Emit(OpCodes.Dup);
context.EmitSttmp();
@@ -221,8 +221,8 @@ namespace ChocolArm64.Instructions
private static void EmitWBackIfNeeded(ILEmitterCtx context)
{
- //Check whenever the current OpCode has post-indexed write back, if so write it.
- //Note: AOpCodeMemPair inherits from AOpCodeMemImm, so this works for both.
+ // Check whenever the current OpCode has post-indexed write back, if so write it.
+ // Note: AOpCodeMemPair inherits from AOpCodeMemImm, so this works for both.
if (context.CurrOp is OpCodeMemImm64 op && op.WBack)
{
context.EmitLdtmp();
diff --git a/ChocolArm64/Instructions/InstEmitMemory32.cs b/ChocolArm64/Instructions/InstEmitMemory32.cs
index 647d5755..807a65fe 100644
--- a/ChocolArm64/Instructions/InstEmitMemory32.cs
+++ b/ChocolArm64/Instructions/InstEmitMemory32.cs
@@ -137,15 +137,15 @@ namespace ChocolArm64.Instructions
EmitWriteCall(context, WordSizeLog2);
- //Note: If Rn is also specified on the register list,
- //and Rn is the first register on this list, then the
- //value that is written to memory is the unmodified value,
- //before the write back. If it is on the list, but it's
- //not the first one, then the value written to memory
- //varies between CPUs.
+ // Note: If Rn is also specified on the register list,
+ // and Rn is the first register on this list, then the
+ // value that is written to memory is the unmodified value,
+ // before the write back. If it is on the list, but it's
+ // not the first one, then the value written to memory
+ // varies between CPUs.
if (offset == 0 && op.PostOffset != 0)
{
- //Emit write back after the first write.
+ // Emit write back after the first write.
EmitLoadFromRegister(context, op.Rn);
context.EmitLdc_I4(op.PostOffset);
@@ -233,7 +233,7 @@ namespace ChocolArm64.Instructions
context.Emit(OpCodes.Brtrue_S, lblBigEndian);
- //Little endian mode.
+ // Little endian mode.
context.Emit(OpCodes.Conv_U4);
EmitStoreToRegister(context, op.Rt);
@@ -246,7 +246,7 @@ namespace ChocolArm64.Instructions
context.Emit(OpCodes.Br_S, lblEnd);
- //Big endian mode.
+ // Big endian mode.
context.MarkLabel(lblBigEndian);
context.EmitLsr(32);
@@ -288,7 +288,7 @@ namespace ChocolArm64.Instructions
context.Emit(OpCodes.Brtrue_S, lblBigEndian);
- //Little endian mode.
+ // Little endian mode.
EmitLoadFromRegister(context, op.Rt | 1);
context.Emit(OpCodes.Conv_U8);
@@ -299,7 +299,7 @@ namespace ChocolArm64.Instructions
context.Emit(OpCodes.Br_S, lblEnd);
- //Big endian mode.
+ // Big endian mode.
context.MarkLabel(lblBigEndian);
context.EmitLsl(32);
diff --git a/ChocolArm64/Instructions/InstEmitMemoryEx.cs b/ChocolArm64/Instructions/InstEmitMemoryEx.cs
index 329fba7e..5deb035d 100644
--- a/ChocolArm64/Instructions/InstEmitMemoryEx.cs
+++ b/ChocolArm64/Instructions/InstEmitMemoryEx.cs
@@ -89,10 +89,10 @@ namespace ChocolArm64.Instructions
if (pair)
{
- //Exclusive loads should be atomic. For pairwise loads, we need to
- //read all the data at once. For a 32-bits pairwise load, we do a
- //simple 64-bits load, for a 128-bits load, we need to call a special
- //method to read 128-bits atomically.
+ // Exclusive loads should be atomic. For pairwise loads, we need to
+ // read all the data at once. For a 32-bits pairwise load, we do a
+ // simple 64-bits load, for a 128-bits load, we need to call a special
+ // method to read 128-bits atomically.
if (op.Size == 2)
{
context.EmitLdtmp();
@@ -101,7 +101,7 @@ namespace ChocolArm64.Instructions
context.Emit(OpCodes.Dup);
- //Mask low half.
+ // Mask low half.
context.Emit(OpCodes.Conv_U4);
if (exclusive)
@@ -111,7 +111,7 @@ namespace ChocolArm64.Instructions
context.EmitStintzr(op.Rt);
- //Shift high half.
+ // Shift high half.
context.EmitLsr(32);
context.Emit(OpCodes.Conv_U4);
@@ -131,7 +131,7 @@ namespace ChocolArm64.Instructions
context.Emit(OpCodes.Dup);
- //Load low part of the vector.
+ // Load low part of the vector.
context.EmitLdc_I4(0);
context.EmitLdc_I4(3);
@@ -144,7 +144,7 @@ namespace ChocolArm64.Instructions
context.EmitStintzr(op.Rt);
- //Load high part of the vector.
+ // Load high part of the vector.
context.EmitLdc_I4(1);
context.EmitLdc_I4(3);
@@ -164,7 +164,7 @@ namespace ChocolArm64.Instructions
}
else
{
- //8, 16, 32 or 64-bits (non-pairwise) load.
+ // 8, 16, 32 or 64-bits (non-pairwise) load.
context.EmitLdtmp();
EmitReadZxCall(context, op.Size);
@@ -180,7 +180,7 @@ namespace ChocolArm64.Instructions
public static void Pfrm(ILEmitterCtx context)
{
- //Memory Prefetch, execute as no-op.
+ // Memory Prefetch, execute as no-op.
}
public static void Stlr(ILEmitterCtx context) => EmitStr(context, AccessType.Ordered);
@@ -223,13 +223,13 @@ namespace ChocolArm64.Instructions
context.Emit(OpCodes.Brtrue_S, lblEx);
- //Address check failed, set error right away and do not store anything.
+ // Address check failed, set error right away and do not store anything.
context.EmitLdc_I4(1);
context.EmitStintzr(op.Rs);
context.Emit(OpCodes.Br, lblEnd);
- //Address check passsed.
+ // Address check passed.
context.MarkLabel(lblEx);
context.EmitLdarg(TranslatedSub.MemoryArgIdx);
@@ -241,7 +241,7 @@ namespace ChocolArm64.Instructions
void EmitCast()
{
- //The input should be always int64.
+ // The input should be always int64.
switch (op.Size)
{
case 0: context.Emit(OpCodes.Conv_U1); break;
@@ -293,10 +293,10 @@ namespace ChocolArm64.Instructions
}
}
- //The value returned is a bool, true if the values compared
- //were equal and the new value was written, false otherwise.
- //We need to invert this result, as on ARM 1 indicates failure,
- //and 0 success on those instructions.
+ // The value returned is a bool, true if the values compared
+ // were equal and the new value was written, false otherwise.
+ // We need to invert this result, as on ARM 1 indicates failure,
+ // and 0 success on those instructions.
context.EmitLdc_I4(1);
context.Emit(OpCodes.Xor);
@@ -305,7 +305,7 @@ namespace ChocolArm64.Instructions
context.EmitStintzr(op.Rs);
- //Only clear the exclusive monitor if the store was successful (Rs = false).
+ // Only clear the exclusive monitor if the store was successful (Rs = false).
context.Emit(OpCodes.Brtrue_S, lblEnd);
Clrex(context);
@@ -341,9 +341,9 @@ namespace ChocolArm64.Instructions
private static void EmitBarrier(ILEmitterCtx context)
{
- //Note: This barrier is most likely not necessary, and probably
- //doesn't make any difference since we need to do a ton of stuff
- //(software MMU emulation) to read or write anything anyway.
+ // Note: This barrier is most likely not necessary, and probably
+ // doesn't make any difference since we need to do a ton of stuff
+ // (software MMU emulation) to read or write anything anyway.
context.EmitCall(typeof(Thread), nameof(Thread.MemoryBarrier));
}
}
diff --git a/ChocolArm64/Instructions/InstEmitMemoryHelper.cs b/ChocolArm64/Instructions/InstEmitMemoryHelper.cs
index 4dc40b1a..dbb58886 100644
--- a/ChocolArm64/Instructions/InstEmitMemoryHelper.cs
+++ b/ChocolArm64/Instructions/InstEmitMemoryHelper.cs
@@ -40,7 +40,7 @@ namespace ChocolArm64.Instructions
private static void EmitReadCall(ILEmitterCtx context, Extension ext, int size)
{
- //Save the address into a temp.
+ // Save the address into a temp.
context.EmitStint(_tempIntAddress);
bool isSimd = IsSimd(context);
@@ -99,7 +99,7 @@ namespace ChocolArm64.Instructions
{
bool isSimd = IsSimd(context);
- //Save the value into a temp.
+ // Save the value into a temp.
if (isSimd)
{
context.EmitStvec(_tempVecValue);
@@ -109,7 +109,7 @@ namespace ChocolArm64.Instructions
context.EmitStint(_tempIntValue);
}
- //Save the address into a temp.
+ // Save the address into a temp.
context.EmitStint(_tempIntAddress);
if (size < 0 || size > (isSimd ? 4 : 3))
diff --git a/ChocolArm64/Instructions/InstEmitSimdHelper.cs b/ChocolArm64/Instructions/InstEmitSimdHelper.cs
index f343dba8..573b8040 100644
--- a/ChocolArm64/Instructions/InstEmitSimdHelper.cs
+++ b/ChocolArm64/Instructions/InstEmitSimdHelper.cs
@@ -1298,8 +1298,8 @@ namespace ChocolArm64.Instructions
{
if (Optimizations.UseSse41 && size == 0)
{
- //If the type is float, we can perform insertion and
- //zero the upper bits with a single instruction (INSERTPS);
+ // If the type is float, we can perform insertion and
+ // zero the upper bits with a single instruction (INSERTPS);
context.EmitLdvec(reg);
VectorHelper.EmitCall(context, nameof(VectorHelper.Sse41VectorInsertScalarSingle));
diff --git a/ChocolArm64/Instructions/InstEmitSimdMemory.cs b/ChocolArm64/Instructions/InstEmitSimdMemory.cs
index 18ec1d33..073b0f0a 100644
--- a/ChocolArm64/Instructions/InstEmitSimdMemory.cs
+++ b/ChocolArm64/Instructions/InstEmitSimdMemory.cs
@@ -96,7 +96,7 @@ namespace ChocolArm64.Instructions
if (op.Replicate)
{
- //Only loads uses the replicate mode.
+ // Only loads uses the replicate mode.
if (!isLoad)
{
throw new InvalidOperationException();
diff --git a/ChocolArm64/Instructions/InstEmitSystem.cs b/ChocolArm64/Instructions/InstEmitSystem.cs
index 5687768a..d0d60b9d 100644
--- a/ChocolArm64/Instructions/InstEmitSystem.cs
+++ b/ChocolArm64/Instructions/InstEmitSystem.cs
@@ -11,12 +11,12 @@ namespace ChocolArm64.Instructions
{
public static void Hint(ILEmitterCtx context)
{
- //Execute as no-op.
+ // Execute as no-op.
}
public static void Isb(ILEmitterCtx context)
{
- //Execute as no-op.
+ // Execute as no-op.
}
public static void Mrs(ILEmitterCtx context)
@@ -85,21 +85,21 @@ namespace ChocolArm64.Instructions
public static void Nop(ILEmitterCtx context)
{
- //Do nothing.
+ // Do nothing.
}
public static void Sys(ILEmitterCtx context)
{
- //This instruction is used to do some operations on the CPU like cache invalidation,
- //address translation and the like.
- //We treat it as no-op here since we don't have any cache being emulated anyway.
+ // This instruction is used to do some operations on the CPU like cache invalidation,
+ // address translation and the like.
+ // We treat it as no-op here since we don't have any cache being emulated anyway.
OpCodeSystem64 op = (OpCodeSystem64)context.CurrOp;
switch (GetPackedId(op))
{
case 0b11_011_0111_0100_001:
{
- //DC ZVA
+ // DC ZVA
for (int offs = 0; offs < (4 << CpuThreadState.DczSizeLog2); offs += 8)
{
context.EmitLdintzr(op.Rt);
@@ -115,7 +115,7 @@ namespace ChocolArm64.Instructions
break;
}
- //No-op
+ // No-op
case 0b11_011_0111_1110_001: //DC CIVAC
break;
}
diff --git a/ChocolArm64/Instructions/VectorHelper.cs b/ChocolArm64/Instructions/VectorHelper.cs
index 3e2b258a..4d57e285 100644
--- a/ChocolArm64/Instructions/VectorHelper.cs
+++ b/ChocolArm64/Instructions/VectorHelper.cs
@@ -583,9 +583,9 @@ namespace ChocolArm64.Instructions
{
if (Sse41.IsSupported)
{
- //Note: The if/else if is necessary to enable the JIT to
- //produce a single INSERTPS instruction instead of the
- //jump table fallback.
+ // Note: The if/else if is necessary to enable the JIT to
+ // produce a single INSERTPS instruction instead of the
+ // jump table fallback.
if (index == 0)
{
return Sse41.Insert(vector, value, 0x00);
@@ -628,7 +628,7 @@ namespace ChocolArm64.Instructions
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector128<float> Sse41VectorInsertScalarSingle(float value, Vector128<float> vector)
{
- //Note: 0b1110 is the mask to zero the upper bits.
+ // Note: 0b1110 is the mask to zero the upper bits.
return Sse41.Insert(vector, value, 0b1110);
}
diff --git a/ChocolArm64/Memory/MemoryManagement.cs b/ChocolArm64/Memory/MemoryManagement.cs
index fa4bc4fa..80585791 100644
--- a/ChocolArm64/Memory/MemoryManagement.cs
+++ b/ChocolArm64/Memory/MemoryManagement.cs
@@ -96,9 +96,9 @@ namespace ChocolArm64.Memory
IntPtr[] addresses,
out ulong count)
{
- //This is only supported on windows, but returning
- //false (failed) is also valid for platforms without
- //write tracking support on the OS.
+ // This is only supported on windows, but returning
+ // false (failed) is also valid for platforms without
+ // write tracking support on the OS.
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
return MemoryManagementWindows.GetModifiedPages(address, size, addresses, out count);
diff --git a/ChocolArm64/Memory/MemoryManagementUnix.cs b/ChocolArm64/Memory/MemoryManagementUnix.cs
index 9fe1aef0..fe3cfb7e 100644
--- a/ChocolArm64/Memory/MemoryManagementUnix.cs
+++ b/ChocolArm64/Memory/MemoryManagementUnix.cs
@@ -30,22 +30,22 @@ namespace ChocolArm64.Memory
return ptr;
}
- public static bool Reprotect(IntPtr address, ulong size, Memory.MemoryProtection protection)
+ public static bool Reprotect(IntPtr address, ulong size, MemoryProtection protection)
{
MmapProts prot = GetProtection(protection);
return Syscall.mprotect(address, size, prot) == 0;
}
- private static MmapProts GetProtection(Memory.MemoryProtection protection)
+ private static MmapProts GetProtection(MemoryProtection protection)
{
switch (protection)
{
- case Memory.MemoryProtection.None: return MmapProts.PROT_NONE;
- case Memory.MemoryProtection.Read: return MmapProts.PROT_READ;
- case Memory.MemoryProtection.ReadAndWrite: return MmapProts.PROT_READ | MmapProts.PROT_WRITE;
- case Memory.MemoryProtection.ReadAndExecute: return MmapProts.PROT_READ | MmapProts.PROT_EXEC;
- case Memory.MemoryProtection.Execute: return MmapProts.PROT_EXEC;
+ case MemoryProtection.None: return MmapProts.PROT_NONE;
+ case MemoryProtection.Read: return MmapProts.PROT_READ;
+ case MemoryProtection.ReadAndWrite: return MmapProts.PROT_READ | MmapProts.PROT_WRITE;
+ case MemoryProtection.ReadAndExecute: return MmapProts.PROT_READ | MmapProts.PROT_EXEC;
+ case MemoryProtection.Execute: return MmapProts.PROT_EXEC;
default: throw new ArgumentException($"Invalid permission \"{protection}\".");
}
diff --git a/ChocolArm64/Memory/MemoryManager.cs b/ChocolArm64/Memory/MemoryManager.cs
index ce102e09..364f6b58 100644
--- a/ChocolArm64/Memory/MemoryManager.cs
+++ b/ChocolArm64/Memory/MemoryManager.cs
@@ -50,12 +50,12 @@ namespace ChocolArm64.Memory
AddressSpaceBits = addressSpaceBits;
AddressSpaceSize = 1L << addressSpaceBits;
- //When flat page table is requested, we use a single
- //array for the mappings of the entire address space.
- //This has better performance, but also high memory usage.
- //The multi level page table uses 9 bits per level, so
- //the memory usage is lower, but the performance is also
- //lower, since each address translation requires multiple reads.
+ // When flat page table is requested, we use a single
+ // array for the mappings of the entire address space.
+ // This has better performance, but also high memory usage.
+ // The multi level page table uses 9 bits per level, so
+ // the memory usage is lower, but the performance is also
+ // lower, since each address translation requires multiple reads.
if (useFlatPageTable)
{
PtLevelBits = addressSpaceBits - PageBits;
@@ -237,13 +237,13 @@ namespace ChocolArm64.Memory
if (nextPtr == IntPtr.Zero)
{
- //Entry does not yet exist, allocate a new one.
+ // Entry does not yet exist, allocate a new one.
IntPtr newPtr = Allocate((ulong)(PtLevelSize * IntPtr.Size));
- //Try to swap the current pointer (should be zero), with the allocated one.
+ // Try to swap the current pointer (should be zero), with the allocated one.
nextPtr = Interlocked.Exchange(ref *ptePtr, newPtr);
- //If the old pointer is not null, then another thread already has set it.
+ // If the old pointer is not null, then another thread already has set it.
if (nextPtr != IntPtr.Zero)
{
Free(newPtr);
@@ -533,7 +533,7 @@ namespace ChocolArm64.Memory
private void AbortWithAlignmentFault(long position)
{
- //TODO: Abort mode and exception support on the CPU.
+ // TODO: Abort mode and exception support on the CPU.
throw new InvalidOperationException($"Tried to compare exchange a misaligned address 0x{position:X16}.");
}
@@ -726,7 +726,7 @@ namespace ChocolArm64.Memory
public void ReadBytes(long position, byte[] data, int startIndex, int size)
{
- //Note: This will be moved later.
+ // Note: This will be moved later.
long endAddr = position + size;
if ((ulong)size > int.MaxValue)
@@ -924,7 +924,7 @@ namespace ChocolArm64.Memory
public void WriteBytes(long position, byte[] data, int startIndex, int size)
{
- //Note: This will be moved later.
+ // Note: This will be moved later.
long endAddr = position + size;
if ((ulong)endAddr < (ulong)position)
@@ -954,7 +954,7 @@ namespace ChocolArm64.Memory
public void CopyBytes(long src, long dst, long size)
{
- //Note: This will be moved later.
+ // Note: This will be moved later.
if (IsContiguous(src, size) &&
IsContiguous(dst, size))
{
diff --git a/ChocolArm64/OpCodeTable.cs b/ChocolArm64/OpCodeTable.cs
index 74cbdab0..819881ed 100644
--- a/ChocolArm64/OpCodeTable.cs
+++ b/ChocolArm64/OpCodeTable.cs
@@ -36,7 +36,7 @@ namespace ChocolArm64
static OpCodeTable()
{
#region "OpCode Table (AArch32)"
- //Integer
+ // Integer
SetA32("<<<<0010100xxxxxxxxxxxxxxxxxxxxx", InstEmit32.Add, typeof(OpCode32AluImm));
SetA32("<<<<0000100xxxxxxxxxxxxxxxx0xxxx", InstEmit32.Add, typeof(OpCode32AluRsImm));
SetA32("<<<<1010xxxxxxxxxxxxxxxxxxxxxxxx", InstEmit32.B, typeof(OpCode32BImm));
@@ -66,7 +66,7 @@ namespace ChocolArm64
#endregion
#region "OpCode Table (AArch64)"
- //Integer
+ // Integer
SetA64("x0011010000xxxxx000000xxxxxxxxxx", InstEmit.Adc, typeof(OpCodeAluRs64));
SetA64("x0111010000xxxxx000000xxxxxxxxxx", InstEmit.Adcs, typeof(OpCodeAluRs64));
SetA64("x00100010xxxxxxxxxxxxxxxxxxxxxxx", InstEmit.Add, typeof(OpCodeAluImm64));
@@ -217,7 +217,7 @@ namespace ChocolArm64
SetA64("10011011101xxxxx1xxxxxxxxxxxxxxx", InstEmit.Umsubl, typeof(OpCodeMul64));
SetA64("10011011110xxxxx0xxxxxxxxxxxxxxx", InstEmit.Umulh, typeof(OpCodeMul64));
- //Vector
+ // Vector
SetA64("0101111011100000101110xxxxxxxxxx", InstEmit.Abs_S, typeof(OpCodeSimd64));
SetA64("0>001110<<100000101110xxxxxxxxxx", InstEmit.Abs_V, typeof(OpCodeSimd64));
SetA64("01011110111xxxxx100001xxxxxxxxxx", InstEmit.Add_S, typeof(OpCodeSimdReg64));
@@ -656,12 +656,12 @@ namespace ChocolArm64
for (int index = 0; index < encoding.Length; index++, bit--)
{
- //Note: < and > are used on special encodings.
- //The < means that we should never have ALL bits with the '<' set.
- //So, when the encoding has <<, it means that 00, 01, and 10 are valid,
- //but not 11. <<< is 000, 001, ..., 110 but NOT 111, and so on...
- //For >, the invalid value is zero. So, for >> 01, 10 and 11 are valid,
- //but 00 isn't.
+ // Note: < and > are used on special encodings.
+ // The < means that we should never have ALL bits with the '<' set.
+ // So, when the encoding has <<, it means that 00, 01, and 10 are valid,
+ // but not 11. <<< is 000, 001, ..., 110 but NOT 111, and so on...
+ // For >, the invalid value is zero. So, for >> 01, 10 and 11 are valid,
+ // but 00 isn't.
char chr = encoding[index];
if (chr == '1')
diff --git a/ChocolArm64/State/CpuThreadState.cs b/ChocolArm64/State/CpuThreadState.cs
index 1cbbcf40..424f1725 100644
--- a/ChocolArm64/State/CpuThreadState.cs
+++ b/ChocolArm64/State/CpuThreadState.cs
@@ -126,8 +126,8 @@ namespace ChocolArm64.State
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal bool Synchronize()
{
- //Firing a interrupt frequently is expensive, so we only
- //do it after a given number of instructions has executed.
+ // Firing a interrupt frequently is expensive, so we only
+ // do it after a given number of instructions has executed.
_syncCount++;
if (_syncCount >= MinCountForCheck)
diff --git a/ChocolArm64/Translation/ILEmitterCtx.cs b/ChocolArm64/Translation/ILEmitterCtx.cs
index b4360fda..0deb29b2 100644
--- a/ChocolArm64/Translation/ILEmitterCtx.cs
+++ b/ChocolArm64/Translation/ILEmitterCtx.cs
@@ -56,10 +56,10 @@ namespace ChocolArm64.Translation
private OpCode64 _optOpLastCompare;
private OpCode64 _optOpLastFlagSet;
- //This is the index of the temporary register, used to store temporary
- //values needed by some functions, since IL doesn't have a swap instruction.
- //You can use any value here as long it doesn't conflict with the indices
- //for the other registers. Any value >= 64 or < 0 will do.
+ // This is the index of the temporary register, used to store temporary
+ // values needed by some functions, since IL doesn't have a swap instruction.
+ // You can use any value here as long it doesn't conflict with the indices
+ // for the other registers. Any value >= 64 or < 0 will do.
private const int ReservedLocalsCount = 64;
private const int RorTmpIndex = ReservedLocalsCount + 0;
@@ -69,7 +69,7 @@ namespace ChocolArm64.Translation
private const int IntGpTmp2Index = ReservedLocalsCount + 4;
private const int UserIntTempStart = ReservedLocalsCount + 5;
- //Vectors are part of another "set" of locals.
+ // Vectors are part of another "set" of locals.
private const int VecGpTmp1Index = ReservedLocalsCount + 0;
private const int VecGpTmp2Index = ReservedLocalsCount + 1;
private const int VecGpTmp3Index = ReservedLocalsCount + 2;
@@ -139,10 +139,10 @@ namespace ChocolArm64.Translation
public void ResetBlockStateForPredicatedOp()
{
- //Check if this is a predicated instruction that modifies flags,
- //in this case the value of the flags is unknown as we don't know
- //in advance if the instruction is going to be executed or not.
- //So, we reset the block state to prevent an invalid optimization.
+ // Check if this is a predicated instruction that modifies flags,
+ // in this case the value of the flags is unknown as we don't know
+ // in advance if the instruction is going to be executed or not.
+ // So, we reset the block state to prevent an invalid optimization.
if (CurrOp == _optOpLastFlagSet)
{
ResetBlockState();
@@ -167,8 +167,8 @@ namespace ChocolArm64.Translation
public bool TryOptEmitSubroutineCall()
{
- //Calls should always have a next block, unless
- //we're translating a single basic block.
+ // Calls should always have a next block, unless
+ // we're translating a single basic block.
if (_currBlock.Next == null)
{
return false;
@@ -239,15 +239,15 @@ namespace ChocolArm64.Translation
&& cond != Condition.GtUn
&& cond != Condition.LeUn)
{
- //There are several limitations that needs to be taken into account for CMN comparisons:
- //- The unsigned comparisons are not valid, as they depend on the
- //carry flag value, and they will have different values for addition and
- //subtraction. For addition, it's carry, and for subtraction, it's borrow.
- //So, we need to make sure we're not doing a unsigned compare for the CMN case.
- //- We can only do the optimization for the immediate variants,
- //because when the second operand value is exactly INT_MIN, we can't
- //negate the value as theres no positive counterpart.
- //Such invalid values can't be encoded on the immediate encodings.
+ // There are several limitations that needs to be taken into account for CMN comparisons:
+ // - The unsigned comparisons are not valid, as they depend on the
+ // carry flag value, and they will have different values for addition and
+ // subtraction. For addition, it's carry, and for subtraction, it's borrow.
+ // So, we need to make sure we're not doing a unsigned compare for the CMN case.
+ // - We can only do the optimization for the immediate variants,
+ // because when the second operand value is exactly INT_MIN, we can't
+ // negate the value as theres no positive counterpart.
+ // Such invalid values can't be encoded on the immediate encodings.
if (_optOpLastCompare is IOpCodeAluImm64 op)
{
Ldloc(CmpOptTmp1Index, RegisterType.Int, _optOpLastCompare.RegisterSize);
@@ -513,11 +513,11 @@ namespace ChocolArm64.Translation
public void EmitLdflg(int index) => Ldloc(index, RegisterType.Flag);
public void EmitStflg(int index)
{
- //Set this only if any of the NZCV flag bits were modified.
- //This is used to ensure that when emiting a direct IL branch
- //instruction for compare + branch sequences, we're not expecting
- //to use comparison values from an old instruction, when in fact
- //the flags were already overwritten by another instruction further along.
+ // Set this only if any of the NZCV flag bits were modified.
+ // This is used to ensure that when emiting a direct IL branch
+ // instruction for compare + branch sequences, we're not expecting
+ // to use comparison values from an old instruction, when in fact
+ // the flags were already overwritten by another instruction further along.
if (index >= (int)PState.VBit)
{
_optOpLastFlagSet = CurrOp;
diff --git a/ChocolArm64/Translation/RegisterUsage.cs b/ChocolArm64/Translation/RegisterUsage.cs
index fe0c8659..f88fa0cd 100644
--- a/ChocolArm64/Translation/RegisterUsage.cs
+++ b/ChocolArm64/Translation/RegisterUsage.cs
@@ -153,7 +153,7 @@ namespace ChocolArm64.Translation
public static long ClearCallerSavedIntRegs(long mask, ExecutionMode mode)
{
- //TODO: ARM32 support.
+ // TODO: ARM32 support.
if (mode == ExecutionMode.Aarch64)
{
mask &= ~(CallerSavedIntRegistersMask | PStateNzcvFlagsMask);
@@ -164,7 +164,7 @@ namespace ChocolArm64.Translation
public static long ClearCallerSavedVecRegs(long mask, ExecutionMode mode)
{
- //TODO: ARM32 support.
+ // TODO: ARM32 support.
if (mode == ExecutionMode.Aarch64)
{
mask &= ~CallerSavedVecRegistersMask;
diff --git a/ChocolArm64/Translation/TranslatedSub.cs b/ChocolArm64/Translation/TranslatedSub.cs
index 704e3b47..cf42e202 100644
--- a/ChocolArm64/Translation/TranslatedSub.cs
+++ b/ChocolArm64/Translation/TranslatedSub.cs
@@ -10,9 +10,9 @@ namespace ChocolArm64.Translation
class TranslatedSub
{
- //This is the minimum amount of calls needed for the method
- //to be retranslated with higher quality code. It's only worth
- //doing that for hot code.
+ // This is the minimum amount of calls needed for the method
+ // to be retranslated with higher quality code. It's only worth
+ // doing that for hot code.
private const int MinCallCountForOpt = 30;
public ArmSubroutine Delegate { get; private set; }
@@ -32,7 +32,7 @@ namespace ChocolArm64.Translation
public TranslatedSub(DynamicMethod method, TranslationTier tier, bool rejit)
{
- Method = method ?? throw new ArgumentNullException(nameof(method));;
+ Method = method ?? throw new ArgumentNullException(nameof(method));
Tier = tier;
_rejit = rejit;
}
@@ -74,7 +74,7 @@ namespace ChocolArm64.Translation
public bool Rejit()
{
- if (!_rejit)
+ if (!_rejit)
{
return false;
}
@@ -84,7 +84,7 @@ namespace ChocolArm64.Translation
return false;
}
- //Only return true once, so that it is added to the queue only once.
+ // Only return true once, so that it is added to the queue only once.
_rejit = false;
return true;
diff --git a/ChocolArm64/Translation/Translator.cs b/ChocolArm64/Translation/Translator.cs
index 2f88aaf9..0803df09 100644
--- a/ChocolArm64/Translation/Translator.cs
+++ b/ChocolArm64/Translation/Translator.cs
@@ -209,11 +209,11 @@ namespace ChocolArm64.Translation
context.ResetBlockStateForPredicatedOp();
- //If this is the last op on the block, and there's no "next" block
- //after this one, then we have to return right now, with the address
- //of the next instruction to be executed (in the case that the condition
- //is false, and the branch was not taken, as all basic blocks should end
- //with some kind of branch).
+ // If this is the last op on the block, and there's no "next" block
+ // after this one, then we have to return right now, with the address
+ // of the next instruction to be executed (in the case that the condition
+ // is false, and the branch was not taken, as all basic blocks should end
+ // with some kind of branch).
if (isLastOp && block.Next == null)
{
context.EmitStoreContext();
diff --git a/ChocolArm64/Translation/TranslatorCache.cs b/ChocolArm64/Translation/TranslatorCache.cs
index d10d6757..cf6510ad 100644
--- a/ChocolArm64/Translation/TranslatorCache.cs
+++ b/ChocolArm64/Translation/TranslatorCache.cs
@@ -8,13 +8,13 @@ namespace ChocolArm64.Translation
{
class TranslatorCache
{
- //Maximum size of the cache, the unit used is completely arbitrary.
+ // Maximum size of the cache, the unit used is completely arbitrary.
private const int MaxTotalSize = 0x800000;
- //Minimum time required in milliseconds for a method to be eligible for deletion.
+ // Minimum time required in milliseconds for a method to be eligible for deletion.
private const int MinTimeDelta = 2 * 60000;
- //Minimum number of calls required to update the timestamp.
+ // Minimum number of calls required to update the timestamp.
private const int MinCallCountForUpdate = 250;
private class CacheBucket
@@ -122,10 +122,10 @@ namespace ChocolArm64.Translation
{
try
{
- //The bucket value on the dictionary may have changed between the
- //time we get the value from the dictionary, and we acquire the
- //lock. So we need to ensure we are working with the latest value,
- //we can do that by getting the value again, inside the lock.
+ // The bucket value on the dictionary may have changed between the
+ // time we get the value from the dictionary, and we acquire the
+ // lock. So we need to ensure we are working with the latest value,
+ // we can do that by getting the value again, inside the lock.
if (_cache.TryGetValue(position, out CacheBucket latestBucket))
{
latestBucket.CallCount = 0;
diff --git a/Ryujinx.Audio/Renderers/DummyAudioOut.cs b/Ryujinx.Audio/Renderers/DummyAudioOut.cs
index 5d6be3a3..56ae5d4f 100644
--- a/Ryujinx.Audio/Renderers/DummyAudioOut.cs
+++ b/Ryujinx.Audio/Renderers/DummyAudioOut.cs
@@ -32,7 +32,7 @@ namespace Ryujinx.Audio
{
int trackId;
- if(!m_TrackIds.TryDequeue(out trackId))
+ if (!m_TrackIds.TryDequeue(out trackId))
{
trackId = ++lastTrackId;
}
@@ -57,7 +57,7 @@ namespace Ryujinx.Audio
{
m_Buffers.Enqueue(bufferTag);
- if(m_ReleaseCallbacks.TryGetValue(trackID, out var callback))
+ if (m_ReleaseCallbacks.TryGetValue(trackID, out var callback))
{
callback?.Invoke();
}
diff --git a/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs b/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs
index 93f92879..6e085eed 100644
--- a/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs
+++ b/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs
@@ -124,10 +124,10 @@ namespace Ryujinx.Audio
if (ReleasedCount > 0)
{
- //If we signal, then we also need to have released buffers available
- //to return when GetReleasedBuffers is called.
- //If playback needs to be re-started due to all buffers being processed,
- //then OpenAL zeros the counts (ReleasedCount), so we keep it on the queue.
+ // If we signal, then we also need to have released buffers available
+ // to return when GetReleasedBuffers is called.
+ // If playback needs to be re-started due to all buffers being processed,
+ // then OpenAL zeros the counts (ReleasedCount), so we keep it on the queue.
while (ReleasedCount-- > 0 && QueuedTagsQueue.TryDequeue(out long Tag))
{
AL.SourceUnqueueBuffers(SourceId, 1);
@@ -209,7 +209,7 @@ namespace Ryujinx.Audio
}
}
- //If it's not slept it will waste cycles.
+ // If it's not slept it will waste cycles.
Thread.Sleep(10);
}
while (KeepPolling);
diff --git a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs
index 649aa8d7..f5e4c57d 100644
--- a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs
+++ b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs
@@ -138,7 +138,7 @@ namespace Ryujinx.Audio
public void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer)
where T : struct
{
- if(m_TrackPool.TryGet(trackId, out SoundIoAudioTrack track))
+ if (m_TrackPool.TryGet(trackId, out SoundIoAudioTrack track))
{
track.AppendBuffer(bufferTag, buffer);
}
@@ -201,12 +201,12 @@ namespace Ryujinx.Audio
{
SoundIODevice defaultAudioDevice = audioContext.GetOutputDevice(audioContext.DefaultOutputDeviceIndex);
- if(!defaultAudioDevice.IsRaw)
+ if (!defaultAudioDevice.IsRaw)
{
return defaultAudioDevice;
}
- for(var i = 0; i < audioContext.BackendCount; i++)
+ for (int i = 0; i < audioContext.BackendCount; i++)
{
SoundIODevice audioDevice = audioContext.GetOutputDevice(i);
@@ -242,26 +242,26 @@ namespace Ryujinx.Audio
context.Connect();
context.FlushEvents();
- if(backendDisconnected)
+ if (backendDisconnected)
{
return false;
}
- if(context.OutputDeviceCount == 0)
+ if (context.OutputDeviceCount == 0)
{
return false;
}
device = FindNonRawDefaultAudioDevice(context);
- if(device == null || backendDisconnected)
+ if (device == null || backendDisconnected)
{
return false;
}
stream = device.CreateOutStream();
- if(stream == null || backendDisconnected)
+ if (stream == null || backendDisconnected)
{
return false;
}
@@ -274,12 +274,12 @@ namespace Ryujinx.Audio
}
finally
{
- if(stream != null)
+ if (stream != null)
{
stream.Dispose();
}
- if(context != null)
+ if (context != null)
{
context.Dispose();
}
diff --git a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs
index ec256e20..95f181dc 100644
--- a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs
+++ b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs
@@ -140,7 +140,7 @@ namespace Ryujinx.Audio.SoundIo
}
/// <summary>
- /// Attempers to get a <see cref="SoundIoAudioTrack"/> from the pool
+ /// Attempts to get a <see cref="SoundIoAudioTrack"/> from the pool
/// </summary>
/// <param name="track">The track retrieved from the pool</param>
/// <returns>True if retrieve was successful</returns>
diff --git a/Ryujinx.Common/Logging/LogEventArgs.cs b/Ryujinx.Common/Logging/LogEventArgs.cs
index 363a45b9..2330dedd 100644
--- a/Ryujinx.Common/Logging/LogEventArgs.cs
+++ b/Ryujinx.Common/Logging/LogEventArgs.cs
@@ -13,19 +13,19 @@ namespace Ryujinx.Common.Logging
public LogEventArgs(LogLevel level, TimeSpan time, int threadId, string message)
{
- this.Level = level;
- this.Time = time;
- this.ThreadId = threadId;
- this.Message = message;
+ Level = level;
+ Time = time;
+ ThreadId = threadId;
+ Message = message;
}
public LogEventArgs(LogLevel level, TimeSpan time, int threadId, string message, object data)
{
- this.Level = level;
- this.Time = time;
- this.ThreadId = threadId;
- this.Message = message;
- this.Data = data;
+ Level = level;
+ Time = time;
+ ThreadId = threadId;
+ Message = message;
+ Data = data;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Common/Pools/ObjectPool.cs b/Ryujinx.Common/Pools/ObjectPool.cs
index dba671bb..e0bf5df6 100644
--- a/Ryujinx.Common/Pools/ObjectPool.cs
+++ b/Ryujinx.Common/Pools/ObjectPool.cs
@@ -19,7 +19,7 @@ namespace Ryujinx.Common
public T Allocate()
{
- var instance = _firstItem;
+ T instance = _firstItem;
if (instance == null || instance != Interlocked.CompareExchange(ref _firstItem, null, instance))
{
@@ -31,11 +31,11 @@ namespace Ryujinx.Common
private T AllocateInternal()
{
- var items = _items;
+ T[] items = _items;
for (int i = 0; i < items.Length; i++)
{
- var instance = items[i];
+ T instance = items[i];
if (instance != null && instance == Interlocked.CompareExchange(ref items[i], null, instance))
{
@@ -60,7 +60,7 @@ namespace Ryujinx.Common
private void ReleaseInternal(T obj)
{
- var items = _items;
+ T[] items = _items;
for (int i = 0; i < items.Length; i++)
{
diff --git a/Ryujinx.Graphics/DmaPusher.cs b/Ryujinx.Graphics/DmaPusher.cs
index c6825aba..74a32a4a 100644
--- a/Ryujinx.Graphics/DmaPusher.cs
+++ b/Ryujinx.Graphics/DmaPusher.cs
@@ -104,12 +104,12 @@ namespace Ryujinx.Graphics
}
else
{
- int sumissionMode = (word >> 29) & 7;
+ int submissionMode = (word >> 29) & 7;
- switch (sumissionMode)
+ switch (submissionMode)
{
case 1:
- //Incrementing.
+ // Incrementing.
SetNonImmediateState(word);
_state.NonIncrementing = false;
@@ -118,7 +118,7 @@ namespace Ryujinx.Graphics
break;
case 3:
- //Non-incrementing.
+ // Non-incrementing.
SetNonImmediateState(word);
_state.NonIncrementing = true;
@@ -127,7 +127,7 @@ namespace Ryujinx.Graphics
break;
case 4:
- //Immediate.
+ // Immediate.
_state.Method = (word >> 0) & 0x1fff;
_state.SubChannel = (word >> 13) & 7;
_state.NonIncrementing = true;
@@ -138,7 +138,7 @@ namespace Ryujinx.Graphics
break;
case 5:
- //Increment-once.
+ // Increment-once.
SetNonImmediateState(word);
_state.NonIncrementing = false;
diff --git a/Ryujinx.Graphics/Gal/GalImageFormat.cs b/Ryujinx.Graphics/Gal/GalImageFormat.cs
index 8dcde182..19ce6cfc 100644
--- a/Ryujinx.Graphics/Gal/GalImageFormat.cs
+++ b/Ryujinx.Graphics/Gal/GalImageFormat.cs
@@ -1,4 +1,5 @@
-using System;
+// ReSharper disable InconsistentNaming
+using System;
namespace Ryujinx.Graphics.Gal
{
diff --git a/Ryujinx.Graphics/Gal/GalVertexBinding.cs b/Ryujinx.Graphics/Gal/GalVertexBinding.cs
index 0c3c845d..2337c2e3 100644
--- a/Ryujinx.Graphics/Gal/GalVertexBinding.cs
+++ b/Ryujinx.Graphics/Gal/GalVertexBinding.cs
@@ -2,7 +2,7 @@ namespace Ryujinx.Graphics.Gal
{
public struct GalVertexBinding
{
- //VboKey shouldn't be here, but ARB_vertex_attrib_binding is core since 4.3
+ // VboKey shouldn't be here, but ARB_vertex_attrib_binding is core since 4.3
public bool Enabled;
public int Stride;
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglEnumConverter.cs b/Ryujinx.Graphics/Gal/OpenGL/OglEnumConverter.cs
index a3f9957f..c36d8bf9 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OglEnumConverter.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglEnumConverter.cs
@@ -275,7 +275,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
else
{
- //Fallback to non-mirrored clamps
+ // Fallback to non-mirrored clamps
switch (wrap)
{
case GalTextureWrap.MirrorClampToEdge: return TextureWrapMode.ClampToEdge;
@@ -291,7 +291,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GalTextureFilter minFilter,
GalTextureMipFilter mipFilter)
{
- //TODO: Mip (needs mipmap support first).
+ // TODO: Mip (needs mipmap support first).
switch (minFilter)
{
case GalTextureFilter.Nearest: return TextureMinFilter.Nearest;
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs b/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs
index 64768e28..8d886be4 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs
@@ -96,7 +96,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
_rasterizer = rasterizer;
_shader = shader;
- //These values match OpenGL's defaults
+ // These values match OpenGL's defaults
_old = new GalPipelineState
{
FrontFace = GalFrontFace.Ccw,
@@ -564,14 +564,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
_vaoHandle = GL.GenVertexArray();
- //Vertex arrays shouldn't be used anywhere else in OpenGL's backend
- //if you want to use it, move this line out of the if
+ // Vertex arrays shouldn't be used anywhere else in OpenGL's backend
+ // if you want to use it, move this line out of the if
GL.BindVertexArray(_vaoHandle);
}
foreach (GalVertexAttrib attrib in binding.Attribs)
{
- //Skip uninitialized attributes.
+ // Skip uninitialized attributes.
if (attrib.Size == 0)
{
continue;
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs b/Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs
index d36bac1b..11fc98cb 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs
@@ -77,11 +77,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private int _cropRight;
private int _cropBottom;
- //This framebuffer is used to attach guest rendertargets,
- //think of it as a dummy OpenGL VAO
+ // This framebuffer is used to attach guest rendertargets,
+ // think of it as a dummy OpenGL VAO
private int _dummyFrameBuffer;
- //These framebuffers are used to blit images
+ // These framebuffers are used to blit images
private int _srcFb;
private int _dstFb;
@@ -109,8 +109,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private void TextureDeletionHandler(object sender, int handle)
{
- //Texture was deleted, the handle is no longer valid, so
- //reset all uses of this handle on a render target.
+ // Texture was deleted, the handle is no longer valid, so
+ // reset all uses of this handle on a render target.
for (int attachment = 0; attachment < RenderTargetsCount; attachment++)
{
if (_colorHandles[attachment] == handle)
@@ -484,7 +484,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPbo);
- //The buffer should be large enough to hold the largest texture.
+ // The buffer should be large enough to hold the largest texture.
int bufferSize = Math.Max(ImageUtils.GetSize(oldImage),
ImageUtils.GetSize(newImage));
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglShader.cs b/Ryujinx.Graphics/Gal/OpenGL/OglShader.cs
index 8f4072c5..8da0104e 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OglShader.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglShader.cs
@@ -115,7 +115,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
data[1] = flipY;
data[2] = BitConverter.Int32BitsToSingle(instance);
- //Invalidate buffer
+ // Invalidate buffer
GL.BufferData(BufferTarget.UniformBuffer, ExtraDataSize * sizeof(float), IntPtr.Zero, BufferUsageHint.StreamDraw);
GL.BufferSubData(BufferTarget.UniformBuffer, IntPtr.Zero, ExtraDataSize * sizeof(float), (IntPtr)data);
@@ -228,9 +228,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
if (blockIndex < 0)
{
- //This may be fine, the compiler may optimize away unused uniform buffers,
- //and in this case the above call would return -1 as the buffer has been
- //optimized away.
+ // This may be fine, the compiler may optimize away unused uniform buffers,
+ // and in this case the above call would return -1 as the buffer has been
+ // optimized away.
continue;
}
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs b/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs
index b6bf36c5..b5ac6692 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs
@@ -207,7 +207,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
else
{
- //TODO: Use KHR_texture_compression_astc_hdr when available
+ // TODO: Use KHR_texture_compression_astc_hdr when available
if (IsAstc(image.Format))
{
int textureBlockWidth = ImageUtils.GetBlockWidth(image.Format);
diff --git a/Ryujinx.Graphics/Gal/ShaderDumper.cs b/Ryujinx.Graphics/Gal/ShaderDumper.cs
index 726447e4..e25127de 100644
--- a/Ryujinx.Graphics/Gal/ShaderDumper.cs
+++ b/Ryujinx.Graphics/Gal/ShaderDumper.cs
@@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Gal
ulong instruction = 0;
- //Dump until a NOP instruction is found
+ // Dump until a NOP instruction is found
while ((instruction >> 48 & 0xfff8) != 0x50b0)
{
uint word0 = (uint)memory.ReadInt32(position + 0x50 + offset + 0);
@@ -46,8 +46,8 @@ namespace Ryujinx.Graphics.Gal
instruction = word0 | (ulong)word1 << 32;
- //Zero instructions (other kind of NOP) stop immediatly,
- //this is to avoid two rows of zeroes
+ // Zero instructions (other kind of NOP) stop immediately,
+ // this is to avoid two rows of zeroes
if (instruction == 0)
{
break;
@@ -59,7 +59,7 @@ namespace Ryujinx.Graphics.Gal
offset += 8;
}
- //Align to meet nvdisasm requeriments
+ // Align to meet nvdisasm requirements
while (offset % 0x20 != 0)
{
fullWriter.Write(0);
diff --git a/Ryujinx.Graphics/GpuResourceManager.cs b/Ryujinx.Graphics/GpuResourceManager.cs
index 740e6be8..16e9f579 100644
--- a/Ryujinx.Graphics/GpuResourceManager.cs
+++ b/Ryujinx.Graphics/GpuResourceManager.cs
@@ -109,7 +109,7 @@ namespace Ryujinx.Graphics
{
if (oldType == ImageType.ColorBuffer || oldType == ImageType.ZetaBuffer)
{
- //Avoid data destruction
+ // Avoid data destruction
MemoryRegionModified(vmm, position, size, NvGpuBufferType.Texture);
skipCheck = true;
diff --git a/Ryujinx.Graphics/Graphics3d/MacroInterpreter.cs b/Ryujinx.Graphics/Graphics3d/MacroInterpreter.cs
index 84576213..9a6206fa 100644
--- a/Ryujinx.Graphics/Graphics3d/MacroInterpreter.cs
+++ b/Ryujinx.Graphics/Graphics3d/MacroInterpreter.cs
@@ -82,8 +82,8 @@ namespace Ryujinx.Graphics.Graphics3d
while (Step(vmm, mme));
- //Due to the delay slot, we still need to execute
- //one more instruction before we actually exit.
+ // Due to the delay slot, we still need to execute
+ // one more instruction before we actually exit.
Step(vmm, mme);
}
@@ -108,14 +108,14 @@ namespace Ryujinx.Graphics.Graphics3d
if ((_opCode & 7) < 7)
{
- //Operation produces a value.
+ // Operation produces a value.
AssignmentOperation asgOp = (AssignmentOperation)((_opCode >> 4) & 7);
int result = GetAluResult();
switch (asgOp)
{
- //Fetch parameter and ignore result.
+ // Fetch parameter and ignore result.
case AssignmentOperation.IgnoreAndFetch:
{
SetDstGpr(FetchParam());
@@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Graphics3d
break;
}
- //Move result.
+ // Move result.
case AssignmentOperation.Move:
{
SetDstGpr(result);
@@ -131,7 +131,7 @@ namespace Ryujinx.Graphics.Graphics3d
break;
}
- //Move result and use as Method Address.
+ // Move result and use as Method Address.
case AssignmentOperation.MoveAndSetMaddr:
{
SetDstGpr(result);
@@ -141,7 +141,7 @@ namespace Ryujinx.Graphics.Graphics3d
break;
}
- //Fetch parameter and send result.
+ // Fetch parameter and send result.
case AssignmentOperation.FetchAndSend:
{
SetDstGpr(FetchParam());
@@ -151,7 +151,7 @@ namespace Ryujinx.Graphics.Graphics3d
break;
}
- //Move and send result.
+ // Move and send result.
case AssignmentOperation.MoveAndSend:
{
SetDstGpr(result);
@@ -161,7 +161,7 @@ namespace Ryujinx.Graphics.Graphics3d
break;
}
- //Fetch parameter and use result as Method Address.
+ // Fetch parameter and use result as Method Address.
case AssignmentOperation.FetchAndSetMaddr:
{
SetDstGpr(FetchParam());
@@ -171,7 +171,7 @@ namespace Ryujinx.Graphics.Graphics3d
break;
}
- //Move result and use as Method Address, then fetch and send paramter.
+ // Move result and use as Method Address, then fetch and send parameter.
case AssignmentOperation.MoveAndSetMaddrThenFetchAndSend:
{
SetDstGpr(result);
@@ -183,7 +183,7 @@ namespace Ryujinx.Graphics.Graphics3d
break;
}
- //Move result and use as Method Address, then send bits 17:12 of result.
+ // Move result and use as Method Address, then send bits 17:12 of result.
case AssignmentOperation.MoveAndSetMaddrThenSendHigh:
{
SetDstGpr(result);
@@ -198,7 +198,7 @@ namespace Ryujinx.Graphics.Graphics3d
}
else
{
- //Branch.
+ // Branch.
bool onNotZero = ((_opCode >> 4) & 1) != 0;
bool taken = onNotZero
@@ -355,7 +355,7 @@ namespace Ryujinx.Graphics.Graphics3d
private int GetImm()
{
- //Note: The immediate is signed, the sign-extension is intended here.
+ // Note: The immediate is signed, the sign-extension is intended here.
return _opCode >> 14;
}
diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuEngine2d.cs b/Ryujinx.Graphics/Graphics3d/NvGpuEngine2d.cs
index d42dca28..b6dae2a3 100644
--- a/Ryujinx.Graphics/Graphics3d/NvGpuEngine2d.cs
+++ b/Ryujinx.Graphics/Graphics3d/NvGpuEngine2d.cs
@@ -204,10 +204,10 @@ namespace Ryujinx.Graphics.Graphics3d
dstBlitX + dstBlitW,
dstBlitY + dstBlitH);
- //Do a guest side copy aswell. This is necessary when
- //the texture is modified by the guest, however it doesn't
- //work when resources that the gpu can write to are copied,
- //like framebuffers.
+ // Do a guest side copy as well. This is necessary when
+ // the texture is modified by the guest, however it doesn't
+ // work when resources that the gpu can write to are copied,
+ // like framebuffers.
// FIXME: SUPPORT MULTILAYER CORRECTLY HERE (this will cause weird stuffs on the first layer)
ImageUtils.CopyTexture(
diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs b/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs
index 29b6cc5d..e475a964 100644
--- a/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs
+++ b/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs
@@ -67,8 +67,8 @@ namespace Ryujinx.Graphics.Graphics3d
_constBuffers[index] = new ConstBuffer[18];
}
- //Ensure that all components are enabled by default.
- //FIXME: Is this correct?
+ // Ensure that all components are enabled by default.
+ // FIXME: Is this correct?
WriteRegister(NvGpuEngine3dReg.ColorMaskN, 0x1111);
WriteRegister(NvGpuEngine3dReg.FrameBufferSrgb, 1);
@@ -333,12 +333,12 @@ namespace Ryujinx.Graphics.Graphics3d
if (vpAEnable)
{
- //Note: The maxwell supports 2 vertex programs, usually
- //only VP B is used, but in some cases VP A is also used.
- //In this case, it seems to function as an extra vertex
- //shader stage.
- //The graphics abstraction layer has a special overload for this
- //case, which should merge the two shaders into one vertex shader.
+ // Note: The maxwell supports 2 vertex programs, usually
+ // only VP B is used, but in some cases VP A is also used.
+ // In this case, it seems to function as an extra vertex
+ // shader stage.
+ // The graphics abstraction layer has a special overload for this
+ // case, which should merge the two shaders into one vertex shader.
int vpAOffset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset);
int vpBOffset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset + 0x10);
@@ -360,7 +360,7 @@ namespace Ryujinx.Graphics.Graphics3d
int control = ReadRegister(NvGpuEngine3dReg.ShaderNControl + index * 0x10);
int offset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset + index * 0x10);
- //Note: Vertex Program (B) is always enabled.
+ // Note: Vertex Program (B) is always enabled.
bool enable = (control & 1) != 0 || index == 1;
if (!enable)
@@ -405,7 +405,7 @@ namespace Ryujinx.Graphics.Graphics3d
GalFrontFace frontFace = (GalFrontFace)ReadRegister(NvGpuEngine3dReg.FrontFace);
- //Flipping breaks facing. Flipping front facing too fixes it
+ // Flipping breaks facing. Flipping front facing too fixes it
if (signX != signY)
{
switch (frontFace)
@@ -574,8 +574,8 @@ namespace Ryujinx.Graphics.Graphics3d
}
else
{
- //It seems that even when independent blend is disabled, the first IBlend enable
- //register is still set to indicate whenever blend is enabled or not (?).
+ // It seems that even when independent blend is disabled, the first IBlend enable
+ // register is still set to indicate whenever blend is enabled or not (?).
state.Blends[index].Enabled = ReadRegisterBool(NvGpuEngine3dReg.IBlendNEnable);
if (state.Blends[index].Enabled)
@@ -632,8 +632,8 @@ namespace Ryujinx.Graphics.Graphics3d
private void SetRenderTargets()
{
- //Commercial games do not seem to
- //bool SeparateFragData = ReadRegisterBool(NvGpuEngine3dReg.RTSeparateFragData);
+ // Commercial games do not seem to
+ // bool SeparateFragData = ReadRegisterBool(NvGpuEngine3dReg.RTSeparateFragData);
uint control = (uint)(ReadRegister(NvGpuEngine3dReg.RtControl));
@@ -711,8 +711,8 @@ namespace Ryujinx.Graphics.Graphics3d
{
if (textureHandle == 0)
{
- //FIXME: Some games like puyo puyo will use handles with the value 0.
- //This is a bug, most likely caused by sync issues.
+ // FIXME: Some games like puyo puyo will use handles with the value 0.
+ // This is a bug, most likely caused by sync issues.
return (0, default(GalImage), default(GalTextureSampler));
}
@@ -751,7 +751,7 @@ namespace Ryujinx.Graphics.Graphics3d
{
Profile.End(Profiles.GPU.Engine3d.UploadTexture);
- //FIXME: Shouldn't ignore invalid addresses.
+ // FIXME: Shouldn't ignore invalid addresses.
return (0, default(GalImage), default(GalTextureSampler));
}
@@ -910,8 +910,8 @@ namespace Ryujinx.Graphics.Graphics3d
// Check vertex array is enabled to avoid out of bounds exception when reading bytes
bool enable = (ReadRegister(NvGpuEngine3dReg.VertexArrayNControl + arrayIndex * 4) & 0x1000) != 0;
- //Note: 16 is the maximum size of an attribute,
- //having a component size of 32-bits with 4 elements (a vec4).
+ // Note: 16 is the maximum size of an attribute,
+ // having a component size of 32-bits with 4 elements (a vec4).
if (enable)
{
byte[] data = vmm.ReadBytes(vbPosition + offset, 16);
@@ -954,7 +954,7 @@ namespace Ryujinx.Graphics.Graphics3d
if (vbPosition > vbEndPos)
{
- //Instance is invalid, ignore the draw call
+ // Instance is invalid, ignore the draw call
continue;
}
@@ -1057,14 +1057,14 @@ namespace Ryujinx.Graphics.Graphics3d
long iboKey = vmm.GetPhysicalAddress(indexPosition);
- //Quad primitive types were deprecated on OpenGL 3.x,
- //they are converted to a triangles index buffer on IB creation,
- //so we should use the triangles type here too.
+ // Quad primitive types were deprecated on OpenGL 3.x,
+ // they are converted to a triangles index buffer on IB creation,
+ // so we should use the triangles type here too.
if (primType == GalPrimitiveType.Quads || primType == GalPrimitiveType.QuadStrip)
{
- //Note: We assume that index first points to the first
- //vertex of a quad, if it points to the middle of a
- //quad (First % 4 != 0 for Quads) then it will not work properly.
+ // Note: We assume that index first points to the first
+ // vertex of a quad, if it points to the middle of a
+ // quad (First % 4 != 0 for Quads) then it will not work properly.
if (primType == GalPrimitiveType.Quads)
{
indexFirst = QuadHelper.ConvertSizeQuadsToTris(indexFirst);
@@ -1084,14 +1084,14 @@ namespace Ryujinx.Graphics.Graphics3d
int vertexFirst = ReadRegister(NvGpuEngine3dReg.VertexArrayFirst);
int vertexCount = ReadRegister(NvGpuEngine3dReg.VertexArrayCount);
- //Quad primitive types were deprecated on OpenGL 3.x,
- //they are converted to a triangles index buffer on IB creation,
- //so we should use the triangles type here too.
+ // Quad primitive types were deprecated on OpenGL 3.x,
+ // they are converted to a triangles index buffer on IB creation,
+ // so we should use the triangles type here too.
if (primType == GalPrimitiveType.Quads || primType == GalPrimitiveType.QuadStrip)
{
- //Note: We assume that index first points to the first
- //vertex of a quad, if it points to the middle of a
- //quad (First % 4 != 0 for Quads) then it will not work properly.
+ // Note: We assume that index first points to the first
+ // vertex of a quad, if it points to the middle of a
+ // quad (First % 4 != 0 for Quads) then it will not work properly.
if (primType == GalPrimitiveType.Quads)
{
vertexFirst = QuadHelper.ConvertSizeQuadsToTris(vertexFirst);
@@ -1111,7 +1111,7 @@ namespace Ryujinx.Graphics.Graphics3d
// Reset pipeline for host OpenGL calls
_gpu.Renderer.Pipeline.Unbind(state);
- //Is the GPU really clearing those registers after draw?
+ // Is the GPU really clearing those registers after draw?
WriteRegister(NvGpuEngine3dReg.IndexBatchFirst, 0);
WriteRegister(NvGpuEngine3dReg.IndexBatchCount, 0);
}
@@ -1140,7 +1140,7 @@ namespace Ryujinx.Graphics.Graphics3d
case QueryMode.WriteCounterAndTimestamp:
{
- //TODO: Implement counters.
+ // TODO: Implement counters.
long counter = 1;
long timestamp = PerformanceCounter.ElapsedMilliseconds;
diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs b/Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs
index 172c919b..fca8ae22 100644
--- a/Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs
+++ b/Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs
@@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Graphics3d
{
Profile.Begin(Profiles.GPU.EngineM2mf.Execute);
- //TODO: Some registers and copy modes are still not implemented.
+ // TODO: Some registers and copy modes are still not implemented.
int control = methCall.Argument;
bool srcLinear = ((control >> 7) & 1) != 0;
diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuEngineP2mf.cs b/Ryujinx.Graphics/Graphics3d/NvGpuEngineP2mf.cs
index 83ad0e70..2b2c7b5f 100644
--- a/Ryujinx.Graphics/Graphics3d/NvGpuEngineP2mf.cs
+++ b/Ryujinx.Graphics/Graphics3d/NvGpuEngineP2mf.cs
@@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Graphics3d
{
Profile.Begin(Profiles.GPU.EngineP2mf.Execute);
- //TODO: Some registers and copy modes are still not implemented.
+ // TODO: Some registers and copy modes are still not implemented.
int control = methCall.Argument;
long dstAddress = MakeInt64From2xInt32(NvGpuEngineP2mfReg.DstAddress);
diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuFifo.cs b/Ryujinx.Graphics/Graphics3d/NvGpuFifo.cs
index ae96a4f5..23bfd0b3 100644
--- a/Ryujinx.Graphics/Graphics3d/NvGpuFifo.cs
+++ b/Ryujinx.Graphics/Graphics3d/NvGpuFifo.cs
@@ -7,8 +7,8 @@ namespace Ryujinx.Graphics.Graphics3d
private const int MacrosCount = 0x80;
private const int MacroIndexMask = MacrosCount - 1;
- //Note: The size of the macro memory is unknown, we just make
- //a guess here and use 256kb as the size. Increase if needed.
+ // Note: The size of the macro memory is unknown, we just make
+ // a guess here and use 256kb as the size. Increase if needed.
private const int MmeWords = 256 * 256;
private NvGpu _gpu;
diff --git a/Ryujinx.Graphics/Graphics3d/Texture/AstcDecoder.cs b/Ryujinx.Graphics/Graphics3d/Texture/AstcDecoder.cs
index 99b166f3..3e68be7d 100644
--- a/Ryujinx.Graphics/Graphics3d/Texture/AstcDecoder.cs
+++ b/Ryujinx.Graphics/Graphics3d/Texture/AstcDecoder.cs
@@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Texture
public AstcDecoderException(string exMsg) : base(exMsg) { }
}
- //https://github.com/GammaUNC/FasTC/blob/master/ASTCEncoder/src/Decompressor.cpp
+ // https://github.com/GammaUNC/FasTC/blob/master/ASTCEncoder/src/Decompressor.cpp
public static class AstcDecoder
{
struct TexelWeightParams
@@ -1356,7 +1356,7 @@ namespace Ryujinx.Graphics.Texture
}
default:
- //Don't know this layout...
+ // Don't know this layout...
texelParams.Error = true;
break;
}
diff --git a/Ryujinx.Graphics/Graphics3d/Texture/AstcPixel.cs b/Ryujinx.Graphics/Graphics3d/Texture/AstcPixel.cs
index cd30acca..2f73c62b 100644
--- a/Ryujinx.Graphics/Graphics3d/Texture/AstcPixel.cs
+++ b/Ryujinx.Graphics/Graphics3d/Texture/AstcPixel.cs
@@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Texture
public void ChangeBitDepth(byte[] depth)
{
- for(int i = 0; i< 4; i++)
+ for (int i = 0; i< 4; i++)
{
int value = ChangeBitDepth(GetComponent(i), _bitDepth[i], depth[i]);
diff --git a/Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs b/Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs
index bd9b4327..2e78cf14 100644
--- a/Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs
+++ b/Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs
@@ -67,7 +67,7 @@ namespace Ryujinx.Graphics.Texture
{ GalTextureFormat.D32Fx24S8, GalImageFormat.D32S8 | Float },
{ GalTextureFormat.D16, GalImageFormat.D16 | Unorm },
- //Compressed formats
+ // Compressed formats
{ GalTextureFormat.BptcSfloat, GalImageFormat.BptcSfloat | Float },
{ GalTextureFormat.BptcUfloat, GalImageFormat.BptcUfloat | Float },
{ GalTextureFormat.BptcUnorm, GalImageFormat.BptcUnorm | Unorm | Srgb },
@@ -248,7 +248,7 @@ namespace Ryujinx.Graphics.Texture
int bytesPerPixel = desc.BytesPerPixel;
- //Note: Each row of the texture needs to be aligned to 4 bytes.
+ // Note: Each row of the texture needs to be aligned to 4 bytes.
int pitch = (width * bytesPerPixel + 3) & ~3;
diff --git a/Ryujinx.Graphics/Memory/NvGpuVmm.cs b/Ryujinx.Graphics/Memory/NvGpuVmm.cs
index ac1b765a..fea99587 100644
--- a/Ryujinx.Graphics/Memory/NvGpuVmm.cs
+++ b/Ryujinx.Graphics/Memory/NvGpuVmm.cs
@@ -146,8 +146,8 @@ namespace Ryujinx.Graphics.Memory
private long GetFreePosition(long size, long align = 1, long start = 1L << 32)
{
- //Note: Address 0 is not considered valid by the driver,
- //when 0 is returned it's considered a mapping error.
+ // Note: Address 0 is not considered valid by the driver,
+ // when 0 is returned it's considered a mapping error.
long position = start;
long freeSize = 0;
diff --git a/Ryujinx.Graphics/QuadHelper.cs b/Ryujinx.Graphics/QuadHelper.cs
index 49c679e3..643084ba 100644
--- a/Ryujinx.Graphics/QuadHelper.cs
+++ b/Ryujinx.Graphics/QuadHelper.cs
@@ -33,13 +33,13 @@ namespace Ryujinx.Graphics
Buffer.BlockCopy(data, src, output, dst, copyCount * entrySize);
}
- //0 1 2 -> 0 1 2.
+ // 0 1 2 -> 0 1 2.
AssignIndex(0, 0, 3);
- //2 3 -> 3 4.
+ // 2 3 -> 3 4.
AssignIndex(2, 3, 2);
- //0 -> 5.
+ // 0 -> 5.
AssignIndex(0, 5);
}
@@ -65,13 +65,13 @@ namespace Ryujinx.Graphics
Buffer.BlockCopy(data, src, output, dst, copyCount * entrySize);
}
- //-2 -1 0 -> 0 1 2.
+ // -2 -1 0 -> 0 1 2.
AssignIndex(-2, 0, 3);
- //0 1 -> 3 4.
+ // 0 1 -> 3 4.
AssignIndex(0, 3, 2);
- //-2 -> 5.
+ // -2 -> 5.
AssignIndex(-2, 5);
}
diff --git a/Ryujinx.Graphics/Shader/CodeGen/Glsl/CodeGenContext.cs b/Ryujinx.Graphics/Shader/CodeGen/Glsl/CodeGenContext.cs
index ce5d7b94..dcbdc309 100644
--- a/Ryujinx.Graphics/Shader/CodeGen/Glsl/CodeGenContext.cs
+++ b/Ryujinx.Graphics/Shader/CodeGen/Glsl/CodeGenContext.cs
@@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private int _level;
- private string _identation;
+ private string _indentation;
public CodeGenContext(ShaderConfig config)
{
@@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public void AppendLine(string str)
{
- _sb.AppendLine(_identation + str);
+ _sb.AppendLine(_indentation + str);
}
public string GetCode()
@@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
_level++;
- UpdateIdentation();
+ UpdateIndentation();
}
public void LeaveScope(string suffix = "")
@@ -65,26 +65,26 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
_level--;
- UpdateIdentation();
+ UpdateIndentation();
AppendLine("}" + suffix);
}
- private void UpdateIdentation()
+ private void UpdateIndentation()
{
- _identation = GetIdentation(_level);
+ _indentation = GetIndentation(_level);
}
- private static string GetIdentation(int level)
+ private static string GetIndentation(int level)
{
- string identation = string.Empty;
+ string indentation = string.Empty;
for (int index = 0; index < level; index++)
{
- identation += Tab;
+ indentation += Tab;
}
- return identation;
+ return indentation;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs b/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
index 0b860072..9855cd91 100644
--- a/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
+++ b/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
@@ -112,13 +112,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
public static bool NeedsParenthesis(IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs)
{
- //If the node isn't a operation, then it can only be a operand,
- //and those never needs to be surrounded in parenthesis.
+ // If the node isn't a operation, then it can only be a operand,
+ // and those never needs to be surrounded in parenthesis.
if (!(node is AstOperation operation))
{
- //This is sort of a special case, if this is a negative constant,
- //and it is consumed by a unary operation, we need to put on the parenthesis,
- //as in GLSL a sequence like --2 or ~-1 is not valid.
+ // This is sort of a special case, if this is a negative constant,
+ // and it is consumed by a unary operation, we need to put on the parenthesis,
+ // as in GLSL a sequence like --2 or ~-1 is not valid.
if (IsNegativeConst(node) && pInfo.Type == InstType.OpUnary)
{
return true;
diff --git a/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
index 79f80057..8b5257fc 100644
--- a/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
+++ b/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
@@ -69,8 +69,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
arrayIndexElem = pCount++;
}
- //The sampler 1D shadow overload expects a
- //dummy value on the middle of the vector, who knows why...
+ // The sampler 1D shadow overload expects a
+ // dummy value on the middle of the vector, who knows why...
bool hasDummy1DShadowElem = texOp.Type == (TextureType.Texture1D | TextureType.Shadow);
if (hasDummy1DShadowElem)
@@ -83,8 +83,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
pCount++;
}
- //On textureGather*, the comparison value is
- //always specified as an extra argument.
+ // On textureGather*, the comparison value is
+ // always specified as an extra argument.
bool hasExtraCompareArg = isShadow && isGather;
if (pCount == 5)
@@ -199,8 +199,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Append(Src(VariableType.F32));
}
- //textureGather* optional extra component index,
- //not needed for shadow samplers.
+ // textureGather* optional extra component index,
+ // not needed for shadow samplers.
if (isGather && !isShadow)
{
Append(Src(VariableType.S32));
diff --git a/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstType.cs b/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstType.cs
index 7d38a9d2..121cd079 100644
--- a/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstType.cs
+++ b/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstType.cs
@@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
OpUnary = Op | 1,
OpBinary = Op | 2,
OpTernary = Op | 3,
- OpBinaryCom = OpBinary | Comutative,
+ OpBinaryCom = OpBinary | Commutative,
CallNullary = Call | 0,
CallUnary = Call | 1,
@@ -17,10 +17,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
CallTernary = Call | 3,
CallQuaternary = Call | 4,
- Comutative = 1 << 8,
- Op = 1 << 9,
- Call = 1 << 10,
- Special = 1 << 11,
+ Commutative = 1 << 8,
+ Op = 1 << 9,
+ Call = 1 << 10,
+ Special = 1 << 11,
ArityMask = 0xff
}
diff --git a/Ryujinx.Graphics/Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics/Shader/CodeGen/Glsl/OperandManager.cs
index 9aed8eb8..19f7185e 100644
--- a/Ryujinx.Graphics/Shader/CodeGen/Glsl/OperandManager.cs
+++ b/Ryujinx.Graphics/Shader/CodeGen/Glsl/OperandManager.cs
@@ -102,9 +102,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public static string GetConstantBufferName(IAstNode slot, string offsetExpr, GalShaderType shaderType)
{
- //Non-constant slots are not supported.
- //It is expected that upstream stages are never going to generate non-constant
- //slot access.
+ // Non-constant slots are not supported.
+ // It is expected that upstream stages are never going to generate non-constant
+ // slot access.
AstOperand operand = (AstOperand)slot;
string ubName = GetUbName(shaderType, operand.Value);
@@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
else if (_builtInAttributes.TryGetValue(value & ~3, out BuiltInAttribute builtInAttr))
{
- //TODO: There must be a better way to handle this...
+ // TODO: There must be a better way to handle this...
if (shaderType == GalShaderType.Fragment)
{
switch (value & ~3)
@@ -180,14 +180,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
- //TODO: Warn about unknown built-in attribute.
+ // TODO: Warn about unknown built-in attribute.
return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
}
public static string GetUbName(GalShaderType shaderType, int slot)
{
- string ubName = OperandManager.GetShaderStagePrefix(shaderType);
+ string ubName = GetShaderStagePrefix(shaderType);
ubName += "_" + DefaultNames.UniformNamePrefix + slot;
diff --git a/Ryujinx.Graphics/Shader/Decoders/Decoder.cs b/Ryujinx.Graphics/Shader/Decoders/Decoder.cs
index 86df3b20..754e0388 100644
--- a/Ryujinx.Graphics/Shader/Decoders/Decoder.cs
+++ b/Ryujinx.Graphics/Shader/Decoders/Decoder.cs
@@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
while (workQueue.TryDequeue(out Block currBlock))
{
- //Check if the current block is inside another block.
+ // Check if the current block is inside another block.
if (BinarySearch(blocks, currBlock.Address, out int nBlkIndex))
{
Block nBlock = blocks[nBlkIndex];
@@ -68,7 +68,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
continue;
}
- //If we have a block after the current one, set the limit address.
+ // If we have a block after the current one, set the limit address.
ulong limitAddress = ulong.MaxValue;
if (nBlkIndex != blocks.Count)
@@ -96,10 +96,10 @@ namespace Ryujinx.Graphics.Shader.Decoders
GetBlock(ssyOp.GetAbsoluteAddress());
}
- //Set child blocks. "Branch" is the block the branch instruction
- //points to (when taken), "Next" is the block at the next address,
- //executed when the branch is not taken. For Unconditional Branches
- //or end of program, Next is null.
+ // Set child blocks. "Branch" is the block the branch instruction
+ // points to (when taken), "Next" is the block at the next address,
+ // executed when the branch is not taken. For Unconditional Branches
+ // or end of program, Next is null.
OpCode lastOp = currBlock.GetLastOp();
if (lastOp is OpCodeBranch op)
@@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
}
}
- //Insert the new block on the list (sorted by address).
+ // Insert the new block on the list (sorted by address).
if (blocks.Count != 0)
{
Block nBlock = blocks[nBlkIndex];
@@ -187,7 +187,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
break;
}
- //Ignore scheduling instructions, which are written every 32 bytes.
+ // Ignore scheduling instructions, which are written every 32 bytes.
if (((address - startAddress) & 0x1f) == 0)
{
address += 8;
@@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
if (emitter == null)
{
- //TODO: Warning, illegal encoding.
+ // TODO: Warning, illegal encoding.
continue;
}
diff --git a/Ryujinx.Graphics/Shader/Decoders/OpCode.cs b/Ryujinx.Graphics/Shader/Decoders/OpCode.cs
index b0f2ffdc..94af49e0 100644
--- a/Ryujinx.Graphics/Shader/Decoders/OpCode.cs
+++ b/Ryujinx.Graphics/Shader/Decoders/OpCode.cs
@@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
public bool InvertPredicate { get; protected set; }
- //When inverted, the always true predicate == always false.
+ // When inverted, the always true predicate == always false.
public bool NeverExecute => Predicate.Index == RegisterConsts.PredicateTrueIndex && InvertPredicate;
public OpCode(InstEmitter emitter, ulong address, long opCode)
diff --git a/Ryujinx.Graphics/Shader/Decoders/OpCodeTextureScalar.cs b/Ryujinx.Graphics/Shader/Decoders/OpCodeTextureScalar.cs
index 4389f453..470b81f5 100644
--- a/Ryujinx.Graphics/Shader/Decoders/OpCodeTextureScalar.cs
+++ b/Ryujinx.Graphics/Shader/Decoders/OpCodeTextureScalar.cs
@@ -1,3 +1,4 @@
+// ReSharper disable InconsistentNaming
using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
diff --git a/Ryujinx.Graphics/Shader/Instructions/InstEmitAlu.cs b/Ryujinx.Graphics/Shader/Instructions/InstEmitAlu.cs
index f7815e23..8e2b39bf 100644
--- a/Ryujinx.Graphics/Shader/Instructions/InstEmitAlu.cs
+++ b/Ryujinx.Graphics/Shader/Instructions/InstEmitAlu.cs
@@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(GetDest(context), res);
- //TODO: CC, X, corner cases
+ // TODO: CC, X, corner cases
}
public static void Iadd(EmitterContext context)
@@ -60,7 +60,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (op.Extended)
{
- //Add carry, or subtract borrow.
+ // Add carry, or subtract borrow.
res = context.IAdd(res, isSubtraction
? context.BitwiseNot(GetCF(context))
: context.BitwiseAnd(GetCF(context), Const(1)));
@@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
- //TODO: Warning.
+ // TODO: Warning.
}
return src;
@@ -126,7 +126,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
- //TODO: Warning.
+ // TODO: Warning.
}
}
@@ -134,7 +134,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(GetDest(context), res);
- //TODO: CC, X, corner cases
+ // TODO: CC, X, corner cases
}
public static void Imnmx(EmitterContext context)
@@ -162,7 +162,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
SetZnFlags(context, dest, op.SetCondCode);
- //TODO: X flags.
+ // TODO: X flags.
}
public static void Iscadd(EmitterContext context)
@@ -193,7 +193,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(GetDest(context), res);
- //TODO: CC, X
+ // TODO: CC, X
}
public static void Iset(EmitterContext context)
@@ -225,7 +225,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(dest, res);
}
- //TODO: CC, X
+ // TODO: CC, X
}
public static void Isetp(EmitterContext context)
@@ -330,10 +330,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
public static void Rro(EmitterContext context)
{
- //This is the range reduction operator,
- //we translate it as a simple move, as it
- //should be always followed by a matching
- //MUFU instruction.
+ // This is the range reduction operator,
+ // we translate it as a simple move, as it
+ // should be always followed by a matching
+ // MUFU instruction.
OpCodeAlu op = (OpCodeAlu)context.CurrOp;
bool negateB = op.RawOpCode.Extract(45);
@@ -363,13 +363,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (!isMasked)
{
- //Clamped shift value.
+ // Clamped shift value.
Operand isLessThan32 = context.ICompareLessUnsigned(srcB, Const(32));
res = context.ConditionalSelect(isLessThan32, res, Const(0));
}
- //TODO: X, CC
+ // TODO: X, CC
context.Copy(GetDest(context), res);
}
@@ -401,7 +401,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (!isMasked)
{
- //Clamped shift value.
+ // Clamped shift value.
Operand resShiftBy32;
if (isSigned)
@@ -418,7 +418,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
res = context.ConditionalSelect(isLessThan32, res, resShiftBy32);
}
- //TODO: X, CC
+ // TODO: X, CC
context.Copy(GetDest(context), res);
}
@@ -454,7 +454,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand srcB = GetSrcB(context);
Operand srcC = GetSrcC(context);
- //XMAD immediates are 16-bits unsigned integers.
+ // XMAD immediates are 16-bits unsigned integers.
if (srcB.Type == OperandType.Constant)
{
srcB = Const(srcB.Value & 0xffff);
@@ -541,12 +541,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (extended)
{
- //Add with carry.
+ // Add with carry.
res = context.IAdd(res, context.BitwiseAnd(GetCF(context), Const(1)));
}
else
{
- //Add (no carry in).
+ // Add (no carry in).
res = context.IAdd(res, srcC);
}
@@ -654,12 +654,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (!extended || isSubtraction)
{
- //C = d < a
+ // C = d < a
context.Copy(GetCF(context), context.ICompareLessUnsigned(res, srcA));
}
else
{
- //C = (d == a && CIn) || d < a
+ // C = (d == a && CIn) || d < a
Operand tempC0 = context.ICompareEqual (res, srcA);
Operand tempC1 = context.ICompareLessUnsigned(res, srcA);
@@ -668,7 +668,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(GetCF(context), context.BitwiseOr(tempC0, tempC1));
}
- //V = (d ^ a) & ~(a ^ b) < 0
+ // V = (d ^ a) & ~(a ^ b) < 0
Operand tempV0 = context.BitwiseExclusiveOr(res, srcA);
Operand tempV1 = context.BitwiseExclusiveOr(srcA, srcB);
diff --git a/Ryujinx.Graphics/Shader/Instructions/InstEmitAluHelper.cs b/Ryujinx.Graphics/Shader/Instructions/InstEmitAluHelper.cs
index b5bde1a1..5c4f5398 100644
--- a/Ryujinx.Graphics/Shader/Instructions/InstEmitAluHelper.cs
+++ b/Ryujinx.Graphics/Shader/Instructions/InstEmitAluHelper.cs
@@ -65,12 +65,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (extended)
{
- //When the operation is extended, it means we are doing
- //the operation on a long word with any number of bits,
- //so we need to AND the zero flag from result with the
- //previous result when extended is specified, to ensure
- //we have ZF set only if all words are zero, and not just
- //the last one.
+ // When the operation is extended, it means we are doing
+ // the operation on a long word with any number of bits,
+ // so we need to AND the zero flag from result with the
+ // previous result when extended is specified, to ensure
+ // we have ZF set only if all words are zero, and not just
+ // the last one.
Operand oldZF = GetZF(context);
Operand res = context.BitwiseAnd(context.ICompareEqual(dest, Const(0)), oldZF);
diff --git a/Ryujinx.Graphics/Shader/Instructions/InstEmitConversion.cs b/Ryujinx.Graphics/Shader/Instructions/InstEmitConversion.cs
index f5e9af03..c4de1750 100644
--- a/Ryujinx.Graphics/Shader/Instructions/InstEmitConversion.cs
+++ b/Ryujinx.Graphics/Shader/Instructions/InstEmitConversion.cs
@@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
WriteFP(context, dstType, srcB);
- //TODO: CC.
+ // TODO: CC.
}
public static void F2I(EmitterContext context)
@@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
srcB = context.FPConvertToS32(srcB);
- //TODO: S/U64, conversion overflow handling.
+ // TODO: S/U64, conversion overflow handling.
if (intType != IntegerType.S32)
{
int min = GetIntMin(intType);
@@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(dest, srcB);
- //TODO: CC.
+ // TODO: CC.
}
public static void I2F(EmitterContext context)
@@ -137,7 +137,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
WriteFP(context, dstType, srcB);
- //TODO: CC.
+ // TODO: CC.
}
public static void I2I(EmitterContext context)
@@ -149,7 +149,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (srcType == IntegerType.U64 || dstType == IntegerType.U64)
{
- //TODO: Warning. This instruction doesn't support 64-bits integers
+ // TODO: Warning. This instruction doesn't support 64-bits integers
}
bool srcIsSmallInt = srcType <= IntegerType.U16;
@@ -189,7 +189,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(GetDest(context), srcB);
- //TODO: CC.
+ // TODO: CC.
}
private static void WriteFP(EmitterContext context, FPType type, Operand srcB)
@@ -206,7 +206,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
- //TODO.
+ // TODO.
}
}
}
diff --git a/Ryujinx.Graphics/Shader/Instructions/InstEmitFArith.cs b/Ryujinx.Graphics/Shader/Instructions/InstEmitFArith.cs
index 72492470..8c64c097 100644
--- a/Ryujinx.Graphics/Shader/Instructions/InstEmitFArith.cs
+++ b/Ryujinx.Graphics/Shader/Instructions/InstEmitFArith.cs
@@ -146,7 +146,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(dest, res);
}
- //TODO: CC, X
+ // TODO: CC, X
}
public static void Fsetp(EmitterContext context)
diff --git a/Ryujinx.Graphics/Shader/Instructions/InstEmitFlow.cs b/Ryujinx.Graphics/Shader/Instructions/InstEmitFlow.cs
index c4523f75..fb76e06a 100644
--- a/Ryujinx.Graphics/Shader/Instructions/InstEmitFlow.cs
+++ b/Ryujinx.Graphics/Shader/Instructions/InstEmitFlow.cs
@@ -19,8 +19,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
OpCodeExit op = (OpCodeExit)context.CurrOp;
- //TODO: Figure out how this is supposed to work in the
- //presence of other condition codes.
+ // TODO: Figure out how this is supposed to work in the
+ // presence of other condition codes.
if (op.Condition == Condition.Always)
{
context.Return();
@@ -54,8 +54,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (op.Targets.Count == 1)
{
- //If we have only one target, then the SSY is basically
- //a branch, we can produce better codegen for this case.
+ // If we have only one target, then the SSY is basically
+ // a branch, we can produce better codegen for this case.
OpCodeSsy opSsy = op.Targets.Keys.First();
EmitBranch(context, opSsy.GetAbsoluteAddress());
@@ -79,8 +79,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
private static void EmitBranch(EmitterContext context, ulong address)
{
- //If we're branching to the next instruction, then the branch
- //is useless and we can ignore it.
+ // If we're branching to the next instruction, then the branch
+ // is useless and we can ignore it.
if (address == context.CurrOp.Address + 8)
{
return;
diff --git a/Ryujinx.Graphics/Shader/Instructions/InstEmitHelper.cs b/Ryujinx.Graphics/Shader/Instructions/InstEmitHelper.cs
index e31528d0..c87e1789 100644
--- a/Ryujinx.Graphics/Shader/Instructions/InstEmitHelper.cs
+++ b/Ryujinx.Graphics/Shader/Instructions/InstEmitHelper.cs
@@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else if (floatType == FPType.FP64)
{
- //TODO.
+ // TODO.
}
throw new ArgumentException($"Invalid floating point type \"{floatType}\".");
diff --git a/Ryujinx.Graphics/Shader/Instructions/InstEmitMemory.cs b/Ryujinx.Graphics/Shader/Instructions/InstEmitMemory.cs
index d81e97a1..a2a50fce 100644
--- a/Ryujinx.Graphics/Shader/Instructions/InstEmitMemory.cs
+++ b/Ryujinx.Graphics/Shader/Instructions/InstEmitMemory.cs
@@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (op.Size > IntegerSize.B64)
{
- //TODO: Warning.
+ // TODO: Warning.
}
bool isSmallInt = op.Size < IntegerSize.B32;
@@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (!(emit || cut))
{
- //TODO: Warning.
+ // TODO: Warning.
}
if (emit)
diff --git a/Ryujinx.Graphics/Shader/Instructions/InstEmitTexture.cs b/Ryujinx.Graphics/Shader/Instructions/InstEmitTexture.cs
index 1b19d901..a9b29f40 100644
--- a/Ryujinx.Graphics/Shader/Instructions/InstEmitTexture.cs
+++ b/Ryujinx.Graphics/Shader/Instructions/InstEmitTexture.cs
@@ -443,7 +443,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
TextureProperty property = (TextureProperty)op.RawOpCode.Extract(22, 6);
- //TODO: Validate and use property.
+ // TODO: Validate and use property.
Instruction inst = Instruction.TextureSize;
TextureType type = TextureType.Texture2D;
diff --git a/Ryujinx.Graphics/Shader/Instructions/Lop3Expression.cs b/Ryujinx.Graphics/Shader/Instructions/Lop3Expression.cs
index e55ed660..67e24957 100644
--- a/Ryujinx.Graphics/Shader/Instructions/Lop3Expression.cs
+++ b/Ryujinx.Graphics/Shader/Instructions/Lop3Expression.cs
@@ -16,11 +16,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
Operand expr = null;
- //Handle some simple cases, or cases where
- //the KMap would yield poor results (like XORs).
+ // Handle some simple cases, or cases where
+ // the KMap would yield poor results (like XORs).
if (imm == 0x96 || imm == 0x69)
{
- //XOR (0x96) and XNOR (0x69).
+ // XOR (0x96) and XNOR (0x69).
if (imm == 0x69)
{
srcA = context.BitwiseNot(srcA);
@@ -33,18 +33,18 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else if (imm == 0)
{
- //Always false.
+ // Always false.
return Const(IrConsts.False);
}
else if (imm == 0xff)
{
- //Always true.
+ // Always true.
return Const(IrConsts.True);
}
int map;
- //Encode into gray code.
+ // Encode into gray code.
map = ((imm >> 0) & 1) << 0;
map |= ((imm >> 1) & 1) << 4;
map |= ((imm >> 2) & 1) << 1;
@@ -54,7 +54,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
map |= ((imm >> 6) & 1) << 2;
map |= ((imm >> 7) & 1) << 6;
- //Solve KMap, get sum of products.
+ // Solve KMap, get sum of products.
int visited = 0;
for (int index = 0; index < 8 && visited != 0xff; index++)
@@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
}
- //The mask should wrap, if we are on the high row, shift to low etc.
+ // The mask should wrap, if we are on the high row, shift to low etc.
int mask2 = (index & 4) != 0 ? mask >> 4 : mask << 4;
if ((map & mask2) == mask2)
diff --git a/Ryujinx.Graphics/Shader/IntermediateRepresentation/Operation.cs b/Ryujinx.Graphics/Shader/IntermediateRepresentation/Operation.cs
index f6579953..c60f393e 100644
--- a/Ryujinx.Graphics/Shader/IntermediateRepresentation/Operation.cs
+++ b/Ryujinx.Graphics/Shader/IntermediateRepresentation/Operation.cs
@@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
Inst = inst;
Dest = dest;
- //The array may be modified externally, so we store a copy.
+ // The array may be modified externally, so we store a copy.
_sources = (Operand[])sources.Clone();
for (int index = 0; index < _sources.Length; index++)
diff --git a/Ryujinx.Graphics/Shader/ShaderHeader.cs b/Ryujinx.Graphics/Shader/ShaderHeader.cs
index 53abdc56..379f3f35 100644
--- a/Ryujinx.Graphics/Shader/ShaderHeader.cs
+++ b/Ryujinx.Graphics/Shader/ShaderHeader.cs
@@ -158,7 +158,7 @@ namespace Ryujinx.Graphics.Shader
}
}
- //Depth register is always two registers after the last color output.
+ // Depth register is always two registers after the last color output.
return count + 1;
}
}
diff --git a/Ryujinx.Graphics/Shader/StructuredIr/AstBlockVisitor.cs b/Ryujinx.Graphics/Shader/StructuredIr/AstBlockVisitor.cs
index 9397fdb9..10d5dce0 100644
--- a/Ryujinx.Graphics/Shader/StructuredIr/AstBlockVisitor.cs
+++ b/Ryujinx.Graphics/Shader/StructuredIr/AstBlockVisitor.cs
@@ -33,7 +33,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
while (node != null)
{
- //We reached a child block, visit the nodes inside.
+ // We reached a child block, visit the nodes inside.
while (node is AstBlock childBlock)
{
Block = childBlock;
@@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
BlockEntered?.Invoke(this, new BlockVisitationEventArgs(Block));
}
- //Node may be null, if the block is empty.
+ // Node may be null, if the block is empty.
if (node != null)
{
IAstNode next = Next(node);
@@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
node = next;
}
- //We reached the end of the list, go up on tree to the parent blocks.
+ // We reached the end of the list, go up on tree to the parent blocks.
while (node == null && Block.Type != AstBlockType.Main)
{
BlockLeft?.Invoke(this, new BlockVisitationEventArgs(Block));
diff --git a/Ryujinx.Graphics/Shader/StructuredIr/GotoElimination.cs b/Ryujinx.Graphics/Shader/StructuredIr/GotoElimination.cs
index dffc3142..8bcf9d9c 100644
--- a/Ryujinx.Graphics/Shader/StructuredIr/GotoElimination.cs
+++ b/Ryujinx.Graphics/Shader/StructuredIr/GotoElimination.cs
@@ -8,8 +8,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
static class GotoElimination
{
- //This is a modified version of the algorithm presented on the paper
- //"Taming Control Flow: A Structured Approach to Eliminating Goto Statements".
+ // This is a modified version of the algorithm presented on the paper
+ // "Taming Control Flow: A Structured Approach to Eliminating Goto Statements".
public static void Eliminate(GotoStatement[] gotos)
{
for (int index = gotos.Length - 1; index >= 0; index--)
@@ -43,10 +43,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
if (Previous(stmt.Goto) is AstBlock elseBlock && elseBlock.Type == AstBlockType.Else)
{
- //It's possible that the label was enclosed inside an else block,
- //in this case we need to update the block and level.
- //We also need to set the IsLoop for the case when the label is
- //now before the goto, due to the newly introduced else block.
+ // It's possible that the label was enclosed inside an else block,
+ // in this case we need to update the block and level.
+ // We also need to set the IsLoop for the case when the label is
+ // now before the goto, due to the newly introduced else block.
lBlock = ParentBlock(stmt.Label);
lLevel = Level(lBlock);
@@ -97,7 +97,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
private static bool DirectlyRelated(AstBlock lBlock, AstBlock rBlock, int lLevel, int rLevel)
{
- //If the levels are equal, they can be either siblings or indirectly related.
+ // If the levels are equal, they can be either siblings or indirectly related.
if (lLevel == rLevel)
{
return false;
@@ -171,9 +171,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
AstBlock block = origin;
- //Check if a loop is enclosing the goto, and the block that is
- //directly related to the label is above the loop block.
- //In that case, we need to introduce a break to get out of the loop.
+ // Check if a loop is enclosing the goto, and the block that is
+ // directly related to the label is above the loop block.
+ // In that case, we need to introduce a break to get out of the loop.
AstBlock loopBlock = origin;
int loopLevel = gLevel;
@@ -199,7 +199,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
}
- //Insert ifs to skip the parts that shouldn't be executed due to the goto.
+ // Insert ifs to skip the parts that shouldn't be executed due to the goto.
bool tryInsertElse = stmt.IsUnconditional && origin.Type == AstBlockType.If;
while (gLevel > lLevel)
@@ -210,10 +210,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
AstBlock child = block;
- //We can't move the goto in the middle of a if and a else block, in
- //this case we need to move it after the else.
- //IsLoop may need to be updated if the label is inside the else, as
- //introducing a loop is the only way to ensure the else will be executed.
+ // We can't move the goto in the middle of a if and a else block, in
+ // this case we need to move it after the else.
+ // IsLoop may need to be updated if the label is inside the else, as
+ // introducing a loop is the only way to ensure the else will be executed.
if (Next(child) is AstBlock elseBlock && elseBlock.Type == AstBlockType.Else)
{
child = elseBlock;
@@ -256,7 +256,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
if (child.Type == AstBlockType.If)
{
- //Modify the if condition to allow it to be entered by the goto.
+ // Modify the if condition to allow it to be entered by the goto.
if (!ContainsCondComb(child.Condition, Instruction.LogicalOr, stmt.Condition))
{
child.OrCondition(stmt.Condition);
@@ -264,7 +264,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
else if (child.Type == AstBlockType.Else)
{
- //Modify the matching if condition to force the else to be entered by the goto.
+ // Modify the matching if condition to force the else to be entered by the goto.
if (!(Previous(child) is AstBlock ifBlock) || ifBlock.Type != AstBlockType.If)
{
throw new InvalidOperationException("Found an else without a matching if.");
@@ -309,14 +309,14 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
if (block.Type == AstBlockType.DoWhile && first == block.First)
{
- //We only need to insert the continue if we're not at the end of the loop,
- //or if our condition is different from the loop condition.
+ // We only need to insert the continue if we're not at the end of the loop,
+ // or if our condition is different from the loop condition.
if (Next(stmt.Goto) != null || block.Condition != stmt.Condition)
{
EncloseSingleInst(stmt, Instruction.LoopContinue);
}
- //Modify the do-while condition to allow it to continue.
+ // Modify the do-while condition to allow it to continue.
if (!ContainsCondComb(block.Condition, Instruction.LogicalOr, stmt.Condition))
{
block.OrCondition(stmt.Condition);
@@ -356,10 +356,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
cond = InverseCond(cond);
}
- //Do a quick check, if we are enclosing a single block,
- //and the block type/condition matches the one we're going
- //to create, then we don't need a new block, we can just
- //return the old one.
+ // Do a quick check, if we are enclosing a single block,
+ // and the block type/condition matches the one we're going
+ // to create, then we don't need a new block, we can just
+ // return the old one.
bool hasSingleNode = Next(first) == last;
if (hasSingleNode && BlockMatches(first, type, cond))
diff --git a/Ryujinx.Graphics/Shader/StructuredIr/StructuredProgram.cs b/Ryujinx.Graphics/Shader/StructuredIr/StructuredProgram.cs
index f65631be..26faaf36 100644
--- a/Ryujinx.Graphics/Shader/StructuredIr/StructuredProgram.cs
+++ b/Ryujinx.Graphics/Shader/StructuredIr/StructuredProgram.cs
@@ -69,10 +69,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
AstAssignment assignment;
- //If all the sources are bool, it's better to use short-circuiting
- //logical operations, rather than forcing a cast to int and doing
- //a bitwise operation with the value, as it is likely to be used as
- //a bool in the end.
+ // If all the sources are bool, it's better to use short-circuiting
+ // logical operations, rather than forcing a cast to int and doing
+ // a bitwise operation with the value, as it is likely to be used as
+ // a bool in the end.
if (IsBitwiseInst(inst) && AreAllSourceTypesEqual(sources, VariableType.Bool))
{
inst = GetLogicalFromBitwiseInst(inst);
diff --git a/Ryujinx.Graphics/Shader/StructuredIr/StructuredProgramContext.cs b/Ryujinx.Graphics/Shader/StructuredIr/StructuredProgramContext.cs
index e1f0503a..5d6ff890 100644
--- a/Ryujinx.Graphics/Shader/StructuredIr/StructuredProgramContext.cs
+++ b/Ryujinx.Graphics/Shader/StructuredIr/StructuredProgramContext.cs
@@ -65,8 +65,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
private void LookForDoWhileStatements(BasicBlock block)
{
- //Check if we have any predecessor whose index is greater than the
- //current block, this indicates a loop.
+ // Check if we have any predecessor whose index is greater than the
+ // current block, this indicates a loop.
bool done = false;
foreach (BasicBlock predecessor in block.Predecessors.OrderByDescending(x => x.Index))
@@ -146,9 +146,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
AddNode(gotoTempAsg);
- //For block 0, we don't need to add the extra "reset" at the beggining,
- //because it is already the first node to be executed on the shader,
- //so it is reset to false by the "local" assignment anyway.
+ // For block 0, we don't need to add the extra "reset" at the beginning,
+ // because it is already the first node to be executed on the shader,
+ // so it is reset to false by the "local" assignment anyway.
if (block.Index != 0)
{
Info.MainBlock.AddFirst(Assign(gotoTempAsg.Destination, Const(IrConsts.False)));
diff --git a/Ryujinx.Graphics/Shader/Translation/AttributeConsts.cs b/Ryujinx.Graphics/Shader/Translation/AttributeConsts.cs
index 0fd16ce8..f21a6252 100644
--- a/Ryujinx.Graphics/Shader/Translation/AttributeConsts.cs
+++ b/Ryujinx.Graphics/Shader/Translation/AttributeConsts.cs
@@ -29,8 +29,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
public const int UserAttributeEnd = UserAttributeBase + UserAttributesCount * 16;
- //Note: Those attributes are used internally by the translator
- //only, they don't exist on Maxwell.
+ // Note: Those attributes are used internally by the translator
+ // only, they don't exist on Maxwell.
public const int FragmentOutputDepth = 0x1000000;
public const int FragmentOutputColorBase = 0x1000010;
public const int FragmentOutputColorEnd = FragmentOutputColorBase + 8 * 16;
diff --git a/Ryujinx.Graphics/Shader/Translation/Dominance.cs b/Ryujinx.Graphics/Shader/Translation/Dominance.cs
index b4b80e3e..6a3ff35f 100644
--- a/Ryujinx.Graphics/Shader/Translation/Dominance.cs
+++ b/Ryujinx.Graphics/Shader/Translation/Dominance.cs
@@ -5,8 +5,8 @@ namespace Ryujinx.Graphics.Shader.Translation
{
static class Dominance
{
- //Those methods are an implementation of the algorithms on "A Simple, Fast Dominance Algorithm".
- //https://www.cs.rice.edu/~keith/EMBED/dom.pdf
+ // Those methods are an implementation of the algorithms on "A Simple, Fast Dominance Algorithm".
+ // https://www.cs.rice.edu/~keith/EMBED/dom.pdf
public static void FindDominators(BasicBlock entry, int blocksCount)
{
HashSet<BasicBlock> visited = new HashSet<BasicBlock>();
diff --git a/Ryujinx.Graphics/Shader/Translation/Optimizations/BranchElimination.cs b/Ryujinx.Graphics/Shader/Translation/Optimizations/BranchElimination.cs
index 2b0f1905..070f07a4 100644
--- a/Ryujinx.Graphics/Shader/Translation/Optimizations/BranchElimination.cs
+++ b/Ryujinx.Graphics/Shader/Translation/Optimizations/BranchElimination.cs
@@ -19,13 +19,13 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static bool IsRedundantBranch(Operation current, BasicBlock nextBlock)
{
- //Here we check that:
- //- The current block ends with a branch.
- //- The next block only contains a branch.
- //- The branch on the next block is unconditional.
- //- Both branches are jumping to the same location.
- //In this case, the branch on the current block can be removed,
- //as the next block is going to jump to the same place anyway.
+ // Here we check that:
+ // - The current block ends with a branch.
+ // - The next block only contains a branch.
+ // - The branch on the next block is unconditional.
+ // - Both branches are jumping to the same location.
+ // In this case, the branch on the current block can be removed,
+ // as the next block is going to jump to the same place anyway.
if (nextBlock == null)
{
return false;
diff --git a/Ryujinx.Graphics/Shader/Translation/Optimizations/HalfConversion.cs b/Ryujinx.Graphics/Shader/Translation/Optimizations/HalfConversion.cs
index 9ef35abc..96060272 100644
--- a/Ryujinx.Graphics/Shader/Translation/Optimizations/HalfConversion.cs
+++ b/Ryujinx.Graphics/Shader/Translation/Optimizations/HalfConversion.cs
@@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (exponent == 0x1f)
{
- //NaN or Infinity.
+ // NaN or Infinity.
mantissa <<= 13;
exponent = 0xff;
}
@@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
if (exponent == 0)
{
- //Denormal.
+ // Denormal.
int e = -1;
int m = mantissa;
diff --git a/Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs b/Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs
index 88118e3a..8cce0e74 100644
--- a/Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs
+++ b/Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs
@@ -81,8 +81,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static void PropagateCopy(Operation copyOp)
{
- //Propagate copy source operand to all uses of
- //the destination operand.
+ // Propagate copy source operand to all uses of
+ // the destination operand.
Operand dest = copyOp.Dest;
Operand src = copyOp.GetSource(0);
@@ -102,8 +102,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static bool PropagatePack(Operation packOp)
{
- //Propagate pack source operands to uses by unpack
- //instruction. The source depends on the unpack instruction.
+ // Propagate pack source operands to uses by unpack
+ // instruction. The source depends on the unpack instruction.
bool modified = false;
Operand dest = packOp.Dest;
@@ -132,8 +132,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static void RemoveNode(BasicBlock block, LinkedListNode<INode> llNode)
{
- //Remove a node from the nodes list, and also remove itself
- //from all the use lists on the operands that this node uses.
+ // Remove a node from the nodes list, and also remove itself
+ // from all the use lists on the operands that this node uses.
block.Operations.Remove(llNode);
Queue<INode> nodes = new Queue<INode>();
diff --git a/Ryujinx.Graphics/Shader/Translation/Optimizations/Simplification.cs b/Ryujinx.Graphics/Shader/Translation/Optimizations/Simplification.cs
index 56b1543f..d6366dfe 100644
--- a/Ryujinx.Graphics/Shader/Translation/Optimizations/Simplification.cs
+++ b/Ryujinx.Graphics/Shader/Translation/Optimizations/Simplification.cs
@@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
case Instruction.Add:
case Instruction.BitwiseExclusiveOr:
- TryEliminateBinaryOpComutative(operation, 0);
+ TryEliminateBinaryOpCommutative(operation, 0);
break;
case Instruction.BitwiseAnd:
@@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
break;
case Instruction.Multiply:
- TryEliminateBinaryOpComutative(operation, 1);
+ TryEliminateBinaryOpCommutative(operation, 1);
break;
case Instruction.ShiftLeft:
@@ -48,9 +48,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static void TryEliminateBitwiseAnd(Operation operation)
{
- //Try to recognize and optimize those 3 patterns (in order):
- //x & 0xFFFFFFFF == x, 0xFFFFFFFF & y == y,
- //x & 0x00000000 == 0x00000000, 0x00000000 & y == 0x00000000
+ // Try to recognize and optimize those 3 patterns (in order):
+ // x & 0xFFFFFFFF == x, 0xFFFFFFFF & y == y,
+ // x & 0x00000000 == 0x00000000, 0x00000000 & y == 0x00000000
Operand x = operation.GetSource(0);
Operand y = operation.GetSource(1);
@@ -70,9 +70,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static void TryEliminateBitwiseOr(Operation operation)
{
- //Try to recognize and optimize those 3 patterns (in order):
- //x | 0x00000000 == x, 0x00000000 | y == y,
- //x | 0xFFFFFFFF == 0xFFFFFFFF, 0xFFFFFFFF | y == 0xFFFFFFFF
+ // Try to recognize and optimize those 3 patterns (in order):
+ // x | 0x00000000 == x, 0x00000000 | y == y,
+ // x | 0xFFFFFFFF == 0xFFFFFFFF, 0xFFFFFFFF | y == 0xFFFFFFFF
Operand x = operation.GetSource(0);
Operand y = operation.GetSource(1);
@@ -101,7 +101,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
}
- private static void TryEliminateBinaryOpComutative(Operation operation, int comparand)
+ private static void TryEliminateBinaryOpCommutative(Operation operation, int comparand)
{
Operand x = operation.GetSource(0);
Operand y = operation.GetSource(1);
@@ -125,8 +125,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return;
}
- //The condition is constant, we can turn it into a copy, and select
- //the source based on the condition value.
+ // The condition is constant, we can turn it into a copy, and select
+ // the source based on the condition value.
int srcIndex = cond.Value != 0 ? 1 : 2;
Operand source = operation.GetSource(srcIndex);
diff --git a/Ryujinx.Graphics/Shader/Translation/Ssa.cs b/Ryujinx.Graphics/Shader/Translation/Ssa.cs
index b612649c..a4d763be 100644
--- a/Ryujinx.Graphics/Shader/Translation/Ssa.cs
+++ b/Ryujinx.Graphics/Shader/Translation/Ssa.cs
@@ -86,7 +86,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Queue<BasicBlock> dfPhiBlocks = new Queue<BasicBlock>();
- //First pass, get all defs and locals uses.
+ // First pass, get all defs and locals uses.
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
Operand[] localDefs = new Operand[RegisterConsts.TotalCount];
@@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Shader.Translation
}
}
- //Second pass, rename variables with definitions on different blocks.
+ // Second pass, rename variables with definitions on different blocks.
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
Operand[] localDefs = new Operand[RegisterConsts.TotalCount];
@@ -251,10 +251,10 @@ namespace Ryujinx.Graphics.Shader.Translation
private static Operand InsertPhi(DefMap[] globalDefs, BasicBlock block, Register reg)
{
- //This block has a Phi that has not been materialized yet, but that
- //would define a new version of the variable we're looking for. We need
- //to materialize the Phi, add all the block/operand pairs into the Phi, and
- //then use the definition from that Phi.
+ // This block has a Phi that has not been materialized yet, but that
+ // would define a new version of the variable we're looking for. We need
+ // to materialize the Phi, add all the block/operand pairs into the Phi, and
+ // then use the definition from that Phi.
Operand local = Local();
PhiNode phi = new PhiNode(local);
diff --git a/Ryujinx.Graphics/Shader/Translation/Translator.cs b/Ryujinx.Graphics/Shader/Translation/Translator.cs
index 706f3cfa..fcebe913 100644
--- a/Ryujinx.Graphics/Shader/Translation/Translator.cs
+++ b/Ryujinx.Graphics/Shader/Translation/Translator.cs
@@ -28,7 +28,7 @@ namespace Ryujinx.Graphics.Shader.Translation
if (addressB != 0)
{
- //Dual vertex shader.
+ // Dual vertex shader.
Operation[] shaderOpsB = DecodeShader(memory, addressB, config.Type);
shaderOps = Combine(shaderOps, shaderOpsB);
@@ -86,10 +86,10 @@ namespace Ryujinx.Graphics.Shader.Translation
if (op is OpCodeSync opSync)
{
- //If the instruction is a SYNC instruction with only one
- //possible target address, then the instruction is basically
- //just a simple branch, we can generate code similar to branch
- //instructions, with the condition check on the branch itself.
+ // If the instruction is a SYNC instruction with only one
+ // possible target address, then the instruction is basically
+ // just a simple branch, we can generate code similar to branch
+ // instructions, with the condition check on the branch itself.
skipPredicateCheck |= opSync.Targets.Count < 2;
}
@@ -136,15 +136,15 @@ namespace Ryujinx.Graphics.Shader.Translation
private static Operation[] Combine(Operation[] a, Operation[] b)
{
- //Here we combine two shaders.
- //For shader A:
- //- All user attribute stores on shader A are turned into copies to a
- //temporary variable. It's assumed that shader B will consume them.
- //- All return instructions are turned into branch instructions, the
- //branch target being the start of the shader B code.
- //For shader B:
- //- All user attribute loads on shader B are turned into copies from a
- //temporary variable, as long that attribute is written by shader A.
+ // Here we combine two shaders.
+ // For shader A:
+ // - All user attribute stores on shader A are turned into copies to a
+ // temporary variable. It's assumed that shader B will consume them.
+ // - All return instructions are turned into branch instructions, the
+ // branch target being the start of the shader B code.
+ // For shader B:
+ // - All user attribute loads on shader B are turned into copies from a
+ // temporary variable, as long that attribute is written by shader A.
List<Operation> output = new List<Operation>(a.Length + b.Length);
Operand[] temps = new Operand[AttributeConsts.UserAttributesCount * 4];
diff --git a/Ryujinx.Graphics/VDec/H264Decoder.cs b/Ryujinx.Graphics/VDec/H264Decoder.cs
index 01085a73..24c7e0b9 100644
--- a/Ryujinx.Graphics/VDec/H264Decoder.cs
+++ b/Ryujinx.Graphics/VDec/H264Decoder.cs
@@ -89,7 +89,7 @@ namespace Ryujinx.Graphics.VDec
{
H264BitStreamWriter writer = new H264BitStreamWriter(data);
- //Sequence Parameter Set.
+ // Sequence Parameter Set.
writer.WriteU(1, 24);
writer.WriteU(0, 1);
writer.WriteU(3, 2);
@@ -145,7 +145,7 @@ namespace Ryujinx.Graphics.VDec
writer.End();
- //Picture Parameter Set.
+ // Picture Parameter Set.
writer.WriteU(1, 24);
writer.WriteU(0, 1);
writer.WriteU(3, 2);
@@ -196,7 +196,7 @@ namespace Ryujinx.Graphics.VDec
}
}
- //ZigZag LUTs from libavcodec.
+ // ZigZag LUTs from libavcodec.
private static readonly byte[] ZigZagDirect = new byte[]
{
0, 1, 8, 16, 9, 2, 3, 10,
diff --git a/Ryujinx.Graphics/VDec/VideoDecoder.cs b/Ryujinx.Graphics/VDec/VideoDecoder.cs
index 2be47a30..3ebb93f4 100644
--- a/Ryujinx.Graphics/VDec/VideoDecoder.cs
+++ b/Ryujinx.Graphics/VDec/VideoDecoder.cs
@@ -254,7 +254,7 @@ namespace Ryujinx.Graphics.VDec
}
}
- //Copy chroma data from both channels with interleaving.
+ // Copy chroma data from both channels with interleaving.
for (int y = 0; y < halfHeight; y++)
{
int src = y * halfSrcWidth;
diff --git a/Ryujinx.Graphics/VDec/Vp9Decoder.cs b/Ryujinx.Graphics/VDec/Vp9Decoder.cs
index d77bc6c4..b20a40be 100644
--- a/Ryujinx.Graphics/VDec/Vp9Decoder.cs
+++ b/Ryujinx.Graphics/VDec/Vp9Decoder.cs
@@ -287,7 +287,7 @@ namespace Ryujinx.Graphics.VDec
bool showFrame = !isFrameIntra;
- //Write compressed header.
+ // Write compressed header.
byte[] compressedHeaderData;
using (MemoryStream compressedHeader = new MemoryStream())
@@ -437,7 +437,7 @@ namespace Ryujinx.Graphics.VDec
compressedHeaderData = compressedHeader.ToArray();
}
- //Write uncompressed header.
+ // Write uncompressed header.
using (MemoryStream encodedHeader = new MemoryStream())
{
VpxBitStreamWriter writer = new VpxBitStreamWriter(encodedHeader);
@@ -460,8 +460,8 @@ namespace Ryujinx.Graphics.VDec
_cachedRefFrames.Clear();
- //On key frames, all frame slots are set to the current frame,
- //so the value of the selected slot doesn't really matter.
+ // On key frames, all frame slots are set to the current frame,
+ // so the value of the selected slot doesn't really matter.
GetNewFrameSlot(keys.CurrKey);
}
else
@@ -593,8 +593,8 @@ namespace Ryujinx.Graphics.VDec
int tileColsLog2IncMask = (1 << tileColsLog2Diff) - 1;
- //If it's less than the maximum, we need to add an extra 0 on the bitstream
- //to indicate that it should stop reading.
+ // If it's less than the maximum, we need to add an extra 0 on the bitstream
+ // to indicate that it should stop reading.
if (header.TileColsLog2 < maxTileColsLog2)
{
writer.WriteU(tileColsLog2IncMask << 1, tileColsLog2Diff + 1);
@@ -653,8 +653,8 @@ namespace Ryujinx.Graphics.VDec
return node.Value;
}
- //Reference frame was lost.
- //What we should do in this case?
+ // Reference frame was lost.
+ // What we should do in this case?
return 0;
}
@@ -668,8 +668,8 @@ namespace Ryujinx.Graphics.VDec
private void WriteCoefProbabilityUpdate(VpxRangeEncoder writer, int txMode, byte[] New, byte[] old)
{
- //Note: There's 1 byte added on each packet for alignment,
- //this byte is ignored when doing updates.
+ // Note: There's 1 byte added on each packet for alignment,
+ // this byte is ignored when doing updates.
const int blockBytes = 2 * 2 * 6 * 6 * 4;
bool NeedsUpdate(int baseIndex)
diff --git a/Ryujinx.HLE/Exceptions/ServiceNotImplementedException.cs b/Ryujinx.HLE/Exceptions/ServiceNotImplementedException.cs
index 893ce26e..1a85ac0f 100644
--- a/Ryujinx.HLE/Exceptions/ServiceNotImplementedException.cs
+++ b/Ryujinx.HLE/Exceptions/ServiceNotImplementedException.cs
@@ -1,10 +1,8 @@
using Ryujinx.Common;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Ipc;
-using Ryujinx.HLE.HOS.Kernel.Ipc;
using Ryujinx.HLE.HOS.Services;
using System;
-using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
diff --git a/Ryujinx.HLE/FileSystem/Content/ContentManager.cs b/Ryujinx.HLE/FileSystem/Content/ContentManager.cs
index 67c3f263..3812e580 100644
--- a/Ryujinx.HLE/FileSystem/Content/ContentManager.cs
+++ b/Ryujinx.HLE/FileSystem/Content/ContentManager.cs
@@ -131,7 +131,7 @@ namespace Ryujinx.HLE.FileSystem.Content
}
}
- if(_locationEntries.ContainsKey(storageId) && _locationEntries[storageId]?.Count == 0)
+ if (_locationEntries.ContainsKey(storageId) && _locationEntries[storageId]?.Count == 0)
{
_locationEntries.Remove(storageId);
}
diff --git a/Ryujinx.HLE/HOS/Diagnostics/Demangler/Demangler.cs b/Ryujinx.HLE/HOS/Diagnostics/Demangler/Demangler.cs
index b654ba79..1e621121 100644
--- a/Ryujinx.HLE/HOS/Diagnostics/Demangler/Demangler.cs
+++ b/Ryujinx.HLE/HOS/Diagnostics/Demangler/Demangler.cs
@@ -546,7 +546,7 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler
_position += 2;
// FIXME: GNU c++flit returns this but that is not what is supposed to be returned.
return new NameType("half");
- //return new NameType("decimal16");
+ // return new NameType("decimal16");
case 'i':
_position += 2;
return new NameType("char32_t");
@@ -560,7 +560,7 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler
_position += 2;
// FIXME: GNU c++flit returns this but that is not what is supposed to be returned.
return new NameType("decltype(nullptr)");
- //return new NameType("std::nullptr_t");
+ // return new NameType("std::nullptr_t");
case 't':
case 'T':
_position += 2;
@@ -1314,7 +1314,7 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler
if (result != null)
{
// TODO: ABI Tags
- //throw new Exception("ABI Tags not implemented");
+ // throw new Exception("ABI Tags not implemented");
}
return result;
}
@@ -2909,7 +2909,7 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler
}
} while (!ConsumeIf("E"));
}
- // ::= sr <unresolved-type> [tempate-args] <base-unresolved-name> # T::x / decltype(p)::x
+ // ::= sr <unresolved-type> [template-args] <base-unresolved-name> # T::x / decltype(p)::x
else
{
result = ParseUnresolvedType();
diff --git a/Ryujinx.HLE/HOS/Homebrew.cs b/Ryujinx.HLE/HOS/Homebrew.cs
index b0e05554..b11a4640 100644
--- a/Ryujinx.HLE/HOS/Homebrew.cs
+++ b/Ryujinx.HLE/HOS/Homebrew.cs
@@ -7,26 +7,26 @@ namespace Ryujinx.HLE.HOS
{
public const string TemporaryNroSuffix = ".ryu_tmp.nro";
- //http://switchbrew.org/index.php?title=Homebrew_ABI
+ // http://switchbrew.org/index.php?title=Homebrew_ABI
public static void WriteHbAbiData(MemoryManager memory, long position, int mainThreadHandle, string switchPath)
{
- //MainThreadHandle.
+ // MainThreadHandle.
WriteConfigEntry(memory, ref position, 1, 0, mainThreadHandle);
- //NextLoadPath.
+ // NextLoadPath.
WriteConfigEntry(memory, ref position, 2, 0, position + 0x200, position + 0x400);
- //Argv.
+ // Argv.
long argvPosition = position + 0xC00;
memory.WriteBytes(argvPosition, Encoding.ASCII.GetBytes(switchPath + "\0"));
WriteConfigEntry(memory, ref position, 5, 0, 0, argvPosition);
- //AppletType.
+ // AppletType.
WriteConfigEntry(memory, ref position, 7);
- //EndOfList.
+ // EndOfList.
WriteConfigEntry(memory, ref position, 0);
}
diff --git a/Ryujinx.HLE/HOS/HomebrewRomFsStream.cs b/Ryujinx.HLE/HOS/HomebrewRomFsStream.cs
index f39faf4d..59bc881f 100644
--- a/Ryujinx.HLE/HOS/HomebrewRomFsStream.cs
+++ b/Ryujinx.HLE/HOS/HomebrewRomFsStream.cs
@@ -53,7 +53,7 @@ namespace Ryujinx.HLE.HOS
offset += _positionOffset;
}
- return _baseStream.Seek(offset, origin);
+ return _baseStream.Seek(offset, origin);
}
public override void SetLength(long value)
diff --git a/Ryujinx.HLE/HOS/Horizon.cs b/Ryujinx.HLE/HOS/Horizon.cs
index 95cd30f0..496fbdbe 100644
--- a/Ryujinx.HLE/HOS/Horizon.cs
+++ b/Ryujinx.HLE/HOS/Horizon.cs
@@ -156,8 +156,8 @@ namespace Ryujinx.HLE.HOS
AutoObjectNames = new ConcurrentDictionary<string, KAutoObject>();
- //Note: This is not really correct, but with HLE of services, the only memory
- //region used that is used is Application, so we can use the other ones for anything.
+ // Note: This is not really correct, but with HLE of services, the only memory
+ // region used that is used is Application, so we can use the other ones for anything.
KMemoryRegionManager region = MemoryRegions[(int)MemoryRegion.NvServices];
ulong hidPa = region.Address;
@@ -660,7 +660,7 @@ namespace Ryujinx.HLE.HOS
{
if (disposing)
{
- //Force all threads to exit.
+ // Force all threads to exit.
lock (Processes)
{
foreach (KProcess process in Processes.Values)
@@ -669,8 +669,8 @@ namespace Ryujinx.HLE.HOS
}
}
- //It's only safe to release resources once all threads
- //have exited.
+ // It's only safe to release resources once all threads
+ // have exited.
ThreadCounter.Signal();
ThreadCounter.Wait();
diff --git a/Ryujinx.HLE/HOS/Ipc/IpcHandler.cs b/Ryujinx.HLE/HOS/Ipc/IpcHandler.cs
index 9f087a1a..e940d774 100644
--- a/Ryujinx.HLE/HOS/Ipc/IpcHandler.cs
+++ b/Ryujinx.HLE/HOS/Ipc/IpcHandler.cs
@@ -72,7 +72,7 @@ namespace Ryujinx.HLE.HOS.Ipc
break;
}
- //TODO: Whats the difference between IpcDuplicateSession/Ex?
+ // TODO: Whats the difference between IpcDuplicateSession/Ex?
case 2:
case 4:
{
@@ -95,7 +95,7 @@ namespace Ryujinx.HLE.HOS.Ipc
}
else if (request.Type == IpcMessageType.CloseSession)
{
- //TODO
+ // TODO
}
else
{
diff --git a/Ryujinx.HLE/HOS/Ipc/IpcMessage.cs b/Ryujinx.HLE/HOS/Ipc/IpcMessage.cs
index 85b6820a..012c3167 100644
--- a/Ryujinx.HLE/HOS/Ipc/IpcMessage.cs
+++ b/Ryujinx.HLE/HOS/Ipc/IpcMessage.cs
@@ -133,9 +133,9 @@ namespace Ryujinx.HLE.HOS.Ipc
int pad0 = (int)GetPadSize16(cmdPtr + 8 + handleData.Length);
- //Apparently, padding after Raw Data is 16 bytes, however when there is
- //padding before Raw Data too, we need to subtract the size of this padding.
- //This is the weirdest padding I've seen so far...
+ // Apparently, padding after Raw Data is 16 bytes, however when there is
+ // padding before Raw Data too, we need to subtract the size of this padding.
+ // This is the weirdest padding I've seen so far...
int pad1 = 0x10 - pad0;
dataLength = (dataLength + pad0 + pad1) / 4;
diff --git a/Ryujinx.HLE/HOS/Kernel/Common/KernelInit.cs b/Ryujinx.HLE/HOS/Kernel/Common/KernelInit.cs
index 2a2aa743..bbb75f18 100644
--- a/Ryujinx.HLE/HOS/Kernel/Common/KernelInit.cs
+++ b/Ryujinx.HLE/HOS/Kernel/Common/KernelInit.cs
@@ -114,9 +114,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
nvServicesRg = new KMemoryArrangeRegion(nvServicesRgEnd - nvServicesRgSize, nvServicesRgSize);
appletRg = new KMemoryArrangeRegion(nvServicesRgEnd, appletRgSize);
- //Note: There is an extra region used by the kernel, however
- //since we are doing HLE we are not going to use that memory, so give all
- //the remaining memory space to services.
+ // Note: There is an extra region used by the kernel, however
+ // since we are doing HLE we are not going to use that memory, so give all
+ // the remaining memory space to services.
ulong serviceRgSize = nvServicesRg.Address - DramMemoryMap.SlabHeapEnd;
serviceRg = new KMemoryArrangeRegion(DramMemoryMap.SlabHeapEnd, serviceRgSize);
diff --git a/Ryujinx.HLE/HOS/Kernel/Common/MersenneTwister.cs b/Ryujinx.HLE/HOS/Kernel/Common/MersenneTwister.cs
index 6b686901..7f767c1c 100644
--- a/Ryujinx.HLE/HOS/Kernel/Common/MersenneTwister.cs
+++ b/Ryujinx.HLE/HOS/Kernel/Common/MersenneTwister.cs
@@ -34,16 +34,16 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
if (range == -1)
{
- //Increment would cause a overflow, special case.
+ // Increment would cause a overflow, special case.
return GenRandomNumber(2, 2, 32, 0xffffffffu, 0xffffffffu);
}
range++;
- //This is log2(Range) plus one.
+ // This is log2(Range) plus one.
int nextRangeLog2 = 64 - BitUtils.CountLeadingZeros64(range);
- //If Range is already power of 2, subtract one to use log2(Range) directly.
+ // If Range is already power of 2, subtract one to use log2(Range) directly.
int rangeLog2 = nextRangeLog2 - (BitUtils.IsPowerOfTwo64(range) ? 1 : 0);
int parts = rangeLog2 > 32 ? 2 : 1;
diff --git a/Ryujinx.HLE/HOS/Kernel/Ipc/KBufferDescriptorTable.cs b/Ryujinx.HLE/HOS/Kernel/Ipc/KBufferDescriptorTable.cs
index ac805bee..6aa211dd 100644
--- a/Ryujinx.HLE/HOS/Kernel/Ipc/KBufferDescriptorTable.cs
+++ b/Ryujinx.HLE/HOS/Kernel/Ipc/KBufferDescriptorTable.cs
@@ -84,7 +84,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
ulong clientAddrTruncated = BitUtils.AlignDown(desc.ClientAddress, KMemoryManager.PageSize);
ulong clientAddrRounded = BitUtils.AlignUp (desc.ClientAddress, KMemoryManager.PageSize);
- //Check if address is not aligned, in this case we need to perform 2 copies.
+ // Check if address is not aligned, in this case we need to perform 2 copies.
if (clientAddrTruncated != clientAddrRounded)
{
ulong copySize = clientAddrRounded - desc.ClientAddress;
diff --git a/Ryujinx.HLE/HOS/Kernel/Ipc/KClientPort.cs b/Ryujinx.HLE/HOS/Kernel/Ipc/KClientPort.cs
index eaa4322d..901b0222 100644
--- a/Ryujinx.HLE/HOS/Kernel/Ipc/KClientPort.cs
+++ b/Ryujinx.HLE/HOS/Kernel/Ipc/KClientPort.cs
@@ -16,8 +16,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
private object _countIncLock;
- //TODO: Remove that, we need it for now to allow HLE
- //SM implementation to work with the new IPC system.
+ // TODO: Remove that, we need it for now to allow HLE
+ // SM implementation to work with the new IPC system.
public IpcService Service { get; set; }
public KClientPort(Horizon system, KPort parent, int maxSessions) : base(system)
diff --git a/Ryujinx.HLE/HOS/Kernel/Ipc/KClientSession.cs b/Ryujinx.HLE/HOS/Kernel/Ipc/KClientSession.cs
index f139d3d4..a5109e96 100644
--- a/Ryujinx.HLE/HOS/Kernel/Ipc/KClientSession.cs
+++ b/Ryujinx.HLE/HOS/Kernel/Ipc/KClientSession.cs
@@ -13,8 +13,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
public ChannelState State { get; set; }
- //TODO: Remove that, we need it for now to allow HLE
- //services implementation to work with the new IPC system.
+ // TODO: Remove that, we need it for now to allow HLE
+ // services implementation to work with the new IPC system.
public IpcService Service { get; set; }
public KClientSession(Horizon system, KSession parent) : base(system)
diff --git a/Ryujinx.HLE/HOS/Kernel/Ipc/KServerSession.cs b/Ryujinx.HLE/HOS/Kernel/Ipc/KServerSession.cs
index 5a45ff4a..7fba645f 100644
--- a/Ryujinx.HLE/HOS/Kernel/Ipc/KServerSession.cs
+++ b/Ryujinx.HLE/HOS/Kernel/Ipc/KServerSession.cs
@@ -327,7 +327,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
uint offset;
- //Copy handles.
+ // Copy handles.
if (clientHeader.HasHandles)
{
if (clientHeader.MoveHandlesCount != 0)
@@ -399,7 +399,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
offset = 2;
}
- //Copy pointer/receive list buffers.
+ // Copy pointer/receive list buffers.
uint recvListDstOffset = 0;
for (int index = 0; index < clientHeader.PointerBuffersCount; index++)
@@ -455,7 +455,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
offset += 2;
}
- //Copy send, receive and exchange buffers.
+ // Copy send, receive and exchange buffers.
uint totalBuffersCount =
clientHeader.SendBuffersCount +
clientHeader.ReceiveBuffersCount +
@@ -551,7 +551,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
offset += 3;
}
- //Copy raw data.
+ // Copy raw data.
if (clientHeader.RawDataSizeInWords != 0)
{
ulong copySrc = clientMsg.Address + offset * 4;
@@ -683,13 +683,13 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
return KernelResult.InvalidCombination;
}
- //Read receive list.
+ // Read receive list.
ulong[] receiveList = GetReceiveList(
clientMsg,
clientHeader.ReceiveListType,
clientHeader.ReceiveListOffset);
- //Copy receive and exchange buffers.
+ // Copy receive and exchange buffers.
clientResult = request.BufferDescriptorTable.CopyBuffersToClient(clientProcess.MemoryManager);
if (clientResult != KernelResult.Success)
@@ -699,11 +699,11 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
return serverResult;
}
- //Copy header.
+ // Copy header.
System.Device.Memory.WriteUInt32((long)clientMsg.DramAddress + 0, serverHeader.Word0);
System.Device.Memory.WriteUInt32((long)clientMsg.DramAddress + 4, serverHeader.Word1);
- //Copy handles.
+ // Copy handles.
uint offset;
if (serverHeader.HasHandles)
@@ -763,7 +763,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
offset = 2;
}
- //Copy pointer/receive list buffers.
+ // Copy pointer/receive list buffers.
uint recvListDstOffset = 0;
for (int index = 0; index < serverHeader.PointerBuffersCount; index++)
@@ -811,7 +811,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
offset += 2;
}
- //Set send, receive and exchange buffer descriptors to zero.
+ // Set send, receive and exchange buffer descriptors to zero.
uint totalBuffersCount =
serverHeader.SendBuffersCount +
serverHeader.ReceiveBuffersCount +
@@ -828,7 +828,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
offset += 3;
}
- //Copy raw data.
+ // Copy raw data.
if (serverHeader.RawDataSizeInWords != 0)
{
ulong copyDst = clientMsg.Address + offset * 4;
@@ -861,7 +861,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
}
}
- //Unmap buffers from server.
+ // Unmap buffers from server.
clientResult = request.BufferDescriptorTable.UnmapServerBuffers(serverProcess.MemoryManager);
if (clientResult != KernelResult.Success)
@@ -1125,9 +1125,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
continue;
}
- //Client sessions can only be disconnected on async requests (because
- //the client would be otherwise blocked waiting for the response), so
- //we only need to handle the async case here.
+ // Client sessions can only be disconnected on async requests (because
+ // the client would be otherwise blocked waiting for the response), so
+ // we only need to handle the async case here.
if (request.AsyncEvent != null)
{
SendResultToAsyncRequestClient(request, KernelResult.PortRemoteClosed);
@@ -1204,7 +1204,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
private void WakeClientThread(KSessionRequest request, KernelResult result)
{
- //Wait client thread waiting for a response for the given request.
+ // Wait client thread waiting for a response for the given request.
if (request.AsyncEvent != null)
{
SendResultToAsyncRequestClient(request, result);
@@ -1237,7 +1237,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
private void WakeServerThreads(KernelResult result)
{
- //Wake all server threads waiting for requests.
+ // Wake all server threads waiting for requests.
System.CriticalSection.Enter();
foreach (KThread thread in WaitingThreads)
diff --git a/Ryujinx.HLE/HOS/Kernel/Memory/KMemoryManager.cs b/Ryujinx.HLE/HOS/Kernel/Memory/KMemoryManager.cs
index 7a40139c..448ae54c 100644
--- a/Ryujinx.HLE/HOS/Kernel/Memory/KMemoryManager.cs
+++ b/Ryujinx.HLE/HOS/Kernel/Memory/KMemoryManager.cs
@@ -23,8 +23,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
private const int KMemoryBlockSize = 0x40;
- //We need 2 blocks for the case where a big block
- //needs to be split in 2, plus one block that will be the new one inserted.
+ // We need 2 blocks for the case where a big block
+ // needs to be split in 2, plus one block that will be the new one inserted.
private const int MaxBlocksNeededForInsertion = 2;
private LinkedList<KMemoryBlock> _blocks;
@@ -215,13 +215,13 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
if (CodeRegionStart - baseAddress >= addrSpaceEnd - CodeRegionEnd)
{
- //Has more space before the start of the code region.
+ // Has more space before the start of the code region.
mapBaseAddress = baseAddress;
mapAvailableSize = CodeRegionStart - baseAddress;
}
else
{
- //Has more space after the end of the code region.
+ // Has more space after the end of the code region.
mapBaseAddress = CodeRegionEnd;
mapAvailableSize = addrSpaceEnd - CodeRegionEnd;
}
@@ -250,8 +250,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
tlsIoRegion.AslrOffset = GetRandomValue(0, aslrMaxOffset >> 21) << 21;
}
- //Regions are sorted based on ASLR offset.
- //When ASLR is disabled, the order is Map, Heap, NewMap and TlsIo.
+ // Regions are sorted based on ASLR offset.
+ // When ASLR is disabled, the order is Map, Heap, NewMap and TlsIo.
aliasRegion.Start = mapBaseAddress + aliasRegion.AslrOffset;
aliasRegion.End = aliasRegion.Start + aliasRegion.Size;
heapRegion.Start = mapBaseAddress + heapRegion.AslrOffset;
@@ -336,8 +336,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
private KernelResult InitializeBlocks(ulong addrSpaceStart, ulong addrSpaceEnd)
{
- //First insertion will always need only a single block,
- //because there's nothing else to split.
+ // First insertion will always need only a single block,
+ // because there's nothing else to split.
if (!_blockAllocator.CanAllocate(1))
{
return KernelResult.OutOfResource;
@@ -466,13 +466,13 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
public KernelResult MapNormalMemory(long address, long size, MemoryPermission permission)
{
- //TODO.
+ // TODO.
return KernelResult.Success;
}
public KernelResult MapIoMemory(long address, long size, MemoryPermission permission)
{
- //TODO.
+ // TODO.
return KernelResult.Success;
}
@@ -696,7 +696,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
return result;
}
- //TODO: Missing some checks here.
+ // TODO: Missing some checks here.
if (!_blockAllocator.CanAllocate(MaxBlocksNeededForInsertion * 2))
{
@@ -730,7 +730,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
if (currentHeapSize <= size)
{
- //Expand.
+ // Expand.
ulong diffSize = size - currentHeapSize;
lock (_blocks)
@@ -800,7 +800,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
}
else
{
- //Shrink.
+ // Shrink.
ulong freeAddr = HeapRegionStart + size;
ulong diffSize = currentHeapSize - size;
@@ -1147,7 +1147,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
out _,
out MemoryAttribute attribute))
{
- //TODO: Missing checks.
+ // TODO: Missing checks.
if (!_blockAllocator.CanAllocate(MaxBlocksNeededForInsertion))
{
@@ -1225,8 +1225,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
{
MemoryState newState = oldState;
- //If writing into the code region is allowed, then we need
- //to change it to mutable.
+ // If writing into the code region is allowed, then we need
+ // to change it to mutable.
if ((permission & MemoryPermission.Write) != 0)
{
if (oldState == MemoryState.CodeStatic)
@@ -1362,8 +1362,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
lock (_blocks)
{
- //Scan, ensure that the region can be unmapped (all blocks are heap or
- //already unmapped), fill pages list for freeing memory.
+ // Scan, ensure that the region can be unmapped (all blocks are heap or
+ // already unmapped), fill pages list for freeing memory.
ulong heapMappedSize = 0;
KPageList pageList = new KPageList();
@@ -1400,7 +1400,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
return KernelResult.OutOfResource;
}
- //Try to unmap all the heap mapped memory inside range.
+ // Try to unmap all the heap mapped memory inside range.
KernelResult result = KernelResult.Success;
foreach (KMemoryInfo info in IterateOverRange(address, endAddr))
@@ -1416,7 +1416,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
if (result != KernelResult.Success)
{
- //If we failed to unmap, we need to remap everything back again.
+ // If we failed to unmap, we need to remap everything back again.
MapPhysicalMemory(pageList, address, blockAddress + blockSize);
break;
@@ -1508,7 +1508,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
MemoryAttribute attributeMask,
MemoryAttribute attributeExpected)
{
- //Client -> server.
+ // Client -> server.
return CopyDataFromOrToCurrentProcess(
size,
src,
@@ -1531,7 +1531,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
MemoryAttribute attributeExpected,
ulong src)
{
- //Server -> client.
+ // Server -> client.
return CopyDataFromOrToCurrentProcess(
size,
dst,
@@ -1731,7 +1731,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
foreach (KMemoryInfo info in IterateOverRange(address, endAddrRounded))
{
- //Check if the block state matches what we expect.
+ // Check if the block state matches what we expect.
if ((info.State & stateMask) != stateMask ||
(info.Permission & permission) != permission ||
(info.Attribute & attributeMask) != MemoryAttribute.None)
@@ -1830,12 +1830,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
ulong unusedSizeAfter;
- //When the start address is unaligned, we can't safely map the
- //first page as it would expose other undesirable information on the
- //target process. So, instead we allocate new pages, copy the data
- //inside the range, and then clear the remaining space.
- //The same also holds for the last page, if the end address
- //(address + size) is also not aligned.
+ // When the start address is unaligned, we can't safely map the
+ // first page as it would expose other undesirable information on the
+ // target process. So, instead we allocate new pages, copy the data
+ // inside the range, and then clear the remaining space.
+ // The same also holds for the last page, if the end address
+ // (address + size) is also not aligned.
if (copyData)
{
ulong unusedSizeBefore = address - addressTruncated;
@@ -1883,7 +1883,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
if (endAddrTruncated != endAddrRounded)
{
- //End is also not aligned...
+ // End is also not aligned...
dstLastPagePa = AllocateSinglePage(region, aslrDisabled);
if (dstLastPagePa == 0)
@@ -1980,9 +1980,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
for (int unit = MappingUnitSizes.Length - 1; unit >= 0 && va == 0; unit--)
{
- int alignemnt = MappingUnitSizes[unit];
+ int alignment = MappingUnitSizes[unit];
- va = AllocateVa(AliasRegionStart, regionPagesCount, neededPagesCount, alignemnt);
+ va = AllocateVa(AliasRegionStart, regionPagesCount, neededPagesCount, alignment);
}
if (va == 0)
@@ -2109,7 +2109,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
{
foreach (KMemoryInfo info in IterateOverRange(address, endAddrTruncated))
{
- //Check if the block state matches what we expect.
+ // Check if the block state matches what we expect.
if ((info.State & stateMask) != stateMask ||
(info.Attribute & attributeMask) != MemoryAttribute.IpcMapped)
{
@@ -2331,7 +2331,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
{
info = node.Value.GetInfo();
- //Check if the block state matches what we expect.
+ // Check if the block state matches what we expect.
if ( firstState != info.State ||
firstPermission != info.Permission ||
(info.Attribute & attributeMask) != attributeExpected ||
@@ -2367,7 +2367,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
{
foreach (KMemoryInfo info in IterateOverRange(address, address + size))
{
- //Check if the block state matches what we expect.
+ // Check if the block state matches what we expect.
if ((info.State & stateMask) != stateExpected ||
(info.Permission & permissionMask) != permissionExpected ||
(info.Attribute & attributeMask) != attributeExpected)
@@ -2404,9 +2404,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
MemoryPermission newPermission,
MemoryAttribute newAttribute)
{
- //Insert new block on the list only on areas where the state
- //of the block matches the state specified on the old* state
- //arguments, otherwise leave it as is.
+ // Insert new block on the list only on areas where the state
+ // of the block matches the state specified on the old* state
+ // arguments, otherwise leave it as is.
int oldCount = _blocks.Count;
oldAttribute |= MemoryAttribute.IpcAndDeviceMapped;
@@ -2451,7 +2451,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
newNode.Value.SetState(newPermission, newState, newAttribute);
- MergeEqualStateNeighbours(newNode);
+ MergeEqualStateNeighbors(newNode);
}
if (currEndAddr - 1 >= endAddr - 1)
@@ -2472,8 +2472,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
MemoryPermission permission = MemoryPermission.None,
MemoryAttribute attribute = MemoryAttribute.None)
{
- //Inserts new block at the list, replacing and spliting
- //existing blocks as needed.
+ // Inserts new block at the list, replacing and splitting
+ // existing blocks as needed.
int oldCount = _blocks.Count;
ulong endAddr = baseAddress + pagesCount * PageSize;
@@ -2505,7 +2505,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
newNode.Value.SetState(permission, state, attribute);
- MergeEqualStateNeighbours(newNode);
+ MergeEqualStateNeighbors(newNode);
}
if (currEndAddr - 1 >= endAddr - 1)
@@ -2537,9 +2537,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
BlockMutator blockMutate,
MemoryPermission permission = MemoryPermission.None)
{
- //Inserts new block at the list, replacing and spliting
- //existing blocks as needed, then calling the callback
- //function on the new block.
+ // Inserts new block at the list, replacing and splitting
+ // existing blocks as needed, then calling the callback
+ // function on the new block.
int oldCount = _blocks.Count;
ulong endAddr = baseAddress + pagesCount * PageSize;
@@ -2573,7 +2573,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
blockMutate(newBlock, permission);
- MergeEqualStateNeighbours(newNode);
+ MergeEqualStateNeighbors(newNode);
}
if (currEndAddr - 1 >= endAddr - 1)
@@ -2587,7 +2587,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
_blockAllocator.Count += _blocks.Count - oldCount;
}
- private void MergeEqualStateNeighbours(LinkedListNode<KMemoryBlock> node)
+ private void MergeEqualStateNeighbors(LinkedListNode<KMemoryBlock> node)
{
KMemoryBlock block = node.Value;
diff --git a/Ryujinx.HLE/HOS/Kernel/Memory/KMemoryRegionManager.cs b/Ryujinx.HLE/HOS/Kernel/Memory/KMemoryRegionManager.cs
index 92cef559..bb4989fc 100644
--- a/Ryujinx.HLE/HOS/Kernel/Memory/KMemoryRegionManager.cs
+++ b/Ryujinx.HLE/HOS/Kernel/Memory/KMemoryRegionManager.cs
@@ -126,21 +126,21 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
ulong blockPagesCount = bestFitBlockSize / KMemoryManager.PageSize;
- //Check if this is the best fit for this page size.
- //If so, try allocating as much requested pages as possible.
+ // Check if this is the best fit for this page size.
+ // If so, try allocating as much requested pages as possible.
while (blockPagesCount <= pagesCount)
{
ulong address = AllocatePagesForOrder(blockIndex, backwards, bestFitBlockSize);
- //The address being zero means that no free space was found on that order,
- //just give up and try with the next one.
+ // The address being zero means that no free space was found on that order,
+ // just give up and try with the next one.
if (address == 0)
{
break;
}
- //Add new allocated page(s) to the pages list.
- //If an error occurs, then free all allocated pages and fail.
+ // Add new allocated page(s) to the pages list.
+ // If an error occurs, then free all allocated pages and fail.
KernelResult result = pageList.AddRange(address, blockPagesCount);
if (result != KernelResult.Success)
@@ -159,13 +159,13 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
}
}
- //Success case, all requested pages were allocated successfully.
+ // Success case, all requested pages were allocated successfully.
if (pagesCount == 0)
{
return KernelResult.Success;
}
- //Error case, free allocated pages and return out of memory.
+ // Error case, free allocated pages and return out of memory.
foreach (KPageNode pageNode in pageList)
{
FreePages(pageNode.Address, pageNode.PagesCount);
@@ -321,8 +321,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
if (address != 0)
{
- //If we are using a larger order than best fit, then we should
- //split it into smaller blocks.
+ // If we are using a larger order than best fit, then we should
+ // split it into smaller blocks.
ulong firstFreeBlockSize = 1UL << block.Order;
if (firstFreeBlockSize > bestFitBlockSize)
@@ -416,7 +416,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
}
}
- //Free inside aligned region.
+ // Free inside aligned region.
ulong baseAddress = addressRounded;
while (baseAddress < endAddrTruncated)
@@ -430,7 +430,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
int nextBlockIndex = blockIndex - 1;
- //Free region between Address and aligned region start.
+ // Free region between Address and aligned region start.
baseAddress = addressRounded;
for (blockIndex = nextBlockIndex; blockIndex >= 0; blockIndex--)
@@ -445,7 +445,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
}
}
- //Free region between aligned region end and End Address.
+ // Free region between aligned region end and End Address.
baseAddress = endAddrTruncated;
for (blockIndex = nextBlockIndex; blockIndex >= 0; blockIndex--)
diff --git a/Ryujinx.HLE/HOS/Kernel/Process/HleProcessDebugger.cs b/Ryujinx.HLE/HOS/Kernel/Process/HleProcessDebugger.cs
index d31f95b4..223bf5da 100644
--- a/Ryujinx.HLE/HOS/Kernel/Process/HleProcessDebugger.cs
+++ b/Ryujinx.HLE/HOS/Kernel/Process/HleProcessDebugger.cs
@@ -1,10 +1,8 @@
using ChocolArm64.Memory;
using ChocolArm64.State;
-using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Diagnostics.Demangler;
using Ryujinx.HLE.HOS.Kernel.Memory;
using Ryujinx.HLE.Loaders.Elf;
-using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@@ -75,7 +73,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
}
}
- //TODO: ARM32.
+ // TODO: ARM32.
long framePointer = (long)threadState.X29;
trace.AppendLine($"Process: {_owner.Name}, PID: {_owner.Pid}");
@@ -89,8 +87,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
break;
}
- //Note: This is the return address, we need to subtract one instruction
- //worth of bytes to get the branch instruction address.
+ // Note: This is the return address, we need to subtract one instruction
+ // worth of bytes to get the branch instruction address.
AppendTrace(_owner.CpuMemory.ReadInt64(framePointer + 8) - 4);
framePointer = _owner.CpuMemory.ReadInt64(framePointer);
@@ -245,7 +243,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
long ehHdrEndOffset = memory.ReadInt32(mod0Offset + 0x14) + mod0Offset;
long modObjOffset = memory.ReadInt32(mod0Offset + 0x18) + mod0Offset;
- //TODO: Elf32.
+ // TODO: Elf32.
while (true)
{
long tagVal = memory.ReadInt64(dynamicOffset + 0);
diff --git a/Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs b/Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs
index 909f6333..1b5a6772 100644
--- a/Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs
+++ b/Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs
@@ -350,7 +350,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
private KernelResult ParseProcessInfo(ProcessCreationInfo creationInfo)
{
- //Ensure that the current kernel version is equal or above to the minimum required.
+ // Ensure that the current kernel version is equal or above to the minimum required.
uint requiredKernelVersionMajor = (uint)Capabilities.KernelReleaseVersion >> 19;
uint requiredKernelVersionMinor = ((uint)Capabilities.KernelReleaseVersion >> 15) & 0xf;
@@ -429,7 +429,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
if (_freeTlsPages.Count > 0)
{
- //If we have free TLS pages available, just use the first one.
+ // If we have free TLS pages available, just use the first one.
KTlsPageInfo pageInfo = _freeTlsPages.Values.First();
if (!pageInfo.TryGetFreePage(out address))
@@ -448,7 +448,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
}
else
{
- //Otherwise, we need to create a new one.
+ // Otherwise, we need to create a new one.
result = AllocateTlsPage(out KTlsPageInfo pageInfo);
if (result == KernelResult.Success)
@@ -522,7 +522,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
if (_fullTlsPages.TryGetValue(tlsPageAddr, out pageInfo))
{
- //TLS page was full, free slot and move to free pages tree.
+ // TLS page was full, free slot and move to free pages tree.
_fullTlsPages.Remove(tlsPageAddr);
_freeTlsPages.Add(tlsPageAddr, pageInfo);
@@ -538,8 +538,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
if (pageInfo.IsEmpty())
{
- //TLS page is now empty, we should ensure it is removed
- //from all trees, and free the memory it was using.
+ // TLS page is now empty, we should ensure it is removed
+ // from all trees, and free the memory it was using.
_freeTlsPages.Remove(tlsPageAddr);
System.CriticalSection.Leave();
@@ -574,7 +574,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
private void GenerateRandomEntropy()
{
- //TODO.
+ // TODO.
}
public KernelResult Start(int mainThreadPriority, ulong stackSize)
@@ -603,9 +603,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
ulong neededSize = stackSizeRounded + _imageSize;
- //Check if the needed size for the code and the stack will fit on the
- //memory usage capacity of this Process. Also check for possible overflow
- //on the above addition.
+ // Check if the needed size for the code and the stack will fit on the
+ // memory usage capacity of this Process. Also check for possible overflow
+ // on the above addition.
if (neededSize > _memoryUsageCapacity ||
neededSize < stackSizeRounded)
{
@@ -742,10 +742,10 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
SetState(newState);
- //TODO: We can't call KThread.Start from a non-guest thread.
- //We will need to make some changes to allow the creation of
- //dummy threads that will be used to initialize the current
- //thread on KCoreContext so that GetCurrentThread doesn't fail.
+ // TODO: We can't call KThread.Start from a non-guest thread.
+ // We will need to make some changes to allow the creation of
+ // dummy threads that will be used to initialize the current
+ // thread on KCoreContext so that GetCurrentThread doesn't fail.
/* Result = MainThread.Start();
if (Result != KernelResult.Success)
@@ -935,7 +935,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
if (shallTerminate)
{
- //UnpauseAndTerminateAllThreadsExcept(System.Scheduler.GetCurrentThread());
+ // UnpauseAndTerminateAllThreadsExcept(System.Scheduler.GetCurrentThread());
HandleTable.Destroy();
@@ -948,12 +948,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
private void UnpauseAndTerminateAllThreadsExcept(KThread thread)
{
- //TODO.
+ // TODO.
}
private void SignalExitForDebugEvent()
{
- //TODO: Debug events.
+ // TODO: Debug events.
}
private void SignalExit()
diff --git a/Ryujinx.HLE/HOS/Kernel/Process/KProcessCapabilities.cs b/Ryujinx.HLE/HOS/Kernel/Process/KProcessCapabilities.cs
index 964762bb..2396aea8 100644
--- a/Ryujinx.HLE/HOS/Kernel/Process/KProcessCapabilities.cs
+++ b/Ryujinx.HLE/HOS/Kernel/Process/KProcessCapabilities.cs
@@ -131,7 +131,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
int codeMask = 1 << (32 - BitUtils.CountLeadingZeros32(code + 1));
- //Check if the property was already set.
+ // Check if the property was already set.
if (((mask0 & codeMask) & 0x1e008) != 0)
{
return KernelResult.InvalidCombination;
@@ -223,7 +223,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
case 0x800:
{
- //TODO: GIC distributor check.
+ // TODO: GIC distributor check.
int irq0 = (cap >> 12) & 0x3ff;
int irq1 = (cap >> 22) & 0x3ff;
@@ -256,7 +256,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
case 0x4000:
{
- //Note: This check is bugged on kernel too, we are just replicating the bug here.
+ // Note: This check is bugged on kernel too, we are just replicating the bug here.
if ((KernelReleaseVersion >> 17) != 0 || cap < 0x80000)
{
return KernelResult.ReservedValue;
diff --git a/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcSystem.cs b/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcSystem.cs
index efc10512..5f971131 100644
--- a/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcSystem.cs
+++ b/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcSystem.cs
@@ -161,7 +161,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
process = thread.Owner;
}
- //TODO: KDebugEvent.
+ // TODO: KDebugEvent.
}
pid = process?.Pid ?? 0;
@@ -549,10 +549,10 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
switch (id)
{
- //Memory region capacity.
+ // Memory region capacity.
case 0: value = (long)region.Size; break;
- //Memory region free space.
+ // Memory region free space.
case 1:
{
ulong freePagesCount = region.GetFreePages();
diff --git a/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcTable.cs b/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcTable.cs
index dd98e8a0..23934649 100644
--- a/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcTable.cs
+++ b/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcTable.cs
@@ -151,10 +151,10 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
}
}
- //For functions returning output values, the first registers
- //are used to hold pointers where the value will be stored,
- //so they can't be used to pass argument and we must
- //skip them.
+ // For functions returning output values, the first registers
+ // are used to hold pointers where the value will be stored,
+ // so they can't be used to pass argument and we must
+ // skip them.
int byRefArgsCount = 0;
for (int index = 0; index < methodArgs.Length; index++)
@@ -165,7 +165,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
}
}
- //Print all the arguments for debugging purposes.
+ // Print all the arguments for debugging purposes.
int inputArgsCount = methodArgs.Length - byRefArgsCount;
generator.Emit(OpCodes.Ldc_I4_S, inputArgsCount);
@@ -200,7 +200,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
generator.Emit(OpCodes.Call, printArgsMethod);
- //Call the SVC function handler.
+ // Call the SVC function handler.
generator.Emit(OpCodes.Ldarg_0);
List<LocalBuilder> locals = new List<LocalBuilder>();
@@ -239,7 +239,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
Type retType = methodInfo.ReturnType;
- //Print result code.
+ // Print result code.
if (retType == typeof(KernelResult))
{
MethodInfo printResultMethod = typeof(SvcTable).GetMethod(nameof(PrintResult), staticNonPublic);
@@ -249,7 +249,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
generator.Emit(OpCodes.Call, printResultMethod);
}
- //Save return value into register X0 (when the method has a return value).
+ // Save return value into register X0 (when the method has a return value).
if (retType != typeof(void))
{
CheckIfTypeIsSupported(retType, svcName);
@@ -275,7 +275,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
generator.Emit(OpCodes.Stfld, GetStateFieldX(outRegIndex++));
}
- //Zero out the remaining unused registers.
+ // Zero out the remaining unused registers.
while (outRegIndex < SvcFuncMaxArguments)
{
generator.Emit(OpCodes.Ldarg_1);
diff --git a/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs b/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs
index fa0b3a6c..e1f018c1 100644
--- a/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs
+++ b/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs
@@ -175,7 +175,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
public KernelResult SetThreadPriority(int handle, int priority)
{
- //TODO: NPDM check.
+ // TODO: NPDM check.
KThread thread = _process.HandleTable.GetKThread(handle);
diff --git a/Ryujinx.HLE/HOS/Kernel/Threading/HleScheduler.cs b/Ryujinx.HLE/HOS/Kernel/Threading/HleScheduler.cs
index d5dbb4d8..42eed26a 100644
--- a/Ryujinx.HLE/HOS/Kernel/Threading/HleScheduler.cs
+++ b/Ryujinx.HLE/HOS/Kernel/Threading/HleScheduler.cs
@@ -68,8 +68,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (hasThreadExecuting)
{
- //If this is not the thread that is currently executing, we need
- //to request an interrupt to allow safely starting another thread.
+ // If this is not the thread that is currently executing, we need
+ // to request an interrupt to allow safely starting another thread.
if (!currentThread.Context.IsCurrentThread())
{
currentThread.Context.RequestInterrupt();
@@ -80,8 +80,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
CoreManager.Reset(currentThread.Context.Work);
}
- //Advance current core and try picking a thread,
- //keep advancing if it is null.
+ // Advance current core and try picking a thread,
+ // keep advancing if it is null.
for (int core = 0; core < 4; core++)
{
_currentCore = (_currentCore + 1) % CpuCoresCount;
@@ -100,8 +100,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
}
}
- //If nothing was running before, then we are on a "external"
- //HLE thread, we don't need to wait.
+ // If nothing was running before, then we are on a "external"
+ // HLE thread, we don't need to wait.
if (!hasThreadExecuting)
{
return;
@@ -114,9 +114,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
private void PreemptCurrentThread()
{
- //Preempts current thread every 10 milliseconds on a round-robin fashion,
- //when multi core scheduling is disabled, to try ensuring that all threads
- //gets a chance to run.
+ // Preempts current thread every 10 milliseconds on a round-robin fashion,
+ // when multi core scheduling is disabled, to try ensuring that all threads
+ // gets a chance to run.
while (_keepPreempting)
{
lock (CoreContexts)
diff --git a/Ryujinx.HLE/HOS/Kernel/Threading/KAddressArbiter.cs b/Ryujinx.HLE/HOS/Kernel/Threading/KAddressArbiter.cs
index b11df61e..166cf064 100644
--- a/Ryujinx.HLE/HOS/Kernel/Threading/KAddressArbiter.cs
+++ b/Ryujinx.HLE/HOS/Kernel/Threading/KAddressArbiter.cs
@@ -207,7 +207,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
signaledThreads.Enqueue(thread);
- //If the count is <= 0, we should signal all threads waiting.
+ // If the count is <= 0, we should signal all threads waiting.
if (count >= 1 && --count == 0)
{
break;
@@ -234,7 +234,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
if (!KernelTransfer.UserToKernelInt32(_system, address, out mutexValue))
{
- //Invalid address.
+ // Invalid address.
requester.SignaledObj = null;
requester.ObjSyncResult = KernelResult.InvalidMemState;
@@ -243,12 +243,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (mutexValue != 0)
{
- //Update value to indicate there is a mutex waiter now.
+ // Update value to indicate there is a mutex waiter now.
newMutexValue = mutexValue | HasListenersMask;
}
else
{
- //No thread owning the mutex, assign to requesting thread.
+ // No thread owning the mutex, assign to requesting thread.
newMutexValue = requester.ThreadHandleForUserMutex;
}
}
@@ -256,7 +256,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (mutexValue == 0)
{
- //We now own the mutex.
+ // We now own the mutex.
requester.SignaledObj = null;
requester.ObjSyncResult = KernelResult.Success;
@@ -271,12 +271,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (mutexOwner != null)
{
- //Mutex already belongs to another thread, wait for it.
+ // Mutex already belongs to another thread, wait for it.
mutexOwner.AddMutexWaiter(requester);
}
else
{
- //Invalid mutex owner.
+ // Invalid mutex owner.
requester.SignaledObj = null;
requester.ObjSyncResult = KernelResult.InvalidHandle;
@@ -513,9 +513,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
int offset;
- //The value is decremented if the number of threads waiting is less
- //or equal to the Count of threads to be signaled, or Count is zero
- //or negative. It is incremented if there are no threads waiting.
+ // The value is decremented if the number of threads waiting is less
+ // or equal to the Count of threads to be signaled, or Count is zero
+ // or negative. It is incremented if there are no threads waiting.
int waitingCount = 0;
foreach (KThread thread in ArbiterThreads.Where(x => x.MutexAddress == address))
@@ -572,7 +572,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
signaledThreads.Enqueue(thread);
- //If the count is <= 0, we should signal all threads waiting.
+ // If the count is <= 0, we should signal all threads waiting.
if (count >= 1 && --count == 0)
{
break;
diff --git a/Ryujinx.HLE/HOS/Kernel/Threading/KCriticalSection.cs b/Ryujinx.HLE/HOS/Kernel/Threading/KCriticalSection.cs
index 841d0d69..39c857b5 100644
--- a/Ryujinx.HLE/HOS/Kernel/Threading/KCriticalSection.cs
+++ b/Ryujinx.HLE/HOS/Kernel/Threading/KCriticalSection.cs
@@ -57,17 +57,17 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (currentHleThread == null)
{
- //Nothing is running, we can perform the context switch immediately.
+ // Nothing is running, we can perform the context switch immediately.
coreContext.ContextSwitch();
}
else if (currentHleThread.IsCurrentThread())
{
- //Thread running on the current core, context switch will block.
+ // Thread running on the current core, context switch will block.
doContextSwitch = true;
}
else
{
- //Thread running on another core, request a interrupt.
+ // Thread running on another core, request a interrupt.
currentHleThread.RequestInterrupt();
}
}
diff --git a/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs b/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs
index c9686df3..8d2cdfce 100644
--- a/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs
+++ b/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs
@@ -55,7 +55,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
KThread selectedThread = scheduledThreads.FirstOrDefault(x => x.DynamicPriority == prio);
- //Yield priority queue.
+ // Yield priority queue.
if (selectedThread != null)
{
SchedulingData.Reschedule(prio, core, selectedThread);
@@ -82,7 +82,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
}
}
- //If the candidate was scheduled after the current thread, then it's not worth it.
+ // If the candidate was scheduled after the current thread, then it's not worth it.
if (selectedThread == null || selectedThread.LastScheduledTime >= thread.LastScheduledTime)
{
yield return thread;
@@ -90,8 +90,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
}
}
- //Select candidate threads that could run on this core.
- //Only take into account threads that are not yet selected.
+ // Select candidate threads that could run on this core.
+ // Only take into account threads that are not yet selected.
KThread dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority == prio);
if (dst != null)
@@ -101,8 +101,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
selectedThread = dst;
}
- //If the priority of the currently selected thread is lower than preemption priority,
- //then allow threads with lower priorities to be selected aswell.
+ // If the priority of the currently selected thread is lower than preemption priority,
+ // then allow threads with lower priorities to be selected aswell.
if (selectedThread != null && selectedThread.DynamicPriority > prio)
{
Func<KThread, bool> predicate = x => x.DynamicPriority >= selectedThread.DynamicPriority;
@@ -131,8 +131,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
for (int core = 0; core < CpuCoresCount; core++)
{
- //If the core is not idle (there's already a thread running on it),
- //then we don't need to attempt load balancing.
+ // If the core is not idle (there's already a thread running on it),
+ // then we don't need to attempt load balancing.
if (SchedulingData.ScheduledThreads(core).Any())
{
continue;
@@ -144,8 +144,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
KThread dst = null;
- //Select candidate threads that could run on this core.
- //Give preference to threads that are not yet selected.
+ // Select candidate threads that could run on this core.
+ // Give preference to threads that are not yet selected.
foreach (KThread thread in SchedulingData.SuggestedThreads(core))
{
if (thread.CurrentCore < 0 || thread != CoreContexts[thread.CurrentCore].SelectedThread)
@@ -158,11 +158,11 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
srcCoresHighestPrioThreads[srcCoresHighestPrioThreadsCount++] = thread.CurrentCore;
}
- //Not yet selected candidate found.
+ // Not yet selected candidate found.
if (dst != null)
{
- //Priorities < 2 are used for the kernel message dispatching
- //threads, we should skip load balancing entirely.
+ // Priorities < 2 are used for the kernel message dispatching
+ // threads, we should skip load balancing entirely.
if (dst.DynamicPriority >= 2)
{
SchedulingData.TransferToCore(dst.DynamicPriority, core, dst);
@@ -173,8 +173,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
continue;
}
- //All candiates are already selected, choose the best one
- //(the first one that doesn't make the source core idle if moved).
+ // All candidates are already selected, choose the best one
+ // (the first one that doesn't make the source core idle if moved).
for (int index = 0; index < srcCoresHighestPrioThreadsCount; index++)
{
int srcCore = srcCoresHighestPrioThreads[index];
@@ -183,8 +183,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (src != null)
{
- //Run the second thread on the queue on the source core,
- //move the first one to the current core.
+ // Run the second thread on the queue on the source core,
+ // move the first one to the current core.
KThread origSelectedCoreSrc = CoreContexts[srcCore].SelectedThread;
CoreContexts[srcCore].SelectThread(src);
diff --git a/Ryujinx.HLE/HOS/Kernel/Threading/KSynchronization.cs b/Ryujinx.HLE/HOS/Kernel/Threading/KSynchronization.cs
index 327b0418..865551a2 100644
--- a/Ryujinx.HLE/HOS/Kernel/Threading/KSynchronization.cs
+++ b/Ryujinx.HLE/HOS/Kernel/Threading/KSynchronization.cs
@@ -20,7 +20,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
_system.CriticalSection.Enter();
- //Check if objects are already signaled before waiting.
+ // Check if objects are already signaled before waiting.
for (int index = 0; index < syncObjs.Length; index++)
{
if (!syncObjs[index].IsSignaled())
diff --git a/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs b/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs
index ebde34ba..50c71ea9 100644
--- a/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs
+++ b/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs
@@ -276,7 +276,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
public void Exit()
{
- //TODO: Debug event.
+ // TODO: Debug event.
if (Owner != null)
{
@@ -352,7 +352,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (DynamicPriority < KScheduler.PrioritiesCount)
{
- //Move current thread to the end of the queue.
+ // Move current thread to the end of the queue.
_schedulingData.Reschedule(DynamicPriority, CurrentCore, this);
}
@@ -383,7 +383,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (DynamicPriority < KScheduler.PrioritiesCount)
{
- //Move current thread to the end of the queue.
+ // Move current thread to the end of the queue.
_schedulingData.Reschedule(prio, core, this);
Func<KThread, bool> predicate = x => x.DynamicPriority == prio;
@@ -407,8 +407,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
}
}
- //If the candidate was scheduled after the current thread, then it's not worth it,
- //unless the priority is higher than the current one.
+ // If the candidate was scheduled after the current thread, then it's not worth it,
+ // unless the priority is higher than the current one.
if (nextThreadOnCurrentQueue.LastScheduledTime >= thread.LastScheduledTime ||
nextThreadOnCurrentQueue.DynamicPriority < thread.DynamicPriority)
{
@@ -524,7 +524,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
if (pause)
{
- //Pause, the force pause flag should be clear (thread is NOT paused).
+ // Pause, the force pause flag should be clear (thread is NOT paused).
if ((_forcePauseFlags & ThreadSchedState.ThreadPauseFlag) == 0)
{
_forcePauseFlags |= ThreadSchedState.ThreadPauseFlag;
@@ -538,7 +538,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
}
else
{
- //Unpause, the force pause flag should be set (thread is paused).
+ // Unpause, the force pause flag should be set (thread is paused).
if ((_forcePauseFlags & ThreadSchedState.ThreadPauseFlag) != 0)
{
ThreadSchedState oldForcePauseFlags = _forcePauseFlags;
@@ -604,7 +604,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
bool useOverride = _affinityOverrideCount != 0;
- //The value -3 is "do not change the preferred core".
+ // The value -3 is "do not change the preferred core".
if (newCore == -3)
{
newCore = useOverride ? _preferredCoreOverride : PreferredCore;
@@ -766,7 +766,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
do
{
- //Skip all threads that are not waiting for this mutex.
+ // Skip all threads that are not waiting for this mutex.
while (currentNode != null && currentNode.Value.MutexAddress != mutexAddress)
{
currentNode = currentNode.Next;
@@ -785,12 +785,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (newMutexOwner != null)
{
- //New owner was already selected, re-insert on new owner list.
+ // New owner was already selected, re-insert on new owner list.
newMutexOwner.AddToMutexWaitersList(currentNode.Value);
}
else
{
- //New owner not selected yet, use current thread.
+ // New owner not selected yet, use current thread.
newMutexOwner = currentNode.Value;
}
@@ -812,9 +812,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
private void UpdatePriorityInheritance()
{
- //If any of the threads waiting for the mutex has
- //higher priority than the current thread, then
- //the current thread inherits that priority.
+ // If any of the threads waiting for the mutex has
+ // higher priority than the current thread, then
+ // the current thread inherits that priority.
int highestPriority = BasePriority;
if (_mutexWaiters.First != null)
@@ -837,7 +837,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (MutexOwner != null)
{
- //Remove and re-insert to ensure proper sorting based on new priority.
+ // Remove and re-insert to ensure proper sorting based on new priority.
MutexOwner._mutexWaiters.Remove(_mutexWaiterNode);
MutexOwner.AddToMutexWaitersList(this);
@@ -877,7 +877,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (oldFlags == ThreadSchedState.Running)
{
- //Was running, now it's stopped.
+ // Was running, now it's stopped.
if (CurrentCore >= 0)
{
_schedulingData.Unschedule(DynamicPriority, CurrentCore, this);
@@ -893,7 +893,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
}
else if (SchedFlags == ThreadSchedState.Running)
{
- //Was stopped, now it's running.
+ // Was stopped, now it's running.
if (CurrentCore >= 0)
{
_schedulingData.Schedule(DynamicPriority, CurrentCore, this);
@@ -918,7 +918,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
return;
}
- //Remove thread from the old priority queues.
+ // Remove thread from the old priority queues.
if (CurrentCore >= 0)
{
_schedulingData.Unschedule(oldPriority, CurrentCore, this);
@@ -932,7 +932,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
}
}
- //Add thread to the new priority queues.
+ // Add thread to the new priority queues.
KThread currentThread = _scheduler.GetCurrentThread();
if (CurrentCore >= 0)
@@ -965,7 +965,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
return;
}
- //Remove thread from the old priority queues.
+ // Remove thread from the old priority queues.
for (int core = 0; core < KScheduler.CpuCoresCount; core++)
{
if (((oldAffinityMask >> core) & 1) != 0)
@@ -981,7 +981,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
}
}
- //Add thread to the new priority queues.
+ // Add thread to the new priority queues.
for (int core = 0; core < KScheduler.CpuCoresCount; core++)
{
if (((AffinityMask >> core) & 1) != 0)
@@ -1069,7 +1069,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
System.CriticalSection.Enter();
- //Wake up all threads that may be waiting for a mutex being held by this thread.
+ // Wake up all threads that may be waiting for a mutex being held by this thread.
foreach (KThread thread in _mutexWaiters)
{
thread.MutexOwner = null;
diff --git a/Ryujinx.HLE/HOS/ProgramLoader.cs b/Ryujinx.HLE/HOS/ProgramLoader.cs
index a41df557..af974e18 100644
--- a/Ryujinx.HLE/HOS/ProgramLoader.cs
+++ b/Ryujinx.HLE/HOS/ProgramLoader.cs
@@ -38,7 +38,7 @@ namespace Ryujinx.HLE.HOS
if (AslrEnabled)
{
- //TODO: Randomization.
+ // TODO: Randomization.
mmuFlags |= 0x20;
}
diff --git a/Ryujinx.HLE/HOS/Services/Am/IApplicationCreator.cs b/Ryujinx.HLE/HOS/Services/Am/IApplicationCreator.cs
index eac609ed..5f31b323 100644
--- a/Ryujinx.HLE/HOS/Services/Am/IApplicationCreator.cs
+++ b/Ryujinx.HLE/HOS/Services/Am/IApplicationCreator.cs
@@ -13,7 +13,7 @@ namespace Ryujinx.HLE.HOS.Services.Am
{
_commands = new Dictionary<int, ServiceProcessRequest>
{
- //...
+ // ...
};
}
}
diff --git a/Ryujinx.HLE/HOS/Services/Am/IApplicationFunctions.cs b/Ryujinx.HLE/HOS/Services/Am/IApplicationFunctions.cs
index 41bfb1c8..dc8adb93 100644
--- a/Ryujinx.HLE/HOS/Services/Am/IApplicationFunctions.cs
+++ b/Ryujinx.HLE/HOS/Services/Am/IApplicationFunctions.cs
@@ -28,7 +28,7 @@ namespace Ryujinx.HLE.HOS.Services.Am
public long PopLaunchParameter(ServiceCtx context)
{
- //Only the first 0x18 bytes of the Data seems to be actually used.
+ // Only the first 0x18 bytes of the Data seems to be actually used.
MakeObject(context, new IStorage(StorageHelper.MakeLaunchParams()));
return 0;
@@ -74,7 +74,7 @@ namespace Ryujinx.HLE.HOS.Services.Am
public long GetDisplayVersion(ServiceCtx context)
{
- //FIXME: Need to check correct version on a switch.
+ // FIXME: Need to check correct version on a switch.
context.ResponseData.Write(1L);
context.ResponseData.Write(0L);
diff --git a/Ryujinx.HLE/HOS/Services/Am/IDebugFunctions.cs b/Ryujinx.HLE/HOS/Services/Am/IDebugFunctions.cs
index f7ea253d..a884a454 100644
--- a/Ryujinx.HLE/HOS/Services/Am/IDebugFunctions.cs
+++ b/Ryujinx.HLE/HOS/Services/Am/IDebugFunctions.cs
@@ -13,7 +13,7 @@ namespace Ryujinx.HLE.HOS.Services.Am
{
_commands = new Dictionary<int, ServiceProcessRequest>
{
- //...
+ // ...
};
}
}
diff --git a/Ryujinx.HLE/HOS/Services/Am/IDisplayController.cs b/Ryujinx.HLE/HOS/Services/Am/IDisplayController.cs
index 91fd864c..fc668f3c 100644
--- a/Ryujinx.HLE/HOS/Services/Am/IDisplayController.cs
+++ b/Ryujinx.HLE/HOS/Services/Am/IDisplayController.cs
@@ -13,7 +13,7 @@ namespace Ryujinx.HLE.HOS.Services.Am
{
_commands = new Dictionary<int, ServiceProcessRequest>
{
- //...
+ // ...
};
}
}
diff --git a/Ryujinx.HLE/HOS/Services/Am/IGlobalStateController.cs b/Ryujinx.HLE/HOS/Services/Am/IGlobalStateController.cs
index b9387661..634f65eb 100644
--- a/Ryujinx.HLE/HOS/Services/Am/IGlobalStateController.cs
+++ b/Ryujinx.HLE/HOS/Services/Am/IGlobalStateController.cs
@@ -13,7 +13,7 @@ namespace Ryujinx.HLE.HOS.Services.Am
{
_commands = new Dictionary<int, ServiceProcessRequest>
{
- //...
+ // ...
};
}
}
diff --git a/Ryujinx.HLE/HOS/Services/Am/IHomeMenuFunctions.cs b/Ryujinx.HLE/HOS/Services/Am/IHomeMenuFunctions.cs
index e61fccb2..868e0215 100644
--- a/Ryujinx.HLE/HOS/Services/Am/IHomeMenuFunctions.cs
+++ b/Ryujinx.HLE/HOS/Services/Am/IHomeMenuFunctions.cs
@@ -23,7 +23,7 @@ namespace Ryujinx.HLE.HOS.Services.Am
{ 21, GetPopFromGeneralChannelEvent }
};
- //ToDo: Signal this Event somewhere in future.
+ // TODO: Signal this Event somewhere in future.
_channelEvent = new KEvent(system);
}
diff --git a/Ryujinx.HLE/HOS/Services/Am/IStorageAccessor.cs b/Ryujinx.HLE/HOS/Services/Am/IStorageAccessor.cs
index ac54069a..ac44e444 100644
--- a/Ryujinx.HLE/HOS/Services/Am/IStorageAccessor.cs
+++ b/Ryujinx.HLE/HOS/Services/Am/IStorageAccessor.cs
@@ -33,7 +33,7 @@ namespace Ryujinx.HLE.HOS.Services.Am
public long Write(ServiceCtx context)
{
- //TODO: Error conditions.
+ // TODO: Error conditions.
long writePosition = context.RequestData.ReadInt64();
(long position, long size) = context.Request.GetBufferType0x21();
@@ -57,7 +57,7 @@ namespace Ryujinx.HLE.HOS.Services.Am
public long Read(ServiceCtx context)
{
- //TODO: Error conditions.
+ // TODO: Error conditions.
long readPosition = context.RequestData.ReadInt64();
(long position, long size) = context.Request.GetBufferType0x22();
diff --git a/Ryujinx.HLE/HOS/Services/Am/StorageHelper.cs b/Ryujinx.HLE/HOS/Services/Am/StorageHelper.cs
index 39a4c6dd..a3dbbeb7 100644
--- a/Ryujinx.HLE/HOS/Services/Am/StorageHelper.cs
+++ b/Ryujinx.HLE/HOS/Services/Am/StorageHelper.cs
@@ -8,7 +8,7 @@ namespace Ryujinx.HLE.HOS.Services.Am
public static byte[] MakeLaunchParams()
{
- //Size needs to be at least 0x88 bytes otherwise application errors.
+ // Size needs to be at least 0x88 bytes otherwise application errors.
using (MemoryStream ms = new MemoryStream())
{
BinaryWriter writer = new BinaryWriter(ms);
diff --git a/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/IAudioRenderer.cs b/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/IAudioRenderer.cs
index 8c984385..2fbb041a 100644
--- a/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/IAudioRenderer.cs
+++ b/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/IAudioRenderer.cs
@@ -16,11 +16,11 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
{
class IAudioRenderer : IpcService, IDisposable
{
- //This is the amount of samples that are going to be appended
- //each time that RequestUpdateAudioRenderer is called. Ideally,
- //this value shouldn't be neither too small (to avoid the player
- //starving due to running out of samples) or too large (to avoid
- //high latency).
+ // This is the amount of samples that are going to be appended
+ // each time that RequestUpdateAudioRenderer is called. Ideally,
+ // this value shouldn't be neither too small (to avoid the player
+ // starving due to running out of samples) or too large (to avoid
+ // high latency).
private const int MixBufferSamplesCount = 960;
private Dictionary<int, ServiceProcessRequest> _commands;
diff --git a/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceChannelResourceIn.cs b/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceChannelResourceIn.cs
index 2a6f424f..4933a79b 100644
--- a/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceChannelResourceIn.cs
+++ b/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceChannelResourceIn.cs
@@ -5,6 +5,6 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
[StructLayout(LayoutKind.Sequential, Size = 0x70, Pack = 1)]
struct VoiceChannelResourceIn
{
- //???
+ // ???
}
}
diff --git a/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceContext.cs b/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceContext.cs
index 5de85612..971563dc 100644
--- a/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceContext.cs
+++ b/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceContext.cs
@@ -46,7 +46,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
{
if (_acquired && !newState)
{
- //Release.
+ // Release.
Reset();
}
@@ -124,9 +124,9 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
private void UpdateBuffer(MemoryManager memory)
{
- //TODO: Implement conversion for formats other
- //than interleaved stereo (2 channels).
- //As of now, it assumes that HostChannelsCount == 2.
+ // TODO: Implement conversion for formats other
+ // than interleaved stereo (2 channels).
+ // As of now, it assumes that HostChannelsCount == 2.
WaveBuffer wb = WaveBuffers[_bufferIndex];
if (wb.Position == 0)
@@ -173,9 +173,9 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
if (SampleRate != AudioConsts.HostSampleRate)
{
- //TODO: We should keep the frames being discarded (see the 4 below)
- //on a buffer and include it on the next samples buffer, to allow
- //the resampler to do seamless interpolation between wave buffers.
+ // TODO: We should keep the frames being discarded (see the 4 below)
+ // on a buffer and include it on the next samples buffer, to allow
+ // the resampler to do seamless interpolation between wave buffers.
int samplesCount = _samples.Length / AudioConsts.HostChannelsCount;
samplesCount = Math.Max(samplesCount - 4, 0);
diff --git a/Ryujinx.HLE/HOS/Services/Aud/IAudioDevice.cs b/Ryujinx.HLE/HOS/Services/Aud/IAudioDevice.cs
index 4be183fa..d4946999 100644
--- a/Ryujinx.HLE/HOS/Services/Aud/IAudioDevice.cs
+++ b/Ryujinx.HLE/HOS/Services/Aud/IAudioDevice.cs
@@ -36,7 +36,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud
_systemEvent = new KEvent(system);
- //TODO: We shouldn't be signaling this here.
+ // TODO: We shouldn't be signaling this here.
_systemEvent.ReadableEvent.Signal();
}
diff --git a/Ryujinx.HLE/HOS/Services/Aud/IHardwareOpusDecoder.cs b/Ryujinx.HLE/HOS/Services/Aud/IHardwareOpusDecoder.cs
index fc0bd8db..68b02bcc 100644
--- a/Ryujinx.HLE/HOS/Services/Aud/IHardwareOpusDecoder.cs
+++ b/Ryujinx.HLE/HOS/Services/Aud/IHardwareOpusDecoder.cs
@@ -37,8 +37,8 @@ namespace Ryujinx.HLE.HOS.Services.Aud
{
long result = DecodeInterleaved(context);
- //TODO: Figure out what this value is.
- //According to switchbrew, it is now used.
+ // TODO: Figure out what this value is.
+ // According to switchbrew, it is now used.
context.ResponseData.Write(0L);
return result;
diff --git a/Ryujinx.HLE/HOS/Services/Aud/IHardwareOpusDecoderManager.cs b/Ryujinx.HLE/HOS/Services/Aud/IHardwareOpusDecoderManager.cs
index 495c8ab4..0b5e12f0 100644
--- a/Ryujinx.HLE/HOS/Services/Aud/IHardwareOpusDecoderManager.cs
+++ b/Ryujinx.HLE/HOS/Services/Aud/IHardwareOpusDecoderManager.cs
@@ -30,7 +30,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud
public long GetWorkBufferSize(ServiceCtx context)
{
- //Note: The sample rate is ignored because it is fixed to 48KHz.
+ // Note: The sample rate is ignored because it is fixed to 48KHz.
int sampleRate = context.RequestData.ReadInt32();
int channelsCount = context.RequestData.ReadInt32();
diff --git a/Ryujinx.HLE/HOS/Services/Bcat/IBcatService.cs b/Ryujinx.HLE/HOS/Services/Bcat/IBcatService.cs
index 051b75d6..dfd67304 100644
--- a/Ryujinx.HLE/HOS/Services/Bcat/IBcatService.cs
+++ b/Ryujinx.HLE/HOS/Services/Bcat/IBcatService.cs
@@ -13,7 +13,7 @@ namespace Ryujinx.HLE.HOS.Services.Bcat
{
_commands = new Dictionary<int, ServiceProcessRequest>
{
- //...
+ // ...
};
}
diff --git a/Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs b/Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs
index 043cb607..fcf81c7e 100644
--- a/Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs
+++ b/Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs
@@ -13,7 +13,7 @@ namespace Ryujinx.HLE.HOS.Services.Bcat
{
_commands = new Dictionary<int, ServiceProcessRequest>
{
- //...
+ // ...
};
}
diff --git a/Ryujinx.HLE/HOS/Services/Caps/IAlbumAccessorService.cs b/Ryujinx.HLE/HOS/Services/Caps/IAlbumAccessorService.cs
index 7b334ac4..82da2451 100644
--- a/Ryujinx.HLE/HOS/Services/Caps/IAlbumAccessorService.cs
+++ b/Ryujinx.HLE/HOS/Services/Caps/IAlbumAccessorService.cs
@@ -13,7 +13,7 @@ namespace Ryujinx.HLE.HOS.Services.Caps
{
_commands = new Dictionary<int, ServiceProcessRequest>
{
- //...
+ // ...
};
}
}
diff --git a/Ryujinx.HLE/HOS/Services/Caps/IScreenshotService.cs b/Ryujinx.HLE/HOS/Services/Caps/IScreenshotService.cs
index 63b155e0..9273b394 100644
--- a/Ryujinx.HLE/HOS/Services/Caps/IScreenshotService.cs
+++ b/Ryujinx.HLE/HOS/Services/Caps/IScreenshotService.cs
@@ -13,7 +13,7 @@ namespace Ryujinx.HLE.HOS.Services.Caps
{
_commands = new Dictionary<int, ServiceProcessRequest>
{
- //...
+ // ...
};
}
}
diff --git a/Ryujinx.HLE/HOS/Services/Friend/IDaemonSuspendSessionService.cs b/Ryujinx.HLE/HOS/Services/Friend/IDaemonSuspendSessionService.cs
index d0edf29e..b1f23dd5 100644
--- a/Ryujinx.HLE/HOS/Services/Friend/IDaemonSuspendSessionService.cs
+++ b/Ryujinx.HLE/HOS/Services/Friend/IDaemonSuspendSessionService.cs
@@ -13,7 +13,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend
{
_commands = new Dictionary<int, ServiceProcessRequest>
{
- //...
+ // ...
};
}
}
diff --git a/Ryujinx.HLE/HOS/Services/Friend/IFriendService.cs b/Ryujinx.HLE/HOS/Services/Friend/IFriendService.cs
index 17a32b00..35f40818 100644
--- a/Ryujinx.HLE/HOS/Services/Friend/IFriendService.cs
+++ b/Ryujinx.HLE/HOS/Services/Friend/IFriendService.cs
@@ -108,7 +108,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend
long position = context.Request.PtrBuff[0].Position;
long size = context.Request.PtrBuff[0].Size;
- //Todo: Write the buffer content.
+ // TODO: Write the buffer content.
Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), unknown0 });
diff --git a/Ryujinx.HLE/HOS/Services/FspSrv/IFile.cs b/Ryujinx.HLE/HOS/Services/FspSrv/IFile.cs
index 0b8b31fb..48239940 100644
--- a/Ryujinx.HLE/HOS/Services/FspSrv/IFile.cs
+++ b/Ryujinx.HLE/HOS/Services/FspSrv/IFile.cs
@@ -29,7 +29,7 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
};
_baseFile = baseFile;
- Path = LibHac.Fs.PathTools.Normalize(path);
+ Path = PathTools.Normalize(path);
}
// Read(u32 readOption, u64 offset, u64 size) -> (u64 out_size, buffer<u8, 0x46, 0> out_buf)
diff --git a/Ryujinx.HLE/HOS/Services/FspSrv/IFileSystem.cs b/Ryujinx.HLE/HOS/Services/FspSrv/IFileSystem.cs
index 74ba6216..01a8dc9b 100644
--- a/Ryujinx.HLE/HOS/Services/FspSrv/IFileSystem.cs
+++ b/Ryujinx.HLE/HOS/Services/FspSrv/IFileSystem.cs
@@ -306,7 +306,7 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
try
{
- LibHac.Fs.DirectoryEntryType entryType = _provider.GetEntryType(name);
+ DirectoryEntryType entryType = _provider.GetEntryType(name);
context.ResponseData.Write((int)entryType);
}
diff --git a/Ryujinx.HLE/HOS/Services/FspSrv/IFileSystemProxy.cs b/Ryujinx.HLE/HOS/Services/FspSrv/IFileSystemProxy.cs
index 23989365..7207aaf0 100644
--- a/Ryujinx.HLE/HOS/Services/FspSrv/IFileSystemProxy.cs
+++ b/Ryujinx.HLE/HOS/Services/FspSrv/IFileSystemProxy.cs
@@ -312,7 +312,7 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
private void ImportTitleKeysFromNsp(LibHac.Fs.IFileSystem nsp, Keyset keySet)
{
- foreach (LibHac.Fs.DirectoryEntry ticketEntry in nsp.EnumerateEntries("*.tik"))
+ foreach (DirectoryEntry ticketEntry in nsp.EnumerateEntries("*.tik"))
{
Ticket ticket = new Ticket(nsp.OpenFile(ticketEntry.FullPath, OpenMode.Read).AsStream());
diff --git a/Ryujinx.HLE/HOS/Services/FspSrv/IStorage.cs b/Ryujinx.HLE/HOS/Services/FspSrv/IStorage.cs
index 75f2c9ee..81bdcdcc 100644
--- a/Ryujinx.HLE/HOS/Services/FspSrv/IStorage.cs
+++ b/Ryujinx.HLE/HOS/Services/FspSrv/IStorage.cs
@@ -32,7 +32,7 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
{
IpcBuffDesc buffDesc = context.Request.ReceiveBuff[0];
- //Use smaller length to avoid overflows.
+ // Use smaller length to avoid overflows.
if (size > buffDesc.Size)
{
size = buffDesc.Size;
diff --git a/Ryujinx.HLE/HOS/Services/Hid/IHidServer.cs b/Ryujinx.HLE/HOS/Services/Hid/IHidServer.cs
index e5b56a60..7e48a186 100644
--- a/Ryujinx.HLE/HOS/Services/Hid/IHidServer.cs
+++ b/Ryujinx.HLE/HOS/Services/Hid/IHidServer.cs
@@ -1014,7 +1014,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
context.Request.PtrBuff[1].Position,
context.Request.PtrBuff[1].Size);
- //Todo: Read all handles and values from buffer.
+ // TODO: Read all handles and values from buffer.
Logger.PrintStub(LogClass.ServiceHid, new {
appletResourceUserId,
@@ -1137,7 +1137,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
long counter0 = context.RequestData.ReadInt64();
long counter1 = context.RequestData.ReadInt64();
- // Todo: Determine if array<nn::sf::NativeHandle> is a buffer or not...
+ // TODO: Determine if array<nn::sf::NativeHandle> is a buffer or not...
Logger.PrintStub(LogClass.ServiceHid, new { appletResourceUserId, counter0, counter1 });
diff --git a/Ryujinx.HLE/HOS/Services/Ldr/IRoInterface.cs b/Ryujinx.HLE/HOS/Services/Ldr/IRoInterface.cs
index 202e6df5..49edab59 100644
--- a/Ryujinx.HLE/HOS/Services/Ldr/IRoInterface.cs
+++ b/Ryujinx.HLE/HOS/Services/Ldr/IRoInterface.cs
@@ -523,7 +523,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldr
NrrInfo info;
result = ParseNrr(out info, context, nrrAddress, nrrSize);
- if(result == 0)
+ if (result == 0)
{
if (_nrrInfos.Count >= MaxNrr)
{
diff --git a/Ryujinx.HLE/HOS/Services/Ns/IAddOnContentManager.cs b/Ryujinx.HLE/HOS/Services/Ns/IAddOnContentManager.cs
index 94c0e810..9139c9bf 100644
--- a/Ryujinx.HLE/HOS/Services/Ns/IAddOnContentManager.cs
+++ b/Ryujinx.HLE/HOS/Services/Ns/IAddOnContentManager.cs
@@ -32,8 +32,8 @@ namespace Ryujinx.HLE.HOS.Services.Ns
{
Logger.PrintStub(LogClass.ServiceNs);
- //TODO: This is supposed to write a u32 array aswell.
- //It's unknown what it contains.
+ // TODO: This is supposed to write a u32 array aswell.
+ // It's unknown what it contains.
context.ResponseData.Write(0);
return 0;
diff --git a/Ryujinx.HLE/HOS/Services/Ns/IApplicationManagerInterface.cs b/Ryujinx.HLE/HOS/Services/Ns/IApplicationManagerInterface.cs
index 88fdb792..8c0fa41a 100644
--- a/Ryujinx.HLE/HOS/Services/Ns/IApplicationManagerInterface.cs
+++ b/Ryujinx.HLE/HOS/Services/Ns/IApplicationManagerInterface.cs
@@ -1,5 +1,4 @@
using LibHac;
-using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using System;
using System.Collections.Generic;
diff --git a/Ryujinx.HLE/HOS/Services/Ns/ISystemUpdateInterface.cs b/Ryujinx.HLE/HOS/Services/Ns/ISystemUpdateInterface.cs
index 1b898561..5499e235 100644
--- a/Ryujinx.HLE/HOS/Services/Ns/ISystemUpdateInterface.cs
+++ b/Ryujinx.HLE/HOS/Services/Ns/ISystemUpdateInterface.cs
@@ -13,7 +13,7 @@ namespace Ryujinx.HLE.HOS.Services.Ns
{
_commands = new Dictionary<int, ServiceProcessRequest>
{
- //...
+ // ...
};
}
}
diff --git a/Ryujinx.HLE/HOS/Services/Ns/IVulnerabilityManagerInterface.cs b/Ryujinx.HLE/HOS/Services/Ns/IVulnerabilityManagerInterface.cs
index 922703ec..6b7c4193 100644
--- a/Ryujinx.HLE/HOS/Services/Ns/IVulnerabilityManagerInterface.cs
+++ b/Ryujinx.HLE/HOS/Services/Ns/IVulnerabilityManagerInterface.cs
@@ -13,7 +13,7 @@ namespace Ryujinx.HLE.HOS.Services.Ns
{
_commands = new Dictionary<int, ServiceProcessRequest>
{
- //...
+ // ...
};
}
}
diff --git a/Ryujinx.HLE/HOS/Services/Nv/INvDrvServices.cs b/Ryujinx.HLE/HOS/Services/Nv/INvDrvServices.cs
index e69cc17f..dcfaef78 100644
--- a/Ryujinx.HLE/HOS/Services/Nv/INvDrvServices.cs
+++ b/Ryujinx.HLE/HOS/Services/Nv/INvDrvServices.cs
@@ -93,7 +93,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv
throw new NotImplementedException($"{fdData.Name} {cmd:x4}");
}
- //TODO: Verify if the error codes needs to be translated.
+ // TODO: Verify if the error codes needs to be translated.
context.ResponseData.Write(result);
return 0;
@@ -127,7 +127,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv
int fd = context.RequestData.ReadInt32();
int eventId = context.RequestData.ReadInt32();
- //TODO: Use Fd/EventId, different channels have different events.
+ // TODO: Use Fd/EventId, different channels have different events.
if (context.Process.HandleTable.GenerateHandle(_event.ReadableEvent, out int handle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASCtx.cs b/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASCtx.cs
index 67b80e33..e3cdf2f8 100644
--- a/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASCtx.cs
+++ b/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASCtx.cs
@@ -50,25 +50,25 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS
{
long mapEnd = position + size;
- //Check if size is valid (0 is also not allowed).
+ // Check if size is valid (0 is also not allowed).
if ((ulong)mapEnd <= (ulong)position)
{
return false;
}
- //Check if address is page aligned.
+ // Check if address is page aligned.
if ((position & NvGpuVmm.PageMask) != 0)
{
return false;
}
- //Check if region is reserved.
+ // Check if region is reserved.
if (BinarySearch(_reservations, position) == null)
{
return false;
}
- //Check for overlap with already mapped buffers.
+ // Check for overlap with already mapped buffers.
Range map = BinarySearchLt(_maps, mapEnd);
if (map != null && map.End > (ulong)position)
diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASIoctl.cs b/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASIoctl.cs
index 57728382..3b96ed6b 100644
--- a/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASIoctl.cs
+++ b/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASIoctl.cs
@@ -64,8 +64,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS
lock (asCtx)
{
- //Note: When the fixed offset flag is not set,
- //the Offset field holds the alignment size instead.
+ // Note: When the fixed offset flag is not set,
+ // the Offset field holds the alignment size instead.
if ((args.Flags & FlagFixedOffset) != 0)
{
args.Offset = asCtx.Vmm.ReserveFixed(args.Offset, (long)size);
@@ -218,8 +218,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS
lock (asCtx)
{
- //Note: When the fixed offset flag is not set,
- //the Offset field holds the alignment size instead.
+ // Note: When the fixed offset flag is not set,
+ // the Offset field holds the alignment size instead.
bool vaAllocated = (args.Flags & FlagFixedOffset) == 0;
if (!vaAllocated)
diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvHostChannel/NvHostChannelIoctl.cs b/Ryujinx.HLE/HOS/Services/Nv/NvHostChannel/NvHostChannelIoctl.cs
index a13f0fcb..c5f29636 100644
--- a/Ryujinx.HLE/HOS/Services/Nv/NvHostChannel/NvHostChannelIoctl.cs
+++ b/Ryujinx.HLE/HOS/Services/Nv/NvHostChannel/NvHostChannelIoctl.cs
@@ -69,14 +69,14 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvHostChannel
context.Device.Gpu.PushCommandBuffer(vmm, cmdBufData);
}
- //TODO: Relocation, waitchecks, etc.
+ // TODO: Relocation, waitchecks, etc.
return NvResult.Success;
}
private static int GetSyncpoint(ServiceCtx context)
{
- //TODO
+ // TODO
long inputPosition = context.Request.GetBufferType0x21().Position;
long outputPosition = context.Request.GetBufferType0x22().Position;
diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvHostCtrl/NvHostCtrlIoctl.cs b/Ryujinx.HLE/HOS/Services/Nv/NvHostCtrl/NvHostCtrlIoctl.cs
index e05ea77c..35f1a949 100644
--- a/Ryujinx.HLE/HOS/Services/Nv/NvHostCtrl/NvHostCtrlIoctl.cs
+++ b/Ryujinx.HLE/HOS/Services/Nv/NvHostCtrl/NvHostCtrlIoctl.cs
@@ -208,8 +208,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvHostCtrl
{
syncpt.AddWaiter(args.Thresh, waitEvent);
- //Note: Negative (> INT_MAX) timeouts aren't valid on .NET,
- //in this case we just use the maximum timeout possible.
+ // Note: Negative (> INT_MAX) timeouts aren't valid on .NET,
+ // in this case we just use the maximum timeout possible.
int timeout = args.Timeout;
if (timeout < -1)
diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvMap/NvMapIoctl.cs b/Ryujinx.HLE/HOS/Services/Nv/NvMap/NvMapIoctl.cs
index b1ae8307..72286662 100644
--- a/Ryujinx.HLE/HOS/Services/Nv/NvMap/NvMapIoctl.cs
+++ b/Ryujinx.HLE/HOS/Services/Nv/NvMap/NvMapIoctl.cs
@@ -128,9 +128,9 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvMap
if (address == 0)
{
- //When the address is zero, we need to allocate
- //our own backing memory for the NvMap.
- //TODO: Is this allocation inside the transfer memory?
+ // When the address is zero, we need to allocate
+ // our own backing memory for the NvMap.
+ // TODO: Is this allocation inside the transfer memory?
result = NvResult.OutOfMemory;
}
@@ -208,8 +208,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvMap
case NvMapHandleParam.Kind: args.Result = map.Kind; break;
case NvMapHandleParam.Compr: args.Result = 0; break;
- //Note: Base is not supported and returns an error.
- //Any other value also returns an error.
+ // Note: Base is not supported and returns an error.
+ // Any other value also returns an error.
default: return NvResult.InvalidInput;
}
diff --git a/Ryujinx.HLE/HOS/Services/Pctl/IParentalControlService.cs b/Ryujinx.HLE/HOS/Services/Pctl/IParentalControlService.cs
index 3e8ae81c..2a4a3bdd 100644
--- a/Ryujinx.HLE/HOS/Services/Pctl/IParentalControlService.cs
+++ b/Ryujinx.HLE/HOS/Services/Pctl/IParentalControlService.cs
@@ -1,6 +1,5 @@
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
-using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Pctl
diff --git a/Ryujinx.HLE/HOS/Services/Pl/ISharedFontManager.cs b/Ryujinx.HLE/HOS/Services/Pl/ISharedFontManager.cs
index 1bdff31a..1c67d356 100644
--- a/Ryujinx.HLE/HOS/Services/Pl/ISharedFontManager.cs
+++ b/Ryujinx.HLE/HOS/Services/Pl/ISharedFontManager.cs
@@ -29,8 +29,8 @@ namespace Ryujinx.HLE.HOS.Services.Pl
{
SharedFontType fontType = (SharedFontType)context.RequestData.ReadInt32();
- //We don't need to do anything here because we do lazy initialization
- //on SharedFontManager (the font is loaded when necessary).
+ // We don't need to do anything here because we do lazy initialization
+ // on SharedFontManager (the font is loaded when necessary).
return 0;
}
@@ -38,8 +38,8 @@ namespace Ryujinx.HLE.HOS.Services.Pl
{
SharedFontType fontType = (SharedFontType)context.RequestData.ReadInt32();
- //1 (true) indicates that the font is already loaded.
- //All fonts are already loaded.
+ // 1 (true) indicates that the font is already loaded.
+ // All fonts are already loaded.
context.ResponseData.Write(1);
return 0;
diff --git a/Ryujinx.HLE/HOS/Services/Pm/IShellInterface.cs b/Ryujinx.HLE/HOS/Services/Pm/IShellInterface.cs
index 8880b334..35fdd547 100644
--- a/Ryujinx.HLE/HOS/Services/Pm/IShellInterface.cs
+++ b/Ryujinx.HLE/HOS/Services/Pm/IShellInterface.cs
@@ -1,7 +1,5 @@
using Ryujinx.HLE.HOS.Ipc;
-using System;
using System.Collections.Generic;
-using System.Text;
namespace Ryujinx.HLE.HOS.Services.Pm
{
diff --git a/Ryujinx.HLE/HOS/Services/Set/ISystemSettingsServer.cs b/Ryujinx.HLE/HOS/Services/Set/ISystemSettingsServer.cs
index 4a67638b..fd8ffe5e 100644
--- a/Ryujinx.HLE/HOS/Services/Set/ISystemSettingsServer.cs
+++ b/Ryujinx.HLE/HOS/Services/Set/ISystemSettingsServer.cs
@@ -62,7 +62,7 @@ namespace Ryujinx.HLE.HOS.Services.Set
const string version = "3.0.0";
const string build = "NintendoSDK Firmware for NX 3.0.0-10.0";
- //http://switchbrew.org/index.php?title=System_Version_Title
+ // http://switchbrew.org/index.php?title=System_Version_Title
using (MemoryStream ms = new MemoryStream(0x100))
{
BinaryWriter writer = new BinaryWriter(ms);
@@ -177,7 +177,7 @@ namespace Ryujinx.HLE.HOS.Services.Set
long titleId = 0x0100000000000809;
string contentPath = device.System.ContentManager.GetInstalledContentPath(titleId, StorageId.NandSystem, ContentType.Data);
- if(string.IsNullOrWhiteSpace(contentPath))
+ if (string.IsNullOrWhiteSpace(contentPath))
{
return null;
}
diff --git a/Ryujinx.HLE/HOS/Services/Set/NxSettings.cs b/Ryujinx.HLE/HOS/Services/Set/NxSettings.cs
index 70ab55f9..b47a5390 100644
--- a/Ryujinx.HLE/HOS/Services/Set/NxSettings.cs
+++ b/Ryujinx.HLE/HOS/Services/Set/NxSettings.cs
@@ -4,7 +4,7 @@ namespace Ryujinx.HLE.HOS.Services.Set
{
static class NxSettings
{
- //Generated automatically from a Switch 3.0 config file (Tid: 0100000000000818).
+ // Generated automatically from a Switch 3.0 config file (Tid: 0100000000000818).
public static Dictionary<string, object> Settings = new Dictionary<string, object>
{
{ "account!na_required_for_network_service", true },
diff --git a/Ryujinx.HLE/HOS/Services/Ssl/ISslContext.cs b/Ryujinx.HLE/HOS/Services/Ssl/ISslContext.cs
index cf58ed87..1910998f 100644
--- a/Ryujinx.HLE/HOS/Services/Ssl/ISslContext.cs
+++ b/Ryujinx.HLE/HOS/Services/Ssl/ISslContext.cs
@@ -13,7 +13,7 @@ namespace Ryujinx.HLE.HOS.Services.Ssl
{
_commands = new Dictionary<int, ServiceProcessRequest>
{
- //...
+ // ...
};
}
}
diff --git a/Ryujinx.HLE/HOS/Services/Vi/ColorFormat.cs b/Ryujinx.HLE/HOS/Services/Vi/ColorFormat.cs
index 67848b43..70938585 100644
--- a/Ryujinx.HLE/HOS/Services/Vi/ColorFormat.cs
+++ b/Ryujinx.HLE/HOS/Services/Vi/ColorFormat.cs
@@ -1,4 +1,5 @@
-namespace Ryujinx.HLE.HOS.Services.Android
+// ReSharper disable InconsistentNaming
+namespace Ryujinx.HLE.HOS.Services.Android
{
class ColorShift
{
diff --git a/Ryujinx.HLE/HOS/Services/Vi/GbpBuffer.cs b/Ryujinx.HLE/HOS/Services/Vi/GbpBuffer.cs
index eb1adc77..75b543b8 100644
--- a/Ryujinx.HLE/HOS/Services/Vi/GbpBuffer.cs
+++ b/Ryujinx.HLE/HOS/Services/Vi/GbpBuffer.cs
@@ -150,7 +150,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
if (Header.IntsCount != 0x51)
{
- throw new System.NotImplementedException($"Unexpected Graphic Buffer ints count (expected 0x51, found 0x{Header.IntsCount:x}");
+ throw new NotImplementedException($"Unexpected Graphic Buffer ints count (expected 0x51, found 0x{Header.IntsCount:x}");
}
Buffer = reader.ReadStruct<NvGraphicBuffer>();
diff --git a/Ryujinx.HLE/HOS/Services/Vi/IApplicationDisplayService.cs b/Ryujinx.HLE/HOS/Services/Vi/IApplicationDisplayService.cs
index 686f85ef..be9fc263 100644
--- a/Ryujinx.HLE/HOS/Services/Vi/IApplicationDisplayService.cs
+++ b/Ryujinx.HLE/HOS/Services/Vi/IApplicationDisplayService.cs
@@ -81,7 +81,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi
MemoryHelper.FillWithZeros(context.Memory, recBuffPtr, 0x60);
- //Add only the default display to buffer
+ // Add only the default display to buffer
context.Memory.WriteBytes(recBuffPtr, Encoding.ASCII.GetBytes("Default"));
context.Memory.WriteInt64(recBuffPtr + 0x40, 0x1L);
context.Memory.WriteInt64(recBuffPtr + 0x48, 0x1L);
@@ -186,14 +186,14 @@ namespace Ryujinx.HLE.HOS.Services.Vi
if (!convertedScalingMode.HasValue)
{
- //Scaling mode out of the range of valid values.
+ // Scaling mode out of the range of valid values.
return MakeError(ErrorModule.Vi, 1);
}
if (scalingMode != SrcScalingMode.ScaleToWindow &&
scalingMode != SrcScalingMode.PreserveAspectRatio)
{
- //Invalid scaling mode specified.
+ // Invalid scaling mode specified.
return MakeError(ErrorModule.Vi, 6);
}
@@ -239,7 +239,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi
{
BinaryWriter writer = new BinaryWriter(ms);
- //flat_binder_object (size is 0x28)
+ // flat_binder_object (size is 0x28)
writer.Write(2); //Type (BINDER_TYPE_WEAK_BINDER)
writer.Write(0); //Flags
writer.Write((int)(id >> 0));
diff --git a/Ryujinx.HLE/HOS/Services/Vi/ISystemDisplayService.cs b/Ryujinx.HLE/HOS/Services/Vi/ISystemDisplayService.cs
index 6d001588..076618d7 100644
--- a/Ryujinx.HLE/HOS/Services/Vi/ISystemDisplayService.cs
+++ b/Ryujinx.HLE/HOS/Services/Vi/ISystemDisplayService.cs
@@ -37,7 +37,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi
public static long GetDisplayMode(ServiceCtx context)
{
- //TODO: De-hardcode resolution.
+ // TODO: De-hardcode resolution.
context.ResponseData.Write(1280);
context.ResponseData.Write(720);
context.ResponseData.Write(60.0f);
diff --git a/Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs b/Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs
index 66c33279..d6b5fbdb 100644
--- a/Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs
+++ b/Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs
@@ -1,7 +1,6 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Memory;
-using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Nv.NvGpuAS;
using Ryujinx.HLE.HOS.Services.Nv.NvMap;
@@ -213,7 +212,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
private long GbpDequeueBuffer(ServiceCtx context, BinaryReader parcelReader)
{
- //TODO: Errors.
+ // TODO: Errors.
int format = parcelReader.ReadInt32();
int width = parcelReader.ReadInt32();
int height = parcelReader.ReadInt32();
@@ -229,7 +228,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
{
context.Device.Statistics.RecordGameFrameTime();
- //TODO: Errors.
+ // TODO: Errors.
int slot = parcelReader.ReadInt32();
long Position = parcelReader.BaseStream.Position;
@@ -260,7 +259,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
private long GbpCancelBuffer(ServiceCtx context, BinaryReader parcelReader)
{
- //TODO: Errors.
+ // TODO: Errors.
int slot = parcelReader.ReadInt32();
MultiFence fence = ReadFlattenedObject<MultiFence>(parcelReader);
@@ -401,7 +400,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
int BlockHeight = 1 << _bufferQueue[slot].Data.Buffer.Surfaces[0].BlockHeightLog2;
- //Note: Rotation is being ignored.
+ // Note: Rotation is being ignored.
int top = crop.Top;
int left = crop.Left;
diff --git a/Ryujinx.HLE/HOS/SystemState/SystemStateMgr.cs b/Ryujinx.HLE/HOS/SystemState/SystemStateMgr.cs
index 2f0c35f4..36775b07 100644
--- a/Ryujinx.HLE/HOS/SystemState/SystemStateMgr.cs
+++ b/Ryujinx.HLE/HOS/SystemState/SystemStateMgr.cs
@@ -40,7 +40,7 @@ namespace Ryujinx.HLE.HOS.SystemState
internal string ActiveAudioOutput { get; private set; }
- public bool DiscordIntergrationEnabled { get; set; }
+ public bool DiscordIntegrationEnabled { get; set; }
public bool DockedMode { get; set; }
diff --git a/Ryujinx.HLE/Input/Hid.cs b/Ryujinx.HLE/Input/Hid.cs
index 83c4ddea..c42f3b6c 100644
--- a/Ryujinx.HLE/Input/Hid.cs
+++ b/Ryujinx.HLE/Input/Hid.cs
@@ -19,7 +19,7 @@ namespace Ryujinx.HLE.Input
device.Memory.FillWithZeros(hidPosition, Horizon.HidSize);
}
- public void InitilizePrimaryController(HidControllerType controllerType)
+ public void InitializePrimaryController(HidControllerType controllerType)
{
HidControllerId controllerId = controllerType == HidControllerType.Handheld ?
HidControllerId.ControllerHandheld : HidControllerId.ControllerPlayer1;
@@ -39,7 +39,7 @@ namespace Ryujinx.HLE.Input
PrimaryController.Connect(controllerId);
}
- public void InitilizeKeyboard()
+ public void InitializeKeyboard()
{
_device.Memory.FillWithZeros(HidPosition + HidKeyboardOffset, HidKeyboardSize);
}
diff --git a/Ryujinx.HLE/Input/HidNpadController.cs b/Ryujinx.HLE/Input/HidNpadController.cs
index 45dee3ca..0c773e86 100644
--- a/Ryujinx.HLE/Input/HidNpadController.cs
+++ b/Ryujinx.HLE/Input/HidNpadController.cs
@@ -36,7 +36,7 @@
public override void Connect(HidControllerId controllerId)
{
- if(HidControllerType != HidControllerType.NpadLeft && HidControllerType != HidControllerType.NpadRight)
+ if (HidControllerType != HidControllerType.NpadLeft && HidControllerType != HidControllerType.NpadRight)
{
_isHalf = false;
}
diff --git a/Ryujinx.HLE/Loaders/Compression/Lz4.cs b/Ryujinx.HLE/Loaders/Compression/Lz4.cs
index e405b107..2001a8dc 100644
--- a/Ryujinx.HLE/Loaders/Compression/Lz4.cs
+++ b/Ryujinx.HLE/Loaders/Compression/Lz4.cs
@@ -34,7 +34,7 @@ namespace Ryujinx.HLE.Loaders.Compression
int encCount = (token >> 0) & 0xf;
int litCount = (token >> 4) & 0xf;
- //Copy literal chunck
+ // Copy literal chunk
litCount = GetLength(litCount);
Buffer.BlockCopy(cmp, cmpPos, dec, decPos, litCount);
@@ -47,7 +47,7 @@ namespace Ryujinx.HLE.Loaders.Compression
break;
}
- //Copy compressed chunck
+ // Copy compressed chunk
int back = cmp[cmpPos++] << 0 |
cmp[cmpPos++] << 8;
diff --git a/Ryujinx.HLE/Loaders/Executables/NxStaticObject.cs b/Ryujinx.HLE/Loaders/Executables/NxStaticObject.cs
index c35a8f1a..03c3b39a 100644
--- a/Ryujinx.HLE/Loaders/Executables/NxStaticObject.cs
+++ b/Ryujinx.HLE/Loaders/Executables/NxStaticObject.cs
@@ -75,7 +75,7 @@ namespace Ryujinx.HLE.Loaders.Executables
DataOffset = dataMemOffset;
BssSize = bssSize;
- //Text segment
+ // Text segment
input.Seek(textOffset, SeekOrigin.Begin);
Text = reader.ReadBytes(textSize);
@@ -85,7 +85,7 @@ namespace Ryujinx.HLE.Loaders.Executables
Text = Lz4.Decompress(Text, textDecSize);
}
- //Read-only data segment
+ // Read-only data segment
input.Seek(roOffset, SeekOrigin.Begin);
Ro = reader.ReadBytes(roSize);
@@ -95,7 +95,7 @@ namespace Ryujinx.HLE.Loaders.Executables
Ro = Lz4.Decompress(Ro, roDecSize);
}
- //Data segment
+ // Data segment
input.Seek(dataOffset, SeekOrigin.Begin);
Data = reader.ReadBytes(dataSize);
diff --git a/Ryujinx.HLE/Loaders/Npdm/ACI0.cs b/Ryujinx.HLE/Loaders/Npdm/ACI0.cs
index 55f3319d..af426bcf 100644
--- a/Ryujinx.HLE/Loaders/Npdm/ACI0.cs
+++ b/Ryujinx.HLE/Loaders/Npdm/ACI0.cs
@@ -30,7 +30,7 @@ namespace Ryujinx.HLE.Loaders.Npdm
TitleId = reader.ReadInt64();
- //Reserved.
+ // Reserved.
stream.Seek(8, SeekOrigin.Current);
int fsAccessHeaderOffset = reader.ReadInt32();
diff --git a/Ryujinx.HLE/Loaders/Npdm/ACID.cs b/Ryujinx.HLE/Loaders/Npdm/ACID.cs
index 57c5cf3e..4a181b29 100644
--- a/Ryujinx.HLE/Loaders/Npdm/ACID.cs
+++ b/Ryujinx.HLE/Loaders/Npdm/ACID.cs
@@ -33,12 +33,12 @@ namespace Ryujinx.HLE.Loaders.Npdm
throw new InvalidNpdmException("ACID Stream doesn't contain ACID section!");
}
- //Size field used with the above signature (?).
+ // Size field used with the above signature (?).
Unknown1 = reader.ReadInt32();
reader.ReadInt32();
- //Bit0 must be 1 on retail, on devunit 0 is also allowed. Bit1 is unknown.
+ // Bit0 must be 1 on retail, on devunit 0 is also allowed. Bit1 is unknown.
Flags = reader.ReadInt32();
TitleIdRangeMin = reader.ReadInt64();
diff --git a/Ryujinx.HLE/Loaders/Npdm/Npdm.cs b/Ryujinx.HLE/Loaders/Npdm/Npdm.cs
index cef2673e..36449e40 100644
--- a/Ryujinx.HLE/Loaders/Npdm/Npdm.cs
+++ b/Ryujinx.HLE/Loaders/Npdm/Npdm.cs
@@ -4,9 +4,9 @@ using System.Text;
namespace Ryujinx.HLE.Loaders.Npdm
{
- //https://github.com/SciresM/hactool/blob/master/npdm.c
- //https://github.com/SciresM/hactool/blob/master/npdm.h
- //http://switchbrew.org/index.php?title=NPDM
+ // https://github.com/SciresM/hactool/blob/master/npdm.c
+ // https://github.com/SciresM/hactool/blob/master/npdm.h
+ // http://switchbrew.org/index.php?title=NPDM
class Npdm
{
private const int MetaMagic = 'M' << 0 | 'E' << 8 | 'T' << 16 | 'A' << 24;
diff --git a/Ryujinx.HLE/Loaders/Npdm/ServiceAccessControl.cs b/Ryujinx.HLE/Loaders/Npdm/ServiceAccessControl.cs
index def780a2..03f62ff7 100644
--- a/Ryujinx.HLE/Loaders/Npdm/ServiceAccessControl.cs
+++ b/Ryujinx.HLE/Loaders/Npdm/ServiceAccessControl.cs
@@ -15,11 +15,11 @@ namespace Ryujinx.HLE.Loaders.Npdm
BinaryReader reader = new BinaryReader(stream);
- int byteReaded = 0;
+ int bytesRead = 0;
Dictionary<string, bool> services = new Dictionary<string, bool>();
- while (byteReaded != size)
+ while (bytesRead != size)
{
byte controlByte = reader.ReadByte();
@@ -33,7 +33,7 @@ namespace Ryujinx.HLE.Loaders.Npdm
services[Encoding.ASCII.GetString(reader.ReadBytes(length))] = registerAllowed;
- byteReaded += length + 1;
+ bytesRead += length + 1;
}
Services = new ReadOnlyDictionary<string, bool>(services);
diff --git a/Ryujinx.HLE/Utilities/StringUtils.cs b/Ryujinx.HLE/Utilities/StringUtils.cs
index 055b8339..ad18192e 100644
--- a/Ryujinx.HLE/Utilities/StringUtils.cs
+++ b/Ryujinx.HLE/Utilities/StringUtils.cs
@@ -37,7 +37,7 @@ namespace Ryujinx.HLE.Utilities
public static byte[] HexToBytes(string hexString)
{
- //Ignore last charactor if HexLength % 2 != 0.
+ // Ignore last character if HexLength % 2 != 0.
int bytesInHex = hexString.Length / 2;
byte[] output = new byte[bytesInHex];
diff --git a/Ryujinx.Profiler/InternalProfile.cs b/Ryujinx.Profiler/InternalProfile.cs
index bd522b00..46984601 100644
--- a/Ryujinx.Profiler/InternalProfile.cs
+++ b/Ryujinx.Profiler/InternalProfile.cs
@@ -80,7 +80,7 @@ namespace Ryujinx.Profiler
Monitor.Exit(_timerQueueClearLock);
}
- // Only sleep if queue was sucessfully cleared
+ // Only sleep if queue was successfully cleared
if (queueCleared)
{
Thread.Sleep(5);
@@ -92,9 +92,9 @@ namespace Ryujinx.Profiler
{
int count = 0;
- while (_timerQueue.TryDequeue(out var item))
+ while (_timerQueue.TryDequeue(out TimerQueueValue item))
{
- if (!Timers.TryGetValue(item.Config, out var value))
+ if (!Timers.TryGetValue(item.Config, out TimingInfo value))
{
value = new TimingInfo();
Timers.Add(item.Config, value);
@@ -206,9 +206,9 @@ namespace Ryujinx.Profiler
return (_timingFlagAverages, _timingFlagLastDelta);
}
- public void RegisterFlagReciever(Action<TimingFlag> reciever)
+ public void RegisterFlagReceiver(Action<TimingFlag> receiver)
{
- _timingFlagCallback = reciever;
+ _timingFlagCallback = receiver;
}
public void Dispose()
diff --git a/Ryujinx.Profiler/Profile.cs b/Ryujinx.Profiler/Profile.cs
index 7af73a52..4dba6ea5 100644
--- a/Ryujinx.Profiler/Profile.cs
+++ b/Ryujinx.Profiler/Profile.cs
@@ -17,7 +17,7 @@ namespace Ryujinx.Profiler
private static ProfilerSettings _settings;
[Conditional("USE_PROFILING")]
- public static void Initalize()
+ public static void Initialize()
{
var config = ProfilerConfiguration.Load(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "ProfilerConfig.jsonc"));
@@ -70,11 +70,11 @@ namespace Ryujinx.Profiler
}
[Conditional("USE_PROFILING")]
- public static void RegisterFlagReciever(Action<TimingFlag> reciever)
+ public static void RegisterFlagReceiver(Action<TimingFlag> receiver)
{
if (!ProfilingEnabled())
return;
- _profileInstance.RegisterFlagReciever(reciever);
+ _profileInstance.RegisterFlagReceiver(receiver);
}
[Conditional("USE_PROFILING")]
diff --git a/Ryujinx.Profiler/ProfilerConfiguration.cs b/Ryujinx.Profiler/ProfilerConfiguration.cs
index b4d629e4..4fe616fa 100644
--- a/Ryujinx.Profiler/ProfilerConfiguration.cs
+++ b/Ryujinx.Profiler/ProfilerConfiguration.cs
@@ -1,9 +1,6 @@
using OpenTK.Input;
using System;
-using System.Collections.Generic;
using System.IO;
-using System.Text;
-using System.Threading.Tasks;
using Utf8Json;
using Utf8Json.Resolvers;
@@ -58,7 +55,7 @@ namespace Ryujinx.Profiler
return default(T);
}
- var enumName = formatterResolver.GetFormatterWithVerify<string>()
+ string enumName = formatterResolver.GetFormatterWithVerify<string>()
.Deserialize(ref reader, formatterResolver);
if (Enum.TryParse<T>(enumName, out T result))
diff --git a/Ryujinx.Profiler/ProfilerKeyboardHandler.cs b/Ryujinx.Profiler/ProfilerKeyboardHandler.cs
index e1075c8d..e6207e89 100644
--- a/Ryujinx.Profiler/ProfilerKeyboardHandler.cs
+++ b/Ryujinx.Profiler/ProfilerKeyboardHandler.cs
@@ -1,7 +1,4 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using OpenTK.Input;
+using OpenTK.Input;
namespace Ryujinx.Profiler
{
diff --git a/Ryujinx.Profiler/Settings.cs b/Ryujinx.Profiler/Settings.cs
index c0393545..f0c851b2 100644
--- a/Ryujinx.Profiler/Settings.cs
+++ b/Ryujinx.Profiler/Settings.cs
@@ -1,8 +1,4 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace Ryujinx.Profiler
+namespace Ryujinx.Profiler
{
public class ProfilerSettings
{
diff --git a/Ryujinx.Profiler/TimingFlag.cs b/Ryujinx.Profiler/TimingFlag.cs
index 7d7c715f..0cf55bdf 100644
--- a/Ryujinx.Profiler/TimingFlag.cs
+++ b/Ryujinx.Profiler/TimingFlag.cs
@@ -1,9 +1,4 @@
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-using System.Text;
-
-namespace Ryujinx.Profiler
+namespace Ryujinx.Profiler
{
public enum TimingFlagType
{
diff --git a/Ryujinx.Profiler/TimingInfo.cs b/Ryujinx.Profiler/TimingInfo.cs
index e444e423..6058ddbd 100644
--- a/Ryujinx.Profiler/TimingInfo.cs
+++ b/Ryujinx.Profiler/TimingInfo.cs
@@ -107,7 +107,7 @@ namespace Ryujinx.Profiler
_timestamps.Add(_currentTimestamp);
}
- var delta = _currentTimestamp.EndTime - _currentTimestamp.BeginTime;
+ long delta = _currentTimestamp.EndTime - _currentTimestamp.BeginTime;
TotalTime += delta;
Instant += delta;
diff --git a/Ryujinx.Profiler/UI/ProfileSorters.cs b/Ryujinx.Profiler/UI/ProfileSorters.cs
index 2d06f426..9f66de22 100644
--- a/Ryujinx.Profiler/UI/ProfileSorters.cs
+++ b/Ryujinx.Profiler/UI/ProfileSorters.cs
@@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
-using System.Text;
namespace Ryujinx.Profiler.UI
{
diff --git a/Ryujinx.Profiler/UI/ProfileWindow.cs b/Ryujinx.Profiler/UI/ProfileWindow.cs
index c58b9235..1db70bc7 100644
--- a/Ryujinx.Profiler/UI/ProfileWindow.cs
+++ b/Ryujinx.Profiler/UI/ProfileWindow.cs
@@ -98,7 +98,7 @@ namespace Ryujinx.Profiler.UI
private readonly object _profileDataLock = new object();
public ProfileWindow()
- // Graphigs mode enables 2xAA
+ // Graphics mode enables 2xAA
: base(1280, 720, new GraphicsMode(new ColorFormat(8, 8, 8, 8), 1, 1, 2))
{
Title = "Profiler";
@@ -108,7 +108,7 @@ namespace Ryujinx.Profiler.UI
if (Profile.UpdateRate <= 0)
{
// Perform step regardless of flag type
- Profile.RegisterFlagReciever((t) =>
+ Profile.RegisterFlagReceiver((t) =>
{
if (!_paused)
{
@@ -146,7 +146,7 @@ namespace Ryujinx.Profiler.UI
{
GL.ClearColor(Color.Black);
_fontService = new FontService();
- _fontService.InitalizeTextures();
+ _fontService.InitializeTextures();
_fontService.UpdateScreenHeight(Height);
_buttons = new ProfileButton[(int)ButtonIndex.Count];
diff --git a/Ryujinx.Profiler/UI/ProfileWindowBars.cs b/Ryujinx.Profiler/UI/ProfileWindowBars.cs
index b1955a07..ab5b4fd1 100644
--- a/Ryujinx.Profiler/UI/ProfileWindowBars.cs
+++ b/Ryujinx.Profiler/UI/ProfileWindowBars.cs
@@ -18,7 +18,7 @@ namespace Ryujinx.Profiler.UI
float barHeight = (LineHeight - LinePadding) / 3.0f;
// Get max values
- var maxInstant = maxAverage = maxTotal = 0;
+ long maxInstant = maxAverage = maxTotal = 0;
foreach (KeyValuePair<ProfileConfig, TimingInfo> kvp in _sortedProfileData)
{
maxInstant = Math.Max(maxInstant, kvp.Value.Instant);
diff --git a/Ryujinx.Profiler/UI/ProfileWindowGraph.cs b/Ryujinx.Profiler/UI/ProfileWindowGraph.cs
index 9d34be97..6a4a52a9 100644
--- a/Ryujinx.Profiler/UI/ProfileWindowGraph.cs
+++ b/Ryujinx.Profiler/UI/ProfileWindowGraph.cs
@@ -7,8 +7,8 @@ namespace Ryujinx.Profiler.UI
{
public partial class ProfileWindow
{
- // Colour index equal to timing flag type as int
- private Color[] _timingFlagColours = new[]
+ // Color index equal to timing flag type as int
+ private Color[] _timingFlagColors = new[]
{
new Color(150, 25, 25, 50), // FrameSwap = 0
new Color(25, 25, 150, 50), // SystemFrame = 1
@@ -62,7 +62,7 @@ namespace Ryujinx.Profiler.UI
if (prevType != timingFlag.FlagType)
{
prevType = timingFlag.FlagType;
- GL.Color4(_timingFlagColours[(int)prevType]);
+ GL.Color4(_timingFlagColors[(int)prevType]);
}
int x = (int)(graphRight - ((graphPositionTicks - timingFlag.Timestamp) / timeWidthTicks) * width);
diff --git a/Ryujinx.Profiler/UI/ProfileWindowManager.cs b/Ryujinx.Profiler/UI/ProfileWindowManager.cs
index 4ba0c881..c6a65a31 100644
--- a/Ryujinx.Profiler/UI/ProfileWindowManager.cs
+++ b/Ryujinx.Profiler/UI/ProfileWindowManager.cs
@@ -1,5 +1,4 @@
-using System.Diagnostics;
-using System.Threading;
+using System.Threading;
using OpenTK;
using OpenTK.Input;
using Ryujinx.Common;
diff --git a/Ryujinx.Profiler/UI/SharpFontHelpers/FontService.cs b/Ryujinx.Profiler/UI/SharpFontHelpers/FontService.cs
index e64c9da3..32846977 100644
--- a/Ryujinx.Profiler/UI/SharpFontHelpers/FontService.cs
+++ b/Ryujinx.Profiler/UI/SharpFontHelpers/FontService.cs
@@ -36,7 +36,7 @@ namespace Ryujinx.Profiler.UI.SharpFontHelpers
private string GetFontPath()
{
- string fontFolder = System.Environment.GetFolderPath(Environment.SpecialFolder.Fonts);
+ string fontFolder = Environment.GetFolderPath(Environment.SpecialFolder.Fonts);
// Only uses Arial, add more fonts here if wanted
string path = Path.Combine(fontFolder, "arial.ttf");
@@ -48,7 +48,7 @@ namespace Ryujinx.Profiler.UI.SharpFontHelpers
throw new Exception($"Profiler exception. Required font Courier New or Arial not installed to {fontFolder}");
}
- public void InitalizeTextures()
+ public void InitializeTextures()
{
// Create and init some vars
uint[] rawCharacterSheet = new uint[SheetWidth * SheetHeight];
@@ -66,7 +66,7 @@ namespace Ryujinx.Profiler.UI.SharpFontHelpers
// Update raw data for each character
for (int i = 0; i < 94; i++)
{
- var surface = RenderSurface((char)(i + 33), font, out var xBearing, out var yBearing, out var advance);
+ var surface = RenderSurface((char)(i + 33), font, out float xBearing, out float yBearing, out float advance);
characters[i] = UpdateTexture(surface, ref rawCharacterSheet, ref x, ref y, ref lineOffset);
characters[i].BearingX = xBearing;
@@ -217,7 +217,7 @@ namespace Ryujinx.Profiler.UI.SharpFontHelpers
lineOffset = 0;
}
- // Update lineoffset
+ // Update lineOffset
if (lineOffset < height)
{
lineOffset = height + 1;
diff --git a/Ryujinx.Tests.Unicorn/IndexedProperty.cs b/Ryujinx.Tests.Unicorn/IndexedProperty.cs
index 946620c6..a4365026 100644
--- a/Ryujinx.Tests.Unicorn/IndexedProperty.cs
+++ b/Ryujinx.Tests.Unicorn/IndexedProperty.cs
@@ -9,8 +9,8 @@ namespace Ryujinx.Tests.Unicorn
public IndexedProperty(Func<TIndex, TValue> getFunc, Action<TIndex, TValue> setAction)
{
- this.GetFunc = getFunc;
- this.SetAction = setAction;
+ GetFunc = getFunc;
+ SetAction = setAction;
}
public TValue this[TIndex i]
diff --git a/Ryujinx.Tests.Unicorn/Native/ArmRegister.cs b/Ryujinx.Tests.Unicorn/Native/ArmRegister.cs
index cf110598..af331bd1 100644
--- a/Ryujinx.Tests.Unicorn/Native/ArmRegister.cs
+++ b/Ryujinx.Tests.Unicorn/Native/ArmRegister.cs
@@ -1,3 +1,4 @@
+// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native
{
public enum ArmRegister
@@ -265,26 +266,26 @@ namespace Ryujinx.Tests.Unicorn.Native
V30,
V31,
- //> pseudo registers
+ // > pseudo registers
PC, // program counter register
CPACR_EL1,
ESR,
- //> thread registers
+ // > thread registers
TPIDR_EL0,
TPIDRRO_EL0,
TPIDR_EL1,
PSTATE, // PSTATE pseudoregister
- //> floating point control and status registers
+ // > floating point control and status registers
FPCR,
FPSR,
ENDING, // <-- mark the end of the list of registers
- //> alias registers
+ // > alias registers
IP0 = X16,
IP1 = X17,
diff --git a/Ryujinx.Tests.Unicorn/Native/Interface.cs b/Ryujinx.Tests.Unicorn/Native/Interface.cs
index b2786d14..006585b5 100644
--- a/Ryujinx.Tests.Unicorn/Native/Interface.cs
+++ b/Ryujinx.Tests.Unicorn/Native/Interface.cs
@@ -15,7 +15,7 @@ namespace Ryujinx.Tests.Unicorn.Native
public static void MarshalArrayOf<T>(IntPtr input, int length, out T[] output)
{
- var size = Marshal.SizeOf(typeof(T));
+ int size = Marshal.SizeOf(typeof(T));
output = new T[length];
for (int i = 0; i < length; i++)
@@ -23,7 +23,7 @@ namespace Ryujinx.Tests.Unicorn.Native
IntPtr item = new IntPtr(input.ToInt64() + i * size);
output[i] = Marshal.PtrToStructure<T>(item);
}
- }
+ }
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern uint uc_version(out uint major, out uint minor);
diff --git a/Ryujinx.Tests.Unicorn/Native/UnicornMode.cs b/Ryujinx.Tests.Unicorn/Native/UnicornMode.cs
index a5040518..5cd83516 100644
--- a/Ryujinx.Tests.Unicorn/Native/UnicornMode.cs
+++ b/Ryujinx.Tests.Unicorn/Native/UnicornMode.cs
@@ -1,3 +1,4 @@
+// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native
{
public enum UnicornMode
diff --git a/Ryujinx.Tests.Unicorn/UnicornAArch64.cs b/Ryujinx.Tests.Unicorn/UnicornAArch64.cs
index 8ee4e76d..0425d1d3 100644
--- a/Ryujinx.Tests.Unicorn/UnicornAArch64.cs
+++ b/Ryujinx.Tests.Unicorn/UnicornAArch64.cs
@@ -1,3 +1,4 @@
+using Ryujinx.Tests.Unicorn.Native;
using System;
using System.Diagnostics.Contracts;
using System.Runtime.Intrinsics;
@@ -31,38 +32,38 @@ namespace Ryujinx.Tests.Unicorn
public ulong LR
{
- get { return GetRegister(Native.ArmRegister.LR); }
- set { SetRegister(Native.ArmRegister.LR, value); }
+ get { return GetRegister(ArmRegister.LR); }
+ set { SetRegister(ArmRegister.LR, value); }
}
public ulong SP
{
- get { return GetRegister(Native.ArmRegister.SP); }
- set { SetRegister(Native.ArmRegister.SP, value); }
+ get { return GetRegister(ArmRegister.SP); }
+ set { SetRegister(ArmRegister.SP, value); }
}
public ulong PC
{
- get { return GetRegister(Native.ArmRegister.PC); }
- set { SetRegister(Native.ArmRegister.PC, value); }
+ get { return GetRegister(ArmRegister.PC); }
+ set { SetRegister(ArmRegister.PC, value); }
}
public uint Pstate
{
- get { return (uint)GetRegister(Native.ArmRegister.PSTATE); }
- set { SetRegister(Native.ArmRegister.PSTATE, (uint)value); }
+ get { return (uint)GetRegister(ArmRegister.PSTATE); }
+ set { SetRegister(ArmRegister.PSTATE, (uint)value); }
}
public int Fpcr
{
- get { return (int)GetRegister(Native.ArmRegister.FPCR); }
- set { SetRegister(Native.ArmRegister.FPCR, (uint)value); }
+ get { return (int)GetRegister(ArmRegister.FPCR); }
+ set { SetRegister(ArmRegister.FPCR, (uint)value); }
}
public int Fpsr
{
- get { return (int)GetRegister(Native.ArmRegister.FPSR); }
- set { SetRegister(Native.ArmRegister.FPSR, (uint)value); }
+ get { return (int)GetRegister(ArmRegister.FPSR); }
+ set { SetRegister(ArmRegister.FPSR, (uint)value); }
}
public bool OverflowFlag
@@ -91,18 +92,18 @@ namespace Ryujinx.Tests.Unicorn
public UnicornAArch64()
{
- Native.Interface.Checked(Native.Interface.uc_open((uint)Native.UnicornArch.UC_ARCH_ARM64, (uint)Native.UnicornMode.UC_MODE_LITTLE_ENDIAN, out uc));
- SetRegister(Native.ArmRegister.CPACR_EL1, 0x00300000);
+ Interface.Checked(Interface.uc_open((uint)UnicornArch.UC_ARCH_ARM64, (uint)UnicornMode.UC_MODE_LITTLE_ENDIAN, out uc));
+ SetRegister(ArmRegister.CPACR_EL1, 0x00300000);
}
~UnicornAArch64()
{
- Native.Interface.Checked(Native.Interface.uc_close(uc));
+ Interface.Checked(Interface.uc_close(uc));
}
public void RunForCount(ulong count)
{
- Native.Interface.Checked(Native.Interface.uc_emu_start(uc, this.PC, 0xFFFFFFFFFFFFFFFFu, 0, count));
+ Interface.Checked(Interface.uc_emu_start(uc, PC, 0xFFFFFFFFFFFFFFFFu, 0, count));
}
public void Step()
@@ -110,94 +111,94 @@ namespace Ryujinx.Tests.Unicorn
RunForCount(1);
}
- internal static Native.ArmRegister[] X_registers = new Native.ArmRegister[31]
- {
- Native.ArmRegister.X0,
- Native.ArmRegister.X1,
- Native.ArmRegister.X2,
- Native.ArmRegister.X3,
- Native.ArmRegister.X4,
- Native.ArmRegister.X5,
- Native.ArmRegister.X6,
- Native.ArmRegister.X7,
- Native.ArmRegister.X8,
- Native.ArmRegister.X9,
- Native.ArmRegister.X10,
- Native.ArmRegister.X11,
- Native.ArmRegister.X12,
- Native.ArmRegister.X13,
- Native.ArmRegister.X14,
- Native.ArmRegister.X15,
- Native.ArmRegister.X16,
- Native.ArmRegister.X17,
- Native.ArmRegister.X18,
- Native.ArmRegister.X19,
- Native.ArmRegister.X20,
- Native.ArmRegister.X21,
- Native.ArmRegister.X22,
- Native.ArmRegister.X23,
- Native.ArmRegister.X24,
- Native.ArmRegister.X25,
- Native.ArmRegister.X26,
- Native.ArmRegister.X27,
- Native.ArmRegister.X28,
- Native.ArmRegister.X29,
- Native.ArmRegister.X30,
+ internal static ArmRegister[] X_registers = new ArmRegister[31]
+ {
+ ArmRegister.X0,
+ ArmRegister.X1,
+ ArmRegister.X2,
+ ArmRegister.X3,
+ ArmRegister.X4,
+ ArmRegister.X5,
+ ArmRegister.X6,
+ ArmRegister.X7,
+ ArmRegister.X8,
+ ArmRegister.X9,
+ ArmRegister.X10,
+ ArmRegister.X11,
+ ArmRegister.X12,
+ ArmRegister.X13,
+ ArmRegister.X14,
+ ArmRegister.X15,
+ ArmRegister.X16,
+ ArmRegister.X17,
+ ArmRegister.X18,
+ ArmRegister.X19,
+ ArmRegister.X20,
+ ArmRegister.X21,
+ ArmRegister.X22,
+ ArmRegister.X23,
+ ArmRegister.X24,
+ ArmRegister.X25,
+ ArmRegister.X26,
+ ArmRegister.X27,
+ ArmRegister.X28,
+ ArmRegister.X29,
+ ArmRegister.X30,
};
- internal static Native.ArmRegister[] Q_registers = new Native.ArmRegister[32]
- {
- Native.ArmRegister.Q0,
- Native.ArmRegister.Q1,
- Native.ArmRegister.Q2,
- Native.ArmRegister.Q3,
- Native.ArmRegister.Q4,
- Native.ArmRegister.Q5,
- Native.ArmRegister.Q6,
- Native.ArmRegister.Q7,
- Native.ArmRegister.Q8,
- Native.ArmRegister.Q9,
- Native.ArmRegister.Q10,
- Native.ArmRegister.Q11,
- Native.ArmRegister.Q12,
- Native.ArmRegister.Q13,
- Native.ArmRegister.Q14,
- Native.ArmRegister.Q15,
- Native.ArmRegister.Q16,
- Native.ArmRegister.Q17,
- Native.ArmRegister.Q18,
- Native.ArmRegister.Q19,
- Native.ArmRegister.Q20,
- Native.ArmRegister.Q21,
- Native.ArmRegister.Q22,
- Native.ArmRegister.Q23,
- Native.ArmRegister.Q24,
- Native.ArmRegister.Q25,
- Native.ArmRegister.Q26,
- Native.ArmRegister.Q27,
- Native.ArmRegister.Q28,
- Native.ArmRegister.Q29,
- Native.ArmRegister.Q30,
- Native.ArmRegister.Q31,
+ internal static ArmRegister[] Q_registers = new ArmRegister[32]
+ {
+ ArmRegister.Q0,
+ ArmRegister.Q1,
+ ArmRegister.Q2,
+ ArmRegister.Q3,
+ ArmRegister.Q4,
+ ArmRegister.Q5,
+ ArmRegister.Q6,
+ ArmRegister.Q7,
+ ArmRegister.Q8,
+ ArmRegister.Q9,
+ ArmRegister.Q10,
+ ArmRegister.Q11,
+ ArmRegister.Q12,
+ ArmRegister.Q13,
+ ArmRegister.Q14,
+ ArmRegister.Q15,
+ ArmRegister.Q16,
+ ArmRegister.Q17,
+ ArmRegister.Q18,
+ ArmRegister.Q19,
+ ArmRegister.Q20,
+ ArmRegister.Q21,
+ ArmRegister.Q22,
+ ArmRegister.Q23,
+ ArmRegister.Q24,
+ ArmRegister.Q25,
+ ArmRegister.Q26,
+ ArmRegister.Q27,
+ ArmRegister.Q28,
+ ArmRegister.Q29,
+ ArmRegister.Q30,
+ ArmRegister.Q31,
};
- internal ulong GetRegister(Native.ArmRegister register)
+ internal ulong GetRegister(ArmRegister register)
{
byte[] value_bytes = new byte[8];
- Native.Interface.Checked(Native.Interface.uc_reg_read(uc, (int)register, value_bytes));
+ Interface.Checked(Interface.uc_reg_read(uc, (int)register, value_bytes));
return (ulong)BitConverter.ToInt64(value_bytes, 0);
}
- internal void SetRegister(Native.ArmRegister register, ulong value)
+ internal void SetRegister(ArmRegister register, ulong value)
{
byte[] value_bytes = BitConverter.GetBytes(value);
- Native.Interface.Checked(Native.Interface.uc_reg_write(uc, (int)register, value_bytes));
+ Interface.Checked(Interface.uc_reg_write(uc, (int)register, value_bytes));
}
- internal Vector128<float> GetVector(Native.ArmRegister register)
+ internal Vector128<float> GetVector(ArmRegister register)
{
byte[] value_bytes = new byte[16];
- Native.Interface.Checked(Native.Interface.uc_reg_read(uc, (int)register, value_bytes));
+ Interface.Checked(Interface.uc_reg_read(uc, (int)register, value_bytes));
unsafe
{
fixed (byte* p = &value_bytes[0])
@@ -207,7 +208,7 @@ namespace Ryujinx.Tests.Unicorn
}
}
- internal void SetVector(Native.ArmRegister register, Vector128<float> value)
+ internal void SetVector(ArmRegister register, Vector128<float> value)
{
byte[] value_bytes = new byte[16];
unsafe
@@ -217,7 +218,7 @@ namespace Ryujinx.Tests.Unicorn
Sse.Store((float*)p, value);
}
}
- Native.Interface.Checked(Native.Interface.uc_reg_write(uc, (int)register, value_bytes));
+ Interface.Checked(Interface.uc_reg_write(uc, (int)register, value_bytes));
}
public ulong GetX(int index)
@@ -251,7 +252,7 @@ namespace Ryujinx.Tests.Unicorn
public byte[] MemoryRead(ulong address, ulong size)
{
byte[] value = new byte[size];
- Native.Interface.Checked(Native.Interface.uc_mem_read(uc, address, value, size));
+ Interface.Checked(Interface.uc_mem_read(uc, address, value, size));
return value;
}
@@ -262,7 +263,7 @@ namespace Ryujinx.Tests.Unicorn
public void MemoryWrite(ulong address, byte[] value)
{
- Native.Interface.Checked(Native.Interface.uc_mem_write(uc, address, value, (ulong)value.Length));
+ Interface.Checked(Interface.uc_mem_write(uc, address, value, (ulong)value.Length));
}
public void MemoryWrite8 (ulong address, byte value) { MemoryWrite(address, new byte[]{value}); }
@@ -275,23 +276,23 @@ namespace Ryujinx.Tests.Unicorn
public void MemoryMap(ulong address, ulong size, MemoryPermission permissions)
{
- Native.Interface.Checked(Native.Interface.uc_mem_map(uc, address, size, (uint)permissions));
+ Interface.Checked(Interface.uc_mem_map(uc, address, size, (uint)permissions));
}
public void MemoryUnmap(ulong address, ulong size)
{
- Native.Interface.Checked(Native.Interface.uc_mem_unmap(uc, address, size));
+ Interface.Checked(Interface.uc_mem_unmap(uc, address, size));
}
public void MemoryProtect(ulong address, ulong size, MemoryPermission permissions)
{
- Native.Interface.Checked(Native.Interface.uc_mem_protect(uc, address, size, (uint)permissions));
+ Interface.Checked(Interface.uc_mem_protect(uc, address, size, (uint)permissions));
}
public void DumpMemoryInformation()
{
- Native.Interface.Checked(Native.Interface.uc_mem_regions(uc, out IntPtr regions_raw, out uint length));
- Native.Interface.MarshalArrayOf<Native.UnicornMemoryRegion>(regions_raw, (int)length, out var regions);
+ Interface.Checked(Interface.uc_mem_regions(uc, out IntPtr regions_raw, out uint length));
+ Interface.MarshalArrayOf<UnicornMemoryRegion>(regions_raw, (int)length, out var regions);
foreach (var region in regions)
{
Console.WriteLine("region: begin {0:X16} end {1:X16} perms {2:X8}", region.begin, region.end, region.perms);
@@ -302,7 +303,7 @@ namespace Ryujinx.Tests.Unicorn
{
try
{
- Native.Interface.uc_version(out uint major, out uint minor);
+ Interface.uc_version(out uint major, out uint minor);
return true;
}
catch (DllNotFoundException)
diff --git a/Ryujinx.Tests.Unicorn/UnicornError.cs b/Ryujinx.Tests.Unicorn/UnicornError.cs
index 85833ea0..ac324089 100644
--- a/Ryujinx.Tests.Unicorn/UnicornError.cs
+++ b/Ryujinx.Tests.Unicorn/UnicornError.cs
@@ -1,3 +1,4 @@
+// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn
{
public enum UnicornError
@@ -17,7 +18,7 @@ namespace Ryujinx.Tests.Unicorn
UC_ERR_WRITE_PROT, // Quit emulation due to UC_MEM_WRITE_PROT violation: uc_emu_start()
UC_ERR_READ_PROT, // Quit emulation due to UC_MEM_READ_PROT violation: uc_emu_start()
UC_ERR_FETCH_PROT, // Quit emulation due to UC_MEM_FETCH_PROT violation: uc_emu_start()
- UC_ERR_ARG, // Inavalid argument provided to uc_xxx function (See specific function API)
+ UC_ERR_ARG, // Invalid argument provided to uc_xxx function (See specific function API)
UC_ERR_READ_UNALIGNED, // Unaligned read
UC_ERR_WRITE_UNALIGNED, // Unaligned write
UC_ERR_FETCH_UNALIGNED, // Unaligned fetch
diff --git a/Ryujinx/Config.jsonc b/Ryujinx/Config.jsonc
index 01013ec4..4bbdd5a4 100644
--- a/Ryujinx/Config.jsonc
+++ b/Ryujinx/Config.jsonc
@@ -4,19 +4,19 @@
// Dump shaders in local directory (e.g. `C:\ShaderDumps`)
"graphics_shaders_dump_path": "",
- // Enable print debug logs
+ // Enable printing debug logs
"logging_enable_debug": false,
- // Enable print stubbed calls logs
+ // Enable printing stubbed calls logs
"logging_enable_stub": true,
- // Enable print informations logs
+ // Enable printing information logs
"logging_enable_info": true,
- // Enable print warning logs
+ // Enable printing warning logs
"logging_enable_warn": true,
- // Enable print error logs
+ // Enable printing error logs
"logging_enable_error": true,
// Enable printing guest logs
@@ -38,8 +38,8 @@
// Enable or disable Docked Mode
"docked_mode": false,
- // Enable or disable Discord Rich Presense
- "enable_discord_intergration": true,
+ // Enable or disable Discord Rich Presence
+ "enable_discord_integration": true,
// Enable or disable Game Vsync
"enable_vsync": true,
diff --git a/Ryujinx/Configuration.cs b/Ryujinx/Configuration.cs
index 13e7c357..77895ac8 100644
--- a/Ryujinx/Configuration.cs
+++ b/Ryujinx/Configuration.cs
@@ -83,9 +83,9 @@ namespace Ryujinx
public bool DockedMode { get; private set; }
/// <summary>
- /// Enables or disables Discord Rich Presense
+ /// Enables or disables Discord Rich Presence
/// </summary>
- public bool EnableDiscordIntergration { get; private set; }
+ public bool EnableDiscordIntegration { get; private set; }
/// <summary>
/// Enables or disables Vertical Sync
@@ -220,7 +220,7 @@ namespace Ryujinx
}
}
- device.System.State.DiscordIntergrationEnabled = Instance.EnableDiscordIntergration;
+ device.System.State.DiscordIntegrationEnabled = Instance.EnableDiscordIntegration;
device.EnableDeviceVsync = Instance.EnableVsync;
@@ -246,7 +246,7 @@ namespace Ryujinx
ServiceConfiguration.IgnoreMissingServices = Instance.IgnoreMissingServices;
- if(Instance.GamepadControls.Enabled)
+ if (Instance.GamepadControls.Enabled)
{
if (GamePad.GetName(Instance.GamepadControls.Index) == "Unmapped Controller")
{
@@ -254,8 +254,8 @@ namespace Ryujinx
}
}
- device.Hid.InitilizePrimaryController(Instance.ControllerType);
- device.Hid.InitilizeKeyboard();
+ device.Hid.InitializePrimaryController(Instance.ControllerType);
+ device.Hid.InitializeKeyboard();
}
private class ConfigurationEnumFormatter<T> : IJsonFormatter<T>
@@ -274,10 +274,10 @@ namespace Ryujinx
return default(T);
}
- var enumName = formatterResolver.GetFormatterWithVerify<string>()
- .Deserialize(ref reader, formatterResolver);
+ string enumName = formatterResolver.GetFormatterWithVerify<string>()
+ .Deserialize(ref reader, formatterResolver);
- if(Enum.TryParse<T>(enumName, out T result))
+ if (Enum.TryParse<T>(enumName, out T result))
{
return result;
}
diff --git a/Ryujinx/Program.cs b/Ryujinx/Program.cs
index 6d8bbf39..ac668290 100644
--- a/Ryujinx/Program.cs
+++ b/Ryujinx/Program.cs
@@ -32,12 +32,12 @@ namespace Ryujinx
Configuration.Load(Path.Combine(ApplicationDirectory, "Config.jsonc"));
Configuration.Configure(device);
- Profile.Initalize();
+ Profile.Initialize();
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
AppDomain.CurrentDomain.ProcessExit += CurrentDomain_ProcessExit;
- if (device.System.State.DiscordIntergrationEnabled == true)
+ if (device.System.State.DiscordIntegrationEnabled == true)
{
DiscordClient = new DiscordRpcClient("568815339807309834");
DiscordPresence = new RichPresence
@@ -108,7 +108,7 @@ namespace Ryujinx
Logger.PrintWarning(LogClass.Application, "Please specify the folder with the NSOs/IStorage or a NSO/NRO.");
}
- if (device.System.State.DiscordIntergrationEnabled == true)
+ if (device.System.State.DiscordIntegrationEnabled == true)
{
if (File.ReadAllLines(Path.Combine(ApplicationDirectory, "RPsupported.dat")).Contains(device.System.TitleID))
{
diff --git a/Ryujinx/Ui/GLScreen.cs b/Ryujinx/Ui/GLScreen.cs
index 2d43ac07..c5772799 100644
--- a/Ryujinx/Ui/GLScreen.cs
+++ b/Ryujinx/Ui/GLScreen.cs
@@ -4,7 +4,6 @@ using OpenTK.Input;
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE;
using Ryujinx.HLE.Input;
-using Ryujinx.Profiler;
using Ryujinx.Profiler.UI;
using System;
using System.Threading;
@@ -97,7 +96,7 @@ namespace Ryujinx
{
RenderFrame();
- //Queue max. 1 vsync
+ // Queue max. 1 vsync
ticks = Math.Min(ticks - ticksPerFrame, ticksPerFrame);
}
}
@@ -113,7 +112,7 @@ namespace Ryujinx
Context.MakeCurrent(null);
- //OpenTK doesn't like sleeps in its thread, to avoid this a renderer thread is created
+ // OpenTK doesn't like sleeps in its thread, to avoid this a renderer thread is created
_renderThread = new Thread(RenderLoop);
_renderThread.Start();
@@ -134,7 +133,7 @@ namespace Ryujinx
}
}
- //Polling becomes expensive if it's not slept
+ // Polling becomes expensive if it's not slept
Thread.Sleep(1);
}
}
@@ -152,7 +151,7 @@ namespace Ryujinx
int rightJoystickDx = 0;
int rightJoystickDy = 0;
- //Keyboard Input
+ // Keyboard Input
if (_keyboard.HasValue)
{
KeyboardState keyboard = _keyboard.Value;
@@ -186,7 +185,7 @@ namespace Ryujinx
currentButton |= Configuration.Instance.GamepadControls.GetButtons();
- //Keyboard has priority stick-wise
+ // Keyboard has priority stick-wise
if (leftJoystickDx == 0 && leftJoystickDy == 0)
{
(leftJoystickDx, leftJoystickDy) = Configuration.Instance.GamepadControls.GetLeftStick();
@@ -213,8 +212,8 @@ namespace Ryujinx
bool hasTouch = false;
- //Get screen touch position from left mouse click
- //OpenTK always captures mouse events, even if out of focus, so check if window is focused.
+ // Get screen touch position from left mouse click
+ // OpenTK always captures mouse events, even if out of focus, so check if window is focused.
if (Focused && _mouse?.LeftButton == ButtonState.Pressed)
{
MouseState mouse = _mouse.Value;
@@ -253,7 +252,7 @@ namespace Ryujinx
X = mX,
Y = mY,
- //Placeholder values till more data is acquired
+ // Placeholder values till more data is acquired
DiameterX = 10,
DiameterY = 10,
Angle = 90
diff --git a/Ryujinx/Ui/NpadController.cs b/Ryujinx/Ui/NpadController.cs
index 1b677c4f..eddf0aa8 100644
--- a/Ryujinx/Ui/NpadController.cs
+++ b/Ryujinx/Ui/NpadController.cs
@@ -216,7 +216,7 @@ namespace Ryujinx.UI.Input
case ControllerInputId.LTrigger: return gpState.Triggers.Left >= TriggerThreshold;
case ControllerInputId.RTrigger: return gpState.Triggers.Right >= TriggerThreshold;
- //Using thumbsticks as buttons is not common, but it would be nice not to ignore them
+ // Using thumbsticks as buttons is not common, but it would be nice not to ignore them
case ControllerInputId.LJoystick:
return gpState.ThumbSticks.Left.X >= Deadzone ||
gpState.ThumbSticks.Left.Y >= Deadzone;
diff --git a/Ryujinx/Ui/NpadKeyboard.cs b/Ryujinx/Ui/NpadKeyboard.cs
index f25e604b..1f758024 100644
--- a/Ryujinx/Ui/NpadKeyboard.cs
+++ b/Ryujinx/Ui/NpadKeyboard.cs
@@ -1,6 +1,5 @@
using OpenTK.Input;
using Ryujinx.HLE.Input;
-using Ryujinx.Common.Logging;
namespace Ryujinx.UI.Input
{
diff --git a/Ryujinx/_schema.json b/Ryujinx/_schema.json
index f83426b2..cf02e25f 100644
--- a/Ryujinx/_schema.json
+++ b/Ryujinx/_schema.json
@@ -393,11 +393,11 @@
false
]
},
- "enable_discord_intergration": {
- "$id": "#/properties/enable_discord_intergration",
+ "enable_discord_integration": {
+ "$id": "#/properties/enable_discord_integration",
"type": "boolean",
- "title": "Enable Discord Rich Presense",
- "description": "Enable or disable Discord Rich Presense",
+ "title": "Enable Discord Rich Presence",
+ "description": "Enable or disable Discord Rich Presence",
"default": true,
"examples": [
true,